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您需要的文件:
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propMover.txt.txt 0 q' D. F2 _6 D! B* r
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mdlDyna.inc - Y: Q e+ N) z, b
& O- w, O3 a vdefineObj.h 5 p5 d' Q- S3 @9 s9 d3 @! l4 X
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propItem.txt
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propItem.txt.txt
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以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。7 X$ z, ~, k& Z! q; L' r |1 Q- S
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defineItem.h R9 h: x7 s* w c4 _. ^
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]1 W# _% x2 t* C
这是用于/ CI命令的。 }, ~1 g. m( u- d3 E
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所以如果你在游戏中输入/ CI 37539。
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. o5 [/ B, ]$ \. f* O3 o( w2 J* w在您的背包里应该??有一个巨兽宝宝。
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: @; h; R V+ Y* T- Z#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ] K, W9 N% ]/ }$ h
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; l0 O. K' f3 ~" xmdlDyna.inc
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" ~* z8 {3 |0 m8 E( o- `[ mdlDyna这步有2部分 ]
* j! l: d' M, h6 _% Y第1步:. R! t7 a5 {2 f: {
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 2 Z. K' l$ i, @# w
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第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 12 }/ M" f% O. V, C: |; s. L/ P
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"stand" MTI_STAND ' }* V Q4 L: U% J* C
2 G0 m t4 Z& V. j"walk" MTI_WALK
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"idle1" MTI_IDLE1 0 n, \/ P% I5 ] [, ~; ?- W
0 ~2 O& I2 i# T"idle1" MTI_IDLE2
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9 v" j8 N" \3 ^! r7 C0 C* s"dmg1" MTI_DMG1
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6 v5 I5 X" R5 S" l5 ^3 ?0 B' \ "dmg2" MTI_DMG2! u% o( @: c# ^ r' |
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"dmgFly" MTI_DMGFLY 1 I4 t1 w3 ?9 B8 O+ P6 \- S2 m
) O7 S5 o5 D# \. A, @! g% ~"dmgDie" MTI_DMGDIE
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3 Q0 C- |$ s5 P+ z% q. i8 q "dmgLive" MTI_DMGLIVE
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2 C( E2 O6 @) ~ Q' J"die1" MTI_DIE1
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+ G! V* l. g, @+ n8 H) f4 Q"atk1" MTI_ATK1
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& t) i$ j% B o% T* g' u; z9 H, G$ K( U"atk2" MTI_ATK2 7 V( G8 D) c& G' W( T
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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"walk" MTI_JUMP1) b: N, J3 S: P4 F0 h {% E
3 u/ D* A) W4 l4 U+ \1 ]) U"walk" MTI_JUMP2 5 f) }* {4 P2 } g$ i ]
% V( U1 D+ E% J"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN" s9 C! X* z; W `* Y
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propItem.txt: Q' L% Y, \1 y- e; M
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 5 ~( r, t9 [- I3 _+ C! p0 D7 I
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propItem.txt.txt
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【您可以更改名称和描述】
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 4 n+ r n. @9 A& F# {
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propMover.txt:. J% D/ h3 A+ T3 l$ T( e/ k
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt8 F t, |+ q( c) S$ k. K
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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