|
对于那些谁需要它 - 谷歌缓存FTW。 :
5 Y+ K" y0 { U9 w- j: w% G$ j! ]如果我鼓掌纯粹是我复制错误时,D
% u3 \' B9 I3 Q) E+ H( @积分当然Pumbaaa。' Y: E( A4 D# F; t7 }# g# M
! I; }. E1 b8 i( P+ M3 \) S
FuncTextCmd.cpp:
9 o. v# \7 a4 @! _9 m6 w3 t& H3 H. k; \
代码:/ o8 G/ X& l+ n4 k( E) f1 W+ p
#ifdef __PARTY_FIND- C K G7 G2 S3 D
BOOL TextCmd_getparty( CScanner& scanner ): X6 O* q2 ]7 Q
{. C# ?( i$ M) U8 i: q% U# C
#ifdef __WORLDSERVER
! q$ N% I Q$ P CUser *pUser = (CUser*)scanner.dwValue;; Z9 ?( X$ i7 e! u! T7 ^; k2 ?
if( pUser->m_idparty > 0 )0 }2 x5 }# E K8 E& }7 O" F& {
{) {% J. F! O. S; U! f, L
pUser->AddText( "你已经加入一个公会。" );( B8 M/ C& ^) M9 W! i2 x/ p$ }% p
return TRUE;
2 W3 W, w& R4 n8 G" n }
- k) ]* R- Y3 S CParty *pParty;
) W& n7 n& \2 p* ? pParty = g_PartyMng.GetPartyFree();' q' B# p- _9 `- K3 c+ N
if( pParty )
' \" o* |0 l1 F+ n) N% O {
6 o* ?5 @# ^; v) p1 O* }! e4 Q3 k g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );1 v% G# s3 n4 i4 b2 m
}else/ l# C+ I9 ^3 X; w3 ]' F& i
{0 o, R: f @0 v z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
* B! S) L9 z" i2 z) D }2 S4 K6 M* h# Z: k% N+ ~: z8 v
#endif. G# H8 [5 Z9 X/ z
return TRUE;# Z3 J8 ]7 f& R- R: A; {0 ]
}+ t; a' ]- X' t, f, g
#endif //__PARTY_FIND9 x2 i* q, u% B3 W9 c6 M- w
( n( R. z8 d! `- ]1 j
代码:! j3 D/ s2 M2 Y
BOOL TextCmd_PartyInvite( CScanner& scanner )
% e, d8 d: T A+ v. W{, @7 g8 @$ _" }: }7 K
#ifdef __WORLDSERVER
, d# B/ f E- g9 L$ Y% i# c CUser* pUser = (CUser*)scanner.dwValue;3 }' `. a! J: |# {: T0 V& p
MoverProp* pMoverProp = NULL;6 D' ^1 j3 V, M* C: Q
scanner.GetToken();0 n8 ^$ ~% K) }0 A/ z, W
#if __VER >= 11 // __SYS_PLAYER_DATA
+ ~* G$ E4 H S3 }3 p4 k1 o u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );4 ^$ T" E# ^6 t6 F& w/ S. _9 A- b" a
#else // __SYS_PLAYER_DATA* I, K+ M0 W! P0 g( b% J' y. S
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" s% q9 p' K9 F( ]+ }9 p2 U#endif // __SYS_PLAYER_DATA8 I, Y6 j4 S' j% x- h! B
if( 0 < uidPlayer )' |+ Y5 ~& ]+ F4 v, T8 O
{
: [2 J& z" s# x8 Q4 i2 G9 ?# D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & F; j: q5 F; u
if( IsValidObj( pUser2 ) )
9 a' A9 L8 F& O7 T#ifdef __PARTY_FIND
* V7 p% U& c/ W& m3 g1 M/ b3 L: a g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );+ Q' f. d2 L8 x, Y! j7 m
#else
( q: v# G+ x( {) s) G" B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* {. {- J, A4 p9 Q1 c% p9 W6 E
#endif //__PARTY_FIND, }, Z8 B8 H3 y# N6 ?2 j; R" z! L
else
+ x$ v0 y+ j4 s1 B2 [! z pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 e2 S, q5 b- U, O9 f1 Q
}4 x) V1 P) e( \# G
else
e" f: i6 j$ J* S% y s {( R0 N ]8 X' d% w
