|
莫因E * PVP$ s6 @/ [7 i u: q$ ?
" C% x: F2 z5 c6 [* \7 F" }( j F! }, l8 R0 P
+ D4 j* v6 V5 | X/ Z; I* D今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。9 r4 h0 `, S2 _( p/ g) P! _
5 G2 P5 }2 I( R+ c4 i) W1 S4 R+ Q. k
有大量的代码,我已经测试过它,它可以编译自己1A。* B c& j- J7 y# z( |
y2 S, o$ f% `& Y; J- v4 |$ ]5 d3 P1 h
现在会如此容易所有的C&P'en
% K+ C7 g |% g9 v6 c! k* b) L+ J4 N/ y9 A* K6 u; a
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
3 S( t! T3 D# E) U+ r. c2 i0 ?& ^9 R/ ?# U* c6 C( q& t0 I
你说我成功,资源应该时装组合系统顺利运行。
- i/ Y1 t5 d8 S6 b9 O$ |) F- m. c. x; t; b9 j& u l0 y
# j6 ? y5 g0 J. n9 i
6 m$ v7 g6 N2 U, `( M首先是学分:: @- i8 r z9 ?9 u9 N
q2 x. D7 D5 @( y1 a- X" X* IEtioom(90%)
- G+ N. v. M& U5 t怪物(10%)
5 h! }, a+ L% s |; O6 L, e% D* S/ z$ v% s# K
; D) I+ E# Z {- Z5 A% `9 E这里的问题,而是“不问任何小型或定义语法错误。”
% y- a6 V8 }0 m* j6 k- R) a- M6 n9 z/ }( S! c( f
2 b5 A) z m+ W" J
6 N( _+ I) k' @( S/ h6 m( v. H6 d7 j7 J9 Z* W2 V; @' u
唔够讲,这里是答应释放: randomoption.h
* x" R6 v5 F2 o1 ?) ?* q
7 n3 H8 I1 P: D0 s' Z在 public: 7 P8 p! x- h- A$ k" J) L
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 V6 ?% F0 O0 Y( q } p3 | void SetSafeFlag( __int64* pn64RandomOption ); # F. U1 g. r9 b$ G1 s
void ResetSafeFlag( __int64* pn64RandomOption );
5 P' n' S$ [, y+ x M, S2 v, L // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
& L) m2 T8 X8 I: ^- @- k: j: z& H; F0 r& }1 w" p. c
这下面插入:2 ]5 R4 U0 k2 l- x
B6 K m" Y5 W* h0 o% j0 j #ifdef __FASHION_COMBINE! m2 h) J5 ?/ G, `5 s" U: g
public:
9 k! p8 c4 y! `% |5 _# ]7 E int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 5 i& Y0 n3 g5 v( u
#endif // __FASHION_COMBINE
* G' J N& s9 ~ A+ |5 |% o, m \
---------------------------------------------------------------------------------------------------------------------0 O! n7 l5 q; V7 ]# r+ K' ^
randomoption.cpp9 ?" p. `. w% ?# u. i0 @* R- ]0 ^
! |' j- P1 R9 z8 W( A: z9 |在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
; M0 X+ M" T! s5 p* d! ^% `
" ?' W8 f) u3 u* B0 b* M( @ 下面插入 #ifdef __FASHION_COMBINE
3 ]/ I- `' Q3 I8 X- I" K2 ]int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
8 m s1 }0 k3 O7 E{
! Q E6 x) A: x2 O int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
6 M# Q$ l/ U6 U# Z W& a5 D# W4 ^ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 _8 y3 f6 J6 H0 v8 O4 w! k2 ~9 u
! h6 C8 I, _3 N: G+ r
if( nMainSize + nDestroySize > nMaxCombinedSize )
; ?% y' L. @. @( e9 j9 O return 1;
! R. z8 {" T! a" D6 @1 o
; A6 w. V& a$ Y9 @" v for( int i = 0; i < nDestroySize; i++ ) e6 @5 s5 x7 \" r
{
/ G: h/ b1 ]5 J/ F int nDst, nAdj;
. ~9 T: x4 H, t ]1 k3 E* Y. g* X3 T if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / |% Y2 H3 f W+ i# c+ R
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
$ j) y. [' _. g }
& n# l: ?( i- |1 W return 0;
8 K& t9 \! Q+ t7 l2 s/ N}
$ |- {* Q# _2 @5 Z* `2 }# J8 S& d#endif // __FASHION_COMBINE , p+ u) D# |3 m$ X/ b
7 ` ^) R+ x4 E) w# H" n! p9 f
-----------------------------------------------------------------------------------------------------------------------
2 U( [! q* s; B2 M/ n# uMsgHdr.h; g$ {3 g6 y% I
; @3 |* D2 F2 X7 v. d9 Y* Z- r插入 #ifdef __FASHION_COMBINE
( b: g) K; w& U, L6 \#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# b+ Z! m4 C k/ v
#endif // __FASHION_COMBINE
a J0 ]) n: t* u% o. }( b' t) Z# |4 c, z: D8 H
-------------------------------------------------------------------------------------------------------------------------- d# P7 S1 i: w4 H' v1 z$ V2 C+ Z
DPSrvr.h
3 W) z7 ^1 @2 @' [7 I. e9 ~3 U# {8 k n; M2 }4 T
在 #ifdef __GUILD_HOUSE_MIDDLE. [& G* S+ e. e6 M) D. w" S6 Y. U
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 _ K7 I3 s/ k2 C6 _! X void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, L. f( H% T6 M void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; `! ~# J* f# m n3 Q$ u# K#endif // __GUILD_HOUSE_MIDDLE / ^) m& l. X$ B
# f5 x/ o* \5 }/ W1 V p 下面插入 #ifdef __FASHION_COMBINE
( n( E/ l4 E0 L& I1 w% k: P8 I$ k void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : s/ C/ [$ J4 E3 p
