|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献1 e# {" u2 l' K! b- E1 Q
. Z% Y ]3 ^- d+ V5 n( _Code:代码:
8 R$ V7 s7 T$ Tif( IsPlayer() )5 o3 {! w: ?8 m% c$ V
{( X8 k( a2 v/ F3 [4 I. l
int nOption = 0;7 k( W' e: Q; \% F! K
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 l, U" e7 G0 r if( IsActiveMover() )
% l1 O" i x4 r" z0 g0 U& t {
8 G, U: ]) w9 m8 [ C7 c+ Y CItemElem *pItemElem = GetWeaponItem();, b8 i- B8 \) ]! r( v5 }% t
if( pItemElem )
4 a- R; o, E7 X/ u1 _! C nOption = pItemElem->GetAbilityOption();8 y, c9 E* V0 e i3 m
} & Y" A7 b7 H2 k# u0 r
else
( {3 |; v, E3 ~, S8 y; F {
8 t4 l2 z, J& j2 m // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.) D+ o$ ?: N) n* ]9 V
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;; y6 u$ K. W, m' G' E" p
}
$ E- h7 _2 N `& x+ ~. K
+ i# z$ U6 ^2 e% Z0 \ if( nOption == 10 )
0 H; {) Z. T9 n# i& e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ `5 s2 T/ E j$ t) P; }+ M' y3 E else if( nOption == 9 )& T) n) d. ^4 { g
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" m% a2 K( N9 M6 z4 B& \9 ]
else if( nOption >= 7 )2 P9 u& p. T" O( X
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) j$ s2 X, |; e) ?: K. Q/ U
else if( nOption >= 5 )
$ L; L& u* d2 r- a dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& U$ y: q- c- O* `( G, x" Z
else if( nOption >= 3)5 d- u) s8 z. \( J: A
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 ~) N6 s6 G5 J
else if( nOption >= 1 )! C+ i( h& {# [) B) @
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& b4 `+ ^+ \: L" D/ [' ^8 ` else
* K q" p" T" ]8 G T6 Y( _( x dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* e0 f/ b% \; {# X: o
9 ~ T* c7 t* F7 Q' J# w9 C pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# \; f% `8 g4 l: E) y, ]' `; D0 n
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& e+ T) w6 T) e% f" G: Y}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX); P: |8 J7 _4 L, ^
Using the following macros work as well I believe:使用下列宏工作我相信:& J, n( o! R4 R: i( z8 F
' M# K/ _3 e9 X8 V2 G
Code:代码:1 ]' L& }4 s/ A+ ~5 r8 ~& X
D3DCOLOR_XYUV( G8 @; ]6 D& ^6 V. H+ s4 h# m) l
D3DCOLOR_AYUV
7 ~# c% _3 ]+ F( o$ x& Q. g- T- Y3 gD3DCOLOR_ARGB
/ u' p x, Y. |' q" |% ]D3DCOLOR_RGBA
2 I9 Z( k: E! E Z& @$ PD3DCOLOR_XRGB
. U" M; D% g0 q( u: YD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 v2 o: x/ d6 _
+ [$ X6 K* p" S3 RThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
+ K2 E. M# A# z# q E3 p9 ]# j
Y4 t+ d; |6 @' y' ?. B! V1 xinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器& {( {3 M$ T+ m- _8 B( s4 ~# u
9 u2 \' i( V4 W3 a) d6 Y: M. \6 d# E; o: O) S0 x
|
|