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对于那些谁需要它 - 谷歌缓存FTW。 :- X% ?4 K" s- r& i
如果我鼓掌纯粹是我复制错误时,D, i7 K t# r8 L7 n7 R2 l
积分当然Pumbaaa。) G, m6 ?6 p* H, q7 c; i( P
# ^5 k0 x, @: v4 P
FuncTextCmd.cpp:
4 l& e* w1 q. v& ]4 U. G8 M& Q8 o: P% L3 ]: Z5 v# d
代码:! }5 K' m$ y H8 \
#ifdef __PARTY_FIND [, }- b, G2 M7 ^9 b
BOOL TextCmd_getparty( CScanner& scanner )
+ Z" ?3 G9 [3 J* l+ b% L{8 e) a# I# f" U5 l* d* Y
#ifdef __WORLDSERVER
) d8 D* }8 I2 F% U: k! a. a CUser *pUser = (CUser*)scanner.dwValue;
6 [1 Q, g% ^8 d) r if( pUser->m_idparty > 0 )
8 Y! }7 J; q0 W* ]' J2 E {1 }) h2 H- J, E6 {1 n- c6 r5 c
pUser->AddText( "你已经加入一个公会。" );: p. Z5 t' V! N4 E% U, X
return TRUE;
% i6 B' w4 T' F5 }) ^5 m4 S }
, J# B1 k5 {( r9 q CParty *pParty;( q/ y, ] e; L5 v( Z0 K: b+ y
pParty = g_PartyMng.GetPartyFree();
T7 e |. q' p I if( pParty )1 E7 G& H2 {3 v8 n
{
1 y: d2 d8 F( H2 X3 p; W# {' U+ P g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 o' b- L7 `% b% x }else
- h9 X' J# x" l$ Z: X5 T {
& k3 f: Y8 P0 _8 I pUser->AddText( "抱歉,这里没有任何一个公会。" );3 Q6 Y i6 ?4 }! C7 A" x1 M5 e* E8 M" ~
}3 x2 e# _' b5 ]; i4 T
#endif6 B; `* B2 K& k5 B) X9 w# h; Q% u
return TRUE;
- i3 @: _% U5 ?( j& n# [, S- u}/ j1 J9 L4 V. |4 O j
#endif //__PARTY_FIND
% f2 P& v' c5 O! g5 i" Q9 A
2 }& k1 A2 O) {1 F/ I代码:
; u r# d# C. l) iBOOL TextCmd_PartyInvite( CScanner& scanner )/ }4 _8 r* n. _! k ~/ A
{* N5 u( p' w7 z5 W7 x4 n. n
#ifdef __WORLDSERVER
. i; g$ Y4 Z4 i; Z. E0 Z$ K CUser* pUser = (CUser*)scanner.dwValue;. [ N+ u8 Q) b' s/ L' T& P* _
MoverProp* pMoverProp = NULL;( p2 P) q3 ~9 h1 o
scanner.GetToken();" A- E' ^5 u0 U9 S, i# l+ q, y
#if __VER >= 11 // __SYS_PLAYER_DATA
, ~7 E+ e8 R) h9 p4 ~ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
: L5 [! u9 D# }4 b#else // __SYS_PLAYER_DATA
$ ?, o/ j) }: @# d' h* U u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; C& ~' u% L- W/ ^! Z" t& ^7 d#endif // __SYS_PLAYER_DATA4 f. U( g" P2 v# q! _5 w
if( 0 < uidPlayer )
' s1 h% L, ?7 S0 H0 a% P {3 M! S# L$ M/ K5 ]
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
: b" U4 @+ K" c+ {! g# a1 w if( IsValidObj( pUser2 ) )
- i& o. a; q/ t; |" O' t#ifdef __PARTY_FIND
; e7 u# \& i' T: o g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );1 z" y' }; b; ^* X& ~7 H% f }, }8 G/ L
#else
$ d: Z5 m" C% l8 _ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 g0 W) ?5 q$ V4 p# M, J# d" x
#endif //__PARTY_FIND
/ R& K' u3 V8 J' H; L3 n' ~: l1 B else; O5 i% h" c' ], ]1 o: O% u
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
U. t; r6 @: y3 v& V E6 { }
9 A9 _- Q9 W( @2 M7 ? else
1 k- t5 l. j/ c/ _+ D9 @4 b {8 b3 V' K# y) j G$ J
