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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)
6 M' w5 ?& \( ]. m& C7 k( n0 C DropGold(200, 300);//掉落金币7 ~* Z. o& K, P$ ]/ x) P; U
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品8 N* S0 w% _) k- ^% A. V
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);# Q2 g; D2 b7 e$ ?
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
, u, D; g6 s4 ~5 \ DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1); Y$ M4 y9 f+ B& ^. {5 e' F
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);1 D6 B: r2 @0 D n( E* a
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);0 {* }7 F# b2 P8 p* w! b4 A
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);# t" }1 d! q/ J8 M8 K5 \
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
# J, t# N. B! L3 S% S DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
& P' p5 X' d( D DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);3 v" j5 `- R9 |- @/ [1 C
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
8 k6 w4 m3 _$ q9 P% E% l. t DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
4 j5 U% E; t5 T/ u f& |" t DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
6 p0 ], X# {, n/ z//说明:30E为机率百分百掉落
: m! O0 y" h% g% o* O m_nAttackFirstRange = 8;
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#Scan
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scan
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#battle
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Attack # L! o* K" v8 e! _ _. u
Berserk 30 1.5//爆击倍率2 x) u9 ~4 b* \4 q
recovery 10 50 100 m //召唤小怪
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9 E/ Y. C6 n( C$ l* u% u( P+ ? #move! c! |! E% R+ m* L
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