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你好( [( ]9 P! d+ j. E
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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7 T4 e: Z. S/ M+ \3 s' `0 [让我们开始吧。/ Z+ e$ [3 Z# d
. s' S3 u$ d# Z- T" Z" c+ |; i首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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0 w8 K- ~+ z* ^; F& D* J `0 X并寻找
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代码:
7 c' i9 H+ i2 k$ P: H: d8 \+ v: q BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );( {2 }2 U. x, v7 h% g. w8 S
" X2 P! S0 b, Z9 D其中,是- b: Q5 \! v* m: P% M
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代码:
6 Z5 G1 F# Y/ W8 C, @" v2 q BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );" |8 e5 |9 i& r; E/ B
H) M5 E# `: U: p0 [# C1 r然后,她看起来到DPSrvr.cpp
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代码:
8 E( N. E; [( B6 J" } case II_SYS_SYS_SCR_LEVELDOWN01:
8 L5 a. b- ^4 n1 s case II_SYS_SYS_SCR_LEVELDOWN02:
) X% l5 k& L" W' ]% r; j( N; {& Z, e b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
2 \5 h8 ^! F# m; a# [/ {* d break;
8 C7 J3 V4 m" a default:
; ~9 p1 A2 I0 ]) @6 H. W' ]) a break;
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取代它$ t, @8 I" \0 `0 A$ V
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代码:1 a: ^- F' C7 e, h0 e( F6 |" F- M/ M
case II_SYS_SYS_SCR_LEVELDOWN01:$ W8 _4 i* ^2 q& r1 p
case II_SYS_SYS_SCR_LEVELDOWN02:* N" k6 `( d1 k/ a, D# R
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
8 R4 y* M2 s; [/ W$ N u4 k9 H b = UnbindScroll(pUser, pMaterial, pTarget); 8 Q7 ~; i. ]) E) ^
break;
2 a2 J* y/ g6 @4 {+ [) y' C default:
7 V' Y6 n4 ^* o9 M6 | break;
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接下来,你找5 d' e9 {' m+ r, [' q* k
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );0 z' P: b, Y3 w, C, }% h) I/ z C
) a8 m; L0 s+ q) ~6 ?# P# z: ~, j return FALSE;
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其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ; K4 j0 k& H# M) v Q. g
{
( p! w, z& P7 N/ @1 _- U" E) U if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
/ o! {! Z0 P0 K' t3 [( M* W2 q1 O pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 5 |/ W' v( a$ C3 `; W) b/ R
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// log
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log.Action = "r";
) \& i3 {: ^9 S" H9 B' l log.SendName = pUser->GetName();
) R$ x9 f" R$ P) v log.RecvName = "::binds"; # {1 u0 G! C" s, n% ^# {
log.WorldId = pUser->GetWorld()->GetID(); ) g" r# y& D7 N3 i8 J: {* e
log.Gold = pUser->GetGold(); 1 o0 | v! T ^/ \
log.Gold2 = pUser->GetGold(); 3 l$ m8 Q$ f1 Q. F0 g
OnLogItem( log, pTarget, 1 ); - K: F- g1 t& b( X
return TRUE;
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else $ m8 C& s' n7 g! z: ] u2 m
pUser->AddText("Item ist bereits entbunden.");
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' H, [+ g4 }4 ?7 q" n( d4 n return FALSE;
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1 S- A$ \8 U/ k那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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@3 C1 G7 A: W5 Y接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0* s/ k% \* g1 T) q% y7 e% o! F
" [( \5 u1 f- V; `. w& l1 |& P- SPropItem.txt.txt在电路中仍( m$ t' Z7 Y6 K5 w% P3 x- S
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代码:
; u- T; T3 @* }. a7 {; r# V' F* c5 PIDS_ITEM_TXT_101111 滚动的解脱$ M2 M1 @/ r! y
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。* n# @8 Q7 U# H, l2 m( x
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所以这是一个很多乐趣。( [% J0 {; L& \) H- W
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incestus为源# m- [9 V& F! @
shuya83的资源节8 a, j/ w+ V! J! p
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