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );( [/ y: T# K* t% o; Q$ O5 V
}
: u, E8 v2 c" L#endif // __WORLDSERVER
9 j2 X- |3 ^- x
' S# I/ I( r$ v3 K" r4 M& e* q return TRUE;
- a* u! V# }5 g% N( z}
% @/ Z4 @& R/ D* U0 _2 i9 S5 B% H& F: u! Q7 [$ ^. h
代码:1 _ _/ E2 D+ A: A* \' a% v
#ifdef __PARTY_FIND
4 R2 K( N' [2 G7 i$ F, f F& i! y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )+ P3 {! o$ I; w
#endif //__PARTY_FIND v8 \, L' q3 Y9 p; B- o1 p
DPClient.cpp;
" Q$ Q4 e. z7 R1 W8 |Code:& S i! r8 }7 z1 b8 x0 D7 E
void CDPClient::OnPartyRequest( CAr & ar )
7 {- ~, D8 j9 I& Z" k{* ~( C+ O) J6 o* }* u" ^, A5 P
u_long uLeader, uMember;
7 P) k: I8 \2 Y: B# ~9 A3 \. P2 b2 ~( r( h I6 o
BOOL bTroup+ K0 S( ]' e+ M& B* g4 R3 s% I
#ifdef __PARTY_FIND
+ _2 [ T8 j% f% K$ k4 Y , bPartyFind; I. [! Z& v& g- l/ C: s0 h
#endif// __PARTY_FIND
& u+ p3 y" j9 t8 q ; U6 z; d0 I9 ^# ^
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; H/ h8 H& P/ u0 q# n( C
BYTE byLeaderSex, byMemberSex;
5 d9 w3 s7 ]# |1 F$ l( x char szLeaderName[MAX_PLAYER] = {0,};, C# b) w" H: o( P; e) ]
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 g' u$ t- s7 h2 g
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" s8 \2 Z U; ] ar.ReadString( szLeaderName, MAX_PLAYER );+ m7 q0 K+ h9 t. S
ar >> bTroup5 L+ E- ~, R- D3 D, {3 ]; V
#ifdef __PARTY_FIND7 C) I$ r! u8 B& k* _7 N
>> bPartyFind+ P+ D: n; z2 O5 t& }/ D
#endif //__PARTY_FIND! O/ X3 ^$ _3 b$ z
;
@3 ]- O1 \1 J8 \ 5 X9 k% Z* s( j
if( g_Option.m_bParty == FALSE )4 s' u6 {' X2 ]8 o' w& H& o6 C
{ V9 _( a" b8 h# ~ a! m* `1 ]
SendPartyMemberCancle( uLeader, uMember, 3 );" L, j X* A* ?/ P6 n+ @' B
return;
) ^. t( h9 A# [7 d; r! A0 z; C }
* z( z7 \8 g1 G& f# w
( t1 Y, w& }) @& e) d8 ^, o#ifdef __S_SERVER_UNIFY2 H3 r+ d+ O3 e6 k7 o. P0 Y- A
if( g_WndMng.m_bAllAction == FALSE )) d- J" y0 _, Q% K
return;
' c2 t: n3 r* H4 r# L#endif // __S_SERVER_UNIFY$ \# y7 m9 [' o; n0 e5 }
" S" w+ J4 i0 j( m+ z CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ v K, Q! i' W0 ~0 X
( k& {; y5 Y5 u6 M. e* ~7 F Z
if( pWndBaseBuf )
/ O3 v& u3 |- Y. D# H; y* ` {
- F9 o/ z4 |& Y) x* ] SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- J' L5 W4 A+ f" r4 h/ w return;
6 T- F5 Y0 i4 U8 b: \9 q, s( C i }
- k" b+ l6 s- c" v0 _+ K#ifdef __PARTY_FIND
9 W: c! p0 w5 E' k if( bPartyFind )
% x. C4 `! `7 Q) _. q {7 }9 P# h- ]! Q8 n) F6 Y( C
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
' d3 `1 t3 [; R3 q! ?! C( f }else
, B8 G2 \% d0 X5 A9 T {
1 g6 L( o, @: d. \8 b, @# D" o! o g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& @+ z% O5 C, ?2 q6 {, v& w- h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: S ~' w7 ]' }0 X0 p# _6 c
