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对于那些谁需要它 - 谷歌缓存FTW。 :
9 c @& \8 r, h- D1 _+ q8 q4 j$ U, j1 `如果我鼓掌纯粹是我复制错误时,D) G: p) r" }) Q8 E6 T$ w& V: l
积分当然Pumbaaa。 p5 K4 `( _; L5 s5 J+ b
- t( s1 _ R7 s6 Z4 J( A8 s
FuncTextCmd.cpp:
. g7 z5 ]; i2 S# F+ P# \
( B% @8 L1 Q1 F9 f代码:3 o# k& v7 R/ C: F, P
#ifdef __PARTY_FIND
4 @) w+ p0 M4 A( g9 }/ NBOOL TextCmd_getparty( CScanner& scanner )2 p: x: h0 P! n' t6 L% X; n
{
" E- P, M# h- z. j: p& V#ifdef __WORLDSERVER9 h* Q; N) u( p4 I. W& y& u5 u
CUser *pUser = (CUser*)scanner.dwValue;
) Q! e3 }' X, Y% Y$ j$ }, M: l$ F% ? if( pUser->m_idparty > 0 )
p7 w0 g/ _9 u8 c {
: ?* q3 \; ~! ^7 i! p9 N* m( i pUser->AddText( "你已经加入一个公会。" );4 }% `- e$ T9 c- Z5 u' F
return TRUE;% y! N: I4 O5 E" i4 e5 e/ I
}
4 E' s6 m7 |/ S9 b' {( l! _+ t CParty *pParty;4 T/ U- s6 A9 H0 U4 I
pParty = g_PartyMng.GetPartyFree();
0 x3 U% ?6 F& ` if( pParty )
5 ^. {# Q9 x4 l( w {
9 d+ I3 X' j% v. z4 U% } g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 n+ w6 S8 C3 w+ f
}else
* Q( P8 f; q/ g9 ` {
8 x# |, d6 O& T# K7 N pUser->AddText( "抱歉,这里没有任何一个公会。" );
, W8 a' t, H8 O }( i& H% g# i4 G. i
#endif3 w. |+ Z1 F' X6 M+ D0 Q8 ]
return TRUE;. d8 c: s' v+ z: Q( k/ v- r
}9 j8 e' [. @" z% _, Y
#endif //__PARTY_FIND, z8 {2 L: T* {: c1 g) `1 u
4 z* `; o: d w: Z代码:
" m$ `0 w# F& L3 i0 ^( u, ~BOOL TextCmd_PartyInvite( CScanner& scanner ): {6 B( H! v& @" u4 E. Z
{+ r w$ r! }6 h* M- w5 [8 O
#ifdef __WORLDSERVER
; p! V* k, x$ D! h% Y' o6 T CUser* pUser = (CUser*)scanner.dwValue;
2 H. K0 c* X9 R* ^, w J MoverProp* pMoverProp = NULL;4 _, O8 s4 g& r$ c
scanner.GetToken();8 ^* b j" l/ _2 U/ g8 m O
#if __VER >= 11 // __SYS_PLAYER_DATA
. F5 [: G) H" p u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 h) g4 U/ ?% H. w3 N
#else // __SYS_PLAYER_DATA
}4 m/ d: p& v1 j! R& |) S u_long uidPlayer = prj.GetPlayerID( scanner.Token );0 P2 L) l ], A( W: B2 y0 E' C- ^
#endif // __SYS_PLAYER_DATA
" ~4 c1 }( x. \8 Q. R. L+ s if( 0 < uidPlayer )
9 X6 j% n6 V# s/ ~. [& ]6 p! ~. } {
/ Y3 G: M, g- G3 E2 Y: j CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ J- E; O% |& q N3 |2 O if( IsValidObj( pUser2 ) )
: J' X% l/ G5 ?' z$ p3 i#ifdef __PARTY_FIND
( _2 p% r, `4 |: C! Y4 R. A g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); ~, i' p7 N1 U3 f& V4 u
#else
* B% Y7 c2 J" Y! u0 i8 P: }4 z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