#endif // __FASHION_COMBINE
% ]' [) C& m6 \8 w' [/ D \# I+ D! n/ G u5 |, [" j- ?$ w4 ]
-------------------------------------------------------------------------------------------------------------------------
. i: b6 U, M$ B, H, `' VDPSrvr.cpp
' W* T; A. L/ e B5 K! a8 [在 #ifdef __GUILD_HOUSE_MIDDLE
5 M, ^% i2 G8 W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ; W+ }/ e3 @. }, u6 H# s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
) `* D! Q4 n) v3 \ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
0 s( r# J6 E r2 o2 u5 P#endif // __GUILD_HOUSE_MIDDLE , G6 V1 h. O' K3 `0 ]+ W9 V
; l& x4 ^0 s0 J
下面插入 #ifdef __FASHION_COMBINE% [9 R8 E2 c1 ~) C+ T/ V
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 ?4 h8 Z `6 I" `0 n# o#endif // __FASHION_COMBINE
3 C# l$ [2 o) D9 a7 E$ q" E/ w0 s( R/ h A: t) \5 M, Q
. }& v& m7 q" }( P+ U+ x/ w! o
在最后插入 #ifdef __FASHION_COMBINE D2 T3 R7 I; d* a
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) + H8 r7 x* r& m
{
0 r* |+ y0 f) j& v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 e9 d9 E. E- W1 e
if( IsValidObj( pUser ) )
" ]5 R7 R7 X# `, T/ Q+ @( L3 R { ! `& V) g3 I% \; `+ S3 f
DWORD dwItem = NULL_ID;
$ W/ w+ S$ v5 S T CItemElem* pItemElem[8]; - W$ d5 [" P. n) \& _' H
; C" V# z/ V* Y: D) \& G' o for( int i = 0; i < 8; i++ )
U; N3 Y$ t0 E4 g3 x- J {
$ h0 M! X+ J" @0 u1 ]9 v ar >> dwItem; # S7 }7 x! ~, o: i+ {& s) m
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
5 Q' ?( O! G4 j) T* B/ l+ E' o if( !IsUsableItem( pItemElem)) 2 Y6 @7 z& ?( n5 N1 a2 d$ e5 j
return;
: Y; h+ p7 V3 R0 f# V9 V! T9 O9 f } , {0 A- O# [2 d2 n" F( B: R) Y N
if( xRandom( 10000 ) < 10000 ) / c) C& J7 P7 L0 j' z! G
{
. n* s5 ]; B1 @1 c |2 J8 _/ \- ? int nResult = 0;
, z0 Z) B6 s, K: _: W nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
! ~+ }5 E+ F6 D) ?9 X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
" n! Z' t5 a7 N$ q6 A nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
( M( M$ O0 z5 \, [' \+ r nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 m; t# V p5 d* J2 i5 w1 o, K0 X
if( nResult > 0 ) + h: _2 |+ g3 J
{ * b6 G2 A4 [0 H0 y
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
# q b6 T7 ]( J6 T! i, I! D& _ }
8 e5 y% h) p- ` for( int i = 1; i < 8; i += 2 ) , @) ]6 p5 w8 ]1 X- E; n
{
0 S: R& ~4 m0 Y$ B4 R pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); z) y) i- W9 o k
}
! \. ?1 s- b N0 z! O1 ` for( int i = 0; i < 8; i += 2 ) - o9 n V7 N2 B- H+ \3 Q; H
{ ) |) y/ p' t v2 p& f* J
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : v [' I) O: c$ H1 r
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. b9 _, V: f& Q* ]0 `+ Z& `0 ? }else 9 R6 s* }; o: U2 x8 ^" @( `
{
; a C: _5 d6 G1 `8 R" o% ^ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ Q% t' y6 F3 w* I! g if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
9 g5 Y8 z N C g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); + n Z# E, s, t; X" `, e7 k# u* D8 Z
4 |6 U" ~/ a# N/ I: d
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
- N. s9 F/ F. y& ?) `: y) |$ [ { ' a5 c+ E8 Z/ Z0 l3 |8 F0 n
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , |* |) Y; z* p" G$ |; G8 V; [: w4 x* t
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); / I% E9 M- }+ r6 h' V, K7 c
4 ^: D1 Y0 w3 F. ~1 n# [ }else * ^. Z5 k: f" {- ~5 d
{
2 J0 W4 A5 X5 U( m pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
5 W) G9 a" ?# A) C; |3 Z; F5 [ for( int i = 0; i < 8; i++ ) 4 n% h' n! I8 R/ t! ^
{
! ?# d4 u9 K2 x6 n# X/ H% y pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 w% i) [8 v- R* M5 _+ G/ ~4 k
}
5 @* E: ^* C6 K! p4 l( N, Y } ! X1 R. |# B+ n8 j1 ?( `4 J! g7 n
}
$ q+ I& r2 X9 B1 B0 h } ) v3 ]: n( |! j
} . r$ N) a6 D0 @! ]) l
#endif // __FASHION_COMBINE
1 \ U3 ~- ^6 [* X7 F* j/ B Q6 z1 L4 h, N* y
----------------------------------------------------------------------------------------------------------------------------' Q7 f- _4 _$ M% B
WndField.h* O/ }: X+ s1 w! I
在 class CWndCampusSeveranceConfirm : public CWndNeuz
