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你好
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. Y4 I# q, u6 Q! d3 o9 R& l正如最近发布的,因为只有解脱滚动雾。
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( s8 w1 j h8 H在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。" J" o5 M- [, b# i$ w
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。- | [8 C) r! J/ {5 C, C# o1 D
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并寻找3 I. h" j1 H& Q
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代码:
3 U/ F* [4 E: I" t# a, R BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 W+ A* N: [) q8 J/ r
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其中,是* z! r* y6 j* E: K3 ^ A0 Y
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代码:0 n; `" G8 A4 Z6 E. ~* P4 @; v# }0 q
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );' a+ h2 b5 H" S$ t+ n8 _! p
, q2 X6 D* [7 r# N$ x然后,她看起来到DPSrvr.cpp. A$ G& l* N# `: a5 z
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case II_SYS_SYS_SCR_LEVELDOWN01:0 K- h- ]/ X* O) \" _
case II_SYS_SYS_SCR_LEVELDOWN02:7 e" e6 @4 k# k! O% |; @: X5 ]# p
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
7 j$ I* [' P6 _1 A, w& {7 S: r break;
( R& c. Z: P- w! q" B) v, A! B default:
1 N5 b0 F0 N5 n5 X break;* o9 U# u8 e0 [
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if( b )
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" T$ ~9 a* l1 x( O! G! d! J取代它
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代码:
, C9 u0 `5 v, g; E* e case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );6 k9 ]. h% n4 M% q4 b/ D7 L
break;
4 T+ V. a( u/ ?0 v0 r( { case II_CHR_SYS_SCR_UNBIND: , n7 D, l! T j f3 c. u4 R
b = UnbindScroll(pUser, pMaterial, pTarget); 9 S3 c2 T0 ^; A+ g
break;
( {2 u* E* L O default:
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if( b )2 Z* B g2 U) |" N$ L
2 S$ R# s5 N$ ?/ Z接下来,你找
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代码:5 }4 N' x. p/ W2 z: z4 o
else% m0 p8 O8 Q0 a; S+ F* U; ?& z% W
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是6 B$ ^2 @ |3 ?/ z7 [; v! t. X
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代码:% v7 W9 w: D! h( c% r
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) : B/ i0 T6 k" N% z% R' }
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) + D8 `0 O" i! }' y% e4 w
{
0 A* z4 r! V* N* p5 r pTarget->ResetFlag(CItemElem::binds);
1 g' W& B) v/ G% k4 g pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log 6 F: m m& ]4 P% `7 O* y
LogItemInfo log; 0 \$ k' S/ |- E4 m& q: r+ Y( Y6 D
log.Action = "r";
0 j2 p& n! x2 \2 l7 z log.SendName = pUser->GetName(); 1 k7 G9 t7 @, y3 n+ ^4 G
log.RecvName = "::binds"; / G0 P1 U5 k( W+ h& L1 S
log.WorldId = pUser->GetWorld()->GetID(); 5 B% M. M, H5 ?6 Z% p: H( t9 L. z
log.Gold = pUser->GetGold(); $ t# y T! o+ E; A. w
log.Gold2 = pUser->GetGold(); . K$ }3 x/ `$ l! ^8 ?% Z: s$ H
OnLogItem( log, pTarget, 1 ); u1 X' p7 x" Q3 M
return TRUE;
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else
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。1 q5 n0 [; }6 |# W% B; x# R; b
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接下来,您在您的Spec_Item.txt以下。
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' ]) s' _9 Q5 m% a# M' V代码:7 D; l! N% u1 f
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) H6 n& {; S( n2 T$ p( f
g6 Q" h+ K( tPropItem.txt.txt在电路中仍0 L8 S' V" }$ {. ?
6 T/ x+ y$ Z. ^+ Q, ~. X1 z9 d代码:! X% |" E4 T8 l7 m/ ] J
IDS_ITEM_TXT_101111 滚动的解脱
* ^+ r' }1 ^/ d( z; r; FIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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incestus为源
I- N# }! \: K# ~( Qshuya83的资源节
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