|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
; G9 J% s1 y# o( O1 @' Z; }
w/ t0 {: E& Z1 ?Code:代码:; M: j. @$ c$ Y( Y! T
if( IsPlayer() )
5 f1 e+ M# j G+ o4 q{
2 c8 L- \' \' F- Y0 e( o int nOption = 0;
2 ^, u1 A# w; `& q) n0 j1 E4 X DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 |( {8 d7 M* v# E# o
if( IsActiveMover() )
" ~6 |8 t4 _5 L1 m {
2 M0 D5 h! q$ \ CItemElem *pItemElem = GetWeaponItem();; }/ T# z& v6 e0 G
if( pItemElem )1 f+ i7 V; h& `2 q
nOption = pItemElem->GetAbilityOption();
3 S( W7 Y, J% X+ i% b } & O7 {7 u' g* |/ P/ ?- p- F
else- n, V% `0 o w. h! s: ?5 L+ u
{
% N# m& Q) P3 W9 }7 c7 H6 p+ r // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.6 _- V% `4 n* L5 d# T0 v! E
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
5 R2 s0 I7 ?5 j k) V% B Z1 q }9 P0 G# S* M. Q
5 ]2 L2 [+ O p
if( nOption == 10 )
5 A2 o5 L' k$ [( R8 A dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# w% _5 X) I- y7 ?1 H
else if( nOption == 9 )
& h4 M2 T9 \" t+ V# f dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. f8 X* J2 D& X" g" E. M
else if( nOption >= 7 )6 F% v6 H9 Y0 c' J6 N
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: ?7 [0 _- }! g" `$ `3 m else if( nOption >= 5 )3 b/ }, w, D/ g$ [2 r: f5 w
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: t5 c1 W# T- J* F5 y
else if( nOption >= 3)
% b$ B! Z& L1 S6 O' ~7 Z9 k dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 [- X: I5 k U8 J |
else if( nOption >= 1 )
2 f3 h& W/ E2 A* j# c% | dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- V, H7 I1 O6 {8 b! H4 p" S& X7 y/ K
else4 N$ n4 H! p4 h! ]+ Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) b$ i9 X: j+ N: U0 Y; y& p$ I7 Z |5 Q/ u0 X0 @- ^3 J: `
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 M, v9 [! G5 C+ G
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );& _: S% x, y. H# C3 F
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);9 M K4 W9 q6 i! ^
Using the following macros work as well I believe:使用下列宏工作我相信:
. {. F1 ?5 }! Q$ f+ Z9 Z6 _0 z! j v. U
Code:代码:
& D; g2 v, k% ~8 K! D0 m! g* q2 Y; U: FD3DCOLOR_XYUV
$ l( j( Y' H7 bD3DCOLOR_AYUV4 i' @' U1 F; d- w( {& C
D3DCOLOR_ARGB1 c/ N* E! r2 C9 r/ `; w# S
D3DCOLOR_RGBA7 ^. S& r( M( }( b* w o
D3DCOLOR_XRGB
$ P& ?$ Z, W3 a& r% N8 PD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
" a# B p( {# Z+ H
: Z! Q& @3 j6 gThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
7 f) e" y0 m% ]0 z! g% ?/ [7 D$ d- u1 h- @5 }
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
9 |$ c5 G- ~. b7 A( w$ I6 J5 f% {3 H2 K6 M. w7 L# ]0 j% W% e
9 ]+ a1 r$ _5 u' y( j |
|