g_WndMng.m_pWndPartyConfirm->Initialize();9 r8 R$ t& X; a9 {
}+ `) v% b4 Z4 ~: i: x. W G
#else
* {$ V1 l" g0 O. r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 r: T( M% R9 E6 ^4 S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ l7 Q3 I+ D3 t/ b1 Q8 y2 O
g_WndMng.m_pWndPartyConfirm->Initialize();! X& J4 v% t5 a$ ]$ J2 q
#endif //__PARTY_FIND }' W+ D' ?/ d! O4 m2 z
}( S. ~5 Z% b7 b( Q5 G
" J d0 ~5 M! i
代码:% Y3 D( I% A- V- p7 v8 l2 _
#ifdef __PARTY_FIND
- n ~5 X, {/ l7 o2 a% ^void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
% G, A, X, k' I! H1 k{
3 X; z! V2 J- Z) k O: Z# s" p( s BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: g6 `! Z2 ], b ar << idLeader << idParty << bAllow;
! v, O( a: c$ Q SEND( ar, this, DPID_SERVERPLAYER );+ A# ]5 Q% q0 d$ u1 D; z
9 @. ^# U8 p2 E! |}
9 F' Y( e2 z* P0 }void CDPClient::OnPartyAllowJoin( CAr & ar ), s$ @& A7 e5 o9 G" B0 L
{9 S& ^- k5 I- ?7 i2 h
ar >> g_Party.m_bAllowEnter;! G/ F, Y( a9 e0 q3 `
}: Z, G; E% ~: @( {% e# R
#endif //__PARTY_FIND, u: g: d, B2 |, D
Code:
7 c4 I7 b. J$ D+ a; V#ifdef __PARTY_FIND
2 X$ D2 D1 i& c7 w0 i' f' v+ X9 P# o2 n$ } case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;9 O' Z& c9 l6 S+ u8 ^1 c
#endif
. U `0 O b6 w5 `
2 Y, i! p W9 x4 gparty.cpp:8 `! W- A4 G5 C% l% ^" A
代码:; p1 u3 L/ O7 _" C- E9 l3 h
CParty::CParty()
7 M& _" M9 r- a: ~# D{
B+ S% Y9 v3 M7 i8 O& i7 e m_uPartyId = 0;
! X2 D1 G7 B g3 p! J# c7 H m_nSizeofMember = 0;
& U/ G: y7 n; n8 Z6 Y' a memset( m_sParty, 0, sizeof(m_sParty) );
. E6 K- i: b; O m_nLevel = 1;- o7 `8 j/ L# a3 A8 e/ t
m_nExp = m_nPoint = 0;
1 l4 U! O! G0 V3 L; J m_nTroupsShareExp = m_nTroupeShareItem = 0;# I! F7 o# e% \4 ]$ T
m_nKindTroup = 0; // ????& n2 e7 Q# [) }- R4 l8 ?5 i
m_nReferens = 0;
1 W# V$ D$ Y6 u$ [3 w5 |* m# ? m_nGetItemPlayerId = 0;
$ V6 }4 ]4 }' S' o! Z#ifdef __PARTY_FIND
+ S: X0 |8 j S* m8 \ m_bAllowEnter = TRUE;
, J8 b, X+ C% @' C R- Z- g#endif //__PARTY_FIND
/ v( Z: q+ w3 E1 `$ [/ | u for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ ^% `9 U9 k3 n2 |7 w- z4 U
{5 t+ T. k+ I" V
m_nModeTime[i] = 0;5 u% {6 m; L- B# W6 R1 ^. i I: h
}
( I. U! D& J- o; v$ r) ~ m_idDuelParty = 0;; D- C, O3 L2 u8 m, s5 @
#ifdef __WORLDSERVER' i7 Q0 e8 r! G# v. u: \
m_dwWorldId = 0;7 ]5 H4 \& F' e$ j+ H
#endif // __WORLDSERVER
( c; h" m4 h! \. S% q6 m}
" M0 Y- A" Z! o% }+ \6 [+ Z* W代码:: m" b9 B4 ?# }5 \" p; g: d: h7 p( O" ^
void CParty::InitParty()
8 B# r" ~# |! M, E/ l{
) k O- s& m7 k' c m_uPartyId = 0;" I" R1 ^5 Q7 H! H: y, |- |% s
