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4 z' y9 d9 @ {' Q$ W0 treadme.txt
% B: E4 b. O8 x/ V& ^修改软件:dyoManager.exe
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* L1 r! ^1 S* t-Info-4 P) p% O. u6 J% G
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Name: dyoManager
- a/ c- C3 @* Y( UAuthor: Kimmy Andersson( E7 X, f4 i, p2 `
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Credits:, ` s7 G' A1 r
Xadet
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+ {( c9 W+ w7 T6 j# x; y3 HThis version is FULLY functional and is GUI based.+ ]% m9 e9 w. P4 i: U
: E0 j8 c$ j7 h5 r! ]# \' j5 `-------------------------------------------- W8 a Z6 A% c
' y( ^# V9 t' q* T# x-Usage-- c1 Y( F( d+ F2 t% D
) w7 P3 Y6 P1 y5 B" `9 yThe usage is EXTREMELY simple." M+ i; S9 q3 s. q
Open the DYO file, edit it, save.7 U% H7 }4 D9 w7 y! X, s5 k
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% K. ~( X/ N7 z) i {8 a7 L [-Explanation-
3 E. w) U* E/ b' c0 k( e; X1 pLet's take a look at the first block(this could be different on yours):9 @) A9 r; X& ?8 X/ e9 i
9 I! ^8 K- H& ]+ r n5 对象类型(NPC为5)2 k( k: f) u4 v5 P" g
179.9087 NPC方向8 d f* e1 H+ i! v& o- E
0 下面3个为xyz轴角度一般为0, x/ A' {. k4 M' c5 p$ E4 V6 n
0
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( A9 r. c$ q" f% R. T$ S1 ?9 Q8 P3344.027 标识NPC位置的xyz坐标
( O% u9 ^! c6 J, z' O146.9564 Y是高度
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' M* s- x3 ?! {1 下面是xyz的比例; C- z: [2 e+ Q$ t9 o
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5 设置AI(NPC为5)
& _. j S# s/ G234 模型ID
; P9 u1 Q) y* ~* @-1 未知(NPC设为-1)( O( G, k/ r4 ~+ ?3 d
0 来自AI类型:0是不可动、中立) [) m, ~! t" C8 a
2 未知(NPC设为2)3 U! S4 _+ W# L5 H; U8 v
MaDa_Boneper NPC名字(character.inc可以查看修改)
6 O2 Z* U- F) [7 m2 D: {1 下面两个未知第一个设置为1第二个为0
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& f# b* [3 V* {3 t' E# U1 H--------------- 分隔线必须有+ P1 `9 e7 @7 S0 E0 z
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So the first part that says 5 is object type.
! Z8 M W& V0 b0 o+ D5 is mover(NPC/MOB).
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9 W# G$ l# j. n! ^" o5 e5 _2 FThe second part is the Y Rotation Angle.2 m) |1 D9 _6 h8 @- l" b- D
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The next three parts are the XYZ Axis Angles.
1 }4 w9 D. a P5 J& u) h% G! LThese are usually left blank.
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Next three parts after Angles are Position XYZ.
* V0 u; ?# y3 H5 i" ?Keep in mind that Y is height instead of Z.
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' j/ e0 r/ r- ^" r7 |& c( \' E0 [Next three parts after Position is XYZ scale.. L! V$ c9 Z4 T+ L/ h8 W: Y
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Next is Set AI.
- `( S$ ~/ @1 |0 G+ |NPCs are set as Pet which is 5.
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After that comes Model ID.
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, d ^# O0 p; f" ANext is an unknown int that when on NPCs is set to -1.. L* h+ X$ w5 e+ O
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.) f0 a" H! [: ^- a; x3 E8 K
z6 y( F9 G0 D; ?! kNext is the name of the NPC.7 w& t9 j* {) I( Y/ _
To see what name an NPC has, you can check either in character.inc or the dialog files.$ x. v x9 \0 S/ ~$ X1 s
" @4 C8 T" Q5 o9 FNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.+ H, n8 X; B, N) |8 t
; T6 {! t; S3 Y, ]. h1 e0 oLast is a separator necessary for the writer.
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- j' K; m% O8 U+ k8 M3 DNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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9 g# k( ~; L0 @* c1 _8 }' z-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
, B5 B$ H# c9 cdesired function:
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1 [% o, ?9 q+ p `; }3 ECtrl+F = Find0 u5 Z) [3 N/ q/ E
Ctrl+H = Replace
' V0 K o v8 ^1 y% [8 iCtrl+A = Select All
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. c# `5 q0 d/ H-ChangeLog-. F8 S- ?- F6 S+ g+ ~# v' e1 Z6 _1 v+ O
% G( d* s! v9 l% B1.1 - Initial Release.! c0 x6 `7 A( p: C4 }
1.2 - Added options for search, select and replace.
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3 S- T8 O* b" K4 iThank you for reading and downloading!- X# G) H/ v+ }; S
Please comment all the bugs you can find.
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# O* e6 V4 O% Y9 JProof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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