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" M; a6 X; a6 m }" k6 R0 m; u( V f/ l! P5 q
#endif // __WORLDSERVER
4 I T2 H( c& J4 `5 U! S0 U, r5 B# T( C% k( x' G* ^
return TRUE;9 N& A/ k' Q" R9 s/ k7 E/ ~
} U) o$ \) U8 y: l
8 J5 s& N* S1 n1 u" {" |3 E代码:
3 V( o5 K- ?9 G8 }, P#ifdef __PARTY_FIND
; H" Q; N/ R6 G9 W4 Y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 E, V: @. j' U6 \" j: ]; b3 s
#endif //__PARTY_FIND) l' h# f/ c/ v! h B
DPClient.cpp;' @( ]* B7 @/ h# B- R- h# ~
Code:0 s3 A+ m. ?& r& d7 }- S Q
void CDPClient::OnPartyRequest( CAr & ar )3 Z0 w! H' K! C3 k2 E
{6 X' h" n5 X" i6 ^ j" u( Z
u_long uLeader, uMember;
/ |3 `( V$ a% d) c
1 y$ u n$ r, N9 y; b8 C, d BOOL bTroup4 U; \! _/ y1 B
#ifdef __PARTY_FIND
6 I& w/ O7 A: }, N$ c5 B Z" _ , bPartyFind' b2 z; z! j! [- x
#endif// __PARTY_FIND
2 Q2 Z3 J1 p0 ~; G { [* U) k ;/ m3 \8 ]& O" _0 G
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: I2 g) e) Y) o9 z, q }
BYTE byLeaderSex, byMemberSex; E H L2 `+ C! l
char szLeaderName[MAX_PLAYER] = {0,};3 p: t$ O- B: K+ i! p
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;! n# {( j H( t, \$ p' Y) j
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ r/ U# z9 b" n& y8 j9 ^ ar.ReadString( szLeaderName, MAX_PLAYER ); w1 K. w( t K* @4 o$ w! G
ar >> bTroup$ J1 s- g. J1 _7 t/ x7 I
#ifdef __PARTY_FIND
0 l* x$ m. V. a: y >> bPartyFind" Y0 k; A! J5 {" Y2 _9 d
#endif //__PARTY_FIND/ L, ]( R9 v3 [2 j/ {& E
;
, ?9 m z: \8 Q* {; \) R1 J. ~
, m. R7 V7 @! N& i5 k7 P if( g_Option.m_bParty == FALSE )" D4 }2 v! C) C' E* }
{
& G, o: n) k$ Q8 z6 N) z SendPartyMemberCancle( uLeader, uMember, 3 );4 Z/ S) ~0 Y7 d9 b1 u
return;
* g2 G" ?6 F: C7 ^; n2 U }
' f; \8 z; e5 c1 e( j: ?2 x, X* h& R2 O7 ?+ W1 S/ E6 N
#ifdef __S_SERVER_UNIFY
6 x$ v G$ y; c8 ~; y; e' v+ E% k if( g_WndMng.m_bAllAction == FALSE )
7 O1 q* C; u" a5 `9 ?- }0 ^ return;
# W1 s4 `, W1 P- Q#endif // __S_SERVER_UNIFY
. ?! I0 @- L" b6 j9 c" I N% E* O, `( y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* z% U7 ?1 s& D4 ^# |
0 L5 C5 ]$ A- o- \+ L) Z; L
if( pWndBaseBuf )
% |5 t/ }0 V. K {
. `$ W0 R5 C' i* o SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 O( i7 o' I0 x
return;
! T7 ~: c- W6 X9 k ^ }& l! n. A! Q* r
#ifdef __PARTY_FIND& f- G& s8 @9 a. E7 O1 {; E* ~
if( bPartyFind )
9 G4 X# e0 M1 P& [ {- l. }: j% d# j$ o
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- w6 K/ T1 B. a5 H+ k }else
% [$ u# \* R' \4 u0 A {
) r8 T* r9 F3 R j9 [# F, } g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 J& }1 K N) _+ t3 e
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ U% x1 g* J* z2 i0 Z8 P0 H g_WndMng.m_pWndPartyConfirm->Initialize();# Z) h" \1 \4 D8 H: m