m_nSizeofMember = 0;
* B' h1 }; W% r; M, b# v memset( m_sParty, 0, sizeof(m_sParty) );0 J' @, s$ F+ s7 }+ E, ~+ S
m_nLevel = 1;
9 \* f5 K, j- ~# N: u9 c m_nExp = m_nPoint = 0;# ]1 r' `3 F X
m_nTroupsShareExp = m_nTroupeShareItem = 0;- _7 D x/ G) l8 ?3 q3 D! p
m_nKindTroup = 0; // ????( U2 N+ c _. A
m_nReferens = 0; ) t5 E! C! v2 P5 V
#ifdef __PARTY_FIND
* @& X7 l& \6 g* m m_bAllowEnter = TRUE;2 R* F5 x: X% Z# w$ X# [
#endif //__PARTY_FIND
( I: M( J+ Q& H# R l# { for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) A6 k4 _6 X' E* _7 S5 p* o
{
4 k/ V& H9 d# C# ?( W( R9 _ m_aMember[i].m_uPlayerId = 0;2 V4 i+ l1 ?! P' T% R4 n! \
m_aMember[i].m_tTime = CTime::GetCurrentTime();
6 f8 B( n* R$ o9 C& ~ m_aMember[i].m_bRemove = FALSE;/ P/ J9 V8 K2 m' c; A4 O
#if __VER < 11 // __SYS_PLAYER_DATA
1 A# ?/ f0 j$ D* Y4 Z5 |9 Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;# K; q( a- P& E: G
m_aMember[i].m_szName[0] = '\0';
7 ~( \: n* u/ Y% l#endif // __SYS_PLAYER_DATA& c) o* R* \: r: K
}
) r y) U8 s, Z8 V' A}4 Y3 c" X4 h. k9 `* ?' [
代码:( c! d; I: k9 f4 m3 U6 i
#ifdef __PARTY_FIND
) o: O' a( o; S9 ~4 eCParty* CPartyMng::GetPartyFree()
" \3 Z, h# g+ D& x" F/ q{3 X# ^3 w: |; a
CParty* pParty, *pPartyTmp = NULL;5 Q' X6 F+ }# u! ^/ I
if( !m_2PartyPtr.begin()->second )
: l. C9 c% ]+ v% q return NULL;
9 p$ v$ M7 y) h: j' G( e7 A# B! { BOOL bRan = FALSE; O% z& L% a: w: u. Z+ B6 n6 t3 D4 u
DWORD dwRand = 0;! t* |# a" ]0 P: D# g# z+ h
if( m_2PartyPtr.end()->first >= 1 )# Y4 r' w3 w7 e8 E- N# @
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );& ]* X7 J3 q6 H( J
- v5 W5 Z- _6 n5 L for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ D; m# T! h# Y
{, O/ Q0 [! S8 J
pParty = (CParty*)i->second;
% b& }9 ^. L& y if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 v% @9 M$ u' N; M# X# R
{# R2 b+ e+ Y! [; `
if( i->first > dwRand )8 c7 r/ k( F% P2 j( k' {6 P
return pParty;
& b% M/ T, H- [- t else& l* n: a/ \7 y8 J3 G
pPartyTmp = pParty;
6 @/ M- n* g+ H3 d2 I& F }; E0 r( Y9 G! j$ }, P u
}
# J% s; p; G3 [ P return pPartyTmp;
% Q' q7 W. }3 m ^ G; F8 v}
+ e+ n4 E" V! `+ R, P \#endif //__PARTY_FIND
/ ^5 K" r1 b4 a9 v" f: y3 U9 x
. C5 ^ _4 n, `$ dDPSrvr.cpp:0 r: S" Q7 U4 j; y2 V2 F+ l; [& \ j
代码:
. O$ _0 z* M, e8 x7 L o2 Q#ifdef __PARTY_FIND t; S0 N) e( P9 V G
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) ~! k, \6 b$ a8 W# _. F0 H& P{) q3 f8 t1 l/ x' h: }
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 t) u: l9 [, N+ ? if( IsValidObj( pUser ) )
8 Q W# a! k. @4 s+ c {' j3 b; `: X% N0 l2 w" j
u_long idLeader, idParty;
6 w( N( z; n& D# C7 k3 }0 c BOOL bAllow;
