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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献5 g$ o; S6 ?2 P% o9 j
9 a( h: \( \# H" S) h. dCode:代码:! ~; A0 r5 [, X9 V- z, m! l) |
if( IsPlayer() )! `+ F; B) k! H9 d0 a* y8 h7 I
{
( J% i" ~0 L. n" \( t) ~6 u# a int nOption = 0;
- D, z& n5 U# `( s DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) y' Z3 ]. h6 z' F
if( IsActiveMover() )
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: K) H8 G! O0 L5 f" S3 W, Z: V CItemElem *pItemElem = GetWeaponItem();
& u0 b7 S* w- k9 A if( pItemElem ): f& `8 y( \6 |2 p. O
nOption = pItemElem->GetAbilityOption();
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{
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;+ _9 s$ A2 f# J s
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if( nOption == 10 )5 ]! S1 ~1 ~% H* H d; G
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) [$ F$ l6 [6 E$ G1 ^ else if( nOption == 9 )$ Q# n3 m) B0 _4 {7 Y$ {6 y
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 b# S/ ] Z0 _" X! p: {
else if( nOption >= 7 )
( V2 O2 t5 [( A9 b" T2 S) i dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 L ?6 ]% H7 E' M else if( nOption >= 5 )
$ e/ H h) a3 n$ z0 w$ ?5 o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; @* d: H' V. b7 \( A: f3 } else if( nOption >= 3)
: X, v8 ?3 q. T dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 B. ]9 I" y* t
else if( nOption >= 1 )
, T2 x0 f& U5 r7 F dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
( z: U- b T8 z pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );! j4 \9 @7 r) n$ V8 q
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);& G- j) w( _$ t6 R
Using the following macros work as well I believe:使用下列宏工作我相信:+ x# s, j! ` F2 D, d( {1 j
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Code:代码:4 Z, q _* u# g+ u% l. g7 ~
D3DCOLOR_XYUV0 [+ C R# q, ]
D3DCOLOR_AYUV" ~# o8 K8 _* H, w8 s
D3DCOLOR_ARGB% Y8 j, a; V5 \( o$ u. Q0 i
D3DCOLOR_RGBA6 H! n! F" @6 n* C3 d1 R1 P% l/ W
D3DCOLOR_XRGB
5 w: j3 r# g- [ Y% D+ y1 y5 H9 G; BD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。1 q6 Z5 N. [. N0 K
, O9 @. L, d- N: y, Kinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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