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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); . H3 i; U' S$ S+ j( C0 E+ `* g9 ?
9 n( M" i' e' t* j0 \+ V if( IsValidObj( pLeader ) )* s9 B, M y1 r. x0 l3 c$ [
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if( uMember > 0 )9 o6 x% S; G( A8 B6 R9 O4 C6 l# @
{7 J. j& x- {/ E/ ?9 o& {
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5 E% I H9 K- A1 J {+ O替换为7 P9 T7 W S! T4 _- J7 Y
if (uMember == 0)$ i$ _& ?/ w5 I6 U# ]
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//没找到名字,将szMemberName当id使用
: B9 d& u& E# I" J7 r0 U* g u_long uId = (u_long)atoi(szMemberName);- R; l: t3 P" R) R9 P
if (uId > 0)9 H. S. q: g& `1 d
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
6 U1 Q q5 x- }2 F* ?7 ^ if (pData)$ c& m' |6 ?1 M. s- f0 l, O* Z
{- W9 W1 n" F) x# C7 b
uMember = uId;
8 |' [8 U0 t8 s4 p7 \3 k- U strcpy(szMemberName,pData->szPlayer);
/ J7 F! I* U. `0 ^! h }
5 S. ^9 L; E' ~! L }( I4 U4 G$ B5 O# H6 h7 [* \
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}
. Y" _. J) w; e8 J //////////////////////////////////////////////////////////////////////////# N: L1 U/ i4 j! v3 F
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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_7 A6 [2 B9 ]# U9 @ if( uMember > 0 )
/ z* G5 j4 a) h$ j8 t9 u- u {3 [" P! r( \; _6 [0 _7 D0 l2 u& Z; \
if (pLeader->m_idPlayer == uMember)
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return;4 k' T9 \5 [9 A0 l9 Q( R3 W& }
}
/ m# z, y' y3 r* e2 a' i8 s: \$ X& c, m5 O. `5 i
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