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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 2 T0 j, D/ l- `
goldDropRate = 1.0 g- l2 a; x9 T- T ?+ y9 C
monsterExpRate = 1.0 2 w, Q1 u+ F6 X1 P& A. w* {
monsterHitRate = 1.0
. Y( g* Y6 \2 g6 {. p" [; L5 E/ j6 u现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
$ i" z3 T' m$ Q- K; k你可以在这更改倍率。
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4 p: y0 }( |& f2 }function GetExpFactor()
; {: H, r4 R3 n6 z$ glocal tList = GetEventList()
2 `- M: d; ^( d8 Zlocal fExpFactor = 60
3 D* I9 y( W o$ E% Ffor i in pairs(tList) do
6 Q% l: Q3 T! g' a% J$ k2 f, Sif( tEvent[tList].fExpFactor ~= nil ) then
6 G/ Z# P( c- y" u z$ w+ `! zfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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( I- E% O' z0 ]/ qreturn fExpFactor
, O) `1 B* H+ ?" H7 l6 gend
2 V4 M2 F3 m3 i5 f/ a4 A6 w物品掉率 "local fItemDropRate ="
2 `6 a3 i4 [$ X' z3 f卡片掉率 "local fPieceItemDropRate ="
3 G4 s, t' F4 V7 k r) O飞飞币掉率 "local fGoldDropFactor ="& h: t: Y' |! u: _* J# \
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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