莫因E * PVP
. @( \, U2 L+ i l* a) x9 _% r; v5 a! x8 T5 h4 F& {1 E0 n
( H7 Y u7 I$ b9 s- h! ~: w! s: H) x" R7 q m2 P4 D! `' G2 S
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% t. f6 g2 }; ]
" t C2 K( x( ~% L: j有大量的代码,我已经测试过它,它可以编译自己1A。
8 J2 Q) X. k' M" e% O. k5 W% Q$ @. \& q7 O
9 t* r5 u* o8 a/ Y% k% j现在会如此容易所有的C&P'en
' V( O: \( l' \ r9 c7 @
# V5 W0 j/ v/ o/ ~6 v4 N" `- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
+ d8 V: ?% ?2 [7 C+ q8 I) Y
3 m7 A+ v4 X4 l/ W你说我成功,资源应该时装组合系统顺利运行。
/ \2 O h, g j+ i- T; [7 D% X" P3 V! [( w# P$ [0 e
) O# |: B1 ]6 E5 ]# {1 N7 y+ G* K s8 _9 }5 z' e
首先是学分:
. d# K- J' n$ [! h1 \; E+ t9 A+ K/ t4 ^8 }. o ~- [+ q9 V6 w
Etioom(90%)! ?8 b7 T' B3 V$ x0 I; M. t2 [
怪物(10%)7 z+ r8 p0 K1 e, b5 `
. n' _, X, W5 p! z' |3 _2 }% M$ m$ G2 }% y5 U
这里的问题,而是“不问任何小型或定义语法错误。”
- r1 \3 d" ~! o0 C# V" w( a& i/ m' j( K* u5 [" k$ P& U
j. w+ b! i. k$ a- M( _4 ]: x
) a0 Z0 E" F; S) ^
" Y% L( y4 H# j( E& [唔够讲,这里是答应释放: randomoption.h* z% t! {6 C) Z# `* O2 i9 G$ J1 B$ `
" H, t) e3 w* V" ~, b9 e( T在 public: . u" X+ B% Q$ p* C% m
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( f4 X0 O( }' v0 ]' `( p
void SetSafeFlag( __int64* pn64RandomOption );
' C' F- |, H. a8 F, ` void ResetSafeFlag( __int64* pn64RandomOption );
: E; w9 K2 [) B9 [2 x. H5 S // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ; A! b$ S& C; w3 n3 W3 _
4 J* Y, C* |/ Y% I+ U3 Z$ W
这下面插入:
# b) e8 W7 p2 g# U) U) p. f. w1 ^7 L
#ifdef __FASHION_COMBINE+ ]4 Y9 N# X$ C& w+ ^
public:
$ R# C" M- m& b. m( ~' j8 t5 ~. P int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
) W3 A8 S1 ` ~9 O#endif // __FASHION_COMBINE
8 ?4 }1 @3 t7 M, p5 v
0 a+ o$ o' A, \/ L2 Z ---------------------------------------------------------------------------------------------------------------------
+ v! o0 O+ c8 trandomoption.cpp
! L3 L3 Z' g+ M: _8 X
4 U$ Q4 Z Y) @. f: B在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 9 q: W5 C* }. ~4 k9 Q/ x) r
- z; Z' Y- G- l& a; J+ M, j0 Z
下面插入 #ifdef __FASHION_COMBINE
2 X; V+ g5 M; a& S# H* D& Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 9 v n6 \, x! m" d
{ 8 p- R: U. h) Z0 Q) Q
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
& q- b+ `' o( [% Z int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 d1 J2 R$ k2 E0 \- u9 F8 o$ [2 H% l% \: Z4 ]+ R' j8 ~
if( nMainSize + nDestroySize > nMaxCombinedSize ) * r# M: c+ M6 h# s
return 1;
0 y/ N5 p6 B% L8 C& ]; W4 b! i p/ |' Z1 O7 L/ y
for( int i = 0; i < nDestroySize; i++ ) J5 b8 O# n3 w1 S
{ % z+ t7 S! S: x" t3 d
int nDst, nAdj; : W) z; v6 j* v# V
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
2 S: B% C( Y' v, j g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); : T# U& I: c f- o0 `
} - C, K9 h8 L5 W( g! k' m
return 0; + Z+ A" \" G0 l
} 0 F% p. x% P2 }3 t) g
#endif // __FASHION_COMBINE
3 w" u8 b2 T9 B- T
, T% K1 f4 w4 A( y5 y -----------------------------------------------------------------------------------------------------------------------; ~+ W2 R. E, n C: U+ f9 r' i
MsgHdr.h4 o2 v$ z# A2 [
" e0 W5 w; t' w1 D6 ^
插入 #ifdef __FASHION_COMBINE, t! o6 l* p- u) S x' j/ V& e# @
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
% H/ k, Q0 \$ K9 i/ V) r$ k#endif // __FASHION_COMBINE
' u% p$ x; s, z w$ H8 I R! Z6 K& i1 [! `: Z
-------------------------------------------------------------------------------------------------------------------------( K3 o! @5 r' c5 O3 z# u/ M
DPSrvr.h, S% r+ q7 ~5 W- M B+ i
6 ~/ g: l; _; n
在 #ifdef __GUILD_HOUSE_MIDDLE6 d" K: {$ l* u/ t8 t" ~& I$ h
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
h+ J% J8 b, w/ S0 g1 Q( k' q void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) w; B1 _4 B" H+ k8 z5 m/ w' B
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! N! H* | b. M#endif // __GUILD_HOUSE_MIDDLE
