|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; A u0 v. @" }" b$ y. z% B
! g6 L# d, C" a* n
Code:代码:& V6 x. W- b8 C8 r2 ?6 x
if( IsPlayer() )8 z W4 h& Y/ N9 i& l- Q3 ?
{: Q0 s; r( C0 A2 p9 K* m
int nOption = 0;
- Y) f$ S$ J, e2 C, F; O! ]+ D0 n DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! z* s# }! a$ M) j# U$ d* p/ G/ j, P if( IsActiveMover() )( E5 ~* V2 R: h% O
{7 r8 O2 \4 j) }7 p1 r s8 ~
CItemElem *pItemElem = GetWeaponItem();
2 q1 A) T+ m3 J+ [. ]& B- T( Z0 T if( pItemElem ). m2 i! Q6 m8 C; X' Z- b
nOption = pItemElem->GetAbilityOption();* `5 F. g5 e# G% G( g# p
}
2 u8 E6 j; J; Y4 k else
# f G( G9 T5 s" u6 [: W: K { 2 {9 l2 r' E. b1 [3 Z1 H4 @
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.5 Q* g2 Q) O* C. t$ y
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
; G6 [* P/ Z# q4 N4 [7 _$ K m }
% ^9 T l0 w) I1 a/ h5 j( R
" m* E5 q+ @) x# w$ ?* o if( nOption == 10 )4 k v6 m$ B- L. T' P# T
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, m' |0 d! q& s) t
else if( nOption == 9 )$ L1 Z, N" ^/ L2 i3 h
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. n$ z" d. P6 f$ H! O4 L else if( nOption >= 7 )1 x" N' z* b7 i* b' I7 C
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 a0 Q6 N3 }+ D else if( nOption >= 5 )
& N6 |2 h" U* C: [ A& J9 R% s dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- G6 T5 H i( R; z) M$ ^& } else if( nOption >= 3)4 b9 r: N' t, D) Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# h& |# {' V+ O' b else if( nOption >= 1 )
+ [# W. m* N, _# c3 c dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 q6 `; i' B8 f& W+ U else$ [# o/ M3 o! a3 d/ ~
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ V4 C) w9 D' ~4 m! n6 w- ^- D
' b* ^: f4 M! \; v& f, z pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
; a8 F! b3 _+ V3 B) x1 v1 e8 { pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* K, U' Y5 W8 m% d) G% m
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);2 {6 t2 V; X5 y5 u" ~4 ^. O
Using the following macros work as well I believe:使用下列宏工作我相信:
/ _, m; e+ C6 _5 S+ B4 k: L/ }. e# S! [# _( c$ E3 w' Q; b
Code:代码:6 z6 @/ p- o! e3 J6 z7 n: K4 ?$ W
D3DCOLOR_XYUV; Z8 L8 V9 q4 H; j. u
D3DCOLOR_AYUV
& |# S8 @7 E; @! Y0 Q c! d! N; `D3DCOLOR_ARGB0 x8 Q* I/ {( ^! p" [8 m
D3DCOLOR_RGBA
+ c9 o% p+ E7 z4 L$ y0 K) }D3DCOLOR_XRGB0 N. ~! k0 R# b6 |+ I
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
$ C$ X6 {3 V3 y0 W8 W6 A5 O) F5 H/ t! ^2 K
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。, G& B: R6 K* i1 U. |
' h* t6 Z4 H d9 s* V/ n+ P
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器5 J1 ^% T& {% j2 ~
$ y8 t3 R: M( U5 d" c$ `6 {- o& A
/ x1 t. [& @: e0 u2 J4 o0 Z. R; d
|
|