}
1 [- b0 g* [* d& r# l, R#else
, D! W2 \* |. e# p7 [9 a7 y' x g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 k- y3 a6 n. [+ ~. B g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# r4 s. B) U7 { G3 F- \$ M; S5 m) E g_WndMng.m_pWndPartyConfirm->Initialize();. A: |) F; R2 E9 B$ h' y( Q
#endif //__PARTY_FIND
; D2 n; F+ P- v7 |' r2 `7 m}' T% D( k, q0 O1 T
3 V. D; `" R+ l. l& N j- A
代码:
# V& V9 m, P c. ^/ F( U3 J#ifdef __PARTY_FIND
( J$ y4 K! T, s; evoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ _( j! h7 i! C( M! b+ n{+ q/ `$ S4 Z. C+ F' c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
4 |! W9 x# q+ s ar << idLeader << idParty << bAllow;
5 J1 v# L$ o! n! t SEND( ar, this, DPID_SERVERPLAYER );% _' {+ ^1 U0 C8 b* V* {& R3 Q c
l# H6 d2 J/ G7 j- M9 ]}2 Q8 U- M: Y) U) r" U) m- f6 j, B0 u$ H
void CDPClient::OnPartyAllowJoin( CAr & ar )- N) y3 |" @' S! }
{
& {( G" O3 W' B4 M6 A; V% z ar >> g_Party.m_bAllowEnter;
/ |: [9 Y' }# `. W# X- O# P}
" c& X4 D" L9 `4 q2 i' R. d6 t#endif //__PARTY_FIND6 ^8 H4 {" y# L* N# K2 H6 f
Code:+ C" f; E3 m6 t3 W& O) Q
#ifdef __PARTY_FIND; s! ?$ Z U& g+ y, P; [
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: {, p8 j2 d. y+ L- B* r: |
#endif
0 M4 y, n7 a9 _1 G7 g) a
V% O* D9 ~8 I8 |! g7 Hparty.cpp:8 P: ~/ k* r( C/ j
代码:1 ]. }& m* S; t' W3 \5 F
CParty::CParty()
" k, u4 h/ i1 L( T{. L1 R& x' p- M- y7 E w
m_uPartyId = 0;
7 T0 R, o' n' p T m_nSizeofMember = 0;
0 @# I9 [/ Y$ {' E# R5 F memset( m_sParty, 0, sizeof(m_sParty) );: S: V" {% Z& {+ G* F
m_nLevel = 1;
5 v; j+ A' J H4 v$ s' p) W m_nExp = m_nPoint = 0;
* f j, l* F! Y4 e m_nTroupsShareExp = m_nTroupeShareItem = 0;+ R. H/ a7 Q1 ^7 T
m_nKindTroup = 0; // ????' x) I4 ]5 @; P$ Z8 Y# ]5 ^
m_nReferens = 0;
- z2 s+ _% c2 T) j) H( {8 C' A3 \% j m_nGetItemPlayerId = 0;
9 ?' m6 N6 A" d! F3 p5 V5 H#ifdef __PARTY_FIND* B4 r$ t- G/ j9 n# f0 X
m_bAllowEnter = TRUE;3 ?/ l9 j- @; x- r
#endif //__PARTY_FIND( C* k2 Y6 x7 O, M/ o% ]4 n
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ); N5 v# o* z5 u" B7 q; E+ Q
{( j- U2 S# X9 J2 @: `% X4 o6 G
m_nModeTime[i] = 0;
0 X& g4 v6 q, {/ m, @+ [ }
' U( x! C* g% x3 i. M m_idDuelParty = 0;
! h7 U& k) L7 o- d6 y! y' |#ifdef __WORLDSERVER
. A' P/ x( H0 A7 ^' H# p$ v m_dwWorldId = 0;
0 e& ~0 ?# t9 S" h5 N2 a#endif // __WORLDSERVER
3 p( I. Q+ s# t* I" }}
5 I7 ~+ U6 n, J( \7 C) Y代码:
. E' H% E' o( Q6 ~+ _void CParty::InitParty()( P$ Y% X, t( M, d v7 S4 T
{
0 K3 d: }, S+ ]( K4 j: `' R) ?7 \ m_uPartyId = 0;
$ v, C# j) Q9 b m_nSizeofMember = 0;. C2 o, d d8 x# Z$ @; h: ^5 d
memset( m_sParty, 0, sizeof(m_sParty) );8 Y8 k# T; ^3 |* K0 k
m_nLevel = 1; l7 l) s3 X1 g" I# K6 V! ?