4 C+ w7 H4 K) s6 M4 }4 n* T4 e4 q% ~8 q/ L ^. a8 v+ ~: G
下面插入 #ifdef __FASHION_COMBINE
. i! F- S2 n( Q2 [% t+ |$ c void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# ?; }( L; q' u! S T( r#endif // __FASHION_COMBINE ) J, |! ]2 _6 N
1 M& D! ~6 c9 }& u8 i -------------------------------------------------------------------------------------------------------------------------
+ B( B' W# o. i9 bDPSrvr.cpp
$ Z5 ^" v3 ^1 J) F( R! J1 T; d9 x8 }7 O' p在 #ifdef __GUILD_HOUSE_MIDDLE9 q: Z) ]& P7 a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 8 i& o" _% Y, a7 H) _% l
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); : \8 u4 F3 f, J( ]# y4 T& X3 O
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ( j; T9 @! X4 D
#endif // __GUILD_HOUSE_MIDDLE 3 @; C2 w7 G0 V* W
4 G" C2 L5 j! H# q
下面插入 #ifdef __FASHION_COMBINE: ]! {4 F& n2 J% U4 c" }$ H! d
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
- b! ]7 l9 V) R$ { h0 t#endif // __FASHION_COMBINE
- z1 Q. v, t) F' n( L
J8 [! @" M( |; `# E/ m
, V. K( f# P1 U3 z4 ^+ k: }- F在最后插入
#ifdef __FASHION_COMBINE
" O, p# S2 L Z# Rvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " U+ Y0 J2 }3 ]. ]5 C8 e+ _, f. _
{ j0 H6 Y8 n# b! |$ o
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 G% }$ s# }% v9 ]9 s- j- g t if( IsValidObj( pUser ) ) A* m. l) |$ s! y
{ $ C' A- {4 X2 V2 P2 e, X" A
DWORD dwItem = NULL_ID; % j8 x0 w- d8 K9 C! S0 }- O% B
CItemElem* pItemElem[8]; % ^* _! x: B- v! S5 `
( A% [! J2 t* ~, J: T% @
for( int i = 0; i < 8; i++ ) / C* P& h7 h' d* y
{ ( B3 a+ Q; e! `; U- }3 m& Z; q' X
ar >> dwItem; 8 b# Q9 Y0 a+ E% W" a/ S4 d
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
9 l- U* U$ l [! o& B if( !IsUsableItem( pItemElem))
. p0 M% X8 N* |, f9 y" T return;' M" t' }+ @+ F$ U( O+ w9 h7 s/ _. h
}
" ~7 r- A z) n if( xRandom( 10000 ) < 10000 )
4 T" P, C* h& z" V+ j4 ~ { $ z* U, e. T4 X# a4 R% N
int nResult = 0; - ?! V+ {& E1 b- D
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; \' E6 k' P/ p+ s
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
. D4 ]# T0 K3 J nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
, c3 ]6 M7 L+ ` nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
! D) u' O+ k( P2 g2 j if( nResult > 0 )
- t8 f* u) s2 C. d { 0 A7 _ q& ` f- A5 T2 g
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ! R( f" v$ Z( G1 T+ }
}
$ q( ]4 s. D0 ?% s3 f5 @ for( int i = 1; i < 8; i += 2 ) : B ]! e) s' S8 T0 t
{
[8 E) f% p& T9 {4 F* }& h5 z( b pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ]9 Q7 t0 E2 k; W, Z
} 1 a. o) a8 ]* ^
for( int i = 0; i < 8; i += 2 )
, `" q7 N" X3 J m$ e' u { 4 u( {4 t. j! I
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 3 E) x/ A/ l7 v. U* ~0 i( |! S, v
}
2 l: Q: y' h8 ^9 O1 a a5 w* U2 Z( _! l; d! c
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' }% ^+ f! J+ Y4 z$ x! z5 S/ w; t3 Y
}else 2 ?' J3 X4 v# N7 X, ~' K/ Y
{
3 V" r! z3 ^$ w+ h G5 \) J3 z pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
1 i4 [' V5 t3 x$ X if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
. D& f! p. t! p g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
. \) {8 N3 S6 w* {( G( N1 ^; w; f3 B3 a5 }" d8 r" }1 e7 F
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) - m: q U6 Q7 \& m5 W! Z3 n
{
* B% a, [! X/ k# w& q- D {5 } pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 ^0 t, g1 w% G. i. W* \
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
0 y! M+ b* @2 T5 u
' k" { g% W7 L; E- F/ x }else , M# q- H( W; S- q# F" b
{
$ a# P1 W/ j. o! B+ Z pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 1 v C+ L/ _2 c. g
for( int i = 0; i < 8; i++ ) : u; }/ X" a" e$ R4 F8 |- z% J
{+ Z( E% j9 i ~- J3 S- z
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 |; x3 p* a6 ~! f; R
}
* K. ?2 X. ?9 {1 t+ w/ ` } $ A6 s# M- W3 q) F$ U
} ; B. k) M; X' q8 r! y4 ?
