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propMoverEx.inc- T( f/ P7 d _$ f
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Maxitem = 3;//掉落数量(俊俊)
7 l% ?7 f+ p+ p( u+ e DropGold(200, 300);//掉落金币
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& G/ a3 W* y4 {9 U9 @$ R& B7 f. ` DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品: f" e3 d" C0 x( t
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);5 r- w: a; c7 p0 b
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
: X! R6 S4 K9 K, B* V DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);- I' ^6 ?" I5 a+ _( T+ `
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
0 m( V1 W+ I7 M) s/ o DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
. C' z0 T) y# C9 M4 Z% E& r' ` DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
6 ?+ d; H, ^7 X# a5 G0 \ DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
8 [! l4 _( S K7 p- o, H( _ DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);9 b) z* T+ }2 [- g) Q
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
$ L5 A* J% s& }3 F/ P) x DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
! A2 h! V9 M, L; K3 m3 O4 y8 S DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
/ }6 p' I' I2 u1 A! z; } DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
" r8 u8 \ _! P//说明:30E为机率百分百掉落. q6 G' L3 A! J# H
m_nAttackFirstRange = 8;
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#Scan
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#battle
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Attack 9 {# C/ n* i3 `. q* I' Q
Berserk 30 1.5//爆击倍率. q9 n+ d/ k7 R+ y+ Y
recovery 10 50 100 m //召唤小怪" e. R) h3 U! v( ?6 D$ I! t
}
, R& n p: b/ F9 a! i' @ #move
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}
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