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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt- ~" r/ b! I( W4 P% _  ~
修改软件:dyoManager.exe9 t$ c% L( c, `  D# o
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-Info-: e6 z; W; U( `% B! Y4 V( d
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Name: dyoManager
% \5 I( h8 n9 ?2 a, z6 @% Y) ^Author: Kimmy Andersson
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5 j" y8 q$ u7 S/ }8 N# Y, uCredits:4 @3 r' f; T% Y3 Y6 K
Xadet
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This version is FULLY functional and is GUI based.. ^/ K" @% n2 b5 W) I( G8 i9 Q
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--------------------------------------------
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-Usage-" [7 U8 s: Z! D$ Y3 F: W! c1 j
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The usage is EXTREMELY simple." t: f& P% Z- g& B1 l
Open the DYO file, edit it, save.5 O5 g/ L1 e: ]
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-Explanation-
8 @6 M4 I! P9 n3 N! C2 d( C& kLet's take a look at the first block(this could be different on yours):
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6 e6 a$ M; V) \7 I, M4 r5 B5               对象类型(NPC为5)9 l0 k; f; w( k6 z# `
179.9087        NPC方向- Z) \; q# s# Q$ B' D( q
0               下面3个为xyz轴角度一般为0
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0
, |) V( V3 z. K$ J3344.027        标识NPC位置的xyz坐标7 w2 L6 u# n" P# {
146.9564        Y是高度
) {) }9 a9 u/ d6 K* O' p2071.1
0 S. o# D9 W  K- s8 n1               下面是xyz的比例2 ~% g2 B. r+ W
1
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5               设置AI(NPC为5)
5 K. R$ U$ Q6 D9 w% {234             模型ID. y! |! o! g& j; D! w" E
-1              未知(NPC设为-1)) V6 y( n: H1 y
0               来自AI类型:0是不可动、中立
3 h& p6 Y5 Z1 m5 J+ x$ c2               未知(NPC设为2), X# }9 T7 C( W- ?
MaDa_Boneper    NPC名字(character.inc可以查看修改)
5 N4 z7 y+ n9 j( O; p1               下面两个未知第一个设置为1第二个为0
  O4 J/ d% d4 O( k3 d0
" b; {8 f  @6 s2 Z2 x! ^5 |--------------- 分隔线必须有
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So the first part that says 5 is object type.
+ p- Q2 Y2 b8 l, }$ x! I$ H- R5 is mover(NPC/MOB).& h5 n) L* }6 F1 s  p  U% z

- [+ }( ?2 z% {9 r1 _0 `The second part is the Y Rotation Angle.
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0 X3 v% E4 `0 }  `2 `( ZThe next three parts are the XYZ Axis Angles.2 G: w% b- s$ k% Q- \! g* ?8 ]
These are usually left blank.! U; s3 i; V$ X0 D+ N
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Next three parts after Angles are Position XYZ.
: m8 N2 E0 K/ z3 s6 V4 FKeep in mind that Y is height instead of Z.0 L' @  K/ r  z" U8 `  F

+ n% B$ n# z( F! `7 UNext three parts after Position is XYZ scale.6 b" L# @3 l/ g; ^+ y
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Next is Set AI.
7 r2 T. f1 M" c! U  d' f! kNPCs are set as Pet which is 5.  @, j, u, ~7 k

' w. d- N* l4 J; mAfter that comes Model ID.# W' E$ x0 f9 R
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Next is an unknown int that when on NPCs is set to -1.4 I# Y9 P  v7 G% \8 L  }
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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8 @2 Z  x  f! M. L! O8 I, Z) ~Next is the name of the NPC.
/ Q$ t/ I' F# dTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.0 P  R% K+ X! u3 ?) z1 A1 n. \  M
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Last is a separator necessary for the writer./ A" H. S7 N4 p! E7 g( f' {

7 i& v, W- |+ v6 }" X& K* u3 BNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------
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1 w% ?9 E' E" [) T-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get- Z$ \/ R; M; l' i( q6 U. n
desired function:" p" Y) F% g4 R6 a4 f6 j
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Ctrl+F = Find6 E- N+ o+ @1 z
Ctrl+H = Replace4 i$ d- B1 n- q* d
Ctrl+A = Select All
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--------------------------------------------5 r: O4 T5 Y3 s$ O
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-ChangeLog-
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1.1 - Initial Release./ E6 W6 Z! Z& v  M" h! |
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!% g* B/ _+ ?: d; P) d
Please comment all the bugs you can find.  f2 r" \- f7 a/ @/ q
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--------------------------------------------
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* l8 S0 {) I# s2 e9 B, d- dProof and a little preview of what you can accomplish:+ ]0 A) O0 F1 X" q! Y6 Z4 G
http://www.swegrafix.net/upload/files/leafevent.png, F4 X# K+ o5 z! L1 Z0 v7 y/ J3 `
(Old-school players will recognize this)
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