} 0 y& a! x6 e5 E9 k4 U [
}
# h; |% p! j# B J7 Y#endif // __FASHION_COMBINE
* C1 v; o0 b) k8 y" s1 \ C. y8 h3 m' s3 U
----------------------------------------------------------------------------------------------------------------------------
) D0 @, |+ ?+ M+ h# Y7 F8 f1 W% pWndField.h
; R' B# }6 b' f1 A, l- Z在 class CWndCampusSeveranceConfirm : public CWndNeuz
6 o/ r) W0 T7 _; N9 E( \. d4 N% c+ R" N7 R
下面插入 #ifdef __FASHION_COMBINE: Y) ^+ E& c) W) Z, Q+ C# k7 J
class CWndFashionCombine : public CWndNeuz . O5 ], u' C# n/ p4 P4 V
{
# H; O% q. ^: i ]public: $ O) |1 L8 [4 U4 B& J+ C
CItemElem* m_pItemElem[12]; ' L7 f9 y/ J: t& v
CTexture* m_pTexture[12];
6 C9 X, |1 k) f i9 E5 m( E+ L: B3 W8 k! z. E
public:
; C6 |0 @" b/ N$ | CWndFashionCombine(); ) m# P1 K; Y' C* j( y' x1 t* I8 A/ n: k
virtual ~CWndFashionCombine();
5 e: D+ H- F. _! }+ i
" [1 P7 Z o4 b1 J( ~% H virtual void OnDraw( C2DRender* p2DRender );
+ J/ E- R4 m) N: Q# L+ c+ m virtual void OnInitialUpdate(); 0 b$ @- N2 n8 t
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
: V/ r8 n0 D2 y( A1 d3 B- g virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 6 C8 Y# p3 W. A: l6 P
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 9 {* g: S2 E4 g, H
virtual void OnSize( UINT nType, int cx, int cy );
$ ~* m& C! O" i1 z3 M2 g virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); + a* G- n' v* R5 T5 j7 M
}; ( g! f* i( b0 B9 i9 z
#endif // __FASHION_COMBINE
4 c" F6 G! s7 C) M- E
. {( _6 L4 A; Y* l, i3 i ----------------------------------------------------------------------------------------------------------------------------
; W" P& N* \( |4 g3 |WndField.cpp; O$ q4 M% E! O6 ^, K3 G# o* ^
在 #include "wndwebbox.h"
0 @9 p+ B: [8 |& s3 s5 `
, I* V/ o+ j! @7 m$ a- k* Z5 H 下面插入 #ifdef __FASHION_COMBINE
! I( l. }$ P2 C#include "randomoption.h" 0 ?; f% h \1 P) M7 A$ p: S
#endif // __FASHION_COMBINE , \! X' g8 V6 t g) J4 t
" y7 x7 X% U3 Y 就在最后:
& C# [+ Z9 Z, R. S' ^( EPHP代码: #ifdef __FASHION_COMBINE
8 T) [2 o* s4 O' U) s9 e" ~( ?CWndFashionCombine::CWndFashionCombine()
# k z* ?) r9 w1 ~2 c" _{ . N/ o! Y: S2 n5 p- g
for( int i = 0; i < 12; i++ ) 1 [2 V& w3 a4 Y. s3 T0 K% T( u
{
# y) [& c7 w3 O m_pItemElem = NULL;
: B/ t6 ~6 D) r- h4 H9 S m_pTexture = NULL;
8 c# H& S' n- Y8 v9 c //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));$ v" ] H( a3 w$ c7 I. e) X$ `
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 e n p, K/ h$ y }
3 B/ ~' G$ `0 w4 [; x7 K. I} # y8 v1 I* x I( P# A& A1 @
CWndFashionCombine::~CWndFashionCombine() - C) Y' ~) v9 t0 Y2 E5 q2 @/ S
{
z1 t @# ]; I3 b; P4 Z for( int i = 0; i < 8; i++ ) B8 X \6 J7 B6 K8 c2 ` V f
{
' _* ~+ h$ F9 z F if( m_pItemElem != NULL )
0 d5 ] u! O* V) L { $ T/ a- Z: m) R+ U* h$ J* M5 D) k
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + t, ^: v$ _6 d
m_pItemElem->SetExtra(0);
, l1 H2 w/ K! l }
8 ~; s8 {+ \" i' p* `8 X4 e }
9 c2 Z( t/ F2 F+ ^4 ]& ~6 q/ p} . ~9 d. U3 e- X
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) f0 k$ r3 Z. _
{
) W' W, s4 q3 j* R9 N, z4 ?+ C, ]7 t LPWNDCTRL wndCtrl[12]; * Z9 o4 l/ E' e+ l/ i
& R- W3 e, m2 E7 f0 N" h' k wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
u( {) T9 v9 e- S wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" G( Y* r0 a" p; z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 T2 j- C: q: ^1 ?
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! r% ^( H8 |* M wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
+ d6 Q4 `- ?' q; a6 \6 W o wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 b2 T P5 W1 L! ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ ~" I2 F$ K4 b8 }( N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 B$ _ L d1 S5 c wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ [% C3 h: M# ?9 u' ^. v5 T, R wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
) G' ^6 D$ u; t- Z9 A wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ; ]0 ]9 [5 O% c1 X. a
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
% u% Z& O, { a6 C5 M) z9 z2 q+ n& ?! s9 X
for( int i = 0; i < 12; i++ ) " e% w6 a3 N, T6 g
{
7 \: {9 `, o+ _ c- \; @6 P! w5 l if( m_pItemElem != NULL && m_pTexture != NULL )
7 K: M2 a+ z B, A {
" F. g' e" A5 p7 t) l m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 U4 L, H3 G% k" J y1 F
}
8 @6 Q5 l/ M6 e4 O, B; b; i } . D* ^! T1 e( L: ~4 z
}
5 ?% d0 ]$ q7 z4 ^! u+ cvoid CWndFashionCombine::OnInitialUpdate() 2 A+ Q$ \: I$ y3 d% a6 K
{
2 V( ?2 c+ r) J6 Q9 J7 A4 q! N1 z CWndNeuz::OnInitialUpdate(); + q" Z) R4 h6 R1 q, |
( z2 m" Q/ y/ a$ W" Q# s; c
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- J$ ]7 D4 o" T _ pButton->EnableWindow(FALSE);
/ G- a- A! n) G1 j5 M( F: I+ T0 r1 j; S- D7 c& O: }
MoveParentCenter(); " ]2 q, G+ @% o) A: t8 S% A/ E3 W1 ~
}
5 B: K4 T, b0 B7 k9 w* q* u. C8 |BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 B$ I; ]8 S% k2 v; Q' t; F4 ~" S{
- E* e4 H6 ^, G' G2 ~( n2 f return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
/ i$ k S9 A; |; Z! f7 L; K}
+ e* I0 ^/ z+ Q. {BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 E% i# d+ X9 g4 p1 y6 v5 Y6 G& M
{
7 [* W3 b4 R4 \( P return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
& a( p! h! h& w# H4 }}
7 E+ ^6 V% k% \ K$ p F/ nvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) " ^9 r+ h+ o$ ^ f4 e
{ 6 @" c) I: Z+ n1 L$ x
CWndNeuz::OnSize( nType, cx, cy );
! g; v+ \* k2 ?$ L3 ^}
( o! j2 V2 w9 c6 w/ q
* P( A: T( z' R8 x
4 j( {% _ r1 F
- d( V3 Y4 i6 M$ XBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
" ]% p$ Q5 } w$ o0 u9 \( M{
* _: x; Q8 R, @! C) T CRect rect[8]; * v6 H- X2 x8 b7 h
LPWNDCTRL wndCtrl[8];
6 ~$ \' U& c2 u7 c# l% l7 K+ q% p# H" R/ }0 j9 X
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); " `$ P, a; F$ y& B" \5 j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 5 ? X! I, u/ K8 a0 S7 `% Y) W4 ?