0 I/ v% |, S+ `* n: c ar >> idLeader >> idParty >> bAllow;" w5 L2 q5 _% O: w# U
if( idLeader != pUser->m_idPlayer )
: j3 ~# {) n, i- g& I return;' U% C0 ~; @/ {& Q
CParty *pParty = g_PartyMng.GetParty( idParty );3 I# ~5 X8 _3 B, `+ O) Q
if( pParty && pParty->IsLeader( idLeader ) )% Z. H. p j+ @, K
pParty->m_bAllowEnter = bAllow;8 S; n; t0 Q3 `. y% r# Z2 W
else$ s' G% E3 n+ {% I& L+ {5 u
return;" T% p# [- a$ B
: U# |4 H) j( k# h' k
CUser *pMember;' W2 ^; x& z6 v) P) p0 Q
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
m% R) w4 G* A( d7 j1 u {
2 _* }8 `+ r9 D0 |6 W" g6 S" Q pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
9 A3 }) N$ b# ?6 V if( IsValidObj( (CObj*)pMember ) )) Y, q: L' T' D/ T1 }( s0 I
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 `& [$ _( q- r& A1 ~ }3 b- _% v7 A D* n) A# I
}
' |3 ^# ^) [4 l}# T# `6 w8 V7 H8 A' A
#endif //__PARTY_FIND
0 D: Q5 ?; e: m; D9 z1 R
9 H6 k) q2 W1 S3 j代码:+ `3 t$ l7 _- H: U1 Q
#ifdef __PARTY_FIND
' x, {# B9 Z$ ~# S: F# h: o ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 G% P8 ]' T: O: s0 Z* W4 V#endif //__PARTY_FIND
9 D p0 U; m* w, w5 q
9 s+ v0 @" L* d! ?5 ~1 e; _void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 y: f) b. V+ Y+ v! M+ G& D{
5 g7 d; D/ v5 h4 @ u_long uLeaderid, uMemberid;9 f! T; Q9 u. G' h5 |
BOOL bTroup;
4 z B7 ^$ ]8 `- j e+ M ar >> uLeaderid >> uMemberid;3 K0 D: y5 R! [ e) v
ar >> bTroup;' |9 o5 [" y. ^
# P9 w; C# E1 v3 g! {- y1 H
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ O/ ~4 }; Q& R7 }( j1 s7 n if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. I8 r2 K8 W2 x#ifdef __PARTY_FIND
2 w3 r! e1 i# J, y8 _$ ` InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
; X, s( D* j y9 u/ F4 |8 {9 _#else
8 G! k0 U$ r3 c InviteParty( uLeaderid, uMemberid, bTroup );
, P) a+ u) x" [#endif //__PARTY_FIND/ q; r8 o+ @- {. e" j' e- J
}( C V' i7 o" b& o# r/ }0 \$ I
, L" A( O' h& K! ?; `
代码:
7 l- l) I: e- W: i G7 r7 E#ifdef __PARTY_FIND
& q! J6 S: Z; Z' v1 Fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
$ J% {9 E% A: z+ N. _#else
% s% v/ [3 Q4 h3 b! f' M8 H! avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% b, K8 l# b" B% ~/ n: _8 [: p#endif //__PARTY_FIND
1 G+ Y, @9 A) d( T. P{
" ~( c& c# a6 I- c6 N CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 ?1 r) Z9 S" x6 }; s! M' |% f7 D CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 }1 c" x+ t! Y) S
) O! [0 M. q4 S" p2 Z1 I- \. v3 G2 d if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
{7 A' F' K, E; k- f3 N% g {
; R/ H! @2 Q) S if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 r M& L! M) V& M3 }
