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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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if( IsPlayer() )# `9 P7 g" ?8 C) D1 l7 \
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int nOption = 0;- }6 h3 r! @* m. ~. f, U
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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CItemElem *pItemElem = GetWeaponItem();
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nOption = pItemElem->GetAbilityOption();
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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if( nOption == 10 ), f* M4 B* x' Y3 t Z. [
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 g4 C0 ?. r, Q. `! L0 j
else if( nOption == 9 )* \' x5 j: ^+ C' V; w
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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3 K& ~' N% b: _: W [4 m dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ o8 W+ f) O* V8 ]& f |4 x
else if( nOption >= 5 )7 v+ p# E* G$ L! ?, m6 V. h3 ~
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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# b v b% h3 N4 @5 g dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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- H9 U! G9 R+ x7 y/ l pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
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}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);2 ]" _8 h: G z0 T6 }! i8 F1 Y
Using the following macros work as well I believe:使用下列宏工作我相信:# W/ k; g4 |+ L/ j4 ~
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Code:代码:" Q# ^) X8 f; O! j9 ?
D3DCOLOR_XYUV
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D3DCOLOR_RGBA5 [3 t! y: n6 i- F
D3DCOLOR_XRGB" Z2 x5 W: c4 {# m& |: k0 |
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。* j0 @9 Q4 W, u0 p
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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