m_nExp = m_nPoint = 0;
; z- C: N) f$ U) N, m: g& h+ r# y n* q. b m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 l- g4 ?& D) ]9 q' R6 u m_nKindTroup = 0; // ????
8 h' M, q6 ?: S% L3 z4 ^& d m_nReferens = 0;
8 o, U3 d. ~/ D6 M7 B( S" Z#ifdef __PARTY_FIND
6 }# r b, K: h9 h8 d m_bAllowEnter = TRUE;7 K/ }1 y, m5 ~( I
#endif //__PARTY_FIND
0 W {6 m. x# D+ P+ R8 J( z; R5 f! d for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- o- c( [; y) V+ F+ x {
7 K( ]+ S2 r3 u' @ m_aMember[i].m_uPlayerId = 0;7 s: @' N% g! M
m_aMember[i].m_tTime = CTime::GetCurrentTime();( Y5 a, j0 \; g2 `, O
m_aMember[i].m_bRemove = FALSE;2 Y* T f' R2 c3 q- ~8 p" W
#if __VER < 11 // __SYS_PLAYER_DATA
- w9 `8 t' V& f( Z" O3 a m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 e1 N; _$ M8 w# E2 b m_aMember[i].m_szName[0] = '\0';
7 n! f8 z D1 A: L1 i) k#endif // __SYS_PLAYER_DATA
0 @1 y3 T7 l6 K r. R/ D* `/ a }3 G3 }/ U6 v J9 ]
}
" v q- ]0 [9 U$ {% G8 ]代码:
V3 E+ x4 H* H% P/ n' V# O#ifdef __PARTY_FIND
3 E i* i U7 W DCParty* CPartyMng::GetPartyFree(); R4 B" _! Q6 K6 I, S
{: c6 [- ]! I- e; d" K
CParty* pParty, *pPartyTmp = NULL;( T" s2 p: K5 h3 `$ i- N& N2 v
if( !m_2PartyPtr.begin()->second )7 Z3 A# S9 c! A, Q& w$ {6 g( r8 S, N0 q
return NULL;
; l R+ X7 H% ~ BOOL bRan = FALSE;
! T: a; U& C% K( s( q( o DWORD dwRand = 0;# @% ?3 ^1 F, {
if( m_2PartyPtr.end()->first >= 1 ), q, ?# s; z0 J3 m/ H
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( M( F0 w5 a2 L& f9 w" P- q' \, Y" K' I
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ), {/ Z: |5 o) M3 e7 W
{& T; m4 }" [# @$ L( F% S3 |, {2 t
pParty = (CParty*)i->second;) R4 v8 [ R* G) E; w; J! d% I
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) C! n: I% W/ H- l& i! h {7 I3 J/ ~. O: p: i% G# m5 B5 h/ l
if( i->first > dwRand )( X# P1 ]5 S* x( W
return pParty;4 [% A( A) ?9 I: h+ T& A) _! N
else3 F! N* t7 u2 r% d `& E
pPartyTmp = pParty;' G$ I3 n. a& l& n7 Z% ` n
}
) V: I' O8 \1 X' | }5 t3 l* E2 v) ]
return pPartyTmp;
3 N4 q3 `0 k {' s}/ \$ r2 |6 F: S" U- u# O5 f: c
#endif //__PARTY_FIND$ W4 S" W5 t; ~1 O5 D
. t) x. }! p3 A& j6 F% g
DPSrvr.cpp:
; s% ?. M6 L& c3 o8 }代码:$ p* f0 p+ J9 T8 E' s
#ifdef __PARTY_FIND5 Y7 f; j4 u6 P3 v) r% i+ |; P
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 c; z! X1 o5 o- J+ l$ }* W{
& \$ D2 R7 }/ g0 m& O3 P CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ J3 i" ~ M% u {0 j1 S
if( IsValidObj( pUser ) )3 y" z% b2 s) O% U7 k
{- V& M( F. G" W9 e0 D
u_long idLeader, idParty;
4 n9 y/ v3 }; a BOOL bAllow;$ `# r$ K4 `$ z, c7 M. s! N, ?! q
ar >> idLeader >> idParty >> bAllow;( w" O3 h; Y5 g, U0 W
if( idLeader != pUser->m_idPlayer )
5 J8 I2 d5 h- U( p2 U, g: R. U0 T return;
" k( N! x% d8 T CParty *pParty = g_PartyMng.GetParty( idParty );6 ]6 Z$ E8 J9 @8 C) u& n# W$ g
if( pParty && pParty->IsLeader( idLeader ) )/ S& V0 u7 p5 u
pParty->m_bAllowEnter = bAllow;5 i3 P" ?4 d) \; g/ ?