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
. w9 r+ z# A6 d( Q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& S2 s; g7 D: \, A8 K wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" ?# M( f9 a; B2 {, @: Z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % D: W7 X5 h8 g3 w7 |# O T
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * I0 B2 ]& @7 ]1 D) N
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. a8 [; g' x7 Q6 d. P; y0 a$ t% z( \1 ^1 g5 r& j8 f4 K; z6 s
BOOL bUpdate = FALSE;
8 q6 k j. H7 j3 g8 T
' {- A# Z: ?( w for( int i = 0; i < 8; i++ ) 8 k3 s2 J6 Y; b
{ 7 Z1 p9 T: g6 m+ R5 Z; B5 \" T
rect = wndCtrl->rect; ; o/ V4 B% f& U% s! Q1 o5 e
# t" e x% _/ j
if( rect.PtInRect( point )) * J5 ]0 ^1 D) m% q
{ . ]9 ?& j; h1 p' H& [# C+ d
CItemElem* pTempElem; . S: u2 Z$ f+ R+ d
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
& k5 {* ]8 {! G/ b; |' ? if( pTempElem != NULL )
6 p' R$ G; f. I1 r2 r! I {
# C5 u1 N& O+ k. z8 B6 G if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 j# y; o- K) z' ?, }
{5 g: H7 d* i0 I1 g7 w2 h- M: y
ItemProp* pItemProp = pTempElem->GetProp(); * A$ Z/ N1 l. w9 U9 Z( k( e/ D; r/ t
+ ]- `% w' t' J+ h9 B
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( V5 {7 c9 l2 E4 I { 0 H, G5 ?5 {$ X u z: y
if( i == 0 )
5 m, \% Z8 K O% Y/ n7 Y {
9 ]* a& R6 I$ z% e if( m_pItemElem[4] != NULL )
+ I0 h2 n5 H1 S I {
! \/ {1 n- z3 a2 _) i int nSize = 0;
& I0 Q3 c9 j- H* e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : f) s3 f$ u" H; X! T! i/ d# V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); . ]& T) |" F+ n/ |1 c( ~
if( nSize > 3 )
3 I; i6 }0 ], T2 Q% [& X# k; m2 c {
4 b6 ~ M. [: a/ y n g_WndMng.OpenMessageBox( "oversize" ); 3 l. b+ g1 c- r6 ~1 l
return TRUE; 9 O, g1 B* \ ~& ?. y$ D: J
}else
5 n4 p$ p* u9 N$ t8 a {
, E! Q. {: b& z bUpdate = TRUE;
# N/ W+ h* b2 ^* {4 o$ [# s } `. [ N+ R: G
}
6 Y3 O W0 H: K3 P+ ^, l if(m_pItemElem != NULL)
- N5 x4 m/ R, s4 |+ Q m_pItemElem->SetExtra(0); 6 D' o/ Y% P% D# h" p4 w2 K x
- c K- `0 F, s5 ^! E' m! ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' n+ V; @7 Z! G6 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 H, G# z1 |+ B6 ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 r& W0 }+ g9 X) a
' E4 D7 ]* ~: z# Y4 E
if( bUpdate == TRUE )
. r: M% B& K# b+ g0 U {
1 j8 R i, T+ @, s m_pItemElem[8] = m_pItemElem[0]; 0 Z- ?1 R1 K: _8 F
m_pTexture[8] = m_pTexture[0]; ; p" P' }% l$ q2 u1 R" P
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! I# u. Q4 m" U( K/ D
}
* i% k/ @, Y, p3 R* B b$ x3 S }
G* I+ A8 Z, [ if( i == 4 ) # m* I+ O* p2 W/ r$ B1 a
{7 ]! n6 Z# L% v* e$ Q( A/ R! u
if( m_pItemElem[0] != NULL )
6 @' L1 ?7 n- l! P5 z4 E1 T* v8 _4 A {
2 I$ x5 k, [" `. t int nSize = 0;
/ L/ K7 ?; N' C! I2 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - k' u3 k$ Z' _0 ?0 j( [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
. Q" ^; b' u, `- C( M if( nSize > 3 ) 3 x7 P, i; {2 m- k
{
F& L w8 S0 {) D g_WndMng.OpenMessageBox( "oversize" ); + g( J, L' z; z% C
return TRUE; ; [; M/ o" s" a, ^- `* h3 d
}else' R. Z& ^1 ~5 {6 V
{
7 d/ t8 K G: Y+ ~3 z* q$ C! e, G. r bUpdate = TRUE; ) N% T4 C: z& A# [2 I2 d
}4 Q; ?" O6 j" U% d8 z& C3 ]9 V
}
& c( D4 c& L) H, A$ L if(m_pItemElem != NULL) 5 p8 K7 A) w, l; {
m_pItemElem->SetExtra(0); , L2 G4 h: a. N9 w. \
