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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: / R" }- \. _$ y
propMover.txt
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propMover.txt.txt , B6 ]3 v" }; _
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mdlDyna.inc / u; r, X( G, k

' |  {# c* T& i3 w* ]# zdefineObj.h
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propItem.txt ' y2 `5 O# J) h* H$ U0 `

) P* T% Y+ c: z4 h0 epropItem.txt.txt
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' V1 |5 y. l/ A6 i) P: V* SdefintItem.h   ~8 K/ O4 t  Z( n6 U
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以防万一:备份这些文件到你能记住的地方
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% @# J! t3 y% q我们将制作一个巨兽宠物。/ q# C. w0 e- n5 s& a9 M
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defineItem.h ! g9 \, E( M! C, L: F% J( t
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Code:5 n1 A% _) `0 v6 B
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]" r+ ^; |( z1 Z
这是用于/ CI命令的。
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6 e3 U1 W, J9 b6 C1 {* w所以如果你在游戏中输入/ CI 37539。. A  o+ q9 s) B

- ?2 y" V' ~7 G, O6 P8 i在您的背包里应该??有一个巨兽宝宝。$ H  R# L) e' N. A
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defineObj.h ! ]3 }: h/ \3 L; q5 U! z, i
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( L6 [# x% u" w8 N! b5 E
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mdlDyna.inc+ w( \6 j9 R+ s

! L% d' Q4 i1 D# O4 E, M6 k( m& |2 T[ mdlDyna这步有2部分 ]
% z$ ?5 [' f+ o) D- \8 F  H第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ) x. \4 e" P9 N3 R' I
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]( f  X, m4 t4 b  g3 p$ D
第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1( S2 C5 q' b% y7 a; y; c
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{
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# j5 V2 Z( M6 |: X"stand" MTI_STAND
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"walk" MTI_WALK$ d& |. k; m: y3 @2 F

- q5 h9 j1 u1 ?: C  A0 K( { "idle1" MTI_IDLE1 / y* E4 w- e' p7 k7 h& r+ H2 z+ Z

0 ]7 c! w) n8 V2 q"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1% q3 |1 w. h' V/ y/ C" U( G
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"dmg2" MTI_DMG2
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4 A  g/ K# e# g4 u. E "dmgFly" MTI_DMGFLY , ]. v2 y" Y% W: W6 V

, B. s& b" L# u# [  x8 }"dmgDie" MTI_DMGDIE1 z0 Q) P# Q( O1 `/ ^! X& m; O+ ?
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"dmgLive" MTI_DMGLIVE - c0 C3 C8 m5 s% C  G6 F

% l  t* m0 A) G1 y4 f$ S"die1" MTI_DIE1
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, k; l) c8 ~; l2 Y; D# i"atk1" MTI_ATK18 `, b/ R7 s- Y/ ]

9 N' a& c4 ?, ]"atk2" MTI_ATK2
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7 u# P/ m9 Z- f, k"atk3" MTI_ATK3/ g7 `0 a! |7 v: ?

4 O( r% ]& K7 y6 V+ w) b* ?"groggy" MTI_GROGGY   Z$ X1 I- N) E% G* z2 N

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"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 : A3 p% E. d2 s0 p2 s- T
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"walk" MTI_JUMP4
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# `. a4 c+ {% W9 |/ W& @"walk" MTI_RUN5 l7 z2 i# f! Q# M! U6 A4 m. u
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}
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propItem.txt2 E* S* b: F; m- e* q% S9 x% s
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代码:
/ T' J. P) t7 ]3 ]0 s/ t4 b4 B6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ) u" m+ Y6 ]5 F; j; {7 t
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propItem.txt.txt * j: _5 L8 C( v" z5 s  [
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【您可以更改名称和描述】
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( i! t4 S/ n7 {  E6 L代码:
  H1 y: d2 X  t9 Q, v: l! w+ `8 b3 {9 GIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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, X6 C8 k) c, H. ]3 I! ?- BIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 5 c) J; {7 ~' s+ b
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propMover.txt:4 |. n7 r, d$ N- ?, X4 g

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* ?/ E" C) C4 M5 }  O2 ^MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 2 b$ C  T$ ]8 t1 S/ u9 D; I

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propMover.txt.txt
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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  Q# _8 c. @% `. [您可以通过研究这些文件,并很容易地使其他怪物成为宠物。# j  I/ \7 n. e

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