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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
' d5 T9 t) b) [8 f% L, g  _+ R修改软件:dyoManager.exe
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-Info-9 e% L! w( M9 f7 p6 U! c8 E( ~
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Name: dyoManager
6 q/ u1 N# r# K# X* f& SAuthor: Kimmy Andersson; r, E6 V- U, V0 N

3 l7 G# M0 x5 i. }! ~/ R( p% tCredits:4 @- ]4 x4 d  ~! w' n4 ^
Xadet
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This version is FULLY functional and is GUI based.4 P3 U+ K' _6 r: k/ X( F

$ D/ W, g/ z, k- u9 ~--------------------------------------------" S# \+ d( P0 {& W& O
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-Usage-
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The usage is EXTREMELY simple.; F6 V9 p: Y# p$ D& i: [
Open the DYO file, edit it, save.
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--------------------------------------------' P- w' u- a/ ~( e, ^4 Z9 [

1 o  \, D( @: T-Explanation-0 n- r1 `- B" w) g! J* U/ V
Let's take a look at the first block(this could be different on yours):1 H- {  l' v2 G
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5               对象类型(NPC为5)
% m! {+ T5 V$ N3 C179.9087        NPC方向
4 {! y7 S. G* D- u0               下面3个为xyz轴角度一般为00 B0 f  K, p2 k5 ?9 n) c8 j
0
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6 H+ ^, J! N* ]. K$ V* E3344.027        标识NPC位置的xyz坐标/ u: b: `; Q7 K8 T
146.9564        Y是高度+ I- u9 x0 u+ H8 ~' u  B  Y4 C
2071.1
% g; T) y" ]7 p; H' h3 Q1               下面是xyz的比例
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5               设置AI(NPC为5)
, K4 g7 |) ~1 {. x  F  |' H& y234             模型ID: l. u3 w4 _  ]; z. {" O
-1              未知(NPC设为-1)3 V. f, }* [1 g; H6 ^
0               来自AI类型:0是不可动、中立
- h1 Y" R, Q4 |: p% ?% Q2               未知(NPC设为2)9 T4 M# ]2 y/ ?/ i
MaDa_Boneper    NPC名字(character.inc可以查看修改)% ?0 m. R( }  Q8 y9 }7 u- f5 t
1               下面两个未知第一个设置为1第二个为0
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9 {7 H& `- S8 A0 B2 M5 u% i--------------- 分隔线必须有
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: z6 v' z7 c$ U# r& [So the first part that says 5 is object type.
  o- s& V$ @, C4 Y8 q* B1 Z5 is mover(NPC/MOB).
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% b7 x) a* z1 u1 [The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
! Z1 `; u+ q6 p- [. O4 f2 G/ P8 PThese are usually left blank.
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: G7 Q! O! ]% O" ONext three parts after Angles are Position XYZ.
" P3 e+ J! z9 C) m$ |# w6 qKeep in mind that Y is height instead of Z.' l% u  R# e' F0 Q7 E+ l2 g: _- G
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Next three parts after Position is XYZ scale.: W  t5 _% D" n3 c7 H+ W' V

6 s# [8 P) j1 KNext is Set AI.  U: |1 r- \8 f! V7 G% H
NPCs are set as Pet which is 5.
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- }" ^8 q) O8 W' n8 C" FAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1., m, u" p+ ~$ K8 e( g

8 X; t4 Q9 R+ U9 H2 @# x$ dAfter that comes AI Type where 0 is non-moving, neutral.
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& Q0 \8 l# b- U+ y2 W) gNext is another unknown which is set to 2 on NPCs.: g3 k# j0 [* t: z- A5 K. B* F

. \3 F$ Q) ]  G* r9 vNext is the name of the NPC.1 e. ], |; X4 J8 F
To see what name an NPC has, you can check either in character.inc or the dialog files.* t8 U( E+ @' @/ e/ B' ^5 A
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.$ u( _8 Q$ S; @+ l2 Z9 j
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Last is a separator necessary for the writer." `" R( u, O+ N6 p
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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4 v/ e: x/ C# t# T--------------------------------------------
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-Shortcuts-3 r3 B5 g5 b( H" f& J- _3 {
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While editing inside the textbox, you can either right-click or press any of these keys to get
% Z7 M9 k( Q; \/ M- Vdesired function:
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Ctrl+F = Find0 H$ E/ r  i# v5 J6 n
Ctrl+H = Replace# T4 M! I, K# w" o2 N
Ctrl+A = Select All
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-ChangeLog-8 q( e9 g, W3 T& j' {8 s2 n+ l6 v$ R

$ n" C$ y! I$ E' y" Y' v% r. H* V1.1 - Initial Release." Z/ v3 {9 N  u6 u3 [' _4 x6 `
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!1 [7 `; e" i* F) A" W$ g
Please comment all the bugs you can find.
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--------------------------------------------$ G, V3 D* g8 R* ^6 y/ q* h( I- j! m

6 Z1 z. R3 T6 AProof and a little preview of what you can accomplish:
# g7 `7 b3 _$ D. ghttp://www.swegrafix.net/upload/files/leafevent.png
0 h0 A6 x5 p4 Y; L" O# ^(Old-school players will recognize this)  d1 q% v* r' b2 y* D! I3 z  I/ B
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