3 x5 N% n: B2 ]7 N" V; l" F0 S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 B$ ~" {5 e, k' s0 m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. z" h \0 G* ?' \5 Z& c/ s( r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 [- ?+ I$ K; @/ Q" \% l' i" X
' z8 H! c5 q) O6 d. u if( bUpdate == TRUE )
$ l& p1 `+ p3 s* ~ t {
`0 d9 O' Q- `$ }& \: W; h m_pItemElem[8] = m_pItemElem[0];
& k! o! @0 C: q6 F m_pTexture[8] = m_pTexture[0]; / b4 l$ F" t9 d7 n X9 L, y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
% K6 {2 U9 U O } ?2 Y; d+ r$ J0 u( F
}. ?: g, l0 u$ n0 B2 F7 F4 R! h2 G+ B
}else
& ]: U" j0 y2 g; i) | if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
, d3 r u$ k/ a3 w! v {6 K i( I( `" c7 W+ H
if( i == 1 ) ! W h: R: B/ N) w+ D. T
{1 T; a' @6 x2 P% F- N
if( m_pItemElem[5] != NULL ) * R3 F9 r6 Q! l9 r, w; K
{% ]! E! |$ `* l( P
int nSize = 0;
$ z `" u) d* X0 Z. a6 Z* x: [# ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! t# a( N4 _ A4 F: ?5 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ d) |+ D, Y- }% b+ |6 {6 w1 S" }7 E6 E if( nSize > 3 ) $ j# ?8 K u- S; ^
{( ]! \$ d' p) b- i/ d
g_WndMng.OpenMessageBox( "oversize" ); , r' m* z. |/ _: I7 t
return TRUE; 5 d0 L3 w8 s8 t# m
}else: |: o$ \) i9 i1 B" i% C
{% j- N/ M5 b( Q9 F% _
bUpdate = TRUE; ' @8 k. F' E% c6 t. g
}
; w3 F7 r+ F1 e }
0 p( e( K1 _7 G1 Z6 r if(m_pItemElem != NULL) % @2 c# g2 ^) q% b0 O4 i7 t0 \: U
m_pItemElem->SetExtra(0);
0 [; D! N6 ?* G
" i" {( U/ f$ g; A$ M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! m: [' B. g/ W# O4 ~, \1 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + T: @( I8 D0 r4 _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: T( L. F# `) x+ I* |
% F S; A* O- g) c% Q& n! B# m if( bUpdate == TRUE )
$ c5 m/ V& R2 W. S+ E' H6 J6 q {* r$ J# I5 D& |6 ]$ w) E) y9 G
m_pItemElem[9] = m_pItemElem[1]; - n2 R; D& b1 o. S* i
m_pTexture[9] = m_pTexture[1];
6 x0 Z7 \- a+ T" K) I) s
' A1 m. g+ p' H+ P# Q3 i// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); k. }* W& ~: ~6 m
} 3 I; n& T4 P& B
}; h5 A: ]. A3 a9 j+ }1 q
if( i == 5 ) " y& v4 V4 D! U+ c* b. d! m
{" r) D4 K* [' J" j
if( m_pItemElem[1] != NULL )
3 j& K+ ^: e8 Y& G6 k {
9 ~* Y' @) X% t int nSize = 0;
5 z) E, K+ R7 V2 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 B( x! c. i, S3 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( O: ?- d: N" i9 I: t: g if( nSize > 3 )
Q6 q$ M+ d: ?% I5 s# F9 u {5 I+ e+ {/ c c y' ]
g_WndMng.OpenMessageBox( "oversize" ); 3 H# h( M# w8 u0 T
return TRUE; 3 q; E- L1 L: v/ P& {
}else- _. s% X$ D* A: R$ U
{2 S* k; [: v- h+ o) U! T
bUpdate = TRUE; 8 W+ C T/ G( q7 s
}
3 E- B! _+ z; c8 \1 ` }. s8 a+ `" Y O n" h; q
if(m_pItemElem != NULL)
: u' n* m% H! l8 Q v j( t0 [ m_pItemElem->SetExtra(0);
: \+ d2 R3 P+ `8 A$ z, Y
- t3 y' t0 r0 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) \: z6 \1 i* m: A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. Z0 j! F6 V+ e! K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + U# B# W/ B" i$ v: Q4 k
^1 L* E9 ~$ F* P% ` if( bUpdate == TRUE ) 4 p- |( r$ K) ^/ h% i j/ L
{& s% Z2 e* K% t9 K P+ g
m_pItemElem[9] = m_pItemElem[1];
2 N g! G( n2 O" C2 D( g W m_pTexture[9] = m_pTexture[1];
5 {8 \3 O! M0 W& o8 k //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );5 i) \/ m9 ?( f! q7 y
} : J- H2 P9 K/ k) }% _- {/ x; c
}; g; e- F" A! E& s' s9 E
}else
- g7 q3 k7 V# o/ j( h4 k9 ] if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
