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在服务器找MonsterSkill.lua打开!0 r C8 D7 j5 a" I! ?! ?
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7 t9 p$ g. E3 ]: V4 a-- ÃʱâÈ* ----------------------------------------
/ @/ I* U$ _! `, d1 tdofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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--[[7 X, B) y6 p' q+ q+ K
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.' q6 l: W9 ?% b+ h5 F4 @
--{$ r/ z- \1 z& T' H5 i" n+ }
-- µî·ÏÇÒ ½ºÅ³+ s) Q- n f% i1 F3 ~, U
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã ) k- p: s- ?0 K0 i) n1 O# \
AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
% {8 `0 n2 r% R ?& }8 pAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )- X$ Q5 i" g1 u. E8 e9 h$ ]
--}2 P1 E1 z2 \ y7 U1 k
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý6 K6 a9 | f( n2 u
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ1 ?9 P/ q! D) R- i% R
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AddMonster( "MI_LUCIFER01" )* U: t. Q% E) M/ U( e$ a& |7 z
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AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )& C: \. L- S6 f0 E, i
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )+ W; _/ K% h: p! g5 a
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
9 o8 N& D, u8 ?. A; N/ ]4 I( {AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
8 Z* M# A8 g& F5 s- hAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ- x7 y9 `0 B0 C7 n. Q' u& }
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ7 I' O4 P6 w" x5 N" P8 T) A& K
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
# {2 B! ~+ h- w# t% [AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ9 }7 i% A( M; l* Q
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬9 q7 m B. r" [. [: j. Z
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
( i) C4 l! B: v4 s9 V9 f--}
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6 t, {/ o4 f) Y# _9 \6 NAddMonster( "MI_ASURA04" )
$ R$ U+ l2 g* @' J6 H: F& e+ E--{
0 t) T/ Y% X! y* v4 hAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )4 |; U7 |* K4 `9 p
--}
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AddMonster( "MI_VEMPAIN01" )
6 t [7 O; w" ^# k' K* v2 }- C# T3 q--{
3 I; j4 x' b6 w- FAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
# z9 ^+ D+ y9 Z+ W+ ZAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )+ T' P1 u& ~5 N: f4 O2 S
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true ): C; k7 ^" p' v
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ+ b, f% h3 L& N
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
' [) l. @+ k; B% O+ ?) Y% t' FAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ, `3 _; u, B& v: D: U1 T8 |
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
2 K8 y8 I7 v, K: ~0 P! L: jAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120# M5 ^9 v {+ h4 k: k! x/ e
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ' {- N# [, i. ~: d2 @- N0 e& K
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬ v6 r3 X5 `9 X" k8 D9 L
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ$ L( R$ R" J* ~6 i' c) h
--} H7 G8 X0 A+ ]9 P. S' `5 Q
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AddMonster( "MI_VEMPAIN01_1" )* n1 N& ]& \ f
--{
9 E) p4 ^; k. g9 d OAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
7 {4 n4 l/ e+ q3 S& T& I' sAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
. v7 Y, ]/ s _6 mAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
; x( v. U" l% cAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ9 b# L Z7 T" x) L
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
6 u! B. _; d/ i% L* D" V. qAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
; r7 M+ z0 @8 i k1 v' zAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ7 W2 K& r) O# L3 V
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1209 \! r5 K- c& F! e
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ% g5 A4 `9 b. l! D) i# u# F
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬: T2 B/ `: f5 t0 s4 ]; u0 y: S, W
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
, U. T7 I! Z6 m a--}
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AddMonster( "MI_SKELGENERAL" )
$ \( l' G: R* c8 e% v A4 d; {--{
2 z! Y6 B$ H& X, y( r1 K( SAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )/ H- l d% d! g# L
+ Q( {: u! o$ s7 V+ g: FAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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AddMonster( "MI_SKELDEVIL" )4 ?8 c3 C+ B1 {. \4 y( C0 u
--{
$ _, D8 N) x4 M& `) OAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ) ?# e- @, U9 ]6 b) |! R: Q$ {
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ) o/ F1 K1 v1 V4 c6 ~' e
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
& x5 d! Y" u9 f# _- B# e* Y--}
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; M0 e$ @- l- Q: G- x8 yAddMonster ==命令到一个新的怪物
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/ s6 c! T2 S; o; IMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
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AddSkill =[size=100%][size=100%] 命令的技能, d7 z( W, X. t1 ?9 [8 @* T
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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, _# i9 D$ p+ ?9 @' K* E G9 U“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。
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9 c6 a* w: K0 c4 c. c+ E但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
7 m4 ^3 s( G- K7 ?# H[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
4 e" W# W: s+ Q* o. }[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。, A" T" O/ Y# W9 ^; }- W2 ^2 n
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
( W0 P- g* k0 I: X4 A[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!! C }# x h5 W& G
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。' z+ r1 u6 M! O
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。/ ^3 F) A5 k% o) |% ~1 O4 ]+ ?# u
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。/ Z2 w, G) t4 s
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