$ }8 u# N) B* `2 G4 }- B6 U. e/ Q; x2 ?% t+ Q: f7 s: b
下面插入 #ifdef __FASHION_COMBINE% P& ^0 H0 |' ~& A5 A+ l
class CWndFashionCombine : public CWndNeuz
+ T P3 M, x% z) Q0 |! w M. Y{ ( ~7 s7 A% M% N% j6 O( h5 p
public: 6 B, a, E# K* B. D0 Q
CItemElem* m_pItemElem[12];
5 l' s/ U* Z' V8 h CTexture* m_pTexture[12]; 8 ]" M" ^6 [$ J% y d
+ G% i7 z; U* g, ]
public:
! E/ p( A/ A$ C# _. T, w+ z CWndFashionCombine();
3 }, C% T! `3 k5 k9 n4 ? virtual ~CWndFashionCombine(); ( T, F) c2 v5 ?# T" |
7 |6 ]" M1 l3 M6 y virtual void OnDraw( C2DRender* p2DRender ); % k3 F, o0 e. Y6 g. n
virtual void OnInitialUpdate(); " g. k/ i2 H W0 O
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
/ u6 w+ h8 w8 X _6 `0 g virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ; r* h* g- K1 p: E# G9 X
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 G, s7 v4 J' |" Q( v% O' K& Q virtual void OnSize( UINT nType, int cx, int cy );
; m7 ?- |- j+ h( W8 ~2 X virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
6 Y1 E& p9 D0 E0 ?" U+ O+ m};
1 j" Q# {" Q& e( @#endif // __FASHION_COMBINE 8 o) J' @% D' B) K) O, k. Z* u
6 X! H. z2 W( m+ ^% y$ ? ----------------------------------------------------------------------------------------------------------------------------, I4 _# d6 U7 s4 ?2 Z% e
WndField.cpp( }) m& N D7 [- r7 H0 d( `
在 #include "wndwebbox.h" . l/ t( s' d; L" `! P( q
( S& r0 t6 H5 k! ]6 _& R. {4 s8 d
下面插入 #ifdef __FASHION_COMBINE5 g, C7 t4 V% u0 O: p
#include "randomoption.h"
1 L+ p _ j; p% p2 G#endif // __FASHION_COMBINE ' e& v: `- B( _4 e9 U w
1 c$ M! f* o& @, M$ c
就在最后:3 h2 n3 V$ L+ g: F, a$ c
PHP代码: #ifdef __FASHION_COMBINE
% M8 ~, b/ G/ R# E! TCWndFashionCombine::CWndFashionCombine()
& E, ~; P# a" b+ |$ @{ I# v5 X9 w" O) i% s
for( int i = 0; i < 12; i++ ) " o$ I5 y& {: q' R& U, H
{
6 N5 h4 g$ \% \8 p3 Y( C m_pItemElem = NULL; : \# `& F: p+ P( U
m_pTexture = NULL;
- q5 k2 E" R/ J% b- U$ v //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; M( `* _# `" q( @' `5 P //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
' A, m* V' I4 E8 W4 X: j }
6 ^, m7 t5 z" `! O. K}
% v& h I! i: w1 X2 }1 FCWndFashionCombine::~CWndFashionCombine()
( U6 [1 B4 ?1 m5 h+ p6 L{ 5 n% }/ ]: y: f
for( int i = 0; i < 8; i++ )
" U# m Y; T, b4 z) M { ( D9 b/ \# G: H% N
if( m_pItemElem != NULL )
# B% ~7 p; q' f2 {9 w5 L' K8 Z { ' k. G# c7 v0 z7 a$ s8 ^9 x* |
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
/ [' p( W6 \ g" G m_pItemElem->SetExtra(0);
7 ?/ ]4 c1 q) Q A& Z4 V& Y } 5 e3 w3 D; k# Y
} N5 m. u) t3 z; U9 F. L
}
% c w; C* J1 @3 X, mvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
7 H) Q( m6 f5 ]6 S{
" N6 g- d4 b* n7 ]. h LPWNDCTRL wndCtrl[12];
+ w; F. H/ X, b& @ E" R' g, Y' Q) j9 ^ j- T$ i. n
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
6 B4 k; C# Q4 Y1 H8 U. Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' s- }$ }6 [; N& _) S2 } wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' {. J( D. u, }6 J* Z, I8 N
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 i( w8 z0 F- f. ?5 Z5 q0 x* ?
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " z5 v1 e+ ?- w8 L) g' f3 S
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 W+ t; z+ s7 r) Y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - _4 \) I' \, ], h
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 V5 M1 y! e( x$ x: i3 v( w' a
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
. G/ R& w/ q8 z! Z7 h wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 1 ~( Z* |% [! c6 ]* a, Z" `
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
7 }* V9 e/ B- N4 { wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
. b) X1 X5 L% y% B
5 `4 R+ L$ B3 o for( int i = 0; i < 12; i++ ) 5 t0 [. _9 i$ v; H2 z' ^
{
1 ^! f! Z6 o# {2 P6 { if( m_pItemElem != NULL && m_pTexture != NULL )
" p+ m( j! x& `6 v) ^ {
# }9 S: \8 n2 j6 s4 ~" U; O) I8 G m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
: _" t5 q' q% u% {+ H) D+ `! W } 9 L1 @5 R, a9 p) t: S7 k$ |& z# H( k9 ?
