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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
8 p( d1 s6 {0 \2 n9 ppropMover.txt ) y* o2 _) W: N* x1 x

  i! o+ Y3 R+ K) {6 t# n( epropMover.txt.txt $ O7 ?& T( `. d. `9 h  R6 \% V

$ ^8 t6 ~7 y0 N! ]6 A1 @mdlDyna.inc
+ t) }8 H8 `9 O
$ d0 H% E: `6 O/ G" U! cdefineObj.h 9 v8 p2 i3 i; z' D( u
1 Z' ~; ?$ ^% ~( v" }
propItem.txt : Z1 C  W  g+ w
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propItem.txt.txt 2 r" H- _. k4 L1 M1 q4 n

# v' p6 D3 I  i( Y/ gdefintItem.h
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& v( k  {1 @6 t1 \9 Z以防万一:备份这些文件到你能记住的地方
9 `# u  Z: I  t# Q  U- G3 H+ z/ j- t& t: b! y7 e; M6 b0 t9 o2 o

3 y9 }' z8 H2 g我们将制作一个巨兽宠物。; l4 D! ~7 k% A' r5 @

5 ~2 ~( c1 o" o2 T+ t9 rdefineItem.h
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' [) s0 c& E( a* G/ \9 z7 x6 [Code:) I9 p  W  d( R" N% A2 T. ]
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
0 A4 h% o9 F6 s1 R这是用于/ CI命令的。
4 I1 B! i7 K5 H: O4 Y, g
8 D  [% ^" P, E& W/ E% V' |5 j所以如果你在游戏中输入/ CI 37539。
9 R! v9 y, R: ?) Z- d2 q' ~! p/ ?6 T: }) G+ ^
在您的背包里应该??有一个巨兽宝宝。
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- A/ W  p+ J0 y' q. }defineObj.h
& W1 w7 a5 z9 `2 R' a
& B" d8 G4 h: l9 M4 u* {  `$ PCode:
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6 x' o* l. @0 P( \3 u#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]9 ]/ d# t' a, b1 `; o) S
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
3 Y. E( C2 q% t% L第1步:3 Z, s3 ~2 _# f$ Q& u

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4 g) V/ `3 s1 s代码:
5 g+ ^9 c  D# ^II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 5 I3 A& C5 z: p. \8 K
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]8 Y3 r- G& n6 [, Q
第2步:+ I2 t" O6 F6 A8 W% d3 k+ D  l! r

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  Q9 {% P; o/ F2 X9 F: f, o代码:
  ^* d. s  W+ O6 ABehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1. d, o7 n+ u3 E

# K7 O! H" t+ W& c! t! ~{
$ [# Q! y4 A% G( P" d2 A6 N& u2 f
"stand" MTI_STAND : m( ~4 h: x6 Z, j* `
! G) }5 K0 p# P! }0 e, @3 Y
"walk" MTI_WALK
# Q% ~8 v6 p; v) N9 d# }
" p* N/ p9 Y& U. X4 K7 z "idle1" MTI_IDLE1
- S, n; X7 Q* B, ~5 i! d7 E( B4 }* X" H9 @6 ~) `" ?; u
"idle1" MTI_IDLE2 0 I7 i/ T' F  @! [
  q& k$ y+ U2 C# y
"dmg1" MTI_DMG1) L$ f5 [, r% i) _' C

2 Z/ O" H- y  r "dmg2" MTI_DMG2, O& f, W7 m% ^; \1 D8 b

0 R: Y: H3 X" F9 S6 q6 A "dmgFly" MTI_DMGFLY 2 _  ]% z, R9 Q& A2 b
1 J- Y! ~+ q3 L# ?, l) z
"dmgDie" MTI_DMGDIE
( u4 h  q+ w" p9 ~' f* ^# t9 E. p6 g8 F' d3 _/ B; p8 I5 P
"dmgLive" MTI_DMGLIVE
/ n/ |- H; d2 P8 X5 C& u6 a# I0 f5 E7 t6 ?; v" V5 {0 F4 J8 `1 B
"die1" MTI_DIE1( ]. P1 L+ R, [5 }; y" n# n

  y( B" O% C' D. k& P6 G+ V" b( r"atk1" MTI_ATK1
9 X  r2 D- l3 \1 ?$ y' ]
& m; s7 U; B: q! s7 D5 j"atk2" MTI_ATK2
' w1 `7 o4 U, V- M& B* Q* l. j! [5 K" T
"atk3" MTI_ATK3% y8 \, x5 h/ }$ @$ {
. `4 @" j9 j' t$ z3 L: C9 J
"groggy" MTI_GROGGY
6 y4 }3 j2 ^+ ^6 o
2 q9 C! |9 F, r4 W// extra ! j( k; i4 Q: [. F5 ^- v
7 p3 L5 S# d6 x; u* i; J
"walk" MTI_JUMP1
" P' I$ j& w. t0 i9 s  |) f2 t$ s: g& M1 O! c2 E5 }- ?
"walk" MTI_JUMP2 4 ^' l. k: ^& |# J

2 g6 t& M5 H- }9 J( M. _"walk" MTI_JUMP3
- d: B8 M7 M' b/ I9 B/ U5 s
+ _0 X0 W5 }: I3 e' g& Y"walk" MTI_JUMP4 : Q. [$ d& c! E: E

" |+ [: r5 {3 s7 t1 k; ["walk" MTI_RUN
( [8 L2 O, F) \% H3 [" b- K6 [( P7 k1 q3 |( L. l/ y
}
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propItem.txt4 z* t% p3 N$ J; C" I, J
) ]2 p3 L0 k7 x9 |: v
代码:
% _, N+ O1 a! Y: ~6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 2 F, u  p8 P! i- r

; ]( K) ]8 ^+ C% R! ]# p. ^, D0 ?
: V  k5 U9 ]; BpropItem.txt.txt : V8 j3 u! `5 a7 }0 I2 I
8 [. c, A5 {& ]) C& _- L
【您可以更改名称和描述】
: [$ d7 O% I6 K- x* j, {7 o. a' a2 d+ ?2 Z# }6 U3 m% x* r( R$ y
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代码:
; j. ?" t% g9 X9 |- ^& `  pIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
( t1 @' R. Y* g
$ m9 d/ c7 q2 ~8 [6 IIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 6 p3 ?' ]2 u- A# q
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propMover.txt:
, p; X' r7 N3 [3 g$ Z/ A+ a. C$ |5 [- [; ?' E$ |
代码:/ `3 ~' @9 s, @4 v0 k9 ]% Q
  y% x2 ]. Q# w; J
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt2 c. L- @# |8 B7 \
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代码:7 V: n6 p0 x& H: W; J2 t
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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- h- N5 _# o. J" z1 `% S您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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