|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; p( z" L6 n; M: V: D
1 L* L D3 k) Q# U$ N* [7 ?, wCode:代码:
% r7 [- c& ^% F2 n3 i: Pif( IsPlayer() )
- Z# b+ w" n" F- p: K: S{
; v/ k* j7 A% s6 U, M4 Y, ^- W int nOption = 0;
I" }3 p/ g: i5 D: c DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" h( r! i5 O) m8 k* K$ {# S3 v. p3 ]( c
if( IsActiveMover() )' G) R; o9 q' O# i4 X
{
4 Y4 v. L8 B' D) N. {9 N CItemElem *pItemElem = GetWeaponItem();
- s) \8 r1 s8 o% P if( pItemElem )
& _: ?" V' M$ Y5 p- s9 X5 O nOption = pItemElem->GetAbilityOption();
8 m* `# g! N3 A9 d) M) D } " f6 y# j e1 T% i
else8 V5 e& [0 M! V/ n/ F9 [. v7 i
{
5 c/ x& B# X3 L6 H) c9 u K // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
. S+ V) D: S! O nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
) _8 ]8 Y7 ~' y* {3 k: b' B }: c) x9 N) v2 o! j" F: @
1 E- }) I v$ @% O8 h5 r if( nOption == 10 )* u( G g t* G! R6 i
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, j) k5 q$ h, p8 ]! d7 F- Q else if( nOption == 9 )
1 y% j$ Q: i. t& { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 n: ~1 w8 U6 `$ h& L( M7 P- Q
else if( nOption >= 7 )& N! j( A- r; P$ |+ q2 i
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); P6 q3 L# M1 ?9 a/ J
else if( nOption >= 5 )
4 v. q6 r' _- H& B2 C' z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 z" i' n8 k; L
else if( nOption >= 3)* L2 w- v. t1 E% \6 X. p
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 p0 C5 r) |. a4 v7 C9 J+ A
else if( nOption >= 1 )
( Q! I$ A% t+ g7 U+ { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' C2 ?/ C3 v* B% o; ^: q% B) _( @
else
0 Y) c$ a: |6 L8 { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ R8 {" D7 W6 A9 V$ P8 {3 \% D4 |/ |5 F8 G, b4 B6 M" ?
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
) J# m G* z; h9 B3 ~$ q pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 O: P8 z" B" k2 ?. Z6 K
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
/ H# H$ `" E# \. h4 \* mUsing the following macros work as well I believe:使用下列宏工作我相信:, A4 W9 q2 u% I
, `) ^, P/ P1 F; d! \ Y
Code:代码:
& B2 D- t" a, Q: k# P8 }* MD3DCOLOR_XYUV
# d' s7 I3 @5 y6 dD3DCOLOR_AYUV( M& S$ Z* c( y" U Q4 P) A
D3DCOLOR_ARGB
7 G# z. p) j8 `7 JD3DCOLOR_RGBA
I0 r0 w+ B- I6 ~/ i; g/ L4 xD3DCOLOR_XRGB
0 S8 m* T+ ]2 M- s# A; E# d& Z& qD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。: u$ Y" ~& ? l G
: |: d- i- ^' ]$ O$ n1 TThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。- b1 z3 N- H9 U& ~ l& V
: r" C! w5 `- m5 x. d9 G, L2 \inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
3 i/ k# v K% B+ K1 J. a& Y2 p0 q4 S3 V p! a' Q1 R* u2 g
+ y& @9 H9 c- d, N- B* K
|
|