{
$ g; n p' j: @- ]% } if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )" s7 ~: Z6 N$ Z
{
5 A. `! D( P6 i* f5 |( ?& q8 l9 O pLeaderUser->AddText("没有足够的权限。");7 U1 c$ w1 R: F) V! w
pUser->AddText("没有足够的权限。");
: G8 g* [8 P3 V/ o) G return;
" \- |% j( F& I$ W- A# Z! ^ }
6 N% H- g" M6 L7 q% Y1 a0 o% T }
7 ^/ g: l2 Q K! U g // ???? ? ??? ?? ????.8 Q" Z& q- c: ~. h% x4 \# S2 c
CWorld* pWorld = pUser->GetWorld();
6 h0 U" r" s- K' X& v if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )+ z- P& y3 X) x: V% I
{ 6 t! `+ `5 s1 C
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 e% I& u5 @5 C6 B$ P* o' O return;
* N% s2 _3 K- p( }% ? }+ I/ \( J! j- n5 N: j
#if __VER >= 11 // __GUILD_COMBAT_1TO10 O8 g3 T% y, `+ L3 A* d
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 o) b( ?" y7 z2 v% R3 t" N1 ` u
{5 ^& j, F: x2 m# D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 `- {1 q; T. ]9 S return;
0 ]& [# p- `+ ~9 [" H2 u& Y8 e }
7 l9 ?4 u6 g& G) j9 x#endif // __GUILD_COMBAT_1TO1
% y9 `" V8 T. u9 _. Z7 c: B
9 I5 ]5 ?$ ?' T#if __VER >= 8 // 8? ?? 061226 ma
1 d6 _, j; F& Z' Q7 J v# S if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% I* L* y3 ]0 F) K
{
& w$ I* ?& ~; r7 g; H return;* u2 c- Z0 T+ S) B- L* A$ o2 `
}5 x9 }. b5 V; n4 l
#endif // __VER >= 8 // 8? ?? 061226 ma) }: `' V( l8 P& [
1 H% C R) c, l& `8 B& X1 Y" o
if( pLeaderUser->m_nDuel == 2 )
( a0 q3 b. S1 q {
7 `! D! f/ P# v( l! O pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' t7 H8 ^4 t) S0 X# D }
- a* ~( Z& o; O6 K2 i9 M' g: ` else
$ g! @5 }/ W d* |# n {
' \9 L3 g# w* k& I9 G if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???8 [% w3 s. A$ C. X& o* s
{) f6 t! a+ M/ P- s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& Y, |, h, q9 ~( c% ~; }: q5 c9 w3 R
} c/ \1 r$ n; X* @# A- u; j- R
else( ~7 |3 ^; `. l. M& m
{
|7 k8 C2 L! Q5 K1 l% B! p, k* n if( pUser->IsAttackMode() )
b' V* O: w$ P% w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );. z1 F0 t- A5 e9 W: |
else
% F% u2 ]4 e/ A Z! u#ifdef __PARTY_FIND
. [' m; X; H8 ~+ I) a4 j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 [1 c- ` G( W0 k; F
#else+ \6 D1 S$ b8 j/ D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 J' M9 z N1 {: `: W! y& k
#endif //__PARTY_FIND
+ b& m5 _: ~0 v. D6 u }) Z# s! {4 b/ m' C
}* U# d3 {, B' `
}$ M% ]* R5 i3 _
else
) s/ V2 y4 Y4 u X. D {5 o$ x9 ^3 ~( \1 h! i
if( IsValidObj( pLeaderUser ) )
8 }& g; S# z/ z f: j7 c0 H# o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 y$ u7 I) A) v+ ] }
. |: o) w# y& e. E}- L+ @$ z* N& o d' G5 L2 D) W
