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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 ~0 F) O* A# F( D2 t3 ]
+ P" c7 ?* J' q& U if( IsValidObj( pLeader ) )7 ^2 Q6 j+ @, R' t! U! ^- Q
{
1 a) C1 `" q; c9 n if( uMember > 0 )/ c h/ {" ~2 N a
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替换为
- A( h- S$ N; a if (uMember == 0)
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//没找到名字,将szMemberName当id使用
& x% F9 S% A* V+ x) { u_long uId = (u_long)atoi(szMemberName);
9 c) b( |9 K+ ^" ^) q4 b if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
$ n! H5 _" ]) n9 W9 i: q if (pData)/ j4 h1 w0 x7 t( u2 S' K8 r
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uMember = uId;
2 P7 X2 T# S! H1 O& v2 v. T strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////$ g; |; u5 D3 x3 ?
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ' Z2 S1 J. v. m
- F$ l, j3 [$ T5 S5 F( M2 @5 t if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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}
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