Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
( ]( q5 m ^' T; R e3 _0 Echange level without Rebirth
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& q+ W" c( k+ X4 W: d6 K" jNow, let us begin.
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6 L/ s( @ J5 c# |Requirements:
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Notepad / Editor: z& s2 ]& J+ N
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/ / Tips by Sedrika* B, x* j- J l7 R0 j
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It is up to you how you do it ^ ^
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Go into your source folder and open the definejob.h# b: c+ j5 y1 x, F9 D4 e O% O
Search there for:6 x% k% I$ X( |9 R. Z. j9 d
, \% d* O m# K- a8 F! g: C#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå
7 Q! x7 S% x8 b#define MAX_LEGEND_LEVEL 129
6 ^* F# F$ {' O- h: d4 \#define MAX_MONSTER_LEVEL 160, ~, H. A6 [7 W4 l. g! e9 g, c
#else // 15Â÷ è÷¾î·Î ·1o§è®àå
) f C! {0 R1 l: ]: t) I#define MAX_LEGEND_LEVEL 121
. Z C* y+ c2 X# B#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level
3 o$ v( {0 e8 @6 YGreen: Monster Max. Level, c; Z& f5 g) M( U2 {4 b
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These changes as simple as you want.
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1 N# l/ p2 s/ Q8 p0 [/ cThen you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.1 V3 i" N& K" C) ]
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Part 1 of blocking CE . @6 R( c" ? s
% S, Y6 }: \+ iIn this tutorial I will show you how to change the Head of Mark flyff.) j. ?) \# x; `5 p# U5 g
The current Head Mark is well known, 5E, which results as a string ('^').: g' H5 j1 F; [) g
3 \' Y a# y6 O# O1 l% G; y, H; ]For this we go to the World (Project) and looking at the Buffer.h after thistext/ O P8 F* \+ ]) A3 O9 q1 k
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# Define HEADER MARK '^' / / Normal messageheader$ m; \5 F0 h1 w9 s6 y5 |: A+ n3 G) j
# Define SYSHEADERMARK '%' / / System message header; ?5 [7 E3 @+ G7 H/ [- B$ A
What the Sysheadmark is looking for is not even the top 5E.
& ?+ s8 d" I" kChange this and it makes the CE Not work on server.+ y8 z. @& t, c3 A
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Then Tom's anti-hack is no longer useful.3 |5 {' c2 _9 ^( k5 c: R
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LG Sedrika Part 2 of blocking CE 7 J# I, e6 K" ]* W! T# A5 C/ X
K2 d1 m( T; f9 a9 Z) e) pIn this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini. @0 p/ ]" q4 t' j6 L C' d
What does this have an advantage?
5 S. _& Z& b( V2 @( s0 ?% y$ q9 vThe editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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Then search for the following content in HwOption.cpp
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if (scan.Token == _T ("ip"))
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$ I8 l7 @- b. E% Q, V" Z; R$ r( }# kscan.GetTokenEx ();
2 Y1 }2 y8 y1 ~ ~- C/ a, x P! Jstrcpy (m_IPAddress scan.Token);
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: J% V k8 s( J* c7 e; ^and turn it into this:& ?" `6 ?5 d/ L
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if (scan.Token == _T ("ip"))
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! S+ d. B/ {9 q# I G" N/ / Scan.GetTokenEx ();: {: q, F, ~( a; P: i
/ / Strcpy (m_IPAddress, scan.Token);% n) L/ J0 {- P9 e- M
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And you created the solution.) Q+ R: [4 f/ f. x
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/ H& S, |4 m6 _& k. M# j6 mThen read the Neuz not the IP from the INI anymore. even if put in it
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Max skill's
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All know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc
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0 E) O- R6 o- y; j" f6 lWith the TUT can provide the remedy it
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; ?8 R w$ o9 c5 U' Z# i# 1 opens the file SkillInfluence.h" j1 z; ^: I' m
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Code:
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# Define MAX_SKILLBUFF_COUNT 14
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2 Q/ A+ V e$ Y6 G6 ]# 3 Change the 14 to your number (eg 21) and save it from
7 s3 j1 b( U/ Y8 h' f) V6 L# 4 compilation and ready
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:% N1 P+ y0 N. P# G- E! ^' ]( u0 R
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dennisdra% x" W1 i8 n4 t4 K W& H( G
.Crasy
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Sedrika) T: u" \8 n$ m. n9 ^! ^* H$ a, u/ l
( o$ _7 |3 T" ~3 D6 d+ Q) D7 t0 Severything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! 9 L6 V9 [0 [& g6 Z. ~
# L" H" T) J8 n5 ~* j6 zP.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less, g) e- k: {. g5 C
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8 o0 w! k5 o2 K- s8 CUpdate 1:
how to turn off "Profiler" in worldserver.exe 8 W2 [0 M, A+ s; `- X
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in VersionCommon.h of Worldserver Solution7 k4 ?- h4 i" h9 O: C) f1 r( r- _
Look for
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#define __PROFILE_RUN
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comment it or simply
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4 g% g% X/ D j; B//#define __PROFILE_RUN
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! D9 E4 H( Q, o2 O4 x: i2 Pcredits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 9 f* ^" e9 j. L& f/ Y
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