* P+ I1 @" b) r) r4 F#endif //__PARTY_FIND+ i5 E+ g: V" M7 ^
else# A9 u$ a W9 m
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; p; y6 w3 T& {$ ^4 R7 ^- O% X
}
/ e: ]2 L- c( b2 d else) o2 j2 i. _" ?. W
{
# W# S, P4 G7 H$ U8 n pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 E! h) |3 o! {( z& Z9 K }* r- r+ R, v2 ?2 C
#endif // __WORLDSERVER
6 j: x) }% n1 X6 _* a7 O. w+ c1 k2 Y. O2 Z' o X& m0 d' L) p: h! I
return TRUE; R z# _$ u2 ^
}
# H+ U/ i& L1 y9 \6 O* X. s/ X0 }" H, \4 X8 {0 s- m- Q+ [6 }
代码:
1 z, k- Q: @+ r- }4 T2 J+ W/ o3 M$ }#ifdef __PARTY_FIND
. R' b+ h0 X* C$ A, x3 O ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 g- O& p5 S7 O#endif //__PARTY_FIND \% B+ R9 x+ x p( P3 R. T, f" z
DPClient.cpp;+ P0 z! j9 S, p0 m6 J1 i- G' f
Code:! x- W& \. Y% \" ^
void CDPClient::OnPartyRequest( CAr & ar )
4 H2 R) h) l) M& t0 V% z) G0 [ Y{+ l& L0 v2 t7 R) p/ D
u_long uLeader, uMember;: N( E% }0 B1 Z9 T/ d5 K1 |* I) P" L
! Z; |( [0 _6 T5 M
BOOL bTroup/ c5 a- A; @' c2 D# g4 m& s" u1 i$ c
#ifdef __PARTY_FIND9 O* \- p7 b9 r# w5 D
, bPartyFind, h3 z% N2 F- y1 Z# Z: D
#endif// __PARTY_FIND+ n |; T9 R( V
;
u$ k+ y5 [$ B/ d LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. H |, J& o7 C
BYTE byLeaderSex, byMemberSex;: ], B- w: `# ^ x0 l
char szLeaderName[MAX_PLAYER] = {0,};- J1 N* O6 Y9 ~" [ F" H& u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
2 x0 [% W# u! J6 e) l' l ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;) p7 @. }' F- p# L) S7 u9 u# q. M/ K* Y
ar.ReadString( szLeaderName, MAX_PLAYER );5 B; {" s5 Y! M* ]" ~
ar >> bTroup5 l3 l/ j7 Z R/ F4 F% b7 \
#ifdef __PARTY_FIND
/ p1 ?1 E0 q! d% e >> bPartyFind
" {1 x: O+ j6 O7 X6 \8 M#endif //__PARTY_FIND& c2 z e2 k* b
;2 }1 U$ ?: i0 K0 g. r
, C" [: `" T# {* {" o, C$ |+ Y, Q4 S
if( g_Option.m_bParty == FALSE )
- ^! x& }1 s) R) m1 n4 S+ `: H {
$ }9 [2 D2 Z8 [# U SendPartyMemberCancle( uLeader, uMember, 3 );
* l( t0 [1 O3 Q* f, N1 s return;8 v/ q* |6 \4 p0 Z% q! x5 W
}- c; w2 H4 |' f, a* L
K; ~7 U1 r& n1 Y, } x; s. K$ o#ifdef __S_SERVER_UNIFY6 P. f" X, P+ [* E. S, j& k
if( g_WndMng.m_bAllAction == FALSE )
2 `/ H$ D- O" N8 R2 @- f0 a return;. {6 @5 c$ q3 O
#endif // __S_SERVER_UNIFY
3 w5 ^) z" ^+ ^% j
) f' R5 Q$ j. b$ @% t CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) W A- I4 ]7 A
& Y) M+ B6 {/ g- h; u if( pWndBaseBuf )% U; o* E! [: ~9 f, T
{9 I, `- |! ]& {9 S- f1 \/ g8 g