}
9 F- O2 f9 ~- R- b' j9 u}
P' ~) I( z( Q+ pvoid CWndFashionCombine::OnInitialUpdate()
# S8 J8 x0 }3 _( ]1 D0 W{ , S# R& [/ U- o0 S9 s/ R3 J
CWndNeuz::OnInitialUpdate(); 6 J. Y2 J/ J- ~' @/ [# d' U) @
: I4 R( A1 |- j" @8 E/ e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ; n4 `0 e: V- b& | z
pButton->EnableWindow(FALSE);
( r! r# U3 q! ^) Z, E4 I
2 W7 ~" g: T. l: c# I: D! k' ~' u MoveParentCenter();
; k) F* J& a6 v}
( Q- X) Y* ~1 T5 }, n6 N( gBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) b0 w. t& N9 a' G{
R3 J$ g' V4 f return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ' q; {: [6 z0 \# Y" }! n
} 5 C2 m3 z8 @% W; c
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
6 w3 B1 V+ Q: V. o! ?! g{ 8 B6 X( P+ c+ u$ b
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 m7 ^6 y) g9 i}
: s% O/ g5 R% fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
A0 {0 ~1 c4 W' Y0 U+ E{ : U' _) d- C% ^
CWndNeuz::OnSize( nType, cx, cy ); . P# o- Z) }( a7 I
} ) u3 t9 ~# X5 S5 s# g" N
& T0 I- f7 g- `. h+ Q
' |8 \( }6 c8 Z8 J1 x5 L
9 K: ^* ]% y" @+ n- D* wBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
4 B! N G3 K- n, D{
$ e I# r6 ^0 Z CRect rect[8];
/ D2 H* W% n' q# I LPWNDCTRL wndCtrl[8]; ^. C6 D7 u0 F. K# @- G. _/ X, q
, p2 i' ~ v% q4 K
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# G9 w2 i5 }1 l/ m: k wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* [5 L$ z8 P0 K) O wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 A% Q0 W- _: R3 b& c wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); }. F$ \% ?' x: I0 \* h- F: s# }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' j4 i, |3 `6 ~5 P" [- h/ G4 J wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( y, [/ V& X( Z7 ?; B" ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / {" K7 j j: i7 ?$ B
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
2 w4 L! Q( I" o, J6 y* [: z" v" `; e& F
BOOL bUpdate = FALSE;
0 W; o* Y$ U: s& ^4 ]1 }
0 J/ m/ w4 {1 d; R. q6 r for( int i = 0; i < 8; i++ ) ! D' D4 p" x' K4 a, m2 t7 w, b3 k
{
' Z1 g$ f) i, e. ` rect = wndCtrl->rect;
5 ]* y1 c3 H! @2 [! T5 y6 G
3 Z8 I6 U2 u9 R( r if( rect.PtInRect( point )) 5 v* R P2 J: d
{
, Q2 P" R9 o0 k3 r" ~) { CItemElem* pTempElem;
( e5 P' R) `7 o" {) z3 S5 ~' c pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); : i+ O* k9 P2 b3 Z! |1 ]
if( pTempElem != NULL ) 7 K8 ^9 c( m( v
{
1 p! t q" O6 ~1 }+ {# z2 Y1 B& @ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
; P5 ~" q0 z( j0 G/ a( L! W8 d {
& Z+ p0 d4 C# V0 o3 T4 p# X. j. e( i8 v+ J ItemProp* pItemProp = pTempElem->GetProp(); $ }1 s. f) @6 X. T: J) @ x- |! u
/ E2 a B- Z1 F7 k' ^ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
& I# I9 c- ~ ] { & a" _% {% L( k- v& ?+ u
if( i == 0 )
/ ^: @0 r# z* a8 A7 ]1 _1 _ {
& ]% V* D) G! V5 s# H4 N; n1 b if( m_pItemElem[4] != NULL ) ; _5 i4 v5 I9 R! d2 `" R! h
{
$ V. t5 \, b9 @! \ int nSize = 0;
# e& M& N; p7 I% _) z# A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* f- c' \7 ]. v6 Y9 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) z; J1 ~0 _. _7 _& [; B3 d% D if( nSize > 3 ) & s: M- _ S3 Z# Y5 k4 c
{
2 J7 ^* U* z) X: v0 h: q0 }+ Y g_WndMng.OpenMessageBox( "oversize" );
! O) y$ @. W+ E! I; x! o, x return TRUE; " `3 b8 U1 [* X. O, O: f! I
}else
$ @2 ?6 G2 b! O* a0 a {
9 z- d: y6 s$ I) `0 |3 U bUpdate = TRUE;
, Y! p6 F$ o a7 G$ U3 _; j }& B c, g" c7 f' N: k. E! ?! l
}
% D: I1 u* ~: e3 C% C if(m_pItemElem != NULL)
' o: K6 U, j' k; l; S9 J7 m m_pItemElem->SetExtra(0); 3 w& ^; {" v: a4 a
# m! U$ {) H6 i/ _; e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 D+ F! U8 b$ @8 r# I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 d7 z" M& N) S+ ^& r9 ?+ g- l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , d5 x5 J8 n# ^2 J; p% J# I" y
. m" y5 v" ^- b8 _- I+ Y
if( bUpdate == TRUE ) ( V* d. m6 v, Q7 W h. u7 P& O% N, I
{/ c" ]& w {% `, d6 f9 N
m_pItemElem[8] = m_pItemElem[0]; 7 H9 @. W( q# P% D. X
m_pTexture[8] = m_pTexture[0]; / N% E. z% S p8 `$ ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 w- q; P! [2 R I$ U
}
$ j' J( u; l' l2 V( k2 s0 ` }7 x+ x9 E' U# e( [
if( i == 4 ) . x+ D+ ?' F8 e% N9 m- E
{
$ e' {; P6 R- O6 m0 c6 t4 _ if( m_pItemElem[0] != NULL )
