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首先打开Constant.inc并且修改所有倍率为1.0
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3 L$ B% F/ P" F0 o8 ritemDropRate = 1.0
" A) k# p# a; \# E' }" z% n7 hgoldDropRate = 1.0
+ U7 q9 O3 {& ]monsterExpRate = 1.0 5 [' A, d+ {# g, I$ d" y2 \
monsterHitRate = 1.04 j2 x5 [: b7 X$ P4 {! f* w
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
/ j3 f/ P3 b* v! p1 }0 y你可以在这更改倍率。. X, w" [' v4 ^2 \, r
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function GetExpFactor()
( g: z4 ?5 c( k$ P# Ulocal tList = GetEventList()
1 m, B3 ?$ m8 }local fExpFactor = 608 ] ]& ]2 ?1 {2 f" i: S
for i in pairs(tList) do$ j% K4 b/ Y2 i
if( tEvent[tList].fExpFactor ~= nil ) then
( c1 U* L# A6 n2 ^, pfExpFactor = fExpFactor * tEvent[tList].fExpFactor9 H3 @# o r5 l# x1 m6 ^0 K
end- n1 u- {/ p" Z4 t
end
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& b" ?2 C- K; zreturn fExpFactor$ f1 w* i- ~ T9 w
end, `/ u9 I& [ j* }2 P
物品掉率 "local fItemDropRate ="/ Y) `& K4 z5 B( l. X& i
卡片掉率 "local fPieceItemDropRate ="
' B+ N, U+ Y$ S7 `* U+ k7 f飞飞币掉率 "local fGoldDropFactor ="
- s+ Z9 q: q1 a% g6 r+ j$ N当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。, @1 L% b" L* o/ V3 S; I
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