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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献) C9 z. s: a' T" c& U0 ]
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if( IsPlayer() )3 r8 \$ f5 m0 S0 ?, [8 k
{
0 ]& ~8 ]$ \8 E8 [6 S: O int nOption = 0;: F- x+ p* W8 p& ?4 h' X! n
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 G+ Q7 ]2 d2 J3 M) ?
if( IsActiveMover() )7 F- L" E+ {2 _. ]# {
{
. p" h- j+ r" p7 A2 s- Z CItemElem *pItemElem = GetWeaponItem();
- Y( e3 [4 k; W2 d if( pItemElem )6 h9 n8 V c, P* f3 m# s$ _7 J
nOption = pItemElem->GetAbilityOption(); p* j$ A$ w! ^
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else; m4 K% m7 r0 o1 n- |( w
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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if( nOption == 10 )
- ^; X5 w- [+ F7 k4 P# ^ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, I: r% J1 ]2 e
else if( nOption == 9 )
; v8 z( I9 k* \1 U1 [, S% q5 y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 n5 O. z8 b( \4 Y" k6 Z2 v) u else if( nOption >= 7 )
( j( K1 r/ {7 P% E1 ^ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 O% R3 F1 n9 t6 _
else if( nOption >= 5 )
6 w& g% `# m+ U8 |% k! o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 `. R8 J) h3 t- r% O/ `0 e else if( nOption >= 3)( b* B. y* E/ O c$ _( `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ I+ |, t2 ^5 q# a# m6 k$ X
else if( nOption >= 1 ), x9 O9 H" [) T
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 H4 b8 ~/ ]4 i8 k. s* h else
- e! Y) b- B B/ U) _+ g dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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# w! z/ z4 @4 D0 e. T pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 a0 [3 R9 v$ S1 L
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* a @+ |0 C& R* ?. q' `0 i; N J}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
+ {8 R3 V( t* T$ @. v# m- K! K% DUsing the following macros work as well I believe:使用下列宏工作我相信:
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2 M1 G; K0 d# J+ L7 aCode:代码:
; c4 A5 C. u1 @8 A- {0 V: y( BD3DCOLOR_XYUV# V0 d( r& A* h. v. g% w( ^4 T- u
D3DCOLOR_AYUV* X2 ]1 ~% }, A9 q
D3DCOLOR_ARGB- A3 F: \* b3 G! H+ i
D3DCOLOR_RGBA
$ a/ a) u. t# v( @D3DCOLOR_XRGB
$ S( e9 @8 P9 }3 }" K2 wD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ Z9 l2 q5 i; v6 G
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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* r8 ^9 C+ j5 |) rinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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