# M! J, {# ^6 C+ i {$ q3 [$ B3 V% G# t& T p: ?
if( i == 2 ) 4 V0 ^$ m6 H; k5 s8 z! k8 R, r7 w
{
' k' v, s! ~; z6 v if( m_pItemElem[6] != NULL )
$ o, [2 x0 r5 x! Z5 l {2 A) Z) u3 M4 W+ q
int nSize = 0;
2 P) R' x4 c6 I- U2 M2 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: A: p4 B! f( P" f w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); / S/ q/ O) x" |, f2 I9 v
if( nSize > 3 ) }! }+ G5 X2 Q2 C2 X- V
{
) A2 f1 O0 q8 N% Z0 Z8 [/ [! M g_WndMng.OpenMessageBox( "oversize" ); $ h9 R8 u" x* {7 j
return TRUE; 8 J7 P; X9 \+ t7 c' i) J
}else
' ^% p' E. H5 g' C5 q {
; K( A7 E8 O! e1 f bUpdate = TRUE; / N4 Z7 l; N% a- a2 ?, ~* j m
}
* I7 z4 G, \" `" z: r" R9 {# a& y }
6 C% E) x3 W3 Q/ T; B if(m_pItemElem != NULL) $ v( P4 S$ Y. h) W& f
m_pItemElem->SetExtra(0); & e0 c1 z+ q8 X
: A$ I8 O9 M8 e! y, O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - f$ X7 R u0 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % w+ p6 b% Q9 W% x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 j1 i, Y: E9 H# `) x) [& _+ y
: m6 t) D1 k9 z. R7 l if( bUpdate == TRUE )
+ k: R+ F7 W N: y {
( Z7 t# ]# S5 _: k m_pItemElem[10] = m_pItemElem[2]; ; K! @. v5 q: [+ L, }2 z+ K% q) F
m_pTexture[10] = m_pTexture[2]; 7 R6 B0 j7 v+ G, N" X
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 G1 t& K1 l0 m% m/ R: X' y5 J; f } 0 k: M: F9 Y# i+ s, l$ a; K
}
% t1 w9 Q a. O" F* a) n* i2 k if( i == 6 ) ! k* M( k- z: O9 F
{
R6 x) {1 y- ^) B if( m_pItemElem[2] != NULL ) . F% o6 D0 Q+ k( A8 G1 b" h+ E
{- z$ K, A% {8 j9 v! v6 H8 p8 F- X
int nSize = 0; 3 R) X c% O y; A. j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 e: O- I7 ]$ s9 h$ k) T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); : O9 M) J& l/ P' e* y8 z
if( nSize > 3 )
" [, s/ s/ `) ^$ X4 i C3 g0 x {
. H8 [) H& ?" G g_WndMng.OpenMessageBox( "oversize" );
3 g" v4 J7 H, v6 U, }- i3 p return TRUE;
+ |' }2 C! ^6 W. }- J; Y4 K }else# i* u& }" c: W9 P! ?7 E
{
6 r" I) R+ y( D bUpdate = TRUE; 1 ^4 F/ z8 B" |& J8 O
}
& G( c/ c4 d/ g6 K7 g: i) S' h" b* q }
* T4 `+ N& z- X# e if(m_pItemElem != NULL)
* m! x. S# L# e9 m m_pItemElem->SetExtra(0); 2 n! L% a, a2 z! I( u9 i
1 X+ S' l+ B, g$ h3 V: f; J' h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' O& W. Z( y% l3 b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & y8 J. ?6 c2 H, s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ A2 E" W' c, }' V$ n* h6 t- ~4 }$ R0 Z* N; C
if( bUpdate == TRUE ) # s9 I0 |: `% N9 l- d2 F
{* z' ]8 e1 |3 I2 y6 h3 x% P
m_pItemElem[10] = m_pItemElem[2]; 5 l4 F& ]) r0 u) o8 k
m_pTexture[10] = m_pTexture[2];
. i( ?" h+ g, N$ T# | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& p/ [7 c% z0 J7 h/ l5 `. w. v }
) m" ]% g% H; E }
2 _: j. |, r3 \$ q: _ }else
6 k% Z+ c0 a5 g1 L if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ; K0 H3 Z0 y2 K/ O3 q
{; k) J9 o! F% S- M3 v& a" X
if( i == 3 ) $ c0 W1 l2 ?+ ]: R5 t6 D
{
8 T1 Y+ ]$ u" G. A3 i0 \" c4 v1 X if( m_pItemElem[7] != NULL )
d2 u( ?/ r; A+ b4 G6 k {
3 {/ L- O2 {7 B0 E int nSize = 0;
5 j. \: h! g/ B; x V; m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 f. h3 L5 C- ]. e7 A( A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; U1 b) n! o% b- g if( nSize > 3 ) 1 [3 }$ D* y1 a6 ] }% f* _ S
{
2 ]& ]- O4 _ W4 g g_WndMng.OpenMessageBox( "oversize" );
9 N. i9 t7 u0 b2 g/ Y/ m4 P- p, i return TRUE;
. f; Z& c5 W+ h. s& w( ] }else \- R4 v- [2 k' x
{
! k7 n1 k) v1 G9 ?! ~ bUpdate = TRUE;
/ q% s/ w* B% r5 b9 P3 j }! ?* K. n$ a* n. B
}
$ @" h3 M- K+ R if(m_pItemElem != NULL)
5 n9 z# `! L, [$ H4 d m_pItemElem->SetExtra(0); $ q, x: S% x6 v) G4 C; t) Q& V& r/ L
# y* v( ?4 O; v) d3 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, i3 Q+ _4 {" @. e2 I# R& B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- g- d9 a( t( P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 C# @ U* v* ~4 K# }0 g, U9 W0 r2 O+ l2 w: L. ]) Z9 m
if( bUpdate == TRUE ) ' X2 a6 ], u1 A
{
) z3 {) C- H/ B% B# Q m_pItemElem[11] = m_pItemElem[3];
' K* i4 E4 Y, N+ g0 L m_pTexture[11] = m_pTexture[3];
9 _/ Z) H. _ R& d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ R6 y$ N$ S6 e3 @ } 9 e- a/ W+ l( {; y r. U% O, Z; A
}, ^/ w5 h8 K$ r+ x5 e: L1 d. B
if( i == 7 ) ) x2 L- }" i. t1 N. U
{$ s$ o5 D# T7 {# j: z
