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倍率,由二个文本控制
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2.Constant.inc
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0 @" P- q6 ~- |$ k% d) k首先打开Constant.inc并且修改所有倍率为1.0
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6 | ^6 \3 r8 \: ]) g itemDropRate = 1.0 * q( @) F; G; R: t% f: p
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goldDropRate = 1.0
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1 G4 m/ q' {6 M# u" }3 N, u( q monsterExpRate = 1.0 4 e. F! S5 t* A6 w# `5 v
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua7 V/ F* T. t. }! w( x" J4 d* ^8 b
: d6 w S' m' `* N* U$ U, Vlocal fExpFactor = 经验倍率; k: p2 ]9 V5 y r+ S
local fItemDropRate =一般物品掉落倍率. H; W- p- O' s% O5 w* {2 a
local fPieceItemDropRate =特殊物品掉落倍率( C$ O* m& H. ?: y) w0 F
local fGoldDropFactor =金钱掉落倍率4 u, O* s8 E) m: i
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 7 v# i8 a9 N& Z( l U1 ~
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3 F' c- M \% t monsterExpRate = 1.0
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& ^0 x6 ?: u: w+ q2 n( W0 ]8 o, ] monsterHitRate = 1.0
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5 Z" h2 r" D2 l3 ]% q; E& e现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =& u' h( E3 o+ F' ?* |( L8 g6 K: F
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你可以在这更改倍率。3 w3 T, l. S" k
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7 o7 d8 Z" d+ \, Qfunction GetExpFactor()$ w1 ?/ k! G3 I! V
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do$ @% t$ M2 d: D; u
7 @. H4 M6 U* Z: o if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor
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end! [4 h8 Y7 }3 e% `
6 H+ m9 F" A0 s- @$ }物品掉率 "local fItemDropRate =". u, n V3 M5 j# }7 U4 P
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卡片掉率 "local fPieceItemDropRate ="0 B$ X8 A/ o# k8 s
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飞飞币掉率 "local fGoldDropFactor ="- G m3 c: C& B8 {6 w! F
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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