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莫因E * PVP. ^! L) X$ [9 Q. X' M0 v
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。+ u/ [* {/ ~: g9 P& z7 U3 x
8 k' `; d t3 Y* x" x1 Z
* M! H3 R2 e k7 R现在会如此容易所有的C&P'en
* P1 x6 ^' b( ]4 ? n0 N
5 U! v* E5 q, y, g2 z- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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5 c8 F u9 o* a/ U( k
5 z" S t' n+ D7 a/ T首先是学分:; C8 V# i/ F" x
+ S7 p0 l# S: S1 }" D8 g( REtioom(90%); B; P( R- s, {- |' k3 S/ A
怪物(10%)1 \4 M$ H/ c9 }! Z4 o+ X
9 d- [3 n1 k2 t" f( z3 }
- v+ e5 o* P; L. i% v+ D0 V, [这里的问题,而是“不问任何小型或定义语法错误。”
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v) ?, f% S! S: g# E
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1 B1 {% L+ X7 f6 w$ F4 }唔够讲,这里是答应释放: randomoption.h4 A, A8 m$ V4 M/ S
, i+ P& R8 t+ K5 G P* R
在 public: / l6 G( F8 t h9 h n1 C2 D& m
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( ^) d4 d# y/ y% p
void SetSafeFlag( __int64* pn64RandomOption );
' g1 Q& J+ A5 `! _ {5 V/ v void ResetSafeFlag( __int64* pn64RandomOption ); 1 X: d7 L* ^' t1 r- o" K
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
. k8 c9 Y# |# ^) W/ ?8 n2 y& ~# y. |6 f7 E% W* n1 i
这下面插入:4 J1 S5 n) @2 D1 m
$ y# h# d( q9 f/ x+ [7 b
#ifdef __FASHION_COMBINE
3 G5 N7 }2 o: w1 P+ e3 i, N" J4 G, `- Kpublic: 2 a! d, s* S' E: l
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
6 K4 r5 h+ x/ S( }* m#endif // __FASHION_COMBINE : D' x' n# R& k4 H
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---------------------------------------------------------------------------------------------------------------------
: I( w9 L, M3 i$ e4 a* Qrandomoption.cpp
: _8 M+ r) y1 ?% Y$ g2 y7 [) W% f9 f9 |0 q
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
! h- H3 L+ k- f( U7 S# `) i
. ]; s' c. q: y+ J8 h2 A# b 下面插入 #ifdef __FASHION_COMBINE
* e7 s0 o0 E+ ^6 O3 Iint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 z0 f4 n% @, J/ A* w t) y
{ , q w% M8 g" {3 q# K5 `
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % c6 s6 s2 I2 e( r0 r+ U6 }
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
: b/ c& e: b" X' Y" T5 m/ m
( l2 L+ j% M% G2 G if( nMainSize + nDestroySize > nMaxCombinedSize )
/ x/ O7 }2 w5 J+ C return 1;
- u/ G- O! Z& l3 R5 E9 w1 b7 }! R7 g S9 n( _
for( int i = 0; i < nDestroySize; i++ ) + b9 G' T$ X1 D3 |/ P
{
: \( X8 ?9 w9 Z, B7 K. ~; @3 a int nDst, nAdj; 7 s5 }; E6 Y# H- q" q% A- S
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ) q2 H) S1 f& o0 T' l& z# T
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); - y9 q+ p8 M9 L( I; R* z9 g2 h
} 2 T6 E$ ~- Q9 z. x: M
return 0;
1 {2 r: \3 c* x/ f h7 A2 p6 o}
" t/ D1 Z5 D& _+ a7 H4 S$ p) z#endif // __FASHION_COMBINE 0 R4 s3 D% n: a8 S7 \4 m0 z
0 v# M) \0 _! d4 j& _ -----------------------------------------------------------------------------------------------------------------------
! W/ b# t5 Q \; ~8 R4 U5 ]# T, EMsgHdr.h
) ]/ q: r! y6 q C4 Y# E* H( g; o5 K
插入 #ifdef __FASHION_COMBINE
$ b" ?/ k: N" E7 Y#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
' B1 b/ u+ T6 |#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------5 p* H8 O# C3 K) _; |; V! N
DPSrvr.h
7 N- }1 b" m1 g: Z4 P$ |
1 o" |9 U9 g8 I2 F# f% @) m在 #ifdef __GUILD_HOUSE_MIDDLE
- w i4 q4 x& _5 W void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 J3 B/ I5 h% w, r2 i q q6 Q- Q
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 Y2 O8 R( T5 X5 E6 N% [) V5 m void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * P. L4 Q/ X2 n- ]
#endif // __GUILD_HOUSE_MIDDLE
6 Y( G9 u4 P+ x6 P q5 E8 Y+ R5 [$ P/ P( ?5 d/ S
下面插入 #ifdef __FASHION_COMBINE
, Y5 q" i/ R7 n' c9 L void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; y0 I r6 t6 T; n0 z
#endif // __FASHION_COMBINE 7 O1 |1 A" g3 H- E+ v
2 i2 R* h# q0 \ -------------------------------------------------------------------------------------------------------------------------1 n7 o* E9 G. J' H! V
DPSrvr.cpp0 A5 f0 a6 r& c6 O5 X: G6 s, ~
在 #ifdef __GUILD_HOUSE_MIDDLE
: b! i, w6 @8 C3 c- X: n ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / D# K; ~3 {# k8 X" j4 T: x/ v( Q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# i' l3 k3 }2 t9 u5 p ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
, i) h3 A2 l, c4 h9 S ~#endif // __GUILD_HOUSE_MIDDLE
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# e5 y3 h$ v5 s# G 下面插入 #ifdef __FASHION_COMBINE
