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V19BOSS添加
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propMover.txt.txt 怪物表面名称
3 @7 w9 V( V( H8 ?, [ F0 ]9 dpropMover.txt 怪物真实名称
8 O$ R% R8 l, `3 k9 u, m, m: ppropMoverEx.inc 怪物掉落设置
: n5 J, x0 N& r& }2 U' Q5 mdefineObj.h 怪物代码设置8 \: ]1 L+ j! G M9 C* {
★mdlDyna.inc 模型文件设置# i* g* q( @% u9 N- {1 y
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IDS_PROPMOVER_TXT_002228 伊普里司的手下+ k7 ]& C0 H7 a; H0 Z- v/ f1 N
IDS_PROPMOVER_TXT_002229 7 J, k6 f: C3 v) I6 n$ [
5 K4 W% G+ s# \" [, U; bMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229/ o/ U: L. y+ V4 w
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
0 B5 q0 R0 i+ P2 y4 K ^8 b0 t DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
9 C. [6 h. q' R- {5 ~% O$ _! a m_nAttackFirstRange = 8;
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#Scan 3 g+ b3 Z" P7 M
{
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W) u- y, b# u4 d2 C: H #battle
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Rangeattack 20
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#move
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Loot d 5 7 r& S! K- j) C* ^
}
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4 e" y {: h# J& v2 p- d6 o! q IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 1 o% u q ^- A. v8 A
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"stand" MTI_STAND 5 O' S/ U3 ]; l/ l* o
"walk" MTI_WALK
" s! b( ~$ { W- p, r- s1 @+ I "idle1" MTI_IDLE1 % g( }2 V+ H* ~: J
"idle1" MTI_IDLE2
2 r9 P) ]9 E T5 W "dmg1" MTI_DMG17 p8 X! y. O( C1 o5 R
"dmg2" MTI_DMG2
/ J4 F( ?- F6 T# f. U$ z "dmgFly" MTI_DMGFLY9 _; Y% [! ^ S; K2 o' Z9 B! w& ?! k
"dmgDie" MTI_DMGDIE' o+ I4 `% H3 S0 b
"dmgLive" MTI_DMGLIVE# M+ V4 M5 b5 y% X. r8 X' K
"die1" MTI_DIE1
, y/ z, r7 f& v& o2 ~9 d, Y "atk1" MTI_ATK17 t/ S' o1 K5 _4 l+ ]
"atk2" MTI_ATK2: G( Q9 x/ j; R _$ U# }# g. c0 ?
"atk1" MTI_ATK3# I+ w3 [$ _: |& m% [$ S, n# t
"groggy" MTI_GROGGY: W# G* v$ R! O7 R
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"walk" MTI_JUMP1 ' d& s7 r2 @- V3 Z5 ~% X7 L( |
"walk" MTI_JUMP2 : x. d& ^4 Q2 ^# x3 U
"walk" MTI_JUMP3 9 x ~/ P0 V1 ]: x- ?0 j. u
"walk" MTI_JUMP4 0 ]$ P8 N7 F: R) X+ H1 A* y$ Z
"walk" MTI_RUN
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