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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
1 l9 }+ r, n0 t; g- @+ k* QpropMover.txt $ O  z6 @* k/ z7 X$ H+ j- W

% f1 @. i$ K% YpropMover.txt.txt
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; `8 E. S! W2 L+ h5 m* |* @mdlDyna.inc
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defineObj.h ) F0 z+ E$ ~( b. W: }1 @! c
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propItem.txt 5 V6 V, T- v) P$ o, i% l. I  G

$ j  Z) z/ h* ~propItem.txt.txt
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( n3 o3 G0 E+ V* S3 fdefintItem.h
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以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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defineItem.h
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8 g# i" J( f$ @+ e! _Code:
, U# [* [- A7 M1 r#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
. h1 x: j1 Z1 j5 L+ n4 Q+ ?, T这是用于/ CI命令的。5 W/ ~4 K( k# G2 {' Q
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所以如果你在游戏中输入/ CI 37539。0 ?& [# t8 P- a$ |9 [% k4 S7 f5 B
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在您的背包里应该??有一个巨兽宝宝。
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1 k+ j: C" j. ^+ h
defineObj.h
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2 A  V( x6 W( r$ ^% ?, hCode:% a: V& s6 E" f4 b1 P

  Y; p) S2 R$ g# y3 c2 F- N! p#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( z, B% X! x3 K* I5 C

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mdlDyna.inc+ U% ]( ~) m) F: X& `5 \

5 F2 K- O" m7 f" p4 N& |[ mdlDyna这步有2部分 ]
" i1 R3 o0 ?( U. j, Y. ]1 A, V第1步:
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% }9 L* F8 C: \( W  F* V/ g代码:" M" N1 }3 d; D) g' Q
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 : e- q- G5 e& ^, A

6 t, A2 `: L3 f8 h  X% K# F[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
0 m- e+ u7 X# d# M' c第2步:1 I6 f! @( i* b2 B1 h1 Y* i

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0 l; H) ~; ~. S  M# }4 c" Y; l! ]代码:
, C: U% Y* D" y5 e8 f9 I# }' A- x/ @* h8 ~! BBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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5 j4 D/ u7 w5 c, |7 s6 x- U"stand" MTI_STAND
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/ b6 m: J# G4 J0 d/ t! j"walk" MTI_WALK
5 y! W) O7 ^. ~# ]( K( W( i, F7 \9 B- q9 b8 l7 d
"idle1" MTI_IDLE1 ( S% W/ |# ~9 A$ Z. f% N2 s

4 ^- ~+ Y2 M1 `) E! d0 z5 J: B"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1$ g5 K* }4 g) _: U) Q- ?
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"dmg2" MTI_DMG23 l: T8 _: ], @  i* k

  |/ T" P3 N  q% M "dmgFly" MTI_DMGFLY 2 u3 O. j* D, e2 \

: W7 G. I+ `! |+ V9 K5 V. j"dmgDie" MTI_DMGDIE- _$ V) f0 W8 v8 F  k# ^
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"dmgLive" MTI_DMGLIVE : R% a5 t7 q! Q, X& ^8 A: T* l

! I* Z4 y1 w1 d8 Q  O"die1" MTI_DIE1
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"atk1" MTI_ATK1# j; Y8 k$ y% ~
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3( O% f/ F4 c+ H! O: R$ _& n3 T% s

$ r6 O. b' D; _"groggy" MTI_GROGGY
# S& o. y" ]# |5 ?7 T& S; w" o( q5 w2 n) ~4 r2 O
// extra
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"walk" MTI_JUMP10 m, v: P8 Z: }( ?
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"walk" MTI_JUMP2
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( {+ ^# m3 p- v4 R( J0 R"walk" MTI_JUMP3
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"walk" MTI_JUMP4 ( `& _+ v# R: p- J  I. R
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"walk" MTI_RUN3 |: w4 Y9 _) D5 E1 M4 c
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}/ U- P( ^$ `+ A% x. Z% e% b- T+ h/ |

! l: {0 v  O8 kpropItem.txt
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代码:
% R. W: w3 \$ P. d6 p6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 7 w: o, }( F  v0 k6 _& ?5 O' F4 a
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7 u  O" l- W. g% O! `. ~: \propItem.txt.txt , V. O# f: A$ @; l0 P

  Z1 `& c  |$ D+ e& C【您可以更改名称和描述】
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& g' X5 E0 C2 @2 r4 p' U7 S代码:9 g! A) d0 r, C& L
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 3 i  F6 E1 b. a, F

; e) ^' [9 h0 k# S' r) L; b. r: rIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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  S7 C: t* ?0 i5 X) @6 U' y2 B8 rpropMover.txt:* g2 I8 L6 a4 h% r' o; C8 @

$ o6 d6 r% q; D代码:9 ^# L* E; D( b

5 {/ I) A! e; I8 b* X2 h* {& _4 R+ VMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * Z: x' z+ o$ n8 x4 ~

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propMover.txt.txt6 r8 L3 C9 l' }: F
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯  Q1 h# A; z" X/ g
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。* t: x4 d) s; Q/ ?3 i# ]

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