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
0 A* [- v( F4 m: _& } x* Y return;
! ^- I. R" r& `8 W( V% N }
( F: L( ?: f( \. g4 ~2 Z" a$ H#ifdef __PARTY_FIND, K5 z% B2 T$ k" @. _4 W: A
if( bPartyFind )6 A4 S1 l9 B1 a; P' E# {0 J
{
" ~; }! K6 t. u8 B/ V1 m SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
1 Q& p% [1 E) |2 j3 Y! C# i- D! C }else
" N# E. B! h- C: m. Z# ~8 e {; R7 R$ ~; d8 x
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 N( N& S8 V- ~# z9 V% o% |
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. u+ d* B9 C: T+ R+ l" w/ O g_WndMng.m_pWndPartyConfirm->Initialize();9 u2 P+ I1 T! s$ w' o; O, b" K) U- E3 \
}; g0 x& c1 i% W
#else9 d* `! x" R, c2 W0 ]
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ G& G8 X4 K" i# ], t g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 u" F# h( y1 ]6 M g_WndMng.m_pWndPartyConfirm->Initialize();0 W9 t; w2 k1 g. s/ S; O) i3 l
#endif //__PARTY_FIND, Y# a q, h/ [# p, K8 o5 i5 p
}: a, \. |& M+ P( @3 g" }
0 f8 L, x1 u' \' t7 @' H9 o, H代码:
. e2 R" x: B& t8 T+ d& q#ifdef __PARTY_FIND4 O+ S, d3 _- E4 D' X& h. ~. ^
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )9 V# f4 j7 n0 Q2 _# P! [ P1 _* q+ ~
{
7 u# m. R$ i0 ]- F, }' o BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 k9 x( B) D, V$ ]/ k5 w) y
ar << idLeader << idParty << bAllow;" ~# w4 u" f. i" u1 s$ {, k; _
SEND( ar, this, DPID_SERVERPLAYER );6 m7 R& }/ j F' I- G* x
* g. K6 w- a1 \0 d' g& ~" N% M}
& _0 s; j! T; P# a9 M. L0 K/ `void CDPClient::OnPartyAllowJoin( CAr & ar )
; ` D4 t/ i* ?( z, I, N8 g{
% R+ {4 Z" L2 v' h& `5 w- K: _ ar >> g_Party.m_bAllowEnter;6 G- T/ O/ z) _, O
}
9 d6 E5 K* g* g3 W6 \+ O" L#endif //__PARTY_FIND* s8 _% L. H' [, N" \ k+ Z1 [2 b
Code:
9 K, R. k% L: x& L' T+ s, N#ifdef __PARTY_FIND
. W. |9 |9 _+ @: d5 a& W case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;9 y4 N# x/ e8 F! C1 @( N& I
#endif
+ [9 ]2 W: K& l. z7 I! J
1 X! Q0 h* c' D: ?7 D# T) dparty.cpp:4 e1 t3 h; \5 f" O
代码:; H( E+ X- R& ^5 T% z8 _
CParty::CParty()5 \% |5 c8 b+ u% Q
{
5 Y! q4 w; R" V; n) a m_uPartyId = 0;) f5 o5 R! @# n/ S3 W
m_nSizeofMember = 0;/ j% c: c( H# ~6 {; J
memset( m_sParty, 0, sizeof(m_sParty) );* k O0 y5 }5 l4 {* H" C/ |
m_nLevel = 1;
; V9 G1 E [1 c( ]/ H: K m_nExp = m_nPoint = 0;
7 j) L) Y, F" M/ e y0 \0 b/ Z m_nTroupsShareExp = m_nTroupeShareItem = 0;; z% q/ F( [; w" B
m_nKindTroup = 0; // ????
