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readme.txt5 } J7 k. H% J3 Y+ `3 H& C
修改软件:dyoManager.exe
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-Info-3 d3 B2 G* d+ K8 `3 x
- D" R% H% W* f6 X9 D% _ G# JName: dyoManager3 l3 U9 i' w1 S" l: F, V4 j! E
Author: Kimmy Andersson
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$ G" N0 S' f8 d; _2 p4 `Credits:
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) f( |, w3 [, iThis version is FULLY functional and is GUI based.
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Z5 H; P9 K/ n7 I--------------------------------------------
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-Usage-
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The usage is EXTREMELY simple., O: W8 K" k+ @
Open the DYO file, edit it, save.
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! N) m( Z) h+ p, y/ i$ e- h% q/ b% F-Explanation-3 Q+ W: q- Z9 k
Let's take a look at the first block(this could be different on yours):
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7 u x. a) s* H! ~, G! S5 对象类型(NPC为5)6 V# Q9 l# J. b0 E
179.9087 NPC方向
2 F! [4 g; ~# z* K2 `8 a0 下面3个为xyz轴角度一般为0) ^3 l& i' P4 M2 M
0
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/ p. K+ p( O" b* d# G8 b3344.027 标识NPC位置的xyz坐标- }5 M) ^- y) R2 b! y
146.9564 Y是高度2 \- ~* K( `/ T& v x: z6 l
2071.1
6 n2 _7 s: ]* J) A: Y3 a9 Q6 O1 下面是xyz的比例4 G- ]6 Q) n9 q0 G) y9 g
1
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5 设置AI(NPC为5)4 M5 ?9 J" t" `+ Q) i* Z [. T
234 模型ID
: X% |4 S6 J4 a5 J8 K, [3 H! i-1 未知(NPC设为-1)
% {$ f+ {1 D, u w! B$ o5 H% X0 来自AI类型:0是不可动、中立( o% Y/ A: q" m1 J3 N# m9 L! f7 @
2 未知(NPC设为2)% ?% N& `5 o e* l
MaDa_Boneper NPC名字(character.inc可以查看修改)
! t0 e- Z: r6 S" b0 D1 下面两个未知第一个设置为1第二个为0
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! C! s2 O9 |% G4 \9 L' @4 I% E--------------- 分隔线必须有
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7 T% q/ U" o: B Q0 B" CSo the first part that says 5 is object type.
8 L% s$ i7 p4 o8 @2 s5 is mover(NPC/MOB).3 {: {) ^$ K# V% P$ w
8 G f+ e0 |' m+ Q6 Z) v) Z% UThe second part is the Y Rotation Angle.
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$ r1 p7 M. Y9 v: p4 Y lThe next three parts are the XYZ Axis Angles.
2 y4 o7 v0 `6 F( Y3 [/ ]3 mThese are usually left blank.
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' [/ k; H) i0 F6 i" F! N" E; eNext three parts after Angles are Position XYZ.
9 \9 m0 \; V; P4 Y/ ~4 _- M' R2 ~! J/ PKeep in mind that Y is height instead of Z.
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& [6 D/ h- f: B' _* p3 E% c, l- t7 gNext three parts after Position is XYZ scale., g3 b2 ]& v" V4 ^( V% I( ^& [4 s- n
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Next is Set AI.
4 f" v, e( R, }5 f: Q! [; zNPCs are set as Pet which is 5.
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After that comes Model ID.2 B' D# D! K+ j" s: e0 n' O7 A
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Next is an unknown int that when on NPCs is set to -1." |8 ^) I+ P0 f. B
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After that comes AI Type where 0 is non-moving, neutral.2 i2 H5 ]# V3 X4 t7 |
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Next is another unknown which is set to 2 on NPCs.( E! R4 r: X8 b5 }) l$ I- m
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Next is the name of the NPC.1 T# ]: G0 w1 K8 J3 r' A
To see what name an NPC has, you can check either in character.inc or the dialog files.
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8 K8 w5 b' X2 C5 R% I# V* fNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.( w" I7 @/ T0 e1 m* |6 R7 ~8 Q$ s
! z8 j8 x r5 S6 @. D6 w/ RLast is a separator necessary for the writer.
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- u1 [3 i2 f, j; x' G- GNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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4 F+ e; z, c( X0 u-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
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Ctrl+F = Find
6 t* U# g4 |/ C; ^) v% L* ACtrl+H = Replace& a/ Q$ h0 f @5 C/ t3 \8 ]
Ctrl+A = Select All
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& N% _4 Q5 L! e- b-ChangeLog-
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% c2 N; H! [' e8 v3 U1.1 - Initial Release.
% s8 s' k5 k4 d1.2 - Added options for search, select and replace.$ T5 L9 [: A ?* `
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Thank you for reading and downloading!
7 ^4 X% K9 `# CPlease comment all the bugs you can find. \' c$ b% v' k! C7 Z
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% ~# [' g5 W: cProof and a little preview of what you can accomplish:. N. P$ M/ q: c! J; M$ f/ Q
http://www.swegrafix.net/upload/files/leafevent.png+ E: P$ o0 C7 r2 O9 U: O
(Old-school players will recognize this)
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