else; b Z9 F0 B0 a+ W1 E; c
return;0 t9 c4 w+ N2 k" d! M
9 [" c2 Z5 n j CUser *pMember;, ]& e" D) o: U9 z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )# M Y, J& V! b$ R4 @
{. b# S3 N! j8 t6 \ p, w L. S
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );, R, x# F3 ~5 o) @
if( IsValidObj( (CObj*)pMember ) ) y6 N6 [1 S( y U! {( b% [9 T
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& `( N+ ~6 \0 t } i% ~' z+ y2 z
}
: T, F4 }) k k5 P6 u, `}0 y T$ G* ?0 j
#endif //__PARTY_FIND2 J3 m4 e. f) X9 S: [1 L6 g
' d8 n/ i1 d/ C
代码:
7 m- L8 I) N; T#ifdef __PARTY_FIND
( a! B, t4 b! y2 W) U& J ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
3 ]' z0 }+ ~; E$ K#endif //__PARTY_FIND
1 H/ e5 g6 D* ]- x) I4 T6 J
2 _! g" J0 Y- O* a5 @; |+ rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 O& O3 u4 n G, e{
- }( [8 }6 h. b6 }+ W+ ` a3 C* i u_long uLeaderid, uMemberid;+ g9 M" l6 b' y7 m" Q
BOOL bTroup;
/ @8 @& e6 D6 p! A4 k& r8 I I ar >> uLeaderid >> uMemberid;
( ?8 }, X% w4 U; E) M1 U7 g ar >> bTroup;; l, E1 R7 [) a: D! g# |) W
3 B. D4 I& [ e1 Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& J2 B) ~+ S% Z, _3 J if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% K. B! [7 u! q. t5 O: }$ R
#ifdef __PARTY_FIND% U1 Q' Q0 I9 H/ g% i& \
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );+ p1 w! ]( n6 {9 P6 K0 {
#else
, |6 T; F* _( Z& l7 u1 Z) l9 M4 [ InviteParty( uLeaderid, uMemberid, bTroup );9 N" d2 ^2 [0 ^) t
#endif //__PARTY_FIND
5 n( g0 D. Q$ q; k4 r}8 N- n b& i1 c. W
. N3 S) Q" i2 ]1 b
代码:
* j+ |3 I8 I- }/ N f8 |8 i#ifdef __PARTY_FIND" v) y9 a+ f+ U3 W7 A
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) p) v! U: F6 Z9 B7 U* \8 ]0 V6 q; z1 y
#else
2 N: X( N: w' Q. T4 ?void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' L& S5 D9 }$ q#endif //__PARTY_FIND, _) J$ z. a# `6 G6 W+ {
{' {( B1 Z2 E$ y6 R+ l+ T$ @
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% J' H/ }0 V& [: a( X; P1 B, ?2 h5 t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 W- ?4 @4 `0 G8 c8 A V * Z3 M5 O4 l" U6 F0 _/ Q9 D4 @
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )) s! _. I( E# s7 e) W. ^3 |
{
9 [! s+ }5 ?7 p+ a% u7 p1 z( } if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. r; }- k. z2 H {
' A$ x/ q6 D6 k' v& K! }. q+ G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ y" t# d4 S' C* m3 w0 A) ?( I* _ {
8 I6 q9 h( c$ c& E, u2 j' P, f pLeaderUser->AddText("没有足够的权限。");/ B! h/ V" {6 ]5 z2 M
pUser->AddText("没有足够的权限。");, E+ e3 A" o7 m \% {+ i
