|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
) \: X2 ]1 B& ~. z: L3 Q9 V2 p3 O: J' U8 l: y# D: Y: J/ P
Code:代码:
; f: C" B, B6 a% l) m! Vif( IsPlayer() )
5 w1 J3 |/ H2 ~: ], t1 ~/ o{5 F! N6 N1 {# V
int nOption = 0;
& B" O: U, E, j9 N; G! L DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 [ o& j& `- s4 a( {' ] z0 p1 e
if( IsActiveMover() )" B/ p. g7 P8 P" a" S
{6 u6 l$ L+ p& Y3 B3 E
CItemElem *pItemElem = GetWeaponItem();
9 q& Y' h ?" k+ }8 n if( pItemElem )8 @4 f( ?- u- H# X
nOption = pItemElem->GetAbilityOption();+ y1 N4 X( u+ S; Y
}
% o. Z# k8 h3 {" _' ? else2 H1 o% d4 C& e+ F# d: i* n
{
: v; |$ w' A+ S. G* c+ u // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.& n' Y" G+ s5 s6 E
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 }* R. r) D) ]* X+ K
}2 c5 t: X9 a* D# ^
" ?8 _8 |$ ?3 T) B R+ h
if( nOption == 10 )% Y) d) e- _" B$ H- c& @
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# q6 N; i4 p9 Z1 T. G# k1 R, j w H
else if( nOption == 9 )
K- Y+ g: |% o! @2 c; D3 X dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 d& B. {& P- e2 @4 J else if( nOption >= 7 )
4 X$ ]/ D3 Q6 z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' o6 C2 e# N5 A+ e& E" M
else if( nOption >= 5 )7 b. x) t% e1 H) W( s: _. U; w
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
u% T$ {/ L3 q1 ^4 y else if( nOption >= 3)
4 ]! j( j& L. {9 z, E dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) }; S- o6 X2 ?3 d% l( p else if( nOption >= 1 )
|6 C ^% W$ V4 _! z( N. Z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 H! U' y* i) g8 F" \ else6 |9 Z4 ?8 L8 k3 M0 l: }3 W0 ~
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* ]1 c! Y( G) _# G; Z# ? C
- p8 ?& h3 I' h5 c3 A# y* G) Y
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
h% R3 {' \- _ pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' e0 {5 _% M% f. _}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 W; W3 Z9 t' [7 B. g% G# r
Using the following macros work as well I believe:使用下列宏工作我相信:
' \8 y! p5 x! V% d/ @
; g# M$ ?6 `& V8 rCode:代码:! `4 @% h0 U( T6 ]
D3DCOLOR_XYUV& V, T9 [; f2 d5 b3 q/ B
D3DCOLOR_AYUV5 u$ ?* n g( r- [# g
D3DCOLOR_ARGB
# S+ e2 }, V$ q0 m; }$ qD3DCOLOR_RGBA2 w$ l0 S: Y T- P4 j+ l& Q5 m, }4 O4 ]
D3DCOLOR_XRGB) M+ S7 a2 @! i) h. Q
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。( P9 R5 l5 c% @. @9 F
% T Q: z( y# q5 e
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
: t/ l3 L, u$ \, z: i
% t8 W1 X# Y3 n. y% W/ minb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 T3 r5 x2 p1 B! ]
% J q* G( D" J$ ? ~+ @0 J* n) l& D( k; n9 {
|
|