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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); / \% P4 Z+ {, q3 {* k* m& N; j
/ G7 k$ {4 y" b7 a" m, G+ k if( IsValidObj( pLeader ) )
5 a! ^3 F' N6 J {
9 C! S" B) V. V( Y5 y! Q; ~ if( uMember > 0 )$ A' h" Z3 V, N' [
{; D6 `/ r8 b+ x4 T% w! Y6 V4 |5 I
% f2 q0 @' I/ o7 p; }8 c9 w- D* N, u6 L( \1 E7 x$ z; Q
% ^' @0 B6 X8 \) P' q# S
替换为
1 ]4 Z. K& ~9 y if (uMember == 0)
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//没找到名字,将szMemberName当id使用* v2 Z. l3 \+ B0 [0 B2 n4 u# Y- e0 F; z
u_long uId = (u_long)atoi(szMemberName);
. |8 L7 N# Y2 W1 h0 C- Z if (uId > 0)/ Z+ d# W" k! @$ ]3 ^9 Q. P* h+ X
{/ M. L+ h$ N) x4 o
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);/ F7 Q9 ]* O8 E8 M g; M
if (pData)# U+ K+ Z S! p K2 P3 v4 @
{
% w, R% S4 P9 w$ P9 I) b: E; `8 F uMember = uId;
8 B! u5 F: y8 x7 W- g; u7 B! [ strcpy(szMemberName,pData->szPlayer);
. F, h* C+ W/ P4 Y }
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3 N! N" m& J* [% R: M7 U
}
4 T' m; f- I% }. H8 `* K //////////////////////////////////////////////////////////////////////////
: d% ^8 r: q& z. }2 y/ G0 s1 R CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
( }. a/ Q6 J! i! s3 |) P( j& c
; v+ h) h4 c& U if( IsValidObj( pLeader ) )
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if( uMember > 0 )( b+ g. d+ v/ S. R0 i. w
{& B& Y- c: x- b
if (pLeader->m_idPlayer == uMember)
7 O- d. j) p) ~* l2 E% @ {8 ?5 f/ t( E& \/ K3 y6 ~* ?6 T* X
return;( A4 M% c4 A% J8 M
}# y" b& j9 l, u9 B+ C
( t X( m* T* g9 V% z/ F5 U |
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