5 V A2 Z3 |8 B3 u3 OUser.cpp:
/ |8 G; s$ J: l, F) v9 G6 R4 Z代码:! a2 b4 A, S- c
#ifdef __PARTY_FIND: E$ L1 I! k3 N8 Z# f, c
void CUser::AddPartyAllowJoin( BOOL bAllow )% {. |6 d! V1 M2 E' j' L2 U. b; c" \
{
; a! I2 ?. p5 v if( IsDelete() ) return;
/ Q$ ]6 E% c4 M! E5 {. C3 ]# U( } v5 ?; ]5 K% X! H ~/ y" Q
m_Snapshot.cb++;
. S# Q5 Y/ L; y* l: `' J# E0 Q m_Snapshot.ar << GetId();1 ]; s- R3 v9 k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- o! ^7 E3 K. X5 a m_Snapshot.ar << bAllow;
+ S2 M) l# @; J: u" S: I}
4 B+ G& N1 ?* F; i#endif //__PARTY_FIND
8 W0 P0 c7 @% g, f, U1 g. H3 O
# F ^: B' r m, k# S代码:
8 I; ~! I6 O! Z1 ^#ifdef __PARTY_FIND
- B# c$ r' m" R* J- q/ g* jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( G% {6 x" h. k- F* ~4 l
#else' j" o. }6 a+ v0 E" Y7 [1 g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# v) b w( o0 ~+ X' h
#endif //__PARTY_FIND R# P a2 Y2 R8 l# [( f
{9 S5 q/ C5 v; i& g
if( IsDelete() ) return;
0 i7 C$ d# n& f% f
1 n( S! c# i7 ~ ? m_Snapshot.cb++;
1 e% O+ u3 F) r9 s m_Snapshot.ar << GetId(); ^% k3 C+ d9 |0 `, g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ b, v8 P) _, }) Z; W m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();" C/ y' `% I9 x% w
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 r z; D8 B9 x1 u7 F# }+ P m_Snapshot.ar.WriteString( pLeader->m_szName );
/ n1 f& _: m: @# t3 H8 z m_Snapshot.ar << bTroup
9 P2 J. q9 U- x6 j#ifdef __PARTY_FIND0 ^3 a# ^9 i. |5 }7 |4 K2 M
<< bPartyFind
5 y8 ]0 r4 k7 _+ _0 _#endif //__PARTY_FIND
`. c0 T5 }" t# }7 A* n ;
9 a2 {+ B6 d) O, t0 E / z' j! l; F* w7 a
}
( w0 k% m( A4 K& _0 [- N: e# w" f1 q( k/ B7 L3 c) Q
DPSrvr.h(公共范围PLS)
9 s! @" T7 w8 I$ q6 [1 N( E代码:
4 Z9 @/ A/ o- @% O#ifdef __PARTY_FIND# m% D& Q) R P$ P5 r9 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 C! R! ]7 F! E0 ~+ r, R% R* T#else
4 {+ b- p( A( ?$ j- Z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. X: Q* V9 Y8 P/ s$ S) Y#endif //__PARTY_FIND o/ z. u! [$ K# P+ G
4 H2 w% d7 u4 L+ B3 S
代码:
2 Q" }" U! A/ f: R1 @#ifdef __PARTY_FIND/ H: ~" K9 Q/ W: y$ q7 ]
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& W: v; V5 Z. C; {. `, o
#endif //__PARTY_FIND! R; u' [& H0 X& F
! p* i; i, s. e0 A+ |User.h(以及):
4 q: \+ f1 z' X. }+ L代码:
7 s3 A9 _( G4 q#ifdef __PARTY_FIND6 Q( u/ G9 e3 D- Y
void AddPartyAllowJoin( BOOL bAllow );; D$ U$ ]3 K- S1 n
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );7 c) i9 p* V; H, A
#else
% ]' d/ `* \. Z1 E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 r3 F! y+ J' \ d5 [5 }% `, Y( u#endif //__PARTY_FIND6 K& ~1 Y7 C6 M( ]
2 V7 a- U$ r6 N
