|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
, S. J* F' ^( v, g1 A' |0 Q) d4 s9 I) r1 I% k$ \
Code:代码:
! g1 _1 N( t# G) J6 nif( IsPlayer() )5 S" G, O6 s/ ^+ Q6 e$ g8 @+ c% l; r
{; D; A2 L* d# Q, u
int nOption = 0;+ Q9 z4 o6 n3 ~, e$ Q; U8 ?' W
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# h- H: R0 }) Y `: x. ~8 a if( IsActiveMover() )- f k. n2 P: x% e
{3 e5 V1 `/ r P4 N5 q# ^
CItemElem *pItemElem = GetWeaponItem();! @; j# Q( S: }" D6 \& | A
if( pItemElem ): j D" U6 y; \# Z$ f
nOption = pItemElem->GetAbilityOption();: Z9 W, K* ]0 m D z
} 0 J& M& g# A2 W0 }# j5 E
else
" C* P' X9 C! }6 B {
1 I% Y( J) p4 n. S' ? H# K" w // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
2 S+ r& D. {4 q" y' B" e nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;" ~: X3 d$ [/ N7 E+ |
}/ s% o; J5 E$ G' J% V9 q4 x/ I) Q' @. `
) H! c& w1 M7 Z! D if( nOption == 10 )
/ Z1 e/ _1 \' A( |( y9 y3 o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& z# T. T! L$ a else if( nOption == 9 )
+ ?+ W4 p9 c# c& J- u0 f dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! e" r9 k$ y- y' @
else if( nOption >= 7 )+ C) x# b* k6 t9 e) M7 ?, F
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* F; T/ `, P0 P2 I- w$ K( w else if( nOption >= 5 )
5 `* n3 f1 L j dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# @3 }$ a: n; z' |7 }0 l y4 m& n; z
else if( nOption >= 3)
6 T/ u" N6 j( F. O" F/ t5 ]1 ] dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& o7 {1 z# P3 F( d; U else if( nOption >= 1 )9 q- z8 y, H3 n- l/ B
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); o4 Q" o- T# i7 T) ~3 j8 I
else t7 L, X9 Z& Z) A
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: ^6 M. G# M% ]: B' q7 n. J
a' X9 @* C4 H/ | pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
) A0 \3 i9 H2 g2 R pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
- D+ s& \) J, Y& e}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);, w: \' g7 A9 u$ v8 v6 [% M; k, o9 a
Using the following macros work as well I believe:使用下列宏工作我相信:
* _/ I* q% [) N+ a/ ?5 D8 V: ]4 N" o) \
Code:代码:
/ s+ i6 S$ c3 X3 {7 tD3DCOLOR_XYUV
/ B# ~; {9 P" e3 Z! j) g/ tD3DCOLOR_AYUV! N" H! {4 p+ j: C2 |2 R1 Y
D3DCOLOR_ARGB! f* Z2 c: P% v* M
D3DCOLOR_RGBA
( ?/ z. @; |. v1 MD3DCOLOR_XRGB2 \6 {7 D" t1 K& |" P2 X
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
@7 D3 g5 n$ ?0 ^- V9 @! N N9 X" V% ?: P! s! Q! @' C# C* g
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。7 g, ^: f! A7 F
* a" C8 |5 H" I6 O( _inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
' j4 y; B, l+ c0 \ M
5 X7 k) a$ F! d, r% C9 T# I2 W" D$ D- B
|
|