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您需要的文件: 1 `$ a1 V  u) r' l# l% Q 
propMover.txt  
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propMover.txt.txt  
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mdlDyna.inc  
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$ a: R8 C0 A2 b* j- U1 FdefineObj.h  
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% [; \9 d2 X0 B) S3 F& }propItem.txt % t. j. h: Q" |7 f3 P# A7 L" I, Z 
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propItem.txt.txt   l* Y' z0 ^& Y/ b; f  c! f 
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defintItem.h  
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6 H# E1 w8 T1 w/ N* T$ h0 M/ i8 u以防万一:备份这些文件到你能记住的地方5 ~+ p. Z6 N- S# E+ ]) V! m2 C 
 
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$ t* c+ U& q' Y/ R/ ~2 m; q我们将制作一个巨兽宠物。 
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& j* ]7 c! r4 k' ]3 odefineItem.h ' a- R; ^2 e8 U- ~. n1 l 
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Code: 
, L" A0 t% A& c( e4 w#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]) n7 f. j" i/ X" d/ q7 Y5 C 
这是用于/ CI命令的。 
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所以如果你在游戏中输入/ CI 37539。 
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在您的背包里应该??有一个巨兽宝宝。 
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defineObj.h  
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 n! l9 y" T, m) [  } 
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mdlDyna.inc 
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9 k1 j" y0 S( f6 `[ mdlDyna这步有2部分 ] 
( {. N4 n2 ]3 Y9 t0 v+ {第1步:+ S) R. j6 y5 L* Q+ j. W0 f 
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1  
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5 K  }8 `# O- J! `% i5 V[ 非常重要的步骤,确保您添加到NPC /小怪的位置。] 
2 ^5 ~- u( M3 W: y; E& P第2步:" O' d+ `  t& D, |; S, B' [ 
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 
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4 E2 }4 r0 @+ j( F* b7 P0 a, D"stand" MTI_STAND  
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"walk" MTI_WALK 
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3 ]7 G. c' ]6 V4 e8 p2 L "idle1" MTI_IDLE1  
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: A2 R$ q8 P1 b- W* m) b' r! a"idle1" MTI_IDLE2 # m4 V; C6 d  {! z8 s0 X 
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"dmg1" MTI_DMG1 
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 "dmg2" MTI_DMG2: t& J2 |) h  b1 I 
 
* H; h7 m( ^# a  @" g- w "dmgFly" MTI_DMGFLY 7 V6 R/ B! C  {$ C$ d' J 
 
, X" a! f( t' y8 P) m"dmgDie" MTI_DMGDIE! M* ~$ }% V) j 
 
# g. X2 d- f1 @8 v8 y2 O; ` "dmgLive" MTI_DMGLIVE  
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"die1" MTI_DIE1( c  M' ?* ?9 y1 A5 B0 m( p 
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"atk1" MTI_ATK1! ?* V* w+ V2 o0 n! X+ w 
 
, Z  A2 K8 P7 x+ X) `"atk2" MTI_ATK2 ! v$ l) s  \6 _5 V9 q2 V. M% T+ L6 N5 U. [ 
 
. Q  Q8 e8 o  B8 @  d7 N* ~"atk3" MTI_ATK3 
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"groggy" MTI_GROGGY . p& S% M( O; P* `' }% c 
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// extra  
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"walk" MTI_JUMP1 
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$ ~$ l# Z2 @7 U0 r' x"walk" MTI_JUMP2  
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( e5 V# O( W8 q- {% K% p"walk" MTI_JUMP3  
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"walk" MTI_JUMP4 6 |5 y3 ~1 x; v- ]4 z& |7 P, Q3 | 
 
6 v% A4 q+ ?/ Z* T"walk" MTI_RUN 
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propItem.txt5 g- d' Q/ O, c- k4 f; v9 G4 | 
 
/ s% r; [$ b$ i4 ?7 l0 P- p代码: 
% t  F6 e/ ~- q6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025  
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propItem.txt.txt  
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: H+ d- Q( v3 o8 m, |  Z9 d3 `【您可以更改名称和描述】- Y8 K. [. P* ]7 I 
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 2 b/ M6 y! \4 O& K7 R& g 
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 8 W9 }' |& p# C" e" n8 ]! |4 B 
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propMover.txt: 
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661  
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: ]) g7 [1 `! q* g' z1 |0 JpropMover.txt.txt 
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代码: 
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IDS_PROPMOVER_TXT_002660 小贝西摩斯 
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7 S# m$ X6 c' G+ L3 ~您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 
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