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propMover.txt
( m' p/ G, b5 ~0 Z0 ApropMover.txt.txt
* l3 @9 Y) N* `- epropMoverEx.inc3 @' q ?8 C; f) _$ J
0 b0 f" o' O* D, r" n在服务器上找出以上三个文件!
. w5 ?5 l6 k% `% O先来打开! S9 F% i0 M* }: r/ g; R: K" H
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
& }; f6 Q( F+ f. y+ w6 K" lIDS_PROPMOVER_TXT_000786 优秀的奇昆工头4 @0 u/ G( p! M7 S
% D' {) |: b8 f9 g2 R接下来打开表" N* [6 K( Z8 B! \
propMover.txt
! x; u. h) q6 {5 |) n查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
6 i4 y0 o- S/ j$ iMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787! S& V, a/ M9 N2 D, i- Q& o
3 K4 C; A/ ~; p. D7 O6 ?& O在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON72 `/ C. I8 u1 o6 `+ ~8 [
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码 v3 B/ H# e& @ f. _& }
MI_DU_DKKEAKOON7
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0 K! Q4 b Y3 u$ i! w/ P+ MMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!! T, I- P% @ B/ Q, U V
DropGold(1500, 1852); ?+ v7 f6 R5 @$ O7 v
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
$ @$ @4 `+ i r! D6 {DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
* i( O) K# p( o: LDropKind(IK3_SWD, 6, 6);
' {% [2 W2 O8 _) _+ R# e0 QDropKind(IK3_AXE, 6, 6);2 I, N* Q: o0 Q( c( {3 K! s8 o0 U
DropKind(IK3_CHEERSTICK, 6, 6);
/ R- }" l" a+ r& m4 J8 N1 XDropKind(IK3_KNUCKLEHAMMER, 6, 6);
: ]" B8 l# O/ i; b+ B( F9 G2 h5 u; |DropKind(IK3_WAND, 6, 6);
! M, s0 z% B* J" \0 eDropKind(IK3_STAFF, 6, 6);
2 C: H9 v' ~! F5 _. J. `: o2 m1 lDropKind(IK3_HELMET, 6, 6);
% c$ P8 Z4 A9 o/ V0 ^DropKind(IK3_SUIT, 6, 6);
$ E8 Y0 B7 N/ v+ f3 P8 }9 m2 B- d& W6 hDropKind(IK3_GAUNTLET, 6, 6);8 q! D$ {/ d0 j0 b& c
DropKind(IK3_BOOTS, 6, 6);0 c' H2 v# W: m* C& B$ O: j
DropKind(IK3_SHIELD, 6, 6);- _ N3 Z% N- G$ E2 }: Q
DropKind(IK3_BOW, 6, 6);
' }# ]# ~ n3 L: yDropKind(IK3_YOYO, 6, 6);
0 |& w% A* l# V% xDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
) o! _, l, | p. g- X* EDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
8 r# v% d1 y& ?/ bDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
& h- G9 n' \# p/ Y- q4 \% |DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);7 n7 ]7 I7 [! |
m_nAttackFirstRange = 10;! u# w8 d; C9 ]% N6 e% K) L+ ^1 \
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{
. K u5 W7 O) |- w5 J% r0 u#Scan9 \9 G6 Q, n9 e; i
{
0 g$ B: G1 O4 I% X# ]scan range 5 quest 70
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" ~; C; N0 N0 d) x- s$ s#battle2 |4 k1 e7 P% X* W2 x; {
{
0 i) l8 E- X5 P9 Pevade 1 - j0 L+ ^" G! k4 t4 G# j K
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#move8 M" ?% h! \/ }" Z
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}
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