|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
& y& b# ~9 u8 F. L; {: o; \& B) d. ?/ P3 e' l* H _& ]; C
Code:代码:
3 Y0 k+ D! p. I; T& K: Z/ a) eif( IsPlayer() ): X8 v9 n3 o1 Z% V; b
{0 C* p3 ~# U; M% ?# l
int nOption = 0;. d0 n K' F }2 L% {
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 p9 U$ R2 u# o& g if( IsActiveMover() )
0 Y$ t; t. @" T/ b2 B. r {3 R7 d7 w4 K7 x0 Y
CItemElem *pItemElem = GetWeaponItem();
( B- L6 g @# R3 e: ] if( pItemElem )
1 j/ w1 o" {5 M) z nOption = pItemElem->GetAbilityOption();, ^! V% Z' t6 v9 V9 C" s
}
- X/ |2 v; L% M, z' v0 ? else
! w/ `% @0 P! x" o1 a { - g: M9 G- O7 Y- s5 j X
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
* D0 D! V0 L9 L3 r: M1 ] nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
* `8 Y4 B- A% h- B( i4 W$ w }
6 t! E: r* c" u
6 @$ S9 N: }) T# U: T1 |+ ? if( nOption == 10 )2 v( D3 L& x3 h6 u
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 _% {9 K. g$ o/ Q6 Z& p else if( nOption == 9 ), C J2 o7 ?# _5 e
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 e) a9 B! D7 r/ R, f2 Y" r& b' K else if( nOption >= 7 )
5 u( ]) p9 Q. y/ r' h2 f$ J7 O dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% `) F% N0 q6 u9 ~% B else if( nOption >= 5 ) X q% W _+ j
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 U" a1 c. L* ~1 N# [' U
else if( nOption >= 3)0 f: V: o, Q7 v. W8 H9 }
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 V4 J1 _8 o- f2 Y else if( nOption >= 1 )
, ?) J" p5 T4 v }! V$ A9 z6 \3 c dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" A" _6 v9 T' o; D- ]* @6 S9 D0 _ else
* y: {" w( T2 A) n( U* N+ w dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' h: V" P9 O, J
" ]( H2 f$ C5 r& p
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* H, T$ T" C9 g2 P6 P
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# s0 V- b# t* P& N
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
, i+ @5 Q% e' CUsing the following macros work as well I believe:使用下列宏工作我相信:. K+ C6 d7 U4 B' W, A3 m
; O8 H/ s* q+ D! p" hCode:代码:. z4 R# [! l; w) f3 n2 |; ]
D3DCOLOR_XYUV
: d; R a: ]% g4 Q7 C9 zD3DCOLOR_AYUV3 P$ z! Y) i6 V [% t* H
D3DCOLOR_ARGB
. C' n' O; j+ l* c8 M8 V* wD3DCOLOR_RGBA5 X* }% P0 n0 g W3 Y
D3DCOLOR_XRGB
$ k D, _$ S* a% ]. u6 yD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。! T) ]2 N# E7 P3 J
2 J3 h; f& t Q. y
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
, m+ w1 n* X# m! Y" k1 R* U7 z8 N9 X" u. ?1 W
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 V% \; |' K6 F0 G! L
6 Q. v5 p3 ~: M: E
6 r2 u& ] b1 v; t7 l |
|