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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
: k; T/ Z3 c$ b- U; kCode:
# b7 t! v" w" N# \8 `; I/ ^. A$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
/ o+ p( [. u# t: uecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
* d9 v- X) Z8 o; c( s$ aCode:
! s. o. I5 ~' @: f0 A) M$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
( k4 U+ c, b- |' ]echo mssql_num_rows($mssql);, K4 P8 ?+ f1 a' ` x
0 v. F- K) W* w
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