3 \ P, r) M% t% O7 P m_nReferens = 0;; i& B; _5 m) L7 `: S& H$ j% y0 K% w
m_nGetItemPlayerId = 0;2 n" ?0 C; ?$ {
#ifdef __PARTY_FIND5 @ i% {: L9 _6 o
m_bAllowEnter = TRUE;% y6 I8 v2 k/ @4 P# ?# L# C# P
#endif //__PARTY_FIND
9 R) m/ y6 Y" l" F) U for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. g: c0 }1 T1 I5 u# E; {5 z {
. x2 m( W7 F6 V( a) l& B m_nModeTime[i] = 0;: F+ I' \% P) m0 W# h
}
- ], N5 g4 P$ T# b$ j& ` m_idDuelParty = 0;* o# M" P9 _0 C
#ifdef __WORLDSERVER8 U" i( F2 o, ?: c& y
m_dwWorldId = 0;
/ p' ^' D' y) c6 H" g+ I9 r5 m#endif // __WORLDSERVER6 U9 T0 ?9 w' _0 u' B
}& Z h4 l' H8 R
代码:$ P% K6 N \9 {( B* J. ^' q
void CParty::InitParty()
# D/ s3 F7 G$ T) P5 M{
# f/ V B f9 y! v u4 s" P4 C( t m_uPartyId = 0;
3 V: ^" D @1 \1 Y2 Y m_nSizeofMember = 0;: g# [* D* b2 g3 B5 V4 C
memset( m_sParty, 0, sizeof(m_sParty) );
6 z R% B/ e8 ~$ [2 l1 s m_nLevel = 1;
* H# O m) f/ { m_nExp = m_nPoint = 0;
, }1 A3 m2 r$ N m_nTroupsShareExp = m_nTroupeShareItem = 0;6 V# ^3 B0 X5 g3 i3 t3 Y3 N" z
m_nKindTroup = 0; // ????4 z. K" X# [6 o' @
m_nReferens = 0; , o( S4 }# h3 M. ?' Q* K6 M- \
#ifdef __PARTY_FIND& x" Y y* {# G- Q% F( \
m_bAllowEnter = TRUE;
: u" [4 ~' y9 J7 m" a# w1 S5 w#endif //__PARTY_FIND
. X- E, |5 ]7 ]0 @% G& Y" U9 b3 t, R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 b3 A' R/ p+ Q5 f3 M! t
{4 [2 q$ f) X2 t1 x1 f
m_aMember[i].m_uPlayerId = 0;+ @ _8 q: V2 V* W! _2 S* q
m_aMember[i].m_tTime = CTime::GetCurrentTime();
' @/ s: \) l. t, O% W m_aMember[i].m_bRemove = FALSE;- V Z" I! D+ B
#if __VER < 11 // __SYS_PLAYER_DATA
' I8 |% Y. ~$ T. Z; Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% w& ]6 r# G) Q m_aMember[i].m_szName[0] = '\0';
$ r. p y+ W4 f5 a" E5 M4 V5 w* c9 K#endif // __SYS_PLAYER_DATA
F5 q* Z4 R/ `" M1 O& m }+ y( Y! P' H3 s* C( Q
}
9 q( a. f. a- m/ q4 K代码:
+ j* D3 d( { t3 x) P#ifdef __PARTY_FIND
4 N& B$ F9 H( ?: a( } c: lCParty* CPartyMng::GetPartyFree(). f( h. c0 k" t
{ e. I8 w8 D, t" F8 p
CParty* pParty, *pPartyTmp = NULL;3 _. ^9 T! N `7 p4 L4 u
if( !m_2PartyPtr.begin()->second )
7 v4 r; ]4 g& R$ L/ d( M+ @ return NULL;
% D4 b5 ~- e7 q' k8 q BOOL bRan = FALSE;
* T$ ?1 V8 k: U1 D- B9 o DWORD dwRand = 0;$ a* n9 x1 @) I7 D4 z
if( m_2PartyPtr.end()->first >= 1 )+ v* L# T, V& l' M: Q4 J
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! ~( H0 P4 i% f9 T+ M: r
3 U) P$ S! g9 l
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
' x r* z% i& A% m% d O8 U {% }6 {3 F6 j8 r
pParty = (CParty*)i->second;
8 \2 {2 {( Y1 c& Z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ \/ e: m) S+ h3 a
{
2 I! A! O; ]$ o& B' f! B, u if( i->first > dwRand ): K0 ]3 Y; T i0 ^1 q8 s
return pParty;$ P; T6 n G7 O {# L
else, U8 C u1 A6 {6 U
pPartyTmp = pParty;
" {3 _/ T& R$ v0 U0 _, F% g. Q4 ` }8 @" K1 x: G+ O8 P
}
8 h2 M$ n* i) T6 t6 b- x" r return pPartyTmp;