. x( ]* T1 ~; {1 g5 G( B {. l9 [- _' F! [) m& f( D* e
int nSize = 0;
& l. }1 E5 ^8 Q# C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 A P' @, q' @" M- j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); - l+ L" z: b: J9 p
if( nSize > 3 )
8 z! U, C# v7 f6 x' B {: E! B- o( \0 j6 f! u0 Q7 P
g_WndMng.OpenMessageBox( "oversize" ); ( T4 e& T+ \ i! p4 t$ k2 B0 s
return TRUE; " a* C2 V* Y0 A4 A
}else/ n% z7 K3 n) x$ M
{# x! B2 P' m2 R1 q& F
bUpdate = TRUE;
. m2 L ~( `$ u }0 L; n1 N6 Y, f- q% ]4 X
}
3 U7 `, M7 E- x0 O4 u1 g if(m_pItemElem != NULL)
: P! V; Z0 t7 B4 m* O B m_pItemElem->SetExtra(0); ) B* g- l" c c* x" @* u& [% _
3 R7 R ]5 B) C6 i& a4 P$ D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; c# Y/ I9 E9 _' _0 C! ?; C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 r/ o+ Q6 Q4 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* d4 h% e8 B& M' R# \; D: S4 O% K
if( bUpdate == TRUE ) ) |, ]% B% z3 p- S
{
. w* L3 J" q E m_pItemElem[8] = m_pItemElem[0]; % a$ F9 C( h$ @" b8 y$ n
m_pTexture[8] = m_pTexture[0];
9 s* @7 N; I* n) H# u" R! c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- J" k& N0 a) M4 w. V }
" Z6 w! `* s. n h/ q( U: q; [ }
N z1 {7 G" d8 q. o }else
# `/ G5 M" Y4 Z if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 3 r7 t. j& C4 E5 D
{. x0 q, x* T( S
if( i == 1 ) + q7 E+ i- `5 G) g5 P0 S |
{
/ L6 z8 m6 t4 [: ~8 h if( m_pItemElem[5] != NULL ) 4 o1 Q; t7 }1 B( N7 N
{9 a; U* d0 G* H* R
int nSize = 0; 1 l4 }# A8 B2 r: I" n% s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 m' K$ b/ T$ I: Q( Z8 k2 x2 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
6 q$ q$ z) `+ B" h! T$ r8 d. e if( nSize > 3 ) $ A& u) B3 z4 l2 n( A: a1 r
{4 u4 T# n" Y5 |" s; v; Y$ z u
g_WndMng.OpenMessageBox( "oversize" );
. Y. m a; m( ^ return TRUE;
: v5 b" U$ u3 \) r! m }else$ r. W: A& i) a- O) w
{* Q/ x. A+ N% |( o O' N
bUpdate = TRUE;
# W: W' h3 ^$ c }& ~+ j) l/ r4 G6 g! J$ |9 I
}( Y; [2 `- l$ W+ z+ y
if(m_pItemElem != NULL)
1 c' Z& U1 F6 { m_pItemElem->SetExtra(0); # {% ^" p, d: _( F- e9 _
. v: `, W# o+ L# ?+ J* Y! l# z+ v& g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& O' ^- M4 E6 O8 h4 _ ]0 | s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 A1 K9 U: x0 b2 v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 f n2 m% c; P9 g5 I) W8 \: R+ T0 Z+ ]! O' ]. c3 g
if( bUpdate == TRUE )
; K" C; I0 `2 Q! P% \0 R0 \ { ]+ n& [( S) } S' N
m_pItemElem[9] = m_pItemElem[1]; $ Y' v. K! c6 t$ `0 u
m_pTexture[9] = m_pTexture[1]; 8 G( e% H7 }4 s% k. _, D7 s
: i/ \: p0 J g// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );# |8 `1 J7 L" m0 V8 q
}
5 M5 z; J4 E @: Q/ r }
4 K& [( N' K- e3 r J- E if( i == 5 )
/ K {) n% T( k; L* J. S$ f {, j! Z( o; u+ B6 F& K! w
if( m_pItemElem[1] != NULL )
: [5 ~ f1 m4 G {
% o- F" i: j) n! Q/ \ int nSize = 0; ( S8 s0 h I7 |: ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 e( e4 k( \( \! o& M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
C6 z& r/ d4 X) i3 o5 B, `/ J if( nSize > 3 )
% @& O6 w. h) q; q- a4 F- g {# {& P' c! B1 d& v: e
g_WndMng.OpenMessageBox( "oversize" ); : |4 y6 A" x1 Q4 B0 f' X0 z
return TRUE;
) |+ ~- m3 c4 F' S% D* y+ l }else
, {0 g: s3 E' i9 u4 [ {; G; y0 w9 ~* i4 p& H
bUpdate = TRUE; X- E$ v* k# g# b# y7 m' v! @
}
( U s, v5 }9 ?2 p" J4 d }7 Q7 B3 X8 l, n2 E+ X
if(m_pItemElem != NULL)
) N: Q! ~" D7 T8 P. G; R m_pItemElem->SetExtra(0);
, M% J0 Y- d9 O, }
7 P! w$ ]- \4 p4 }/ ~& z9 m$ Z- N/ T8 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 A7 F7 M2 s8 U3 _" f/ E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) ]; A5 n/ x; H+ y1 w; D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ z8 a. k. O7 o4 }( Z
4 i9 O, T( s7 S) l( F if( bUpdate == TRUE )
1 S0 d) f: i( n" D+ L* V- e {3 R$ s. q' O) Q0 \6 _. ^7 {9 f
m_pItemElem[9] = m_pItemElem[1];
! {+ y# M2 R$ Y" ?3 O m_pTexture[9] = m_pTexture[1]; 4 f b, @- O8 m5 z% ]) D# R
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 }. g9 j4 b# \% i K- p }
( {; G0 Y* x a; z6 T. C" O }
& I. B7 ~8 q: }* N, J }else
. \- C; r9 r2 [( B if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
& q% \) t/ c" `# E5 o {" K ?* `1 r" E7 V# f+ |
if( i == 2 ) & a% `! |+ O4 G, @: W$ m8 V0 ?
