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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献4 s' v0 ^) f/ H- j
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Code:代码:6 a, W' i5 M- s1 i: \4 J
if( IsPlayer() ). h$ p( N9 [1 W* t3 Q) i% B
{
3 G w; Z/ m# `& y1 a# p int nOption = 0; y! ?% |1 l' }$ t0 W
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 I3 f2 i ?9 r" j2 p
if( IsActiveMover() )
$ D8 A7 ?8 D! u' _, ~& C {
3 n3 K5 G3 j/ {4 s: w8 `: G H CItemElem *pItemElem = GetWeaponItem();
2 m1 G% j! ]5 n7 \: U if( pItemElem )
3 }. N* ]% m+ i: d' ~. B nOption = pItemElem->GetAbilityOption();# |/ S+ K# _* Z4 e( [! \7 {
}
# K' z; q; K# u- {$ [: r else
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$ d6 l; g1 w1 X9 \/ [3 f4 k // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
) {. r) f8 B: ^. G4 S nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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: N' y; Z$ C1 Q! W* ~/ ] if( nOption == 10 )
. g4 L! S$ \; c1 R0 h. P. g o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ {/ v9 X$ w/ r1 ?% [* V/ X# j else if( nOption == 9 )
1 y8 R/ K& |& o1 v dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 b L) w/ g) m. X4 h7 J7 w7 M8 ~
else if( nOption >= 7 )5 t6 x( H; Y7 _5 N0 I7 m. t
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); I6 ^& N6 W% y" k
else if( nOption >= 5 )8 y4 {$ W. I) m6 h. q
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 ]1 Z4 y" S! s% O; `6 j( K
else if( nOption >= 3)& E( C* @. L+ b4 `6 B/ |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 c/ G# `" F& i% Q4 S: l
else if( nOption >= 1 )
K, e+ m: W, ~2 M4 j9 M; }9 G, w dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 K* n& D8 Q5 R% R1 Z else
% [0 d1 V5 [4 N0 Q( ]. D dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 }& T. O9 V0 y6 k. h/ [0 _, G; [9 w
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); ~4 d% g5 q' v+ C J, U1 |7 P5 C
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
8 W E; q; x. h3 M- I1 u0 M}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. v. V' }1 x2 w7 _8 p2 O# I
Using the following macros work as well I believe:使用下列宏工作我相信:+ }8 T5 o7 i8 k" M7 k8 s3 ^
" h* i* X0 J' ]3 Y9 k9 t; qCode:代码:6 R/ W$ S5 @, j
D3DCOLOR_XYUV1 P' _$ S5 r0 x; V( Q
D3DCOLOR_AYUV, k1 D' n5 u% R7 C
D3DCOLOR_ARGB5 v H7 y6 M6 v
D3DCOLOR_RGBA! T/ q5 e" u+ s: V6 k) E
D3DCOLOR_XRGB
2 U" Y! J, D3 PD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。* s- r- E2 a! t' A
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。" f5 H6 a- M6 t. Y
; O& q) o7 z0 @2 g$ z. J& Jinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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