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倍率,由二个文本控制
+ q1 ]/ V* E" T' }2 e) T* y6 Z- L1.EventFunc.lua
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) T2 X+ \8 z& _首先打开Constant.inc并且修改所有倍率为1.0
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( z& j/ A" \" B, }% t$ ^Code:
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itemDropRate = 1.0 8 }) c7 o: C4 c4 G& D% `4 G Y
% Y' h1 X# S- F0 ^, U goldDropRate = 1.0
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. I3 C, f. W# S monsterExpRate = 1.0
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- L+ E* ^+ F7 A+ S4 ? monsterHitRate = 1.09 M: K% J5 @/ t8 z- U
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
+ n4 R7 t9 [1 alocal fItemDropRate =一般物品掉落倍率4 E5 o0 A! O+ ^6 Z. Y9 ~
local fPieceItemDropRate =特殊物品掉落倍率
7 ^. i' q- y& V) Q A9 \- Alocal fGoldDropFactor =金钱掉落倍率6 Y7 G$ o$ I D
--------------------------------------------& m7 p# o% k0 a- [: V1 m) C
首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 8 Z' r% W/ V- f4 p$ w, j0 |
0 P/ z# i) m v& S goldDropRate = 1.0
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4 v( g6 T5 V3 R, Y monsterExpRate = 1.0
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- K& [) I, O+ w3 } monsterHitRate = 1.0. H/ j3 z% a9 l! ?. `/ h& f
7 G. x% ]1 Q/ q现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。; T5 j/ [- [' v
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' |! p2 M/ E, f. bfunction GetExpFactor()
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local tList = GetEventList()# f, g" J( S) I. Y: f7 X {
7 O/ S2 a# T3 w% |$ k local fExpFactor = 60. r7 O/ {3 D1 ] a2 Q: e& p! l( G! ~/ _
& M/ j0 [3 a) W. M" ?6 I6 @ for i in pairs(tList) do6 s. O) f2 T' R3 Y. Q0 u
' m: R# M' J4 l& E' I9 { if( tEvent[tList[i]].fExpFactor ~= nil ) then L2 F' q- ]: L( i5 m/ s' D
* D& }' A4 |8 `( w* i8 u2 G8 h fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ {. j: H" O% ], p
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end- I. O K; j, G2 c( y7 ]' {
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end0 d$ m- Y& T9 A0 Y
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物品掉率 "local fItemDropRate ="
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) I6 C7 L# X7 t卡片掉率 "local fPieceItemDropRate ="- A6 p. t+ @+ w5 r+ {. m* A
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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