{
5 c7 ~9 X' f* S) j if( m_pItemElem[6] != NULL ) 0 @" f% O8 V6 W, w- F
{
9 `8 W' W! H) ]2 z int nSize = 0; . }7 ?# [+ ^) i5 I+ k# c) B/ N" B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 h" V* }4 V% E4 m% L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); & E* p. C: K% Z
if( nSize > 3 )
6 F5 n) I7 `' d: F {) e; V6 h8 W- Y( V
g_WndMng.OpenMessageBox( "oversize" ); : z* K. j9 Y B. r+ i, u
return TRUE; & F, j: z! d9 ]7 P8 z% M7 L# e% y
}else7 {: d A4 z" P. z7 w
{
- t/ o* {7 h+ t8 n1 f bUpdate = TRUE; 3 F0 [" @ m% d
}
2 _; Y7 m0 S& }/ j6 W" I* P }
. j" p( n" M7 G* `: g6 F if(m_pItemElem != NULL) / C5 @* P- z1 U# [6 |; M8 b
m_pItemElem->SetExtra(0);
4 Q+ }! c* T' \# _* G3 R' a; |9 C- M" A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); z9 Y+ Z9 G4 Y' l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: x7 d/ }8 d! }8 D! ~( U3 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 j, G- K4 W" ~' ]+ U0 k! D' D
% ^, M/ r+ E r8 l, Y
if( bUpdate == TRUE )
' C0 Y) ]( o M {
6 ?: ?+ f9 i5 r1 n J* l& B8 c m_pItemElem[10] = m_pItemElem[2]; , [+ m- e7 N$ I. z7 k3 v$ S. [
m_pTexture[10] = m_pTexture[2]; ! \; i' n: j$ I1 N0 n/ i* D% C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 F6 K; \/ N+ }; W( ]; `# S& E } ( ] U. v) m0 L( F
}
6 l9 n5 Q1 F! ~( O" s! `0 k* N if( i == 6 )
6 i$ S( ~- c$ O* u* [: Q2 ^ {& }' L' Y$ S+ v9 B* {
if( m_pItemElem[2] != NULL ) + s/ R% `9 {6 |& l: F3 |2 _! g" t
{. t5 f6 x& C6 c9 w3 Z# z# S: f
int nSize = 0; - ~9 \5 X6 V1 K. e: ~2 a! o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . q7 y2 E9 s: Z4 r# |, g- E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ) U8 V1 ]5 n- n9 a, {
if( nSize > 3 )
6 }: H+ x. T" ?' R {
9 E; N. z5 L) B) d/ r5 Z4 o) N4 w g_WndMng.OpenMessageBox( "oversize" ); : _ x6 r; P4 [/ k# G
return TRUE;
7 E3 R6 r3 A! b }else. i; T n. o' g8 J: m: R. L5 P
{
& }' E$ I# s6 @+ R* u/ ] bUpdate = TRUE; 9 q; `0 J. s+ q. R! l3 ?6 H! M
}8 B: O% g- C8 K. B, d6 V+ _
}
& s, J, W- ~% P0 ` if(m_pItemElem != NULL) 4 u: R% ^; U6 y2 J E, u9 ]/ A
m_pItemElem->SetExtra(0); 9 C, B4 v' c7 X5 t0 a, G G3 N
! h- h" ~6 ?, w: e: Z4 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 H& R5 Z9 x; J. _% I' f h3 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( N/ h- X& Q7 o+ T; a+ J( ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& Y( ^7 D- x& r- i9 T+ _# [+ `& q. {+ B
if( bUpdate == TRUE )
. ~9 r5 `) N8 l7 s4 ` {( ^* m* \. E L, O! t; W
m_pItemElem[10] = m_pItemElem[2]; 5 t, E7 {" \& o+ \' G, d; \
m_pTexture[10] = m_pTexture[2]; - V/ P( f8 B' o5 y0 T8 B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 @( U* G" d$ U& m
}
4 G% I0 i4 b& j2 _9 H% u- {' k! ^ }
; f) Q$ ~# G/ u* t' f }else& X. O3 f( m. @
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
/ a( Q$ T7 R/ J6 j! ^7 C% l' B {
/ J1 m/ ?) _" R$ R8 ^# f if( i == 3 )
# t( K* t" n* r1 [ {9 s7 X9 I6 J$ p* L
if( m_pItemElem[7] != NULL ) ) [& a. `% D; B4 R, D2 N
{3 X' }3 I3 `' m% @
int nSize = 0; 8 y6 Y" A7 A/ l1 p; t1 z6 a: X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 H' b6 ?3 q. [3 V* H8 x nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
2 O$ v- u% |/ R$ T8 Y, R- f$ M2 i if( nSize > 3 ) 4 B/ k- u8 t! v8 {0 a. A* b
{/ a4 t/ x, H- X/ T0 P+ q( s
g_WndMng.OpenMessageBox( "oversize" );
/ x# ~- d$ G. G6 `' j return TRUE; : a2 A: X; |, w A
}else6 H6 F% ]0 p$ s' ~. r( M
{
3 V! a! k3 n. W6 [6 |5 |& U; } bUpdate = TRUE; " v1 t" p" g; V0 O& _8 h
}4 m u$ f3 @! N% Q9 w
}' r' y' a* ?+ k: M! w U( x9 c
if(m_pItemElem != NULL) + A q6 ?8 W/ j* E5 Q, @# o
m_pItemElem->SetExtra(0); 7 u" `. i6 z5 Z' ?# N
2 Q4 r5 T D. G6 b* R/ e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& }; K" D( b T/ a" K# l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: x+ ]+ n/ k2 @1 ]5 W5 ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ F( K: o0 @* Y$ b K; r& x# O' a, K! e
if( bUpdate == TRUE )
9 I4 ~: o3 r& e, Z# M4 H% w {
, p, G: ^6 N, \4 u" { m_pItemElem[11] = m_pItemElem[3]; 8 |1 p% G% P3 ~& t/ u. ?