! ~! I3 L) {0 j( Q$ W" e* i}
3 c4 c6 }# R v* L6 p9 T+ S8 l* m#endif //__PARTY_FIND8 x6 C w8 _) D
8 m2 h7 @' V% p( m b+ _DPSrvr.cpp:
& u1 {- s9 t' h代码:
8 R- E1 ?* z1 s9 |#ifdef __PARTY_FIND
" v' x) T2 B7 s: Tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
* a% @' ?; c) q0 K{+ s( E2 F8 z1 a
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 o# b: K1 {6 y+ g if( IsValidObj( pUser ) )8 H; u% e: T. n2 I S" |. \
{' c/ b# U& P7 K. C, f# |% u# Y# K/ T
u_long idLeader, idParty;4 |9 a9 X- d/ e
BOOL bAllow;
7 b$ f* `# Q. R6 G" ]. w& p ar >> idLeader >> idParty >> bAllow;
1 S% [" F) X. _/ | if( idLeader != pUser->m_idPlayer )
: j/ c) D/ d0 c$ g4 Z. ^$ ` return;
5 T$ z4 \ W$ j- E/ U9 H$ { CParty *pParty = g_PartyMng.GetParty( idParty );
& K* X0 D1 `4 C4 E+ | if( pParty && pParty->IsLeader( idLeader ) )
; c# |/ i0 k8 r& Z( T9 w& l pParty->m_bAllowEnter = bAllow;
4 p" _6 _% J# g; K. H else% g" G. f. _9 I, [3 b: M( D
return;
) ^4 B7 M: A8 I e- L7 d3 ~" F% e) g# X1 F- I2 c
CUser *pMember;
6 P9 ^ {# p+ ~) z2 q9 l U for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 I7 Q2 V G3 o, H7 i P {3 Q. @% e1 H. N9 r1 A" U$ x. C: ]
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 `8 t( f8 v- c0 M if( IsValidObj( (CObj*)pMember ) )
4 G! A. V+ o0 p pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 S+ N7 a( J D" F4 B2 M }
) j' Q) @8 t2 P- j; r; z }6 K8 M/ ^1 ?$ H- Z/ [4 f9 r
}$ S8 {0 g2 s; @' U, T1 E
#endif //__PARTY_FIND
k& A! B2 S. i/ q) h; m
1 ~- m8 @- l( d# q5 t代码:6 P" U% b; ~0 y9 y3 _1 m
#ifdef __PARTY_FIND" u9 V3 \. ~ W+ _- p3 b' g# k
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ H0 o$ q4 M8 ~6 m; l9 R
#endif //__PARTY_FIND
; Y& X. E3 q2 ^0 r8 H! j! P; Z7 x h1 H$ d& B
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ d# ?/ O( t- _- [8 J
{
/ B; F$ B" ]) n } u_long uLeaderid, uMemberid;0 L/ |: N& Y5 }. N
BOOL bTroup;& i( u4 g7 C. \9 p
ar >> uLeaderid >> uMemberid;
* [! ^. B$ w/ d: s# o9 O8 ` ar >> bTroup;# h+ ?8 w' x) R, p& z% n; c4 a
. B! l% y1 r( t0 t. o0 W CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; p2 s; Q4 z9 n: f if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ). U* Y0 @% ^% J; u! S# D
#ifdef __PARTY_FIND6 T) H/ g. L; D% l3 J
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 c t1 U% u2 a; n2 K- Q7 u4 \
#else: m) t8 |: q- c; c3 X) l. q5 J
InviteParty( uLeaderid, uMemberid, bTroup );. g# {6 ?2 k [1 T- G3 k: j
#endif //__PARTY_FIND) ?8 `& Q* N, F/ Y
}
2 |, Z7 V/ P6 [; J5 j% N/ A3 S; n9 S8 ]) ~0 |9 c g0 |% M( p
代码:
: n2 i3 a* ^5 M* a, X% v#ifdef __PARTY_FIND1 L$ ?( y/ K' k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
& s1 h+ ]: U& R- ^# Y: w7 o6 x#else
9 ~; ^/ X. I; \% o! Lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) j* T- x4 D% C2 k2 X/ u" I; Y#endif //__PARTY_FIND% f* A' o, M! {- ?
