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ItemUpgrade.lua }9 s+ T9 M/ r: V: h
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/ W, j3 e1 M; y4 |: {; F--Sockel Chance-------------------------------------------
; F9 O1 J4 d; Y0 u) n) h- a$ y# h----------------------------------------------------------) }5 |2 }$ k! h) u4 O2 Q3 Q$ _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ v: r$ w4 S7 A* U, r+ b% otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 J% w0 Q0 ` t% T- ?3 P
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--Upgrade Chance------------------------------------------
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4 ^+ ?: E7 g; w5 NtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& n3 G* w# P, R y
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--Upgrade Chance------------------------------------------3 e8 E3 W& r% d4 K2 u% `* L
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tAttribute = {}; M, [, p& y' k0 B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 u" O/ l$ ]; G) j+ @ tAttribute[nNum] = {}0 j8 `* K* m: H+ |0 v- k
tAttribute[nNum].nProb = nProb
2 ?: N& ?4 b/ x8 N' Q tAttribute[nNum].nDamageRate = nDamageRate) `/ v: R# m: f5 B4 @8 l2 k% Z8 Q
tAttribute[nNum].nDefenseRate = nDefenseRate
0 x& W/ v( B. a: o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ C; x/ S8 B2 m6 Uend" \$ D" ^0 x5 n+ ~% O! a' E% P
-- : ^3 {! ~+ p p, w* [) A3 ]
AddAttribute( 1, 100000, 200, 200, 500 )6 u i7 y4 Z9 d( R ]
AddAttribute( 2, 100000, 221, 221, 522 )3 u: H% Z. M- O, r( Y
AddAttribute( 3, 92000, 256, 256, 560 )+ X3 b. o8 y" q4 L- O
AddAttribute( 4, 70000, 305, 305, 612 )
8 J' ?. t9 r, ]8 IAddAttribute( 5, 53000, 368, 368, 680 ): Q# Y: L- F% z+ B! V
AddAttribute( 6, 53000, 446, 446, 763 ): r* p k6 G# ]4 M+ b6 C
AddAttribute( 7, 53000, 537, 537, 860 )5 O4 g Z: S( L& T$ @
AddAttribute( 8, 53000, 642, 642, 973 )
6 M" B: g& e/ j- J3 ?3 [AddAttribute( 9, 53000, 761, 761, 1101 )
) d1 c* i& n; ?! U& PAddAttribute( 10, 53000, 895, 895, 1244 )2 n7 I u, Z# p$ V9 ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )" ^4 Y* E! r" V2 q
AddAttribute( 12, 53000, 1203, 1203, 1575 )& }( L& K. r/ f z- }
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 F L! l+ [2 ]) k9 N8 r3 f( S
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 z4 b i# Z- D5 L5 O
AddAttribute( 15, 53000, 1772, 1772, 2184 )! P: W, D7 d3 Y6 n1 F
AddAttribute( 16, 53000, 1989, 1989, 2417 ). e# ?: D# j0 R; ^) |+ J
AddAttribute( 17, 53000, 2221, 2221, 2665 )% v/ B6 P8 |" K0 q( V$ f8 E
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 {* C" V1 H8 \- f* ]AddAttribute( 19, 53000, 2726, 2726, 3207 )7 |; @" L# u5 H- G1 D8 ~0 v
AddAttribute( 20, 53000, 3000, 3000, 3500 ); ^9 u, F& c; l
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nItemTransyLowLevel = 500000' K6 i! Q$ D8 j v
nItemTransyHighLevel = 2000000" p0 `" s4 y; G% H n4 w' r$ b
1 `6 j7 K; O0 F7 b! \----------------------------------------------------------! g9 ^: N+ ]9 _
--Kost黰e Kombination Chance------------------------------
2 A0 x# t/ }: |0 T6 m. T----------------------------------------------------------
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1 S/ Y5 S+ @* l6 i; j7 W8 w! w& cnFashionCombineChance = 2500 -- 25%
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