return;% z1 L$ o4 `# f G, o5 Y
}+ r+ H1 A2 B) h$ ^# `
}
& ]. @8 x# c$ ~9 N+ t0 U& b7 K* z7 z8 i // ???? ? ??? ?? ????.! Q- u" l- k" e3 `+ h
CWorld* pWorld = pUser->GetWorld();
" z: y' R% `! ~7 Y/ }7 } if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
0 Z w8 \0 n, ~5 \; q { # M1 `1 {7 `2 T; @& f' h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) W3 Z0 F- a. c0 l2 K return;' y5 s' v: Z# S' z# i) F
}
8 w' C% G3 t$ t2 U9 k% |#if __VER >= 11 // __GUILD_COMBAT_1TO17 e( W1 C3 r7 L* ~
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 u7 m' v) c: d; Y3 I& V9 R' N {
- G. d8 ^# s2 P" \ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: n; Q3 b1 g- ]9 u) X% _4 G2 S) ^- l return;
8 f% X- z# m! M, Q x# f }
0 J8 ]9 J6 v* |- W: J9 R#endif // __GUILD_COMBAT_1TO1
7 h d9 h+ R( q: q7 J% Q. n6 n. G3 i3 C" j
#if __VER >= 8 // 8? ?? 061226 ma* R7 _3 ?, G/ j4 K0 Z
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& h1 k6 t! z1 v# `0 z9 h1 x# O G {1 m( E- q0 f/ t% d
return;
$ | c! X; E& d5 Z' p }+ ]0 C5 k0 |, s/ e0 F
#endif // __VER >= 8 // 8? ?? 061226 ma
& B, A8 ]! Q& X' v0 r6 d " F/ z; k/ y' S
if( pLeaderUser->m_nDuel == 2 )7 a1 k- y! I2 H$ D: l6 W7 q
{ " E; J" [$ F2 f- r) j% c* ~; ^4 f
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# v5 ]. \6 F& T* \4 g$ D. n8 F
} 1 l% t7 d- A9 t: o/ n; j6 v, z
else
+ a+ p0 h& e1 ^# q {; M/ |% S3 Q( a, {
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???4 L$ V. V: |! V7 h, Z. P- e! ]3 F
{! q# u. r! q9 n. S+ L
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; `' s$ ]- |! C, ^6 X' q }8 W: C" Y6 y3 I& b
else& q# e% ^8 ~: W4 h/ h
{3 U' N$ d) A1 I. o
if( pUser->IsAttackMode() )
. ?( A# Q2 j# q5 P% B* K' _) L: R pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );3 R. _2 g+ f* `4 Q* o( H
else/ j% m! Z! }) P
#ifdef __PARTY_FIND) [ ~( _- E" h& N8 H1 K
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: l+ w! x7 j# O#else
5 c: T5 ~6 j$ i" p/ N) a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 w* w% M, D U$ Z9 l
#endif //__PARTY_FIND/ P Z4 S# V& ?" P2 Z% X+ ~7 m0 N
}, c3 |. S1 {( h# E" r3 q2 X
}+ @7 A3 e& K% ~7 w# s
}+ w& P" B* b( C, J0 g$ ]
else& t& P9 ^" S5 X/ D8 [3 P) x
{
$ B# Y8 ?0 m* a2 e if( IsValidObj( pLeaderUser ) )
2 U& k5 t4 H- q: Z( a( f& k, \' ~ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# C# Y4 c( u6 Q: k7 `/ ^2 I
}
4 k- e1 d( n- h5 y. d}; R) D# D3 q: j3 `7 u
' d/ H. Z2 A+ r" \& I3 D
User.cpp:
4 C' ~- u" O0 _1 w* p6 H! \2 ]代码: u" a% f; s/ A2 I9 y( z* | m
#ifdef __PARTY_FIND
