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可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
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) `& Y$ D9 d6 F" V如果喊的执行是通过达斯维德M和F是否有帮助。* {% o. i6 j4 R2 g1 B3 V5 m' k4 ~- N
( x8 {) ?) ?( L如果你想拥有它或计划被另一个项目所取代,
$ o: `; P0 J& O5 _ M) E' c' T打开。% d" l0 s9 A% q- n9 N* {- T+ H
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Mover.cpp和查找。9 `9 y* S# b: T$ J3 U k
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$ J' k$ k' T8 b; LPHP Code:7 X$ w. g! ^' F8 V
void CMover: rocessETC() ; T+ @1 ^" q3 B8 o+ ^
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并注释掉以下。1 W0 ?+ f! t, ~7 a1 Y3 D2 k
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/*void CMover: rocessETC(): q5 R4 l/ x' x5 l6 j
{
3 V( f X9 X( J% k2 e5 X+ ]; B5 S int nAbilityOption = GetSetItemClient();. J) d5 p; I0 r+ M" [, I' d
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))+ O- u0 w+ z2 ?2 M! \+ D- g: T
{
+ V% T8 d+ h$ I H# M" N7 F6 Y8 G& x/ I m_dwFlag |= MVRF_SETITEMSFX;
) s$ p# R$ a" o/ j CreateAbilityOption_SetItemSFX( nAbilityOption );+ G9 J. E1 H3 l1 \5 J
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CModelObject* pModel = (CModelObject*)m_pModel;8 w' b* v& y) y! e* v1 u
if( pModel->m_SparkInfo.m_bUsed )
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9 Y/ }0 N: z: x/ g" [ if( pModel->m_SparkInfo.m_nCnt != 0 )
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$ v+ t* B8 H: r$ y# o0 Q pModel->m_SparkInfo.m_fLerp -= 0.05f;- }. i5 l1 r9 z3 w% X* ?$ {
( U& c3 B9 v4 U) j. M8 ]; \; `; Z if( pModel->m_SparkInfo.m_fLerp < 0.0f )
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pModel->m_SparkInfo.m_bUsed = FALSE;4 D. i. o+ v. y# ]) f# w
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}
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pModel->m_SparkInfo.m_nCnt++;
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% W% F( e6 v) _ if( (m_nCount & 131071) == 0 ) // 30oD??′ù. b: [, |8 V. J# M1 n7 p2 Y
{
& T2 J4 F) n j0 C( M( ]! X if( xRandom(100) > 50 ); q# _1 J2 _9 Y( `, r- ~; `; S
{
& l0 J6 _2 A( e* d# n; h9 S5 J ItemProp* pItemProp = NULL;) w* x# |7 d% P
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if( IsActiveMover() )9 z6 d" r! F" m7 d2 ]. Z5 ?+ D
{
r$ m. e. T ^! ?) J CItemElem* pItemElem = GetEquipItem( PARTS_HAT );! }9 V. D' ~* K
; w( T1 m0 c8 \ if( pItemElem )
6 \9 G, J/ R E9 o& ~. L8 M' l- k pItemProp = pItemElem->GetProp();# G) v6 ]3 n/ S# U2 k, y0 P
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else
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DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;
2 }/ T2 e" j& I; j- S O3D_ELEMENT* pElement = NULL;2 \8 o Y+ h: j& U3 r3 U
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if( dwId != NULL_ID ): X3 h: m5 G' i) x: M1 d
pItemProp = prj.GetItemProp( dwId );% A# U2 B! ^6 E- U0 a
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if( pItemProp )
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3 l& G& z w# `: \2 V if( GetSex() == SEX_MALE )
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if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )# s# W* [$ H$ s2 U$ U% w
{
. \/ `7 M! F* R' c% T% Q char szFormat[128] = {0};) @6 l& f7 ?5 c' f# c2 X% P6 z5 w
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );
% T- ]* g# v. M; ^: d g_DPlay.SendChat( szFormat );
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}
% q, u L" U H else
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3 g9 _& U+ M" S$ u if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
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char szFormat[128] = {0};
1 P4 D3 a$ \! q5 L8 ~1 H sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) ); l; b( p; j" B0 c) w
g_DPlay.SendChat( szFormat );3 d: ?* y& I# R+ [
}
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她的整个事情可以改变textClient.txt.txt到别的东西。' |' D: a J" ~( o4 i
+ C& u* u7 B8 \( |$ uPHP Code:
$ l$ D' c. z9 v, kIDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc
0 t2 L+ _/ B( x$ U& J& WIDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
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Viel Spass damit. 5 G3 `% D1 k: {2 d u2 {+ `
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