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propMover.txt* Y$ W) r6 t' Z5 K5 n7 s
propMover.txt.txt
8 U4 r, D3 ` x* k7 _! }0 lpropMoverEx.inc1 v* R7 }* D% g* H
$ ]5 Q, ]4 h2 }; |8 z( I, u" u3 C在服务器上找出以上三个文件!
. y8 @/ ^2 k% j* I先来打开
; n: ]- e; A1 N3 p+ w) S8 y" ApropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头5 N+ C* `4 d% d. t; c2 L J
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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% c; B2 ~" j8 b1 G. g* v; f接下来打开表) s9 `0 U2 B C+ l
propMover.txt: e/ r+ H0 B, v% ]1 V* P/ I) _
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
, {) J) x% _! @: cMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
& [- y; G7 X( F1 Y; X n' Q现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
& [* C' K5 R* }* z' V; w% BMI_DU_DKKEAKOON7
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* V5 w# ^5 [4 Z9 ]) r- u3 NMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!$ i! M; @+ ?+ `8 c
DropGold(1500, 1852);2 J+ ]& x' D4 \* P4 ?
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
# T9 A( s+ n2 }% m& nDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。$ K! O5 U: [9 T2 h- b; k
DropKind(IK3_SWD, 6, 6);
& ]- |% ]' d/ o* v( mDropKind(IK3_AXE, 6, 6); e0 I5 I: I4 a5 A
DropKind(IK3_CHEERSTICK, 6, 6);& @" w8 r& [- _/ E2 n
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
7 E1 g/ z% U; p2 _: @ F/ bDropKind(IK3_WAND, 6, 6);3 ~* _5 u7 B" {* a3 \
DropKind(IK3_STAFF, 6, 6);/ ~: l# K, D" P, w2 S) |
DropKind(IK3_HELMET, 6, 6);
- j0 v4 E" g( |( |4 e3 {DropKind(IK3_SUIT, 6, 6);2 e. X& M# q/ S/ i: _7 e4 h
DropKind(IK3_GAUNTLET, 6, 6);4 Y3 v, P8 `+ F- P/ S1 l
DropKind(IK3_BOOTS, 6, 6);
" J# H' I- S- Z5 H9 M! eDropKind(IK3_SHIELD, 6, 6);& M9 c4 K! A& B( o4 f5 [% w
DropKind(IK3_BOW, 6, 6);
|0 L+ Y+ T( f& r7 g6 LDropKind(IK3_YOYO, 6, 6);
% _- a; g9 Q2 l8 z! G2 z- W( |' kDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
% X" T6 E! e$ iDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
% I0 T" ^+ ~/ z/ q3 ?& v4 eDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);2 N. U! G: G% V0 o" J' H
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
4 D# y- L2 ?- [1 P0 e0 K; Em_nAttackFirstRange = 10;
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#Scan
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1 p* O2 F" Y( Lscan range 5 quest 70$ O3 g3 Q6 F4 M# C* l( {9 q
}
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evade 1
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9 p3 v, C7 l8 U4 v C% x#move
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}
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