if( m_pItemElem[3] != NULL )
6 c' \& H8 c2 | {
1 z. n8 h( v# j# A" p, ? int nSize = 0;
6 f! d& n) }& s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& Z2 y4 Y0 o1 K1 M4 X/ n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
* j( Y& s% _& L4 \ M) W& Q1 l if( nSize > 3 ) ) b- M7 \5 z' J& Q+ @6 @# b: y8 \7 B
{
' U H1 u9 G4 e6 c$ K g_WndMng.OpenMessageBox( "oversize" ); & y* `; C+ O* E9 s( y; g0 o; Q
return TRUE;
' U" f6 M6 D' [ }else0 n6 g7 \+ ? o( l L) l$ S0 T6 c1 u
{
+ q( z( q4 \7 z, E. P/ D bUpdate = TRUE;
' i& o: _7 H E7 ^ }
8 [: P8 g- ?8 s( C& g) [ }, \6 r* k* E; l( F/ A
if(m_pItemElem != NULL)
1 P/ K: n5 I. R m_pItemElem->SetExtra(0); ( `5 m4 t) j9 d/ X6 T i
( Q' h- Z* |) ^7 f# h# v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. K) J+ V3 U" E1 e9 p7 e. K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 f" @2 c: F* c c) l/ J3 v7 s. N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 Z; H( s2 E/ k/ _) I b
4 G3 A' ?1 s v7 f* a if( bUpdate == TRUE ) 9 t0 p$ A3 k/ k
{
& |) R1 |5 u( U7 T2 i m_pItemElem[11] = m_pItemElem[3]; 0 C, W$ Z* g& h: C& D3 P, I
m_pTexture[11] = m_pTexture[3];
9 T& Y8 @5 m1 g. q2 V' e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ ]8 t8 g3 a5 F: N
} $ e: s0 l! _5 ]% [8 _2 v
}7 S) ]7 R- z3 @ W2 y& G
}else+ Y4 x3 o0 \ B3 p/ S
{
; Q$ S0 i* g: p" C$ u) f g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # R5 l; j4 {8 a& X6 W
// wrong tab % q* ]+ @! U+ w/ R
} ! k& J7 A* P) X) v: G) Y1 C
}else7 |0 ~: R0 S5 r2 e' T" j
{
' @+ i( E2 R- Q' q& u8 y# _ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 E% ^ x1 a8 R) l9 F, ~ // not blessed $ p4 b9 D" U5 s8 K- [3 i
} & [, h: R! O. T/ M
} 9 [/ i& L4 g1 w, |4 R! T0 _9 w3 K
} ; q; g2 [+ B. G# d! D z) M% q
}
( L' I+ K% a W; @! O$ C. `: Y' x/ w+ `) O' V
int nCheck = 0; & C8 v, U# H" c( |0 A
for( int i = 0; i < 8; i++ )
2 Z! ^7 w) X" B6 h0 @: ~ { * W1 |' T' ]5 B
if( m_pItemElem != NULL ) + C/ D; B) T4 i' B4 |
nCheck++; ' j. q" {3 c% a: x5 }/ z: f8 @6 l
} $ f- b( }; j8 M& s- U) `2 D% T
if( 8 <= nCheck )
# o% Q4 I5 R, b" \( q1 t3 a { 9 b4 l8 C3 e W3 A6 B: c3 h
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
; o/ r% W7 G$ S pButton->EnableWindow(TRUE); 3 o0 x9 Y; L2 m
} 9 m l" }7 |( x- B( ^! x
return TRUE;
* u* O; u) }" m0 G# t8 a9 l' s}
5 `) P( s6 S8 e- q- m5 T* S! kBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ; @+ W% I x2 y" {$ @1 {9 u
{
$ n* v3 b0 w% {' G, d switch( nID )
8 ?5 g/ b1 J. y( [! u { 8 E9 [7 \: O% e$ x$ g+ s! X
case WIDC_BUTTON1:
- B" l# ?! j2 T* b { ) `, L# n* }2 J) _5 u
g_DPlay.SendCombineFashion(
- h1 g9 n* u/ }$ d4 K8 O m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ N* J! x3 ^) I5 J8 D& ]7 w m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 A9 C- H0 x1 b! i, y4 q/ p, v+ r m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 5 @. P7 h, i5 F% P1 d3 M# w( Y
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ [8 x. a3 @- M3 y3 `' t/ f8 j2 e. ~0 a ); . a/ Q8 {8 a+ g3 E) C, }
Destroy();
/ y9 @9 V& j& p0 v/ [/ u break;
( j1 b4 X' y" W' S- N }
( g1 z' O- c8 V! p/ K& j( V; s case WIDC_BUTTON2: . c+ N* V8 D: k
{
" }; |% b1 g6 j2 ?4 A1 o Destroy();
; J2 {! G! m7 _6 c; L( n break;
8 X+ O5 i" P: n2 ~; ~8 o } & d; n9 i8 ]7 }. O" b3 x' A! T" H
}
1 _) g$ L E8 n' D* g( J return CWndNeuz::OnChildNotify( message, nID, pLResult ); & F. i/ d' s0 R! Y) `$ l: H
}
# v: a" x% @' X; z0 T5 s9 ]% Z#endif // __FASHION_COMBINE
N' `, G3 p, S3 r1 {; _6 z0 {, J( G
& M `7 r& T s7 x8 @1 j ----------------------------------------------------------------------------------------------------------------------------
2 ^( ?9 f5 M4 G: @1 OWndWorld.cpp
% j( O0 P! e1 h0 T在 case MMI_REMOVE_CAMPUS: % `9 j4 f$ K5 l2 s$ x8 [
{ N$ b1 ]7 _8 i, n/ W/ j% j
if( g_WndMng.m_pWndCampusSeveranceConfirm ) * ?: N& V( o# {$ {- |. p
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); - H. y3 C" J/ ^
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 1 U! e' O- A5 n
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
3 C" S. N& S' T% p+ i, m break;
8 i8 E8 e |' ] } 1 A. R, L" G, B8 n" T1 Y& k/ u
#endif // __CAMPUS
' C5 Y# Q& R) A7 y, B
" A, i8 X* ~8 Z8 K$ r$ B4 B 下面插入 #ifdef __FASHION_COMBINE2 d2 a$ D) S4 V0 l/ c
case MMI_COSTUMEMIX01: 7 \; [) n* O R: Z" s$ {' ?
