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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献, G7 G0 y3 O) p: Y" ?6 b+ \7 ]9 g
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if( IsPlayer() )
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" a# a! g. \% V# T0 K! s$ q int nOption = 0;; A9 R3 F6 o9 ^5 j" e4 g
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 Q+ t! b! Z& C H6 f if( IsActiveMover() )
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CItemElem *pItemElem = GetWeaponItem();
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;: _' z' r+ G( N, p$ E1 \( Z
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if( nOption == 10 )
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else if( nOption == 9 )
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& {+ { b4 m, ]0 X* x0 N dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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else if( nOption >= 3). r- O2 ^" |" m9 |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
; o! v0 W M; q# \" } pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );( x* w7 ?* b2 ?- v1 j( {
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
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Code:代码:/ x$ e$ i5 N2 Q. z3 ?& g( {# t3 c' ?
D3DCOLOR_XYUV
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D3DCOLOR_ARGB
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D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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4 m9 s. Z. |4 i4 L8 Iinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器# j: x: W6 t* X- a
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