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propMoverEx.inc
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MI_RANGDA03
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) ^/ l4 ~% B1 R; [ Maxitem = 3;//掉落数量(俊俊)1 P+ K1 o% }# f; h* e8 ~. j
DropGold(200, 300);//掉落金币& W' t" @: `6 _+ G- V9 l4 b' U: c _
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品1 u1 I% u* u' J/ k: f3 ^, g+ U
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);( l- k4 D0 M4 w; H% s
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
+ ^6 r, b9 |8 W) L' F* d DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
7 Q$ W' K6 B6 Z8 _" E6 l8 N) ` DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);: r8 }5 N2 ?: P6 ?" z
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
3 i% R: u/ c0 D" D, `" F DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
% O) A! O- ^1 G* e DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
x! Z1 a/ R6 Q4 A DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);' r* m' F* v4 | r5 N
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);5 ` {+ D( W: Y$ Z, Z
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
& K- s0 |6 }: z- f; p, q DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
- [9 t( V8 Q0 G' A; k9 l DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);; F! N w+ G" a$ M) ~* x
//说明:30E为机率百分百掉落
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AI
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Z0 T. d' j0 o8 T4 i9 v, _ #Scan
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scan
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, N; l5 d# T6 X# X& { #battle
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' W( m* Z- x; e% o7 @ Attack
) F+ _% v6 _! @7 H. h c Y Berserk 30 1.5//爆击倍率+ \4 |. m b) s4 ~3 d5 W8 h
recovery 10 50 100 m //召唤小怪
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#move
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}
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