{
# t/ s4 q: G2 O. O& ^/ l! z3 l CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 z& s, o* ]( c5 a
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );' a+ u" ]% y% k4 A
) j7 V8 w; r7 [1 P: o3 P if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. ]# Y* H2 C2 z8 {) ]8 n {) b/ I; w8 a/ F# [7 P' M
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" f8 }( \9 d+ S {
( k8 O I l, A8 n/ q7 S8 u if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" P" {" G! q0 E( V {
$ C' T8 t" ?% M pLeaderUser->AddText("没有足够的权限。");
1 P- c# _ {7 q- n" k pUser->AddText("没有足够的权限。");
) Q% k7 g" E4 D1 Y8 y return;$ j1 t( C4 `7 n9 b; a2 D" r! Q5 G
}( l! d' d) U2 ?) Q
}
1 V0 _0 S5 t, x // ???? ? ??? ?? ????.8 j* F2 P, t9 ^' v
CWorld* pWorld = pUser->GetWorld();
H2 \9 [. H T5 @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 [& ?, k/ i6 c& b+ ~( U {
4 l# L. b: f5 s7 E3 n0 I( l pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 j5 |5 z0 {0 y, Q2 G2 a return;
/ `/ {* `/ ~* Z9 S }
; I# B0 T' Q2 w1 s& _* w#if __VER >= 11 // __GUILD_COMBAT_1TO1* W; ], A9 A4 F5 J1 @/ d. u2 h" m
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# s) F0 G; O; }) c& e {
z$ y, Y8 c. q$ ~, }* { pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( {0 u9 b9 \6 L. N9 ?
return;* b6 L& U! U3 e2 c$ O' C6 @6 s( Y
}
/ a( I% c) P4 r& P, l8 x#endif // __GUILD_COMBAT_1TO13 B. k( B R5 l) z! c: d
- N/ Y; R; C) ^" M#if __VER >= 8 // 8? ?? 061226 ma
: k3 V6 {; e7 \, b if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, K! O1 M. F0 Q* e e {. ?, g* O3 j2 _+ z4 X8 A
return;
9 h" u; j" H7 E2 \7 U8 f }
9 ?2 u, {/ X% I) A" ~: f# p; s#endif // __VER >= 8 // 8? ?? 061226 ma( P2 B/ _9 [3 r
; n( G# O1 q# s7 }
if( pLeaderUser->m_nDuel == 2 )
. P2 B5 k& o& f, r( J# {6 d/ } ~ { 0 n! d( q% @% k
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.2 r1 P) [; d8 J; x, M
}
( |6 ^- V) v7 Q* `" ?" ~ else
! _4 H3 }. X# T0 S& K; c7 Q& k8 v {, N4 X% q( I$ w
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
2 Y- a2 `1 C9 ]7 g: ~ {, T0 a( m* U2 K) c# C" e2 T' o
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 N7 i, x8 M- l' D% C$ i- l
}/ i- y5 Y) s+ y* H8 r( v/ J
else
2 ^( Y- w8 |; @# i w$ N {
5 j# I% \' K# o/ {$ g- P if( pUser->IsAttackMode() )