% F8 n, y/ W- \' }; X& r2 lvoid CUser::AddPartyAllowJoin( BOOL bAllow )
0 H: p) b$ s9 O" ~- a/ I{' B+ G1 O. Q! T6 z/ r8 b
if( IsDelete() ) return;
$ I& {8 H+ k' m- z' H) o i! O$ O% O; U, t* r" d7 S# u
m_Snapshot.cb++;
" n4 U( N/ f/ S# A m_Snapshot.ar << GetId();
& B, Y8 S* m( T, o M- Z m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- p" V J- Q' z; H/ O$ e
m_Snapshot.ar << bAllow;
4 D# \/ I* |* r! q$ `}# n' x1 ?# i: o! Q6 {. ~
#endif //__PARTY_FIND
" |/ B) y7 P. y, Z5 e: T9 d$ Z9 v
/ g( m& ]/ j [代码:5 U3 T2 s& J& C8 {' T8 U
#ifdef __PARTY_FIND
1 P c% G# ?8 T$ s9 ]( fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 b" W y7 v, G0 d/ a
#else' {3 r$ A8 Q) L4 c' k. r* I8 Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 G/ V1 o* y! }+ I! V#endif //__PARTY_FIND/ e, j: u7 w6 i2 a3 _# e t* R
{ ]1 l# c% u, [: I+ v9 B
if( IsDelete() ) return;
3 }! }3 t* W2 S* n2 r
. N3 m7 r: B6 M, Z9 i' c: } m_Snapshot.cb++;7 M: P4 }8 ^' ?8 H' k9 `
m_Snapshot.ar << GetId();
4 a$ _8 M/ ]- i4 K: g0 N m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
+ T* y) R4 B) w3 x m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) U$ |) Q$ ^. c m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 a/ ?1 w: m/ a: [" @, C m_Snapshot.ar.WriteString( pLeader->m_szName );. ^7 h; s U8 v- L
m_Snapshot.ar << bTroup' @( r a9 Y5 C% n, w
#ifdef __PARTY_FIND
0 v2 v9 z6 c+ C; d# J << bPartyFind% J& b( E/ c, N. X7 m
#endif //__PARTY_FIND
* T- `8 k# s. r/ b+ J; O( @ ;
/ {7 O& C/ A# r) |4 } # O* N5 ]/ P+ a6 t9 w
}
$ M4 Z0 Y- R3 \' H' ~! A1 ?' ]; j# k: U
DPSrvr.h(公共范围PLS)3 L& {" v( `' q* ?! ?; E$ H
代码:
) f j/ ]+ O% T# s t#ifdef __PARTY_FIND
8 Q* l+ Q. c0 `7 k6 s6 v g% `( R6 T void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 B( P& y( {% T) L- D4 S
#else) t- g$ m9 F: z1 y% [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );+ }+ g4 J% ?4 p1 j4 N- o
#endif //__PARTY_FIND
0 p8 ?/ j4 U9 V) L: p7 q, J8 }9 J s5 z! W: j6 I9 |5 |7 \
代码:2 D% o, s2 x L! `" I/ F+ q
#ifdef __PARTY_FIND
6 p5 E: X- x% i void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 Y: O8 j O- _6 T8 ~#endif //__PARTY_FIND# c' }1 E, u! i) Q5 X7 M
" ]# C/ i5 {' P' aUser.h(以及):
9 g3 x, t" T, H9 x5 g代码:& Q9 V2 K7 t4 v, P3 t/ B
#ifdef __PARTY_FIND% z0 |" E/ n1 N6 X' o: i
void AddPartyAllowJoin( BOOL bAllow );( `) u8 @2 g$ s t& r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" L/ X; \ l/ D1 h) v% T1 }3 m) F
#else
8 K; W$ f# Z& v" j5 | void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' G' X, k" Q) L& O* v; k. t#endif //__PARTY_FIND' M: F3 b7 D* l+ ?
