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倍率,由二个文本控制0 M* ?) X) G3 W. ]" C5 {2 R0 `
1.EventFunc.lua: n, C; c, I. ]7 \6 y9 a
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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* C9 \' B! \# z4 `+ O6 {, ]2 uCode:2 g8 e4 v! {5 q* l
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itemDropRate = 1.0
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* e/ V6 L0 F5 f3 V; p) z9 b" X% v goldDropRate = 1.0 ' i6 w& X' O3 r, c$ r
6 a( e+ d8 [# _ monsterExpRate = 1.0 , |+ S, y$ z" E, w- [
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua* }& x/ ^) a0 H; c$ J
* I: V: ~ s4 L/ _local fExpFactor = 经验倍率6 w7 ?% Y2 q: G" U7 n, V& B& n/ G. M
local fItemDropRate =一般物品掉落倍率+ F& Z" q# e: n- H n
local fPieceItemDropRate =特殊物品掉落倍率) l8 `: Z/ P. p1 j
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0% c' @1 L! u' H. U6 u; t# Y. F }
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! I3 c( u3 e" Y# Z" f5 Y1 n itemDropRate = 1.0
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goldDropRate = 1.0
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0 J# B; T8 N) ?7 l+ I G( L% {' ]6 g monsterExpRate = 1.0 7 v4 v/ F6 p4 U
7 q, Y0 O" ~6 @4 B; H" u# P monsterHitRate = 1.0$ a( k/ f) i! D h2 e
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =" o/ E2 @5 L. G& I
/ O% |! j2 e7 z1 E7 T你可以在这更改倍率。
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function GetExpFactor()
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local tList = GetEventList()7 X* ?3 Q; s; T/ B( [
" U3 l! y" V* x- c, h* l local fExpFactor = 60- t# _/ Y. }: k
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for i in pairs(tList) do
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; R! _7 {5 w$ {6 x( \* U* S& Y if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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e% r) E, \ B end
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, T) { ?" p7 [! l J# n! |& r5 z1 t; y3 W return fExpFactor5 P, n( @+ I7 c, ~8 s% D
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end6 ~6 V5 Y. M7 _. a# ?) W
$ P7 n7 {3 H/ Y5 _7 V$ k物品掉率 "local fItemDropRate ="5 R+ ?( c3 d6 o' L; U" f( o0 n. {
% G0 k* c+ x/ _4 s6 n% T卡片掉率 "local fPieceItemDropRate ="+ M* u" c1 Z9 t+ z/ c
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飞飞币掉率 "local fGoldDropFactor ="
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: T! w! c, o5 M t) V \- J当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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