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propMover.txt 
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propMoverEx.inc 
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在服务器上找出以上三个文件!: r# i2 Z5 M- r* } 
先来打开; ?- G( q9 a9 F% l, N 
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头3 U6 m, X4 o7 ^' l- V$ e 
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头 
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6 v# J3 `5 `$ ~/ _# {' M9 q. R接下来打开表 
( a- I* [! w# ]propMover.txt 
1 C8 @5 t# M5 y3 f) `! @$ M7 L' {查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找 
" J8 s9 h9 U8 M4 `5 E- d5 jMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787/ j" A; ]; r  x0 I; ?2 ?& C5 e 
 
2 D- L3 R# U4 u4 J8 }% b在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7 
0 k3 w1 T1 y' k现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码 
$ ^! ~  z/ x5 M4 Y' XMI_DU_DKKEAKOON7 
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- T% l6 _8 }, m% X$ ]. q9 WMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量! 
* F" e) E( u8 w9 I' F! E$ K2 TDropGold(1500, 1852);3 W# B% r, N. S1 \& ~ 
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ' n! X( S9 m. |5 [0 ^( g: r 
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ {/ s+ ]/ v9 P2 h9 ~; Y8 O 
DropKind(IK3_SWD, 6, 6); 
8 h$ Q# }3 {2 ~' ]( x1 L2 ]DropKind(IK3_AXE, 6, 6);7 P! Q0 Z7 X4 }0 w# P 
DropKind(IK3_CHEERSTICK, 6, 6);2 b! I# z( j! Y' R 
DropKind(IK3_KNUCKLEHAMMER, 6, 6);6 {4 ?/ ~' u: e: F9 Z5 D3 q6 V 
DropKind(IK3_WAND, 6, 6);- L) I: {. }. v7 X# z9 P2 `# z4 R 
DropKind(IK3_STAFF, 6, 6);& j! h1 D, B2 V  N8 M 
DropKind(IK3_HELMET, 6, 6);- a- t( k" N3 }' ]2 g! V' U+ f 
DropKind(IK3_SUIT, 6, 6);- j. y3 c/ Q* q( O0 s& j 
DropKind(IK3_GAUNTLET, 6, 6); 
* i* l1 z6 V2 J, j+ J! jDropKind(IK3_BOOTS, 6, 6);# b3 m9 |6 ]; S3 a3 B* j! R 
DropKind(IK3_SHIELD, 6, 6);) D( m& d& n. I1 Y# }: N 
DropKind(IK3_BOW, 6, 6); 
% @& Q0 V4 m1 c+ H) BDropKind(IK3_YOYO, 6, 6); 
6 x, `) y! n# t% tDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%  x; c& P2 E6 \& C5 z/ Y' D( C 
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5% 
+ Q5 i8 }8 z  `0 f0 }DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); 
3 T6 q# D6 a$ C- o; q! }  W  }DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); 
7 F: B: B8 D5 v8 s7 ^# S. {m_nAttackFirstRange = 10;% i9 C4 }; V9 }$ P6 P. Z( C 
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#Scan 
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* n7 u3 a2 r7 h( w' Q. h7 qscan range 5 quest 700 E) O0 v5 q) v 
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evade 1 * h. W" ~% s1 v: r5 Z' l 
} 
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