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倍率,由二个文本控制2 }, Z1 J" ?! b p
1.EventFunc.lua+ x& g& ^/ U1 ~' n( U9 f9 L
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 / i& v* Z5 N3 Q' ~- N' ]) }
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goldDropRate = 1.0 + I& j' B8 \7 h
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monsterExpRate = 1.0 & Q. N' s' @) f& q4 V
7 B9 u% K8 V: n6 k1 \6 ` monsterHitRate = 1.0
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- I$ c0 U1 d+ u6 L1 Y: C/ c6 z现在去LuaFunc 文件夹 打开EventFunc.lua8 Z3 X" h& z3 L; s8 L
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local fExpFactor = 经验倍率4 f. o2 |- v( y3 d- s* g+ n
local fItemDropRate =一般物品掉落倍率/ @6 V4 L5 Y, L! k K; p6 c
local fPieceItemDropRate =特殊物品掉落倍率: K& G5 E j* v' w5 R! V
local fGoldDropFactor =金钱掉落倍率1 d; W% T% c3 |& H5 ~2 l
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首先打开Constant.inc并且修改所有倍率为1.0+ V8 Z: K' A* d% ?6 j& q7 R3 p
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =( B6 Y- x7 Z3 b' z
, P' _1 A" E; A你可以在这更改倍率。
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function GetExpFactor()# Z8 R6 X1 O8 a+ l* X, n. m
3 j% @1 I* ]* Y% e: A local tList = GetEventList()/ @' }. D3 P3 Q. D [
2 o+ y) t4 Z) J' _* ?5 d local fExpFactor = 600 p# Y% j: R- M; }, G
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for i in pairs(tList) do
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! ~1 D7 g6 T$ ^9 @. I* `1 { if( tEvent[tList[i]].fExpFactor ~= nil ) then
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7 `4 Q" g# c& Z* w fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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* f3 ~. c3 Q- Z" B6 j4 d return fExpFactor
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end
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物品掉率 "local fItemDropRate ="6 G, j5 g8 I- w4 Q
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卡片掉率 "local fPieceItemDropRate ="
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8 e, U* X1 P5 k: t# V当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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