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你好
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正如最近发布的,因为只有解脱滚动雾。2 Q9 p* e* ?: [
; t8 \, {& D; \8 ^7 T在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。5 w+ P- K* u' \$ x c
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: ^# _* D% `; ~5 L让我们开始吧。
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1 Q6 ?3 Y, G$ o; Y首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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* s/ Z' D& l3 }' Y. C并寻找4 z' ~2 f8 b9 x7 F- G8 b
, L# v1 U9 g8 g/ T3 G& M代码:" k. H' j2 A1 Z
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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代码:
+ }% T4 P) K# s/ @- D; W& L1 Q BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );" Q# ^" y* k1 t
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然后,她看起来到DPSrvr.cpp I Z) a2 E5 k9 M! a
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case II_SYS_SYS_SCR_LEVELDOWN01:# e" q0 \! T7 F7 k
case II_SYS_SYS_SCR_LEVELDOWN02:" T9 @4 {7 g& W: t
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );5 B2 c8 p5 z+ U. K- g. z! B
break;5 g6 u0 U6 b6 U9 ~. ?9 u
default:
3 C- \ r0 [/ e# e break;
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取代它8 @( I% N1 |0 E5 _; I2 S$ o
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case II_SYS_SYS_SCR_LEVELDOWN01:9 y9 ^- M- r& U; \3 ]( c) _
case II_SYS_SYS_SCR_LEVELDOWN02:
& n4 T* B. \0 q b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );7 C1 v( s7 S# ^: u9 ^
break;
, C: G) S/ o! N+ U' P5 B case II_CHR_SYS_SCR_UNBIND: / A# ^* S: c! x b
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:) u! L3 q5 _. f2 a9 [9 \' U
break;
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if( b )
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8 P6 i# q6 I h6 N" f5 {( T接下来,你找4 ^+ F2 p6 w8 n) K8 E1 ~
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代码:4 V6 l; f5 [8 A) ]& s
else
9 f, t8 W% [: }+ r/ P& @- R1 e pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );% \ [, N3 r4 f, d
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return FALSE;8 `% ~$ J; }; \' D
}
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/ E' E; G$ ~' f( z5 l$ H其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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, a, T1 L- P+ g7 T8 y if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) . k: R$ d- i/ Y* O$ P! l
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pTarget->ResetFlag(CItemElem::binds); + e4 L1 g; |, P% E
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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5 b& }" f/ _" E7 ?0 i/ J // log # U9 e& N2 H; [8 Q: j( Y
LogItemInfo log;
5 h8 D, U4 {% K* K; H9 _2 S( Z# E log.Action = "r";
) C2 t1 ]+ P5 ^8 D log.SendName = pUser->GetName(); ) P, p" z4 n4 L1 ]( ? a
log.RecvName = "::binds";
, Q) `; i1 V$ `; q+ y log.WorldId = pUser->GetWorld()->GetID();
* M# ]5 ~! {6 H log.Gold = pUser->GetGold();
7 p# H+ [1 P" N6 B4 T1 ? log.Gold2 = pUser->GetGold(); ! G7 n m) e0 y9 V
OnLogItem( log, pTarget, 1 ); % H* |; V1 x, H J8 [, W9 z4 A6 B' c
return TRUE; / W5 P* G" [+ v2 z* S
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else
5 ?/ }2 o4 W3 C0 O1 \ pUser->AddText("Item ist bereits entbunden."); ; f" D( J3 S P
+ d2 g! E+ U1 v. D return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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0 @; L" Z3 p, i# d- x接下来,您在您的Spec_Item.txt以下。7 E; D/ T! j+ K! K
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代码:7 Z5 d. t9 ~1 \& g
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) f8 U& J4 d* f6 m+ H1 X
" o. S; w: i2 d5 q0 E9 ?PropItem.txt.txt在电路中仍
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IDS_ITEM_TXT_101111 滚动的解脱
5 U# m6 J0 w' R" Z6 _8 P3 A3 yIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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. @: V8 L0 `1 y( w; F0 t8 D+ Q所以这是一个很多乐趣。
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积分:* c% H, {2 x ~
incestus为源/ g: A( L% |4 j. U& u9 i
shuya83的资源节 L. p+ L% A% {9 s% }
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