party.h:2 h. M3 Y% U. K9 {4 k
代码:2 c G7 [" V/ H c- @
#ifdef __PARTY_FIND9 c) x: L2 y! M, x* m
BOOL m_bAllowEnter;* }& b8 y4 w* x; W6 ~9 B$ P$ m
#endif
) f8 m# }9 k( v- v( G4 {& d4 J D+ b* N4 O, u
代码:- w# o6 c1 u) l0 C# U% G0 ?3 e
#ifdef __PARTY_FIND
" s# Q8 r+ `1 X CParty* GetPartyFree();
$ M0 U. w$ i2 y6 H" l#endif/ u b. a( i# W' a0 k( f) H& V1 ~
6 _! h9 i5 t0 v- I1 V8 X( @WndParty.cpp:
$ O5 m* a7 l& R& ` b# o! u. N, q# fOnChildNotify:
6 v9 P3 m+ v V& D& {, E2 [, H代码:
! \1 F5 ?! C! H% I) C- h#ifdef __PARTY_FIND* R' [4 x6 q2 d) y: L( f- |. I
else if( nID == WIDC_CHECK1 )
a% a; W- N8 G: g- R% Z/ d {
& f! o/ N/ @9 k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. N H" t6 S5 F- }0 q: D% p7 g {
. O" z9 I/ k: ?5 z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 H }, E5 ~' q
g_Party.m_bAllowEnter = !chk->GetCheck();9 P/ r- v0 j% j4 E6 |4 ~) I
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# g+ Q- R3 y' X' ~$ P
}& y1 ?/ ~9 l, d0 |6 C7 r
}
+ r2 P; M" `/ |' |' W2 b#endif //__PARTY_FIND
6 G6 D- O O9 Q8 [5 T/ G
5 O L( U4 d0 U* m C代码:
+ e. U% s: d1 ?6 |; w( TOnDraw中:+ {) b) i+ Q$ u+ L+ C4 ~1 x9 x) ~; f
代码:
4 X6 D% Y |- U$ s#ifdef __PARTY_FIND7 `" g [8 o) l" V0 G6 W n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 K& y# W5 l S9 p- T' `; { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- j3 { x# }6 f1 F& L chk->EnableWindow( TRUE );* D' w/ d& o# y! P: Z: @5 A
else
3 ~) _! ]3 x8 X5 N chk->EnableWindow( FALSE );3 a( S7 X* T! p- _! t7 l/ x5 |
chk->SetCheck( !g_Party.m_bAllowEnter );% u0 d" W v F, O
#endif7 |+ R3 ~; O! E
9 S, m' Q0 ~8 r0 [- L% a1 O
DPClient.h(public):# G( w8 z' R/ D/ x( F0 V
代码:
9 O5 v% v+ M- p, H4 f$ p#ifdef __PARTY_FIND
1 V; ~- T8 D; q void OnPartyAllowJoin( CAr& ar );8 _; c4 r/ I* x5 w: T
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! b+ O& X8 O! W3 k- q9 \#endif //__PARTY_FIND! w+ i7 H! e; C- t# B/ K
/ }& P) }' J: w: ]3 ~# \0 s
1 D1 L% A; R( L" c/ dWERS hinbekommt没有,请让赫克的权利。
: f; i7 |/ z6 v4 Z `3 `8 [不支持左右,所以难不...
, s5 z; {7 r3 G* A; m* Q& Y党k的Windows NT甚至编辑它自己。
/ u' _' \/ ^# h* ]- V- \6 j包也,因为我不erschreiben进一步如果我你的。
% W7 e0 r; r' W7 m+ O由于缺少Quantité k n个代码是什么升工程前。- l3 G2 b0 l9 E Z$ p5 H4 q; n
如果是这样的。请发表。
/ M' j8 }! E( Y3 e" Q" u& e3 V到目前为止,Pumbaaa
6 L5 Z! i- A$ ~$ ] ?8 m
M7 F5 }! L2 q3 w4 j$ c {' L: i4 l& H2 ]* _# T. W
MsgHdr.h
# d5 `0 N. ` i. p' {#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( w8 i3 R6 U* V* u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243/ H& K8 I4 ~8 z. e. \ a7 {. s0 z
5 W1 n" X, r0 d
$ W4 D" y/ {1 m2 @$ {
$ O5 m$ q0 F% D' {1 s
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