{ : ^4 c4 d( q& O; E
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 6 x- R. Z6 C1 [9 ?5 f( }; ]$ C
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 7 q! Q8 W7 }* S! }
g_WndMng.m_pWndFashionCombine->Initialize(); 6 G$ I+ Z; e5 r1 Z& o
} y& [$ O" u/ y4 x: P
break; % y( b3 @8 f# b6 {
#endif // __FASHION_COMBINE
# a9 l5 L6 }/ p( Q% |. O$ l) h! B7 s7 ?
----------------------------------------------------------------------------------------------------------------------------
; K% E$ T$ q5 {# @ w/ f/ bWndManager.h
' T7 H+ @% G( J$ q3 z% h) u
) x+ H' `; v/ L5 F于:# i( F" b8 u9 m0 g: {- K$ _
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
0 p8 G0 O9 _, K+ m$ t* @* F2 w CWndGuildHouseBid* m_pWndGHBid;
, \3 V) c1 [/ q& x5 j: q#endif //__GUILD_HOUSE_MIDDLE
|" a* i: U' H* p6 ?/ v( p4 P- j- e; O8 \- J+ f& \
认为:$ E6 _2 t# W+ u: ]; l s. j
PHP代码: #ifdef __FASHION_COMBINE$ n6 v4 V. m( g
CWndFashionCombine* m_pWndFashionCombine; / N3 i4 K- Y: K: Q. P
#endif // __FASHION_COMBINE
6 J9 V8 c7 R! c) g" u+ e+ x6 {% }; c* c4 H4 I
----------------------------------------------------------------------------------------------------------------------------
, X, q A" V. c; a2 Q$ g3 w( RWndManager.cpp# G; E3 T( Z# x
' p/ Q* Q5 ~" x6 e; X
在 #ifdef __GUILD_HOUSE_MIDDLE
9 b& U* G- H5 C else if( m_pWndGHBid == pWndChild ) " k; ~# J: E3 z, P+ i' x4 o
{
- U7 N$ U) n1 ?+ V+ L SAFE_DELETE( m_pWndGHBid ); * T! i5 o) V& L" u- M
pWndChild = NULL;
8 y$ l* ^3 g* }8 U }
- V n0 q; H+ [( i& }- m( _#endif //__GUILD_HOUSE_MIDDLE
% D/ _4 S* b0 f! |3 c9 Y8 Q) R% F- ~1 Y& J2 S1 _
后面插入 #ifdef __FASHION_COMBINE f/ x' ~5 [, C( [ t
else if(m_pWndFashionCombine == pWndChild) 9 @; z% b" \& H
{
2 k9 Q/ N3 t Y, _7 {& U! Y6 i SAFE_DELETE( m_pWndFashionCombine );
9 e% e& `- w, g1 E- Y h" v! _ pWndChild = NULL; 9 I- Z3 |% T6 V+ F! k+ C0 U& Q6 V
}
5 O0 X9 s" S( b3 p( q#endif // __FASHION_COMBINE
9 _# r3 g# ~6 @- V+ n3 V% j- d7 G6 L* v1 ^" f! i
----------------------------------------------------------------------------------------------------------------------------+ z/ j& z. O; p
DPClient.h# B0 V1 m3 P" w
" Y! ^8 g" w2 x$ f- `
在 #ifdef __GUILD_HOUSE_MIDDLE
( q& g6 c0 ]! L; u0 ^' w- ]! y. vprivate:
# c7 k: s5 Z8 i8 v" Y$ k4 A5 I7 s void OnGuildHouseTenderMainWnd( CAr & ar ); " j! H5 p8 o1 u4 w' a8 x3 U5 h
void OnGuildHouseTenderInfoWnd( CAr & ar );
% `7 X) u+ w+ t1 }" B void OnGuildHouseTenderResult( CAr & ar ); % H0 `# p: w D- R# g; J
public:
! v! F: k7 s) L! N, E void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ! m3 I$ p3 [. I
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
" u9 C- a" X# o; ~ void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); % [2 ?/ }# |; T' C9 Q6 ~
#endif // __GUILD_HOUSE_MIDDLE - k1 s2 n# j( I" u6 O& }
/ t) ^0 Z/ Z7 J! m6 g
下面插入 #ifdef __FASHION_COMBINE4 y, u: Y- V5 R! r. t; w
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " u, k7 C$ ?! ~- z
#endif // __FASHION_COMBINE
9 Z9 c0 g A- j3 N+ G# n9 Z3 _
+ C- X' [7 W! S ----------------------------------------------------------------------------------------------------------------------------
5 V: a* R7 R3 b. E1 t: nDPClient.cpp$ i+ }/ L" W" O/ L, X4 C
% f8 `1 Y" V5 N! q在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " o/ |* _- J, E) k5 Q5 Z* y
{
# y$ s1 @* f$ B7 N- ~; Z BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 x; C/ x4 N8 \% l/ p: I2 h
ar << objGHId << nTenderPerin << nTenderPenya; : ?4 J" @7 d1 f) \8 }0 o
SEND( ar, this, DPID_SERVERPLAYER ); + i. e: I0 I( w8 l+ y1 _0 J8 s# i
}
4 `; q6 n& x4 Y#endif // __GUILD_HOUSE_MIDDLE 5 d3 O3 ]8 O7 i& @2 [
+ e( K- ?6 ?. H7 X
下面插入 #ifdef __FASHION_COMBINE
4 {. I h- k: f' e7 Xvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) . G7 E- w0 X8 r% H: ^$ ]
{ 3 W# [; H5 ^" Q- x7 Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); * u2 ]1 O4 N; c) k% Z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; : y8 v. s0 ]4 K2 H: l* z
SEND( ar, this, DPID_SERVERPLAYER );
) I2 |9 z6 {$ q/ N. W- _+ q# |: f0 j} & U5 r4 K' i0 ^2 l: {6 R
#endif // __FASHION_COMBINE
6 ?' R9 ~" q: m( `* c3 J) C
' }* T" M, h* A$ H" n/ ? ----------------------------------------------------------------------------------------------------------------------------$ c5 a( N z) [ u9 D9 q; _" j
: u5 l5 @7 A2 ]7 q! O/ O现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
- M# j, V8 I! J: I1 M9 `$ i5 ?7 u: [ k8 `6 Z; y) s
----------------------------------------------------------------------------------------------------------------------------
0 {0 F* I9 ]; ~, I# b! i) O" H. M' U& b: @! c
" x6 z0 p$ A( J' b$ D
! s1 o: Q6 A/ e1 v
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
0 ]5 S9 Q0 _' ^- s$ E! x8 W& @9 ~5 Z5 b# M) k! G
+ }; s$ u5 E- [; I1 Q+ C" z: {
~怪物
" r2 x- C% U6 K* S! M/ m |