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倍率,由二个文本控制
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7 y" _) Y( x9 V2.Constant.inc0 E0 z+ H X5 v; V" P) q
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 2 T; ?# V3 Z$ V+ z! E; b
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goldDropRate = 1.0
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monsterExpRate = 1.0 & F) f0 J6 I' e
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monsterHitRate = 1.04 x7 L) Q* h5 t; ?, Y# W
( a" D+ P$ V$ \: H/ |现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率! k" B7 w. b# k$ r! M8 u s
local fItemDropRate =一般物品掉落倍率
" j' d8 e. R& p1 Tlocal fPieceItemDropRate =特殊物品掉落倍率
( v, E! T$ c& {0 blocal fGoldDropFactor =金钱掉落倍率
m+ K( G* S1 F* J; c--------------------------------------------
* T1 |0 T' B2 d; m+ o首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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2 ?. u* i( Z% d) Y, ^) G: @ goldDropRate = 1.0 # B; J7 W0 l! G2 U; ?* c
2 D, h" J% W# p0 I& Z! x monsterExpRate = 1.0
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3 {8 Y N! r; s p5 f monsterHitRate = 1.0! w0 R! p, z+ ~
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 `, k& A3 {; Y( g
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你可以在这更改倍率。1 L* @$ d7 ]- L
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Code:
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function GetExpFactor()
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) f7 F$ c( p! v3 Y local tList = GetEventList()9 c8 C: f3 U5 g
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local fExpFactor = 60
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for i in pairs(tList) do' h2 H! _7 r; |( U" j/ P
. [9 w' s7 r3 X; @4 D& C if( tEvent[tList[i]].fExpFactor ~= nil ) then
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4 l2 r+ M! G; m fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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1 W s& Y& G2 \; p+ V) C end
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end
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, X6 P0 f0 I4 y9 k return fExpFactor
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end3 \+ ^& p$ Y4 Q6 A) \. Q2 D5 Y
$ }+ a7 X' ^- a% K- r+ w物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="; y; Y/ g# m8 ?! R5 o) j
1 j) [8 L- R8 M4 @- Q; D2 O% U: ~飞飞币掉率 "local fGoldDropFactor ="( V: P* b& f: s1 w/ X$ A
) T' P! w7 l! W2 b! R0 t" u$ }当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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