|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 7 ?8 Q( b8 w+ ?' A
. M5 F0 W4 h A% w: H/ Z! X) e if( IsValidObj( pLeader ) )
& E/ o7 w9 b, w8 f {
0 f* o4 T" B* {7 M O3 _) b+ U if( uMember > 0 )
X# {# U/ t; Z {6 o# R- ?4 B2 k
6 n( j2 p8 h5 ~, B
0 L7 P8 ` _4 q. N2 B
8 `/ F1 w9 I, E ^5 b% V3 o$ w替换为7 j% }& E1 H- H& [% N' x
if (uMember == 0)
0 Z; B5 \4 r: E1 N) e {
, w: c9 O6 E1 `5 v1 j* |: n* r+ X! F //没找到名字,将szMemberName当id使用
# G8 w3 E) C. G; b% w u_long uId = (u_long)atoi(szMemberName);
$ x% O' k( P2 ?9 g+ q8 X* D& T2 }/ K if (uId > 0)6 _, ]# p% a; R# T- L* w% Y. D
{
: q0 W& j7 h0 Q, a# n PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
7 ?0 m+ M/ w0 L if (pData)$ [- L& d8 ]6 p
{
1 t, `# h$ d& I$ i& E o uMember = uId;
3 Z8 f8 E) K# k+ ? strcpy(szMemberName,pData->szPlayer);: a1 b4 }9 A6 |+ h- y# ]
}- s! G2 a2 |1 Y* l" ]" A
}3 I+ I8 b( s" K/ n E1 C, D9 g
@/ o6 c! M! h }" ]3 _) w F/ O
//////////////////////////////////////////////////////////////////////////6 L; \; d. u+ D" X h7 H
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
1 h. N# u+ P# z3 }/ a' U' I1 @+ i2 `9 F1 D* J! O+ E. {7 s
if( IsValidObj( pLeader ) )1 O* v/ \+ }8 B
{
& W7 g" T- r- F( h1 f1 A4 y: t if( uMember > 0 )
/ B& y; W) i- _) g; {* B {
. N" E8 @4 V% ~6 c if (pLeader->m_idPlayer == uMember)& \& z( l2 M3 R4 W6 I
{
" S5 a' ]+ E0 w% E+ [* Z return;
; w" F) o F& ?+ C% u }
/ h4 ?, j' n' G) c; K; v9 H
; v; l5 U1 w, A/ @) F |
|