|
V19BOSS添加
9 ~) ]; z z$ A0 o, v0 f8 ]" W- C0 R& f
propMover.txt.txt 怪物表面名称5 i+ U! |+ q% }: X( b. @
propMover.txt 怪物真实名称7 @4 Q9 S: c3 r1 m
propMoverEx.inc 怪物掉落设置
% |& V [, `8 X: {: QdefineObj.h 怪物代码设置
! R8 z% R6 s! S9 ^★mdlDyna.inc 模型文件设置" f3 U! k7 M& I% z2 X$ `1 P
9 J+ k5 ^" F! D8 x# I% W+ J
网站地址:www.ffwold.com
2 x. B" T7 z3 p1 ]8 _( k2 LIDS_PROPMOVER_TXT_002228 伊普里司的手下2 s! X: ]# k; l' |/ b+ T
IDS_PROPMOVER_TXT_002229
% q0 O5 J' p" q3 y/ c+ V, a" W7 {1 F& a7 W2 d- t( ~0 ]- v
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022292 T' n0 l7 L* N! Z3 a# m' B
" }. m" k. l3 P5 n# Y1 H#define MI_IBLESSPUPPET 1540+ Q5 i! k( {6 \/ S0 \' Q. t7 S3 I
( V( p6 D+ H8 |' \MI_IBLESSPUPPET 2 E# o4 ?0 p; g' e, O) x
{
% D7 X2 h( _4 v$ V! a# z DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
8 T6 `3 N0 A. D$ n+ r2 h0 J& V7 j) M DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
: C4 u- k9 O3 | m_nAttackFirstRange = 8;
) ?0 n6 ]" k! m2 X- h AI
% A# e' r) K# `4 H$ z. c0 s( n* K3 k { , L5 a& b- t S* c1 Z
#Scan
2 ? q! ?0 t( s, s2 H. n {
2 v9 y! V5 i8 p) o scan
+ }% k- I( ^, { }
/ w+ N' q7 c$ y, Y2 a) n+ I #battle
8 v2 d3 d" j o* o+ e! d! S( V0 i {
( ]3 z# o3 ?7 {3 r% Z Attack cunning low
3 b9 D, m0 g6 N {- S& { Rangeattack 20
# B# c5 f; W5 ~$ O
- h2 X* H1 j h$ D }
: y" c+ v. q W7 @/ D6 x: u+ @ #move G; s8 k0 ]) T
{ : J6 J( ^8 m( u7 \7 B) p
Loot d 5
7 J; V* R# B9 u( d } - Q7 ?: j- D% s& p
}
% o" i$ a( M! X ~; }}
( V6 t6 w; p$ |+ [! E% Y
2 Q* D% Z5 b3 U/ A/ F( L7 C8 d
+ e8 h( ?+ g! u9 X& N. p6 X IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 7 c# |0 |) F4 N1 ~: p y: ^2 B
{
7 I! |" Y6 A" ^6 m$ x; k) n "stand" MTI_STAND
, o% E* w E- V6 v+ a "walk" MTI_WALK
: R+ j! L, C! ~7 O "idle1" MTI_IDLE1
/ A: C' E( \- g, Y' d# Y5 N/ O "idle1" MTI_IDLE2$ @/ p9 ~8 s# r# f# ]3 v; u* C5 ?, p3 Z2 e
"dmg1" MTI_DMG1
4 F" N3 l" F7 j! v" d' { "dmg2" MTI_DMG2/ x7 H( S" M' a
"dmgFly" MTI_DMGFLY
9 m& H1 ]9 P. I$ V3 X6 C "dmgDie" MTI_DMGDIE
8 v* {( x+ Y/ ` "dmgLive" MTI_DMGLIVE
* m+ a P0 z# V3 J, Q3 r5 b# r "die1" MTI_DIE1+ a" h( v0 j3 c' V6 [
"atk1" MTI_ATK1, w7 r e0 U5 b" w' B2 Z1 F& f5 }
"atk2" MTI_ATK2
- w; f1 \3 |* A, i "atk1" MTI_ATK3# T; k0 p5 G0 W' d c) P
"groggy" MTI_GROGGY0 D7 I- |; }% N- ^. u
8 ]2 q- p, ?! ?- b
// extra' ?& e/ |* H' D; p1 H8 u" e
"walk" MTI_JUMP1 7 ]6 Q0 x8 M, I7 [) o$ x6 o
"walk" MTI_JUMP2 ( ]2 O* a0 S$ W& y* O7 K
"walk" MTI_JUMP3 ( q. X% W: n) P* J
"walk" MTI_JUMP4
! Q% J7 x4 u% z% k4 c; Q "walk" MTI_RUN
- u4 v& p Q x% F: b. w0 t! Q! K }1 w3 \6 n& t6 Y7 C, g( `& ?
+ L! D3 @ P( y X) W( M
' Q1 ~2 i* H2 y& l
! p. \) @( z B2 s |
|