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这样下去% r' J3 Y+ K9 w. |" j0 R# ^1 y
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今天是你的依次为:游戏内创建角色。9 i0 ]) W: @3 u- ~
: J7 D) E$ ? s8 H# R; P! G' v信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。* l; p6 T, m6 {! R
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编码时间不到5分钟。4 D# c+ f$ U2 u1 f$ B5 R
/ ? P: t7 p+ _/ x WJopsis显示器可视频: FuncTextCmd.cpp" v2 \9 A& w* g0 d/ T6 P6 U
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( f3 y* I; y/ z5 J B我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
, z6 v* e# A m- N其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE % u1 `) p2 ?$ y/ N) t) i
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } 5 \5 ^( T1 y R% }7 i) z: i1 \5 ]- I
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE 4 P* L6 g' p( F0 i( s* v
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