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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
& d: f$ E( S, w4 v  r/ L" K修改软件:dyoManager.exe
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( }0 ~7 z. j6 ?  j$ e- E! `& _) j-Info-
/ V/ y7 {; c3 z1 U. {: s( s+ ~( b8 y! Q) V
Name: dyoManager
0 V: F6 _% L+ X& ~; l+ O# M9 OAuthor: Kimmy Andersson
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3 `2 i0 }  l, mCredits:$ R  }* i% J, y
Xadet$ u6 u$ \) \. E. X$ A+ D9 i
/ n" \" \* A% {) P' }! Z) Y2 b
This version is FULLY functional and is GUI based.3 a, }8 n) \/ v+ f8 t& M4 E

$ Z. R1 S  U% Q% h2 I; f--------------------------------------------9 u3 W0 G6 z9 l5 z' |/ s% ]* {
# u* i1 R3 c8 x
-Usage-
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. ~1 v( z' _' i' LThe usage is EXTREMELY simple.1 f6 a$ X5 I8 z/ Z; ]6 Q" E$ S
Open the DYO file, edit it, save.% q+ x  {' k! E* H
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--------------------------------------------
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-Explanation-
/ W9 r6 Z8 k  g9 G" K# F4 dLet's take a look at the first block(this could be different on yours):( }6 [& h! V" Z4 ?& a$ m* K. {

7 H  L" q" r1 c* o5               对象类型(NPC为5)
. v+ f9 `, w5 e$ G+ W1 r179.9087        NPC方向' h$ f% I% u8 _: d, x. u$ X! s
0               下面3个为xyz轴角度一般为0
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0 z. |8 J8 e; q; s- s7 E; |2 c0* {1 ~$ e6 C* k6 u' m# p/ X
3344.027        标识NPC位置的xyz坐标7 }* J1 G6 {, t4 a4 L
146.9564        Y是高度# B2 }; ^( J4 Q9 m
2071.1
% H+ L. E! j) r9 x1               下面是xyz的比例8 y5 P6 M1 x& b; I9 r
1
9 C1 B# e9 k5 [  y16 f4 @2 M; g! F" j, o2 \! p: c5 B( O
5               设置AI(NPC为5)
5 Y* ^' R7 X2 H3 w+ r- x: G) e234             模型ID1 D7 z; R* k  s+ i6 k4 @
-1              未知(NPC设为-1)
, c( V6 z( t( S0 F0               来自AI类型:0是不可动、中立
; g, |& Q$ V% ]: M2               未知(NPC设为2)- _% p1 a+ Q6 y- L5 M( v
MaDa_Boneper    NPC名字(character.inc可以查看修改)$ ?% y( ?+ `, H* ?- m  y  |
1               下面两个未知第一个设置为1第二个为01 g& ]6 n; h4 x' A: {
07 B! R+ }) N8 T( J* H( P& X
--------------- 分隔线必须有
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/ M7 g# ~* {" T+ W6 \3 k" SSo the first part that says 5 is object type." \, b/ S& b6 _& n3 v  S
5 is mover(NPC/MOB).4 @- m+ p- M8 K2 l/ }3 x8 R9 P
9 A  K2 F" n: S' n3 X
The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.3 l9 Q. S6 v4 `* E+ K. l9 r# x
These are usually left blank./ [/ C+ ^5 C. V6 S- L1 i7 K% \

9 C: E, O% l) H7 }. @. h' pNext three parts after Angles are Position XYZ.+ \/ U9 y* G1 k1 M4 |+ X6 O
Keep in mind that Y is height instead of Z.) ?$ S6 E# {+ S

; d$ |8 w/ u: G' M  S& _- j" G$ w: c. _! tNext three parts after Position is XYZ scale.
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Next is Set AI.% P; k9 f2 X' x; ^5 {
NPCs are set as Pet which is 5.
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) g, ?7 v9 X: l5 O) WAfter that comes Model ID.
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, s+ d5 p  D3 E6 j4 ]( L: `! ]Next is an unknown int that when on NPCs is set to -1.# t$ w/ q+ w" b& s

9 O& P3 Y+ H! @4 {: E- XAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs./ F. Q0 Q' F7 A0 ^' M5 A
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Next is the name of the NPC.! H* U  o4 P" N/ Y$ d" D! n! D
To see what name an NPC has, you can check either in character.inc or the dialog files.: o  M/ p- t* U  g4 D, w

$ H6 y; h8 r1 j4 lNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
# H5 J5 J. \  d2 X. I
4 y, y4 {$ k# x. d" RLast is a separator necessary for the writer.
$ ~. X! Y! E8 M: _" _
, `1 o2 C; o! _- `8 R( fNOTE! The last line of the the whole thing MUST be a object type which is set to -1!- R+ ~, w& K' S+ M* U0 L$ h

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/ [, M0 V" l, p
-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
2 l+ b5 d+ N- d1 H$ sdesired function:' w( }2 z9 X8 G) A
/ q( L9 z+ E/ R; c0 N, \
Ctrl+F = Find" w4 H$ G& o/ B
Ctrl+H = Replace
8 j7 F8 h7 E1 I' vCtrl+A = Select All1 u0 j. j1 F! q& o

- M/ V5 y4 `3 z--------------------------------------------1 w+ w$ s% o; U5 o
+ w/ j, ^% u" P1 W6 N) B- d4 ~/ K
-ChangeLog-
( y* t$ E4 @+ H7 \
& M* S% v( [! \, b4 n1.1 - Initial Release." s! \+ K3 R1 m
1.2 - Added options for search, select and replace.' q8 H9 c6 a$ S4 k2 p  ~
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--------------------------------------------
/ `) f% T7 M: }& s, G
% |6 T/ v) S* [+ ?  a9 N$ {Thank you for reading and downloading!
# l' P6 ^% x* B2 WPlease comment all the bugs you can find.
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* C, \! P% H2 w- Z- v--------------------------------------------- l; D+ B( o% y7 a# {' \

: C( J  t) ?, I0 m$ pProof and a little preview of what you can accomplish:5 x+ D3 |$ T; `" k% y
http://www.swegrafix.net/upload/files/leafevent.png1 N- k, G  ^; H& X1 q% V
(Old-school players will recognize this)$ W' ?- O" U) p( ~" v- ^3 p' G
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