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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); . j- \/ F. o5 v, H3 w% P
4 o& X( _& L- C7 o7 V: l if( IsValidObj( pLeader ) )) y% p7 Z, ?: N
{
4 m8 u9 C m. K# {. E if( uMember > 0 )& i( [8 M9 g' [# z7 a
{% D# q! a6 b' c* R' e$ S) I; q: q+ Y
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! g$ K# o7 Z0 @替换为
6 A! D N3 J# p if (uMember == 0)
Y3 U; f# R5 k* O {
" l) u- d" v5 g" C. V //没找到名字,将szMemberName当id使用, s5 {: b$ [' P- P0 R. ~' f
u_long uId = (u_long)atoi(szMemberName);" ?+ C. s5 r# t, D7 ?) I2 s
if (uId > 0); j4 ?5 \6 I) w# ^6 k( h# X
{
! M0 t6 R2 q, q. t8 q D. j PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
$ o7 P' K2 t) _ if (pData)
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uMember = uId;
3 A! X1 M/ X5 t7 s9 ~' R& P+ G strcpy(szMemberName,pData->szPlayer);
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3 z' x- W! ^. ]- b, m. Q& E //////////////////////////////////////////////////////////////////////////
, P d" z; [' \; k: D- C+ ^0 x7 x CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
9 \4 U& q- J! i, D+ d {
2 @1 Y/ {4 K5 @) ` if( uMember > 0 )0 @) r) d$ D3 l
{
2 S2 ^( F3 g! \$ O if (pLeader->m_idPlayer == uMember)! m. x: z* w( I* X
{
# Q- a0 ^) S! U( b3 m return;4 ]- n5 ?! o4 j# q6 W3 Z+ l+ D
}
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