m_pTexture[11] = m_pTexture[3];
: v# L n+ Q0 Z2 x7 |7 S+ v" k1 E% f // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! A0 ]0 O+ \* f' p/ ~- C) o }
& v/ E9 ?5 {( _ }# G. \1 i3 d+ P( H
if( i == 7 )
# S% ]3 M: `, S! s+ l {1 m8 n$ k' M6 W! g3 ]; B0 ~
if( m_pItemElem[3] != NULL )
9 i9 I7 o# @: a {2 ~, F& _' |0 y9 k& Y8 R; r
int nSize = 0;
' k' J2 T# Q. e+ v! c/ h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ^, \3 R5 S. H5 {; J; B7 w9 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); $ u( K2 f8 V8 T5 g0 h
if( nSize > 3 )
8 z g/ D" @- k+ C! ^1 w5 Z {4 }8 k% d" Y9 B) h. ?# F
g_WndMng.OpenMessageBox( "oversize" ); : V" C4 M7 o- G. R4 a8 ?+ T
return TRUE;
; }( t1 G; Y0 l' t: E( I }else
0 y+ F \" q" u- M' u {
2 x* S& I( m' s6 ~& [5 O" B bUpdate = TRUE; , g' E- a- j0 t0 V0 i
}' ^1 c5 Z* r( _1 N# }4 l
}
' l2 |) Y: {1 F& \, Q if(m_pItemElem != NULL)
- Y* | n; G1 b% x5 R' A! M m_pItemElem->SetExtra(0); ; S9 L4 z& x5 A) u7 }
6 O0 J$ v( R) n* P% p: C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + U; J9 d( c8 [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& l; v3 x" i9 }/ o# z0 }' m% U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; o9 H5 X+ D# K1 m! ~6 b) D$ _ N1 g/ O/ f* K/ B& a. [# |( t
if( bUpdate == TRUE ) % T: Q! V8 Q3 l0 T6 b4 V- X! H. |3 N
{2 M& o X( Q# U
m_pItemElem[11] = m_pItemElem[3];
k+ N5 s2 M e$ v4 m m_pTexture[11] = m_pTexture[3];
2 Q! [" U$ s* s& j- X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% s; y* R4 U: b- i/ J }
. M6 w$ c& ?4 q) s4 m6 t }
( {* L- W+ F( n! Y3 j }else1 K. E& t. f8 H8 @; m0 Y4 ^# `
{1 k$ ^7 x7 ?! q
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 @9 C/ s/ [: K; r& n0 r) z W // wrong tab " O. | @& u! ]' @3 e
}
3 ^+ L. c0 P5 \8 L }else+ `3 m) \% w, H
{0 l" v) p% Y5 z! H% X
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , f* r( z3 i# w
// not blessed
/ c# W3 j4 o$ p) `3 v* y } & `" Y: H% M& X0 @1 G$ W8 U+ o: t. Z, t
}
3 P. { ~ }8 \5 `6 F( q* @4 f } , a( z* L+ {4 P" D1 R3 t
}
' y+ e \, b) t2 y0 T$ j v% g2 d( s8 x5 V
int nCheck = 0;
7 \+ ]" M+ O2 I+ n* n5 j+ z% `9 F for( int i = 0; i < 8; i++ )
1 z$ h7 y, k3 e' {$ D { 5 U1 q0 h* d$ |+ e
if( m_pItemElem != NULL )
9 b7 Y3 t: | b% l: e" W! M) S nCheck++;
3 _0 p A5 u8 h }
' s" l5 x1 [9 b6 q+ L2 Q+ J, R if( 8 <= nCheck ) , k; N' Q9 f+ T* r
{
% V4 U" L' c0 ?$ Z! \9 X8 c r" Q& Q! e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 M# y% R* X; s# M
pButton->EnableWindow(TRUE); # l, f @/ m1 S$ v Y
} : a& I. g$ l' ?0 ^4 _/ g( C1 f
return TRUE; $ f4 ?$ J$ J. J2 q
} ' y5 F9 z4 F# Y9 x
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
5 M2 x( Z& ]' A8 N# e2 N{ + | C9 U1 E2 }2 b2 a5 I
switch( nID )
' O2 N7 v" Y/ t* R {
5 [- F) L3 q& w2 U% Z9 k case WIDC_BUTTON1:
c" v5 e/ l; i0 d {
0 M. F7 k% S! X0 `" {* q7 y- ` g_DPlay.SendCombineFashion( 8 V) n; O" j* f! ?8 X, }9 Y- g
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
9 t/ Z" e" n7 A7 i m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
: b1 V: g0 S: i- L' @- h m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
, q4 F. ?+ e8 Q) ]5 A m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
$ C. c7 H; l' {% M- [4 F2 H );
2 \9 V/ b: H) ~0 M$ W0 X Destroy(); c9 H0 r- X; h% D1 e& M/ o
break;
I& p a1 M& ^ } 8 J9 f7 L. \. s
case WIDC_BUTTON2: # E- B& j5 V4 ^0 a6 B2 j4 d
{ . M7 R4 d* W V2 H8 E
Destroy(); $ s" R& G, ]( Q) e0 n
break;
; e1 a; T6 I/ T5 O$ h } , a5 n7 ?; B' y( C
}
6 g' H; m! l2 F/ T return CWndNeuz::OnChildNotify( message, nID, pLResult );
; q& V5 H. K2 Y/ N0 ~}
9 o1 w; Z( |" l) B. ^3 O#endif // __FASHION_COMBINE 1 j$ [, f2 J! }1 ?- c% x. o
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----------------------------------------------------------------------------------------------------------------------------! D, K4 [% g" g% p0 V7 b) ^
WndWorld.cpp* Y3 U$ f4 \" ^4 L6 r* P! ]! Q
在 case MMI_REMOVE_CAMPUS:
) R0 S/ J, T. Q9 a8 @0 g {
8 J* {4 c- h) G if( g_WndMng.m_pWndCampusSeveranceConfirm )
' B# A {3 X' }: F9 D+ Z SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* d. P% V9 M$ @" L) s. d ]: i g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ z9 h: p0 q" W- g g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
9 O( M( T! L+ i break;
. Y% o* R" U, y5 T5 ~9 p } 9 Q6 r/ A; `0 O9 I, V k* J1 [$ [
#endif // __CAMPUS ) O1 I" a/ W& f) W! z& r9 H
( C5 a& @4 J1 W* Q2 ?8 s 下面插入 #ifdef __FASHION_COMBINE
3 U0 A4 r+ S# L( h% p case MMI_COSTUMEMIX01: 7 X0 R2 g' [ m: g0 D1 c& ^/ b4 I
{
1 X. R6 o) w% G" F. s1 b SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : }, M, G; \8 j+ a/ o1 s0 l
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
2 V. y& T, B2 Z+ I4 z8 {8 O d. S g_WndMng.m_pWndFashionCombine->Initialize();
