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3 J) g8 }: ?* I- K" ?3 O6 F4 _readme.txt
, s& E `6 Q* r% }# _ k+ J1 u修改软件:dyoManager.exe
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-Info-
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Name: dyoManager% b: u2 H7 d( ]5 b
Author: Kimmy Andersson' b$ T! V! n6 @7 V, D! i
8 [; m' ~7 W; O2 {0 u7 j) s& ]Credits:
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9 O4 q. j; {! N: Y% B8 t2 I) `9 q6 SThis version is FULLY functional and is GUI based.0 B8 c, Z3 B8 b0 F2 |" Y: H% h9 d
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" A4 s9 U+ y1 {; ?! r- u-Usage-6 g+ L: Q1 L- `
0 C2 j# g5 }7 I4 q' K4 oThe usage is EXTREMELY simple. J0 _: t- k! P5 S6 Z ?
Open the DYO file, edit it, save.. ?' T) E [0 t* o9 }/ r
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-Explanation-
/ {5 e( y) f. _+ V+ Z& iLet's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
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0 下面3个为xyz轴角度一般为0
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% d1 o- J5 {; j/ S' f) d! J; c3344.027 标识NPC位置的xyz坐标
|- N8 W$ e/ ]8 x3 [146.9564 Y是高度
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3 u2 ~% c! k8 j* W0 F! h4 C1 下面是xyz的比例( _7 m+ U+ U$ H# F5 q- J
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5 设置AI(NPC为5)
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-1 未知(NPC设为-1)
8 Y$ {7 F6 \2 g6 N; P4 G# X; h0 来自AI类型:0是不可动、中立
' f( B; [% H0 L( L/ s9 @" l2 未知(NPC设为2)
) T: s! E/ k# H' `# G9 s/ [MaDa_Boneper NPC名字(character.inc可以查看修改)
8 a. V' I5 m9 T1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有! q7 k8 h; i5 L8 h
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So the first part that says 5 is object type.
6 X3 D8 l5 n7 ]. X' R; Q5 is mover(NPC/MOB).5 d G( I# `; I: \" c
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
% e/ p# w/ Y. V9 GThese are usually left blank.% d; J& E4 v1 ?5 x6 d9 l& ~
: E3 v) m* _5 tNext three parts after Angles are Position XYZ. d1 G4 {- H5 j
Keep in mind that Y is height instead of Z.7 W' d6 @, f9 ^8 t0 b" m
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Next three parts after Position is XYZ scale.
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4 Q& T1 H; H3 V6 Q# v9 S# H) yNext is Set AI.# W8 X' @) C8 I ?& O
NPCs are set as Pet which is 5.
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After that comes Model ID., t3 a* G o, q5 }+ _4 k4 J
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.+ @8 N4 |. a8 l* A3 A
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC., ~" s- }6 U/ w
To see what name an NPC has, you can check either in character.inc or the dialog files.* G) |0 c! f% d* I$ C
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.$ k, ^ R3 G& e% B, {* U- i
4 _# M, L9 z0 y3 [2 Y+ R! L8 q) @Last is a separator necessary for the writer.
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& ~% R6 \. w3 nNOTE! The last line of the the whole thing MUST be a object type which is set to -1!/ |) H2 r+ d4 f/ i4 L
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get8 A: B6 q2 o4 y% l
desired function:7 i l1 S, `- h" I
9 ^9 r+ ?$ w2 }: a" X% p1 G+ @$ HCtrl+F = Find
& T1 x7 b1 u; I4 j3 f+ `$ vCtrl+H = Replace
- ^8 U3 _8 J7 ^ |Ctrl+A = Select All
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-ChangeLog-- O" o2 G- s* R4 q! Q5 H( c
T1 N% ]7 M1 m/ {1.1 - Initial Release.( } u1 o. J4 r
1.2 - Added options for search, select and replace., K1 I- w3 q- k9 f! F% a
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Thank you for reading and downloading!
" m$ M _% }4 ePlease comment all the bugs you can find.
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" a+ D2 C0 h) u6 f' g6 d$ JProof and a little preview of what you can accomplish:$ B7 o3 `6 i4 M* W& ^
http://www.swegrafix.net/upload/files/leafevent.png7 {% I3 G: f1 P d1 f+ b2 x% o$ g
(Old-school players will recognize this) q5 v% S# r$ d6 j* E1 X2 A9 Z
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