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你好, k. S6 T1 S; q7 @! y) ]
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正如最近发布的,因为只有解脱滚动雾。
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U- a! W) g6 `8 ]) k$ ?在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。+ z8 k- ~7 [# V
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* c1 k" E/ V# F6 p$ }让我们开始吧。/ l! g7 e3 s% h. L: G2 d* q
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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" z) H2 H3 U/ h" G4 c% a& Q& _9 D并寻找8 c0 E: }8 k8 o" _3 }
& s1 g' S" P( S8 K$ G+ f" _代码:5 M1 K0 r- q. ^9 T: i
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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6 u3 L% A3 L5 \3 e5 M5 }其中,是
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代码:/ t0 z/ t5 v& r" i9 Q! C( G
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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代码:; W6 J+ Q; q. w2 f; v+ y+ J; K
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );: z2 X8 t1 R* N: D
break;
+ F) V6 t1 r- t9 l5 Z* K3 } default:
9 l! ] b+ e2 i/ K# B- v2 _ break;% D8 _$ H- d/ n4 O7 V
}
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" y- R, K0 b5 z取代它
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代码:
4 ^1 G5 D+ j9 t( i# } case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND: c# H7 t* Q; ^9 ?8 K
b = UnbindScroll(pUser, pMaterial, pTarget); 3 {: P/ N) W9 G4 w! f; J1 B* h
break; 7 c0 z+ I8 @+ ^+ u1 c! B, Z
default:
4 P4 k( J0 R1 r6 L: [! H) ~" e break;
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0 z+ m5 `' A- Z$ F C5 k- I接下来,你找! T: z0 m! {2 W2 R1 g( W
, v4 r2 K* w# o$ f: E+ C+ ]& N M# |代码:
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* U+ a0 A1 U- g7 P pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );; N+ \) Q/ }! [
' [% d4 c+ k5 g$ o, s return FALSE;) {: y' N, g6 |* X1 e% Q
}
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其中,是1 V& |8 Y4 B9 J' ^
/ C! Q$ ?3 F# b$ G6 V, w! I代码:
6 }( p; ^7 V! _+ D% G" z- ~/ C! nBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) # ]! Q$ ~1 J9 G
{
2 C) @; ] p4 b3 l1 @ pTarget->ResetFlag(CItemElem::binds);
% c! Z6 K" @6 h: ^' G) q pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log; ( c3 [* J5 H' b/ ?* m, \
log.Action = "r"; * a2 l7 h( `/ ~* A- p* \( i
log.SendName = pUser->GetName();
+ l$ l- r' I% s% D, g/ Q- u log.RecvName = "::binds"; $ ]6 q1 N% f0 u
log.WorldId = pUser->GetWorld()->GetID(); ; R$ s0 X9 W0 E; e; ]. ]
log.Gold = pUser->GetGold(); + Y, a; a+ F3 E6 V
log.Gold2 = pUser->GetGold();
* j, R$ D4 X7 u% I OnLogItem( log, pTarget, 1 );
3 K y$ V0 B a return TRUE;
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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) H! y4 B( A0 |那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。4 i& s8 ?$ l) D& ?$ _0 Q- h
+ h X2 R4 p$ \3 L* ]接下来,您在您的Spec_Item.txt以下。
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代码:
! n1 v3 r# x. Z2 i! ?: j' S11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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: o# _8 C% N7 _3 W, R; VPropItem.txt.txt在电路中仍, w; c1 l& D4 T% m8 N o3 e
( }3 ]* ?$ K) i m9 \代码:
) Q9 H. y/ F) G4 M5 Q& aIDS_ITEM_TXT_101111 滚动的解脱1 X- S- l. V9 }( X* {
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。% {) p8 p3 G' A! ~2 D* _
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所以这是一个很多乐趣。
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" \2 O* G) U n9 L积分:
5 m" n @( o) z$ g3 ^4 d8 gincestus为源5 m) N6 Z3 X+ H3 I
shuya83的资源节
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