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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)1 U; |4 q+ B* T/ r: q' W1 _
+ M1 K* r- X, I" k/ P0 t很简单,你所要做的是创建euhc屏幕或负载。7 I7 w9 R5 |9 d& n/ G
+ T5 I" {6 S2 O, tEinfahc在itheme.cpp6 ^" X% k. `* E7 h# V
搜索FUNTION
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代码:
3 W8 u- q8 @; k. Y5 Q/ z9 X' BBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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( l+ o" L. q, m8 c( q寻求2 E7 \2 s3 F/ B. u' N, q; V. q
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代码:
5 ]8 o& ~, p% I, V' Z& i0 Y m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );$ l7 c& }5 V) m7 e
% ]) l6 ^0 T1 Z/ y9 e, f并更换
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代码:
- I* h- \6 G/ E& b# U( G2 \#define __RANDOM_WALLPAPER
" z, t8 W9 V2 o' p0 n#ifdef __RANDOM_WALLPAPER
3 }8 E# \( x) U5 \' r' Q CString Filename;
. C! ]# H* o8 P7 M) p int i = xRandom(3); // 1 , 2 , or 3& c% Y: j H3 } t
switch(i)
k9 x |/ y$ e* w {
# {7 j! _& d( I$ W, e case 1 : Filename = "screen1"; break; // first screen
+ ` R3 l* d/ s2 k case 2: Filename = "screen2"; break; // second screen
; G. E% {& Y; _0 v case 3: Filename = "screen3"; break; // third screen3 n* E) ?0 w, N5 ]) \5 z' }
default : Filename = "screen";break; // no white screen please 6 F- s# j( c3 R _- n
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Filename += ".bmp"; // its a bmp
9 {1 g4 s9 R& }* O m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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#else
: m2 M2 A, j5 O6 L7 V, m" d m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
! ^2 E8 B5 A0 P5 w& `! n, [#endif
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. {" z9 N9 a+ m4 T4 g8 ^5 g- \8 h7 Q7 Z已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)" ~6 Y1 R9 H, [' x' q2 k
) X1 F# |. p8 L' D4 |xRandom也将产生一个0的屏幕也是为什么- d k/ _3 m3 o
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