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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked / h" E7 `$ Q: S2 G4 T* n! o
I posted this because someone kinda posted a youtube thingy about it :O.3 I1 w- C' L  W0 W0 V; u
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Find this in DPSrv.cpp @ worldserver5 J6 e- ~3 T0 Q: b, z
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Code:
9 l6 p; p6 O. B. o0 [: Wvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( C1 o" |, V3 u4 E2 e2 m
{8 N; x. j, W7 [3 p
        DWORD nId;: o# C, Y. J& \" t# V' P. S
        int nPart;
# L$ T; ~. r9 H$ }( F& B2 m$ o* }8 V% k& K1 N
        ar >> nId;
* ]7 M' X  @4 A  [; R) {$ h& h0 \  m0 A        ar >> nPart;               
# c+ q6 m( R2 X0 e; Q       
) g& a1 F9 l7 V0 U, V5 K' Z        if( nPart >= MAX_HUMAN_PARTS )        . ]/ b  v/ `4 B3 v$ i( g- e
                return;, w3 _4 z+ V* O% Z- |

; B3 o% w* k  L0 Z: a        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX: q2 F9 k+ v9 J3 G8 Z: j2 P
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )5 M7 ]$ E! X' v9 [9 [) I5 h8 q
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());& C* {% }; u$ Q+ p  s! Q. T& F

' O9 S/ S5 W0 [7 x+ n# k; f                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
; u4 g, z7 ^& {- R1 {                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
$ y. w7 \/ C  j: s- |                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
& I+ _/ p7 V* x! I/ c
; j- I/ S% a( \& s4 L  s#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
, q' b+ \7 Q/ a5 m# W# K! L) Tand add under
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7 u8 P$ x0 k7 o0 KCode:
( t, C3 H1 ^. j6 aif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )) x( S. f! M. i6 F
                        {
4 w! w* m4 x) t4 D9 h3 j                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );7 }: D* l/ @3 Z' W* f
                        }this' h/ q; T& A" ~- H3 e" [4 W

7 H. M6 Q- W0 [Code:
! _3 y* ~. r% B! O4 F1 n#ifdef __QUGET_SWAP_FIX( n. C, `0 [7 d' t- z1 d
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )1 A( o/ j1 S0 I- S( S( S5 \
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
: G8 A5 @; p5 u: ^2 T/ \$ G. S# l5 V9 @. k- G
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
7 v. A- Y* v# I* U% [5 e. d+ s                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );# z0 @2 V0 q8 U$ i5 b
5 P& s  h& ~& Z7 \5 F+ v# E5 i
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )6 I0 [, @( C: R0 V
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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