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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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if( IsPlayer() )
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int nOption = 0;9 u7 H( I P+ X& K e2 j7 |
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: V j6 n' x- G$ N7 y a" k/ k/ r
if( IsActiveMover() )
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CItemElem *pItemElem = GetWeaponItem();
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}
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/ [: i5 J1 F. _9 Z* H if( nOption == 10 )0 g# s1 ]1 k+ ~
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& w r+ R, _8 c ^
else if( nOption >= 7 )
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else if( nOption >= 3)* a7 b1 _" T" E) r( _# `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
0 r! T, m$ Y. y$ V pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* p( p% R$ @' j3 O}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 F$ A7 x' U6 e. a. L
Using the following macros work as well I believe:使用下列宏工作我相信:( w: c2 |0 `/ W3 s
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. [- G+ l6 Q) B2 D- j& O5 RD3DCOLOR_XYUV: N8 m. p1 U/ F: f$ r5 b9 U
D3DCOLOR_AYUV
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4 V% w9 {2 P _D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。4 f& s( x0 T, Q* ]
2 {; f% z1 Z, }5 ` \0 L% g$ `* wThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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) g" X9 x! ~+ F; A, E, finb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器2 S/ Z+ e. D, x# b. O( Y
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