& E$ w p) L, u1 vparty.h:$ r( ]- x$ h, L U
代码:
6 H9 V' l: {; ^) t% N#ifdef __PARTY_FIND
* g8 _! w0 a& L: I' J+ J, ` BOOL m_bAllowEnter;: D A4 c1 L& e7 [/ d! V
#endif9 P5 ~7 {: I- o' @
9 n+ A1 y8 w, \6 q9 E! J1 i
代码:
7 g; Q! X4 ^# q#ifdef __PARTY_FIND
( j& j v \/ a$ {1 n# f P CParty* GetPartyFree();5 t ]' S$ @# t. S d* k* z# u
#endif; c1 l2 ], |- e
% |9 {& e% N$ l" Z0 R! i* IWndParty.cpp:: \& d. a+ V0 f: x Q- K2 y; |$ ^1 `
OnChildNotify:
& k) \/ O0 ~6 Y+ w0 [代码:5 J) W1 u1 S! Q' G0 [
#ifdef __PARTY_FIND& |$ Q k5 i8 P9 z. h4 B' ]0 j; o
else if( nID == WIDC_CHECK1 )3 a8 l5 y% y) _2 h% A
{' g1 W0 l8 I% ~: o* e5 q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- S. I g# @3 w- d9 f3 x# ?
{4 s. p( T0 v0 u4 T6 D' K) P$ \+ i
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# V3 ]5 a2 m+ J% w, k g_Party.m_bAllowEnter = !chk->GetCheck();$ M$ [5 k) O3 i( G
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );+ R1 R' W4 q) _* K5 t: ^
}
6 i+ X" i( F( Q, w }8 d4 }; e4 d( q
#endif //__PARTY_FIND6 |! w r$ S# _, y
5 K; ]1 L: {8 b1 b
代码:
; |3 K) j; X6 uOnDraw中:6 D2 I9 W4 e9 D2 ~: B5 f# s( v
代码:
2 o% w9 J0 L% d( T2 @( n1 [#ifdef __PARTY_FIND
7 a! C8 S9 F8 R CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& U% U$ V! f$ O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 a0 L( D1 b1 j# j9 ] chk->EnableWindow( TRUE );
: L# Q+ {/ R! z0 C! i else+ x+ m& C& H, N# p: H* \7 M
chk->EnableWindow( FALSE );- q8 Y$ \3 M, S- | t/ J
chk->SetCheck( !g_Party.m_bAllowEnter );
* R7 V: k) p) A2 l1 [! N#endif
* c+ f' \% d. b
* P' F: y, P7 L. S& @DPClient.h(public):
- ?2 U& `; b: S$ N0 \代码:
3 Z0 ~0 J$ U" k; y: A#ifdef __PARTY_FIND
3 [+ r/ x" J# z4 J# _ void OnPartyAllowJoin( CAr& ar );4 N5 q. T9 S" a. m4 {% M. c' ?
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! p0 l! N8 S4 G6 y
#endif //__PARTY_FIND5 g7 V, m' @2 Z' D3 Y1 v/ a
+ z, z* [; s6 B& k7 v
& n0 u; G8 i: N' @' M% z" \7 S6 LWERS hinbekommt没有,请让赫克的权利。9 r! J- D( |9 e* X" r5 ]5 l/ P: ^
不支持左右,所以难不.../ U9 N* R+ ?4 _, R4 W
党k的Windows NT甚至编辑它自己。* k. F+ o* U4 \# ^+ ~+ J
包也,因为我不erschreiben进一步如果我你的。0 r$ Z }$ b7 S5 r! Y/ y
由于缺少Quantité k n个代码是什么升工程前。
9 p: S- d# Y# B+ {( a6 y如果是这样的。请发表。
# S- A- d7 q4 G U, K8 T& v到目前为止,Pumbaaa5 T0 {9 s* ?5 X% m- M# r
- r! z! }* \8 z2 W: g
9 I% Z& v% z% q% M1 t+ w3 \
MsgHdr.h! u, f9 Y3 m( B# I) z: L, z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ q6 J; R/ A8 ?# Q; |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002439 e. a( k3 `' J$ G* C5 G
7 C. f- Y- y1 a' K( y) o+ F) P3 C
- k5 c$ S9 X, q5 W, n' w |
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