# }4 M' ]0 L9 }2 G* \8 ?# C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) S8 t2 n' T. V) H) ?
else
, f# j$ g! Y& e# R6 F; Q+ z1 n#ifdef __PARTY_FIND
" t3 ^: ]3 c4 ^8 d# b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! j* N. U1 L" i3 d#else
% B8 s: h! r/ L- b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* P9 `2 a6 Z! s- R3 P( v/ r0 E# v' i#endif //__PARTY_FIND' A6 u1 K7 r' f$ S
}
8 [9 N! s; {1 x5 D W }3 n; z. F+ O9 s
}% }/ ?7 O! n3 z: h6 |) x9 G
else: C0 h: G0 ^9 d$ J/ m4 G. m( a
{
$ o7 L( G9 }; p5 q. p; \7 K if( IsValidObj( pLeaderUser ) )2 c, X1 K9 d% k Z1 q4 X2 q9 z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 ~ o* F1 R% m! d+ e
}6 a+ d$ ]* [; _% [/ R
}
1 E* o" }" z5 _2 Y$ L+ _: Z' i' b7 `4 R! x9 w: |
User.cpp:
: i& x% n5 M2 s. ~# S. j7 p代码:) V% I7 {; c% t9 A) J/ Y5 v: k( L
#ifdef __PARTY_FIND
- l" w' W+ X! a4 C3 J( uvoid CUser::AddPartyAllowJoin( BOOL bAllow )
3 f7 {* {7 {$ v& P$ F; m( D# s{% O' U5 Q/ n7 Y1 k" x) H5 f
if( IsDelete() ) return;
$ v1 Y [ j3 i" r7 a
6 r7 m; z: u3 l: Q: y; `" [ m_Snapshot.cb++;
5 h+ Q$ X3 L7 `) o7 M$ q m_Snapshot.ar << GetId();
c" q/ ?6 Y& d m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" Q4 D! v, Q' v* |4 ^3 o9 y m_Snapshot.ar << bAllow;
" [0 V6 p1 u4 X+ x% v2 [+ r}! F# L) @6 ?9 c) ? i" F* ^
#endif //__PARTY_FIND2 l8 u* R6 [' i& _* c
' ]. a/ T' [8 p5 `7 Z
代码:
0 M. d! h2 j+ s8 r, Q, O#ifdef __PARTY_FIND
% ]% I+ s' q% T# Pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! i# o1 I$ `4 T2 L2 H2 ^#else
3 m2 w" F8 [. s& L' pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
, r* ]7 c9 S4 b \4 w# X#endif //__PARTY_FIND* B1 Z+ w2 }# q: P& L+ e, f+ i% @
{7 {* M+ q6 I1 |( q
if( IsDelete() ) return;) K* W# H: ? T- Z# g
; l c; L |+ F. ?. o+ x7 u* N m_Snapshot.cb++;
8 m! `: K# F8 Z8 |9 {0 w m_Snapshot.ar << GetId();
. n1 |. L( t$ A, L" o) t m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;. T' z4 C9 G. m/ c: ]% t w0 o
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
+ f8 ^$ ?' S) k/ I9 c4 c& G& k2 y m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 u" X! q! p5 h: R) x m_Snapshot.ar.WriteString( pLeader->m_szName ); j3 T5 L; t; r- p4 X
m_Snapshot.ar << bTroup1 j2 n5 K* {* w3 u. J) M R
#ifdef __PARTY_FIND
6 N% H! _" H" k- Z; k << bPartyFind* d5 x/ z. o6 ], g' Y( x; C
#endif //__PARTY_FIND
0 i9 t0 U" x$ U5 c ;- d9 v/ P2 ]* _8 l$ T, U
. d+ _+ a9 H7 W3 f5 \# }
}" G0 o0 j& c6 u! U8 t
1 U+ i! M, b0 `+ r
DPSrvr.h(公共范围PLS)) b1 ~$ U) J( B1 w/ t
代码:8 g0 a+ H2 S( A
#ifdef __PARTY_FIND. o& u" f" p4 q1 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );/ N; H# [4 r6 o
#else
& ?7 @2 L. n% d v _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 L: b* j7 Z, v: d
#endif //__PARTY_FIND& ? W# t" x5 y, f E7 U
8 G7 Z! y: ?9 Z' T0 u0 I代码:9 b# s( B9 B) {1 r8 p" R4 }
#ifdef __PARTY_FIND9 X- D* u- |! q ?. I |9 d
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 X5 |- [1 S3 `# a. y5 A0 Y0 N+ H( _' N#endif //__PARTY_FIND
9 p$ Y" X7 D* B) ~% V
( {- O( `6 }/ W# E" O1 c( M" T% k$ ~User.h(以及):
. p! R. b, |: [) l代码: \$ e+ A' v# g7 V/ X+ x1 d: i
#ifdef __PARTY_FIND: Y$ j6 l. j; h: e: k) ]+ V
void AddPartyAllowJoin( BOOL bAllow );, F- q2 k3 Y- Y4 w0 W0 Y6 \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* R4 _* Z2 }, d#else
9 O4 {7 m. R: E X- M; h4 M9 V! q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& \: k+ s v" h& m# w& N/ Z) v#endif //__PARTY_FIND# f/ }0 |( ~+ r3 @- T
1 @- `$ v. u$ F Dparty.h:% [3 C: B4 z- j# V# l
代码:0 B; C/ j# f! D/ a& I. s
#ifdef __PARTY_FIND% x7 v5 }: z, Q! C+ B& w7 l1 R
BOOL m_bAllowEnter;
% L9 g3 S! M( Y) M! z `' y3 N#endif" S) U& h- X0 { J
- R. M2 D# [' l9 ^+ J( C0 w/ i: d8 |代码:9 d' H" j% ^3 n2 E+ o( T
#ifdef __PARTY_FIND
5 u# K. P9 Z0 {' r+ B/ v& k CParty* GetPartyFree();; z0 x, @/ x- Q% F0 F
#endif
! Q) w" r- d# k8 J7 p. }, k+ K4 O) h3 d' |
WndParty.cpp:4 K1 g/ g" s' t3 H7 ?
