|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献% J: Y) f: J' y5 q4 R: |. t
/ K# C8 O; K+ C, C! j
Code:代码:
! t7 m3 E% `- I/ S' Q8 ]% Wif( IsPlayer() )& l: w" e% G$ [1 T# G1 ^! G/ ^7 Y
{
2 g5 u5 S) W& w0 k0 ^ int nOption = 0;/ M5 N" b+ q2 {
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 T7 j) l% {; M5 p5 d# o/ m if( IsActiveMover() )
# n) U5 D" |/ c2 u8 r {+ z! O. w0 l" s6 x1 f
CItemElem *pItemElem = GetWeaponItem();
7 x+ S1 g& U/ [5 k9 t' z if( pItemElem )
( C6 V, H8 j3 E' L8 ?+ y3 Y" i& a nOption = pItemElem->GetAbilityOption();1 P3 H: C( U7 ~2 P
}
6 I. [; {( _" e. U$ h; d- ? else
+ c H0 o1 x2 Z, ^ { 9 O' j3 Z. ?; v! \
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
2 M0 _9 t; K0 v2 C nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;9 o/ ?1 A ~2 x3 ~' ~
}
3 e `; O7 }6 i$ g: z
, Y& D9 p; F# |- r2 P2 Q if( nOption == 10 )
# w2 r9 d$ w* ]0 V3 ~, m dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) N+ a) D7 x; z2 N0 G
else if( nOption == 9 )
$ R' H3 i' r# @1 q5 _# @* ] dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 M3 U# R2 z+ U% s* g/ d M else if( nOption >= 7 ) @; L6 X' m; y0 o
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. b/ z& Y! p( y: F9 `, A5 ^; M& W
else if( nOption >= 5 )% I l+ j; a$ G; X5 s
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: c9 d' `+ W, _" [( z: q7 A. K/ j else if( nOption >= 3)
7 U9 U+ J5 @. a) w9 r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* A3 B; F2 z3 j. H; n2 [/ \ else if( nOption >= 1 )* O: `# J7 R8 _
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ }2 E+ U) l4 ~, o
else1 S$ y2 X: {$ i ]; V
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 M6 K( ]- q7 C9 y* F. |0 R; P. ?7 `6 r' F# [6 d; S$ [: }* U
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) b1 M5 W; s0 C5 r& }
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' W$ E* ~: j5 Y. K}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
4 X+ L& A- X3 N2 jUsing the following macros work as well I believe:使用下列宏工作我相信:0 S# c7 E" ?$ c( z: o
4 a9 ] A( n$ E; k
Code:代码:
# U6 U2 e% p/ V( s$ ID3DCOLOR_XYUV7 O# s- `( r6 u0 @6 @ Q7 w4 g
D3DCOLOR_AYUV
* |! y" V1 A- T! U( }' sD3DCOLOR_ARGB
9 a. |# L6 {) l6 k; e5 {5 qD3DCOLOR_RGBA! r O5 `' S( \
D3DCOLOR_XRGB6 i0 [. `8 t& d
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。" k7 L2 z1 f3 Z5 v* \: f ~. {
: `0 s4 y5 V6 G! q% j) W. NThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
7 D: ]( x8 v5 [9 W% ~ q2 W# v1 @: {
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器: y- d" c2 P' `
0 R7 G% g; w: w" G6 B
* T; d2 s, _1 n |
|