|
|
$ W/ j& z0 X/ j: Z+ \
发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
7 s4 E2 D4 E" _3 {7 K- p9 j4 ~; q" q# V' g
先找服务端上这4个文件!" }8 Q2 g: K% _6 K. n
defineItem.h
) W5 Q" P9 b4 n2 JmdlDyna.inc4 [. \5 M4 G b2 @! c
propItem.txt
) e# F# q% d0 @, b5 G7 ^5 GpropItem.txt.txt
8 a. x3 g* [9 z7 o我就以添加一个物品的代码,明不明白就要看个人吸收能力!/ L$ B# q8 A8 i3 s: G; l9 C9 q4 P5 w
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
, l$ \: m0 `& A, p2 ~& L1 p( o9 `& |/ r2 K) K+ O9 a# g" S+ n9 p& \
IDS_PROPITEM_TXT_012272 罗曼英之书
' j* v# |8 m! O# wIDS_PROPITEM_TXT_012273
( \3 K- Z- n( U+ J! o1 U/ }, Y' B
9 o5 r3 r4 }9 W, q" g0 N打开第二个propItem.txt同样拉到最后位置添加以下代码! @! q$ |& O% p: S
' J& n' K: h b. s) g4 m15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
4 B2 t( b) M* h9 ?5 X
2 U8 M, A% H& R8 t第三步打开defineItem.h拉到最后的位置添加以下代码. Z# U$ Q# h5 [: c
6 x' B, j& Y4 L: y# {# R) F
//V16新武器
4 L G4 P; h8 p( {4 t* m2 B0 S5 c( t \#define II_WEA_BOOK_BOKROMAIN 600005 v" K3 p3 I9 H( V' @- i/ r
% [' b# |, n& b) K H2 j+ F7 u
第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
* W9 O- o% [4 L* t7 P' v R你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码7 `7 D6 p. ^0 p' c& ?' u% E, ?
h! A8 ^" c; O; v; b
//V16新武器8 z* @! R+ u: u' c8 x" S+ k* X
/ u! P0 m( T2 {) d9 W
"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1* K# [/ W L/ d+ g. N
) H1 l4 h0 S5 A就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈1 q, N% u5 c. H, l# T
7 V; n' ]& \- Q+ V5 e$ L/ v2 n
|
|