OnChildNotify:
+ N: L& {/ Y. X6 p/ d' h+ U% H代码:9 T# |1 Q! J- k
#ifdef __PARTY_FIND R3 I! g5 G. K/ k9 z
else if( nID == WIDC_CHECK1 )- e8 e) e7 E8 O4 J# i& P
{0 f! D* e8 B% W8 ], r! J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) y( o! U p* t! ` {! Z% S/ E' j- {" m {
$ E, T2 ^ k! c& m3 B' ^2 r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# m0 O1 r# M; N3 Z1 R W" B% j1 j g
g_Party.m_bAllowEnter = !chk->GetCheck();3 v h' S( W* @/ ^9 o
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 H, P6 x0 `5 [1 q; ^3 |5 q
}$ S3 o6 i& F: I; D! t
} x7 J9 H& M' S/ M S# [
#endif //__PARTY_FIND
5 z3 q$ V- G9 O6 d( o/ c. q: J/ P! t3 w3 c- c4 ?, q8 x" b
代码:9 j) g% d# H5 Y4 C' t
OnDraw中:( b% j1 Z9 T! p# p+ n4 [
代码:
, h2 b. H( P0 l- s0 x#ifdef __PARTY_FIND* [5 z9 L; Y6 Q; N% T4 s8 P; P" U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! W0 R! a x4 P# Y, ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) k, N& r; J0 w1 C, ~6 O/ [0 i2 F
chk->EnableWindow( TRUE );! Q' B* \1 `5 T' D* F2 r y
else
1 x+ H# }1 _, g chk->EnableWindow( FALSE );# y; z. s0 U1 a3 X* S1 b
chk->SetCheck( !g_Party.m_bAllowEnter );
$ j, I ^- {' y#endif
5 R( ^' p% r, e4 P, S, Q- ]5 ?! f0 C8 B8 J% A
DPClient.h(public):9 I* f; |) X/ A( `
代码:
& N0 x6 Z/ W1 S( b$ d#ifdef __PARTY_FIND6 I! k3 n' {2 t A" F* G& f
void OnPartyAllowJoin( CAr& ar );# b1 j8 K9 j/ h5 Z/ c
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ ^+ o9 v% O1 x$ @#endif //__PARTY_FIND
^5 f3 ^4 m( c0 O6 a7 A" y( x& c; C
; C2 }* P9 r* B1 V- ?+ A
WERS hinbekommt没有,请让赫克的权利。
% i* D4 F; r% ` X' t7 x不支持左右,所以难不...$ _4 ^ H) \! y! t
党k的Windows NT甚至编辑它自己。
, k5 W+ z+ S* i+ S/ }; A2 v包也,因为我不erschreiben进一步如果我你的。
. J! z# J3 I, C7 {由于缺少Quantité k n个代码是什么升工程前。
( B( R* b7 d( G2 h; [, X7 N4 v$ T如果是这样的。请发表。
( } Q# c3 ~/ ?* {# F% ~! z" `0 D到目前为止,Pumbaaa
7 M, f, B3 v+ e7 r {4 J; S 3 A" U% n3 F/ O. G) D8 t: F
6 R7 N1 N$ C1 ~/ z+ pMsgHdr.h
7 [9 Y8 s+ E# r/ w' O% Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863; u* c+ C# B1 ~7 f1 T0 s8 |
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
; B B: d3 ?' U9 J' S7 g2 ]2 a# S2 b6 w' C
9 e+ r1 ~! w) w% f* z3 b0 u$ |. b- d! c6 F
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