p4 ?3 D1 T, R8 {/ k } % X5 R4 s& Q3 l1 G, K" E' Y3 u6 N# T
break;
( E& _$ Z! ~* o#endif // __FASHION_COMBINE
( W5 g: ~0 B2 W, C: Y. j$ V& S* a/ D+ m
----------------------------------------------------------------------------------------------------------------------------5 {. q& G7 |' {7 x2 f
WndManager.h
4 v- q5 V( p! E* m" `% i1 A) ~* c/ \9 C4 i5 v
于:
% D2 k1 c; Y: C" m9 |# b. E* ^PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" P' m/ M1 o3 _2 @' A CWndGuildHouseBid* m_pWndGHBid;
& r4 ^1 m/ ~# y; M$ t#endif //__GUILD_HOUSE_MIDDLE
" d2 T4 G4 y3 N) j
4 E( w; r' w/ B( W! p2 T4 p1 C 认为:3 f9 H b# ^# o( I) ]& R1 Q' u& ]
PHP代码: #ifdef __FASHION_COMBINE% V$ y" S7 s8 @+ ]/ r+ g; `
CWndFashionCombine* m_pWndFashionCombine; 1 n6 H# s6 H7 x( @' _$ ^# H
#endif // __FASHION_COMBINE / K5 Q' k6 M1 P5 C
: \. A$ z& f- l* ^7 q+ h) G ----------------------------------------------------------------------------------------------------------------------------
8 C9 c# B k8 nWndManager.cpp
) ~/ e+ |- A$ T2 E& G5 H7 s; N" i
在 #ifdef __GUILD_HOUSE_MIDDLE6 n, k5 t1 ?( l$ ^4 o& N- n: }5 F* b
else if( m_pWndGHBid == pWndChild )
1 z9 t9 `3 _9 t: C1 O- @ { 8 J( N2 j: O, j( q9 k
SAFE_DELETE( m_pWndGHBid );
1 } F/ K3 F# w; e8 Z pWndChild = NULL;
: h. l1 x* n2 e, f } - y2 b8 c( l; [/ }' C; @1 G5 D
#endif //__GUILD_HOUSE_MIDDLE 9 Y+ ^0 A6 R3 i8 }( B3 _; E0 E
* o" P. n1 m9 L+ T# t7 v# p3 k% a* [
后面插入 #ifdef __FASHION_COMBINE& R) B) x0 f: I/ a8 S5 E, l1 K
else if(m_pWndFashionCombine == pWndChild) - A* n( G* p9 Q/ e4 S
{
8 K3 ]. A9 `8 }- b% g4 G SAFE_DELETE( m_pWndFashionCombine ); . c6 A9 e7 ^4 e' A3 c& e
pWndChild = NULL; ! g$ t1 ^3 g1 ]( Q
}
% Z9 c- i. L) T8 c* s4 j' k#endif // __FASHION_COMBINE
% G( k7 X; C- B ~$ u
: {% C3 R3 o% p/ o& X ----------------------------------------------------------------------------------------------------------------------------
, O2 ~4 f5 {+ X- GDPClient.h" u0 S% ]% G3 |: H/ I2 Z9 R6 w
! U+ E2 A- U' u/ z9 D; g在 #ifdef __GUILD_HOUSE_MIDDLE4 R7 e* V6 X" H4 Q/ t8 ?
private:
_; E9 ?7 b$ [. Q; h) F void OnGuildHouseTenderMainWnd( CAr & ar ); 5 ^, p, U5 e g8 `7 ^! N$ \. Y, u- ~
void OnGuildHouseTenderInfoWnd( CAr & ar );
$ U: p! ^6 V1 o, X* l void OnGuildHouseTenderResult( CAr & ar );
# V8 u7 E- e+ n( T' _public: : E. a" w" ]% [& Q, Z2 I. C& G2 @
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 ]+ d* Y( ` N! r5 Y
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ i8 \, Z6 Z0 g2 x. S8 n void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); . [# w% v4 j j* e
#endif // __GUILD_HOUSE_MIDDLE ) T' j0 P5 l7 v) ^& {5 v" u
, A2 ?1 ^4 X( t
下面插入 #ifdef __FASHION_COMBINE
, { s6 R" c6 N) D- v0 |8 V void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ; E+ `! ?, v# W2 b- j h, I8 e% {5 `
#endif // __FASHION_COMBINE
9 H: U0 Y) d: {9 r, v. W2 c" V
- K. z+ ^* F3 B7 S% B ----------------------------------------------------------------------------------------------------------------------------6 g8 ?+ C" R K) O
DPClient.cpp
& n2 |$ Z+ H6 s' W ]6 C' W5 D( D" a
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
% W/ t2 \4 f! E8 }7 r6 r7 K9 Q1 t{
% u* D( _. G8 y BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 h* Y) x8 h1 I2 j: k, l1 J' M ar << objGHId << nTenderPerin << nTenderPenya;
2 E, O5 S* |4 P5 o3 c SEND( ar, this, DPID_SERVERPLAYER );
, g9 p: Y7 b# [9 P* a& I}
; T: `* b, ~, K& w: c#endif // __GUILD_HOUSE_MIDDLE , s3 [) `; n; O6 r9 r
+ a8 W, p% _5 Y0 {
下面插入 #ifdef __FASHION_COMBINE- t1 b5 P9 y1 g: w' ~( I" j/ Y# y% W
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' M& \$ k. q( U2 U2 u E+ b4 F* |8 C{ & o& o6 B: Z# F) N, s; O* I
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
. i$ o+ f0 h y, a7 |3 ~9 o ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
" O5 }8 f& @+ z& P8 l6 U SEND( ar, this, DPID_SERVERPLAYER ); 9 W+ I* I4 k) i# Z
} - z% G1 v% C: L; C4 ]- Z
#endif // __FASHION_COMBINE
$ r1 u0 n R: U8 y g. C' y# y; e, y; |9 F
----------------------------------------------------------------------------------------------------------------------------- h9 K+ V* z2 F! W: ]
. {5 ^ U: e, {8 p: h: w% ~* B/ O现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. x/ ^: F( ~3 x& X+ A4 Q+ d* y: c, ^. h) G$ a ]( z) I) K: m
----------------------------------------------------------------------------------------------------------------------------
; m4 A' n$ w- `. G c, |' U2 X
. ^' b8 [. e+ L. w8 @% e; R2 h0 Q$ I" U8 r
! U+ W+ X) l2 p5 K+ l8 @如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
9 d7 S6 V7 T% c4 X9 H/ Q; d. V1 t+ G) h% R
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~怪物
/ G2 T5 e% Q, E8 Y5 W0 Z |