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你好) k/ o/ y& c1 L! n* ?( b7 \
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正如最近发布的,因为只有解脱滚动雾。
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0 F) B1 Y% e& w. F q8 i- C在这里发表我现在100%确保运作滚动。
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) I# C/ B) i9 @, _' q( g, Z灵魂束缚你的武器。
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让我们开始吧。' o# a$ k }# l/ F" U0 T: ^% J
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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+ r8 k ^2 p, V I& {7 [8 |并寻找
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代码:% d1 e- K6 H% F9 W# J4 o" u3 t
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- ^/ E# f- {+ g8 W. ~& T" `- J& W其中,是
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代码:
( |$ h7 Z: C5 w BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp s3 \5 m. f7 ?5 M% q( ~
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代码:6 i4 Y. Q% q$ G' W! K# P+ ~
case II_SYS_SYS_SCR_LEVELDOWN01:2 t: Y& h, R8 v0 V8 e0 U
case II_SYS_SYS_SCR_LEVELDOWN02:0 }& `, B( ?9 f+ |
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );- D1 ]4 ~& u; l$ M! w2 I
break;) L' b0 b$ D! \) A8 F/ \
default:8 f4 y7 ^& x- Q/ G j& R! B
break;
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if( b )+ E& E0 u* M* j7 E) P/ k7 m' }
. c5 K/ j7 |/ P取代它
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case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );3 @" w$ m: z2 @! d' j; P
break;8 A6 F* Y. F: W
case II_CHR_SYS_SCR_UNBIND: & [5 m: m" V. E# n
b = UnbindScroll(pUser, pMaterial, pTarget); l2 ~4 J! p' h& X
break;
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* q8 _$ n/ ~$ j% Q break;
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if( b )
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3 V. r/ t/ L3 h1 |接下来,你找
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );7 v; e5 [0 c8 I" k
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return FALSE;) d7 [# o H; G/ x* O2 }$ y
}
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- v- {6 X N4 l其中,是
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代码:
+ \* P; M3 K$ ~. {9 G8 v- XBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) " A0 c# `1 ]2 M; ~
{
4 b6 X" X, n) j5 |, ? if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) + g6 J: c* c$ T; p
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pTarget->ResetFlag(CItemElem::binds);
9 O2 z- Y, M8 ]6 f. R/ H: n pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
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log.Action = "r"; 0 O1 Q- t: M3 g }: M
log.SendName = pUser->GetName(); ( M2 a8 e) q/ j
log.RecvName = "::binds";
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log.Gold = pUser->GetGold(); 2 \& S2 M' _. t, c) l4 B0 @
log.Gold2 = pUser->GetGold();
: R1 \/ g4 @3 x2 r1 u+ K" |; Y OnLogItem( log, pTarget, 1 );
; b7 [6 m1 D: m, K return TRUE;
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else 6 v j4 Q" Q2 i F4 T5 A) a
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0: T5 _6 m3 t9 p2 A1 ~2 b
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PropItem.txt.txt在电路中仍! B) [/ m2 s- U- C" ^# V, U4 n! J$ p
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代码:
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IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。. ~1 x/ ?% y3 _6 ~7 R
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2 \8 s6 y6 V# p3 Y所以这是一个很多乐趣。+ G, n. r" x, o% |% }# \9 t# f7 s
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积分:8 |, O) U- w _2 _' M' S4 j
incestus为源" F/ u5 P2 X5 g: r( U" X
shuya83的资源节. p5 c' }9 P: H& r7 W7 N+ c
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