# t7 h; i7 E2 x, G, _ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); [4 A/ B% r" G. \
#endif // __FASHION_COMBINE
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' r$ I1 ?2 L- o! x. q2 g1 G) e
在最后插入 #ifdef __FASHION_COMBINE
5 Q+ W; f: L( F* Xvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ p' {* ?# j0 p0 [. i8 a{ + h# C4 H5 `" J( V0 P" D( Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); . T' z+ `9 q% F5 o" B/ _- q
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; - u& C2 e0 u+ W. M( [% \
CItemElem* pItemElem[8]; % _4 T" x. U; h3 ~2 X3 e7 J
" l. x( q( X: W0 M: _0 B. x: P for( int i = 0; i < 8; i++ ) 9 o r$ I* I" G. i8 o# B: ?. F
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ar >> dwItem;
& f! l8 F, f. t- Q+ ~; t9 \' A! Z pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" p, b5 M' B' G8 p9 M& K P- { if( !IsUsableItem( pItemElem))
. e/ C6 M1 z' t" L. i& B j return;
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: u8 y3 ^1 g% f* q- Z if( xRandom( 10000 ) < 10000 ) & `8 B9 s6 V" @ \
{ 8 Z8 E' q' h; d9 P4 m
int nResult = 0;
Z( u; m: R3 N3 N6 s9 \ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 G* @8 w3 }9 x. s+ U
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 8 t7 z; c) U1 M1 P$ O3 {% t
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 4 Q. d6 N: u% N, r0 w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
* ]0 Z6 o( x6 i9 G( r# u- ^ if( nResult > 0 )
% N3 U7 ]1 N7 W+ m {
( D# S7 Q8 y5 K% V- B" p Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
+ y4 i& _) k+ g }
: O, L5 W! v: J" {- b for( int i = 1; i < 8; i += 2 )
+ H) H; c+ l) L# g0 B# |) X {
7 L7 I. j7 H& e9 q: ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 3 _, `. s9 j4 _/ n1 R' B; x( N* _
} % \& X3 T* ~1 ]9 y2 O) Y
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
7 ?1 b! @, c- n/ t' i }else 7 h, Z6 P' c8 F3 Q
{
& O+ k2 B# d3 V$ P) x" y( h pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 3 M; }4 t) t& j/ f5 }
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
. _9 s! ~8 O# `, } g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
$ Z( x, a/ ^* b+ \% k+ p% @* Z- S, y) y
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ; J) h, I& \; _7 j- S5 e
{ ' D. W1 w5 B0 t
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 7 y1 f; u3 ^) t5 c4 M( z. q; ?" a
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' w- Z7 \8 ^( [4 o
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}else 0 r- }$ Y9 L2 H7 @1 F5 N
{ 0 Z" Z0 ?# A' R
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, Y* n I) v. W- D. f$ ~& @' _0 e- J for( int i = 0; i < 8; i++ )
: U2 U' z/ y Z' d3 N" Y7 z {0 I7 T' J. k* s2 t5 i& U# S
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; Z, W& Y. u2 L; Z* K }
1 ~) r' T( ~; b" w" g }
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}
+ c, B1 h1 k, n7 C/ c5 Q#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
& b5 {& g' @) a. J- fWndField.h
: g# [! g$ F' e3 c6 f$ s5 N7 T* p在 class CWndCampusSeveranceConfirm : public CWndNeuz ( r @, b( R3 v
1 x2 @; T! S7 Z& w% F. [
下面插入 #ifdef __FASHION_COMBINE' w/ ?7 ?! l" o9 `
class CWndFashionCombine : public CWndNeuz / C3 W9 ~2 d$ H9 `8 I s, r
{ 7 g; G4 m7 B, u2 @$ Y. h# Q; g; j, l
public: / J: ]1 ]' N3 q# a! @9 S2 C
CItemElem* m_pItemElem[12]; , }9 \0 k% |/ u* G6 b, A6 q3 Y& R
CTexture* m_pTexture[12]; 6 W* F: |" Q! @$ Y; H0 C% \3 {/ V
, L3 ]2 n8 ]# V& j' Fpublic:
" E, V6 R/ p T0 I1 s CWndFashionCombine();
1 C* j+ z9 s% i4 S7 }8 f virtual ~CWndFashionCombine();
1 B" k& ~" A9 \* X3 g
7 {1 w+ w; ]& j8 Y; H% F virtual void OnDraw( C2DRender* p2DRender );
, U5 e. p+ d6 t virtual void OnInitialUpdate();
& L* [- I/ n7 [$ z, C virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
. R; c' | ?, | virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); , P7 a k2 f& J
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); / p. d& `5 x. W" u! g: l7 t1 d
virtual void OnSize( UINT nType, int cx, int cy );
/ m; N ]2 n4 h$ J7 { virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 s$ x; k1 U' i7 r" ?. C0 K}; - }+ Y" c6 ~$ W7 P; y" M7 c
#endif // __FASHION_COMBINE & g! S3 }5 W% s% I0 d0 C$ V5 y
8 }, E/ H9 V/ h* y( x5 H ----------------------------------------------------------------------------------------------------------------------------5 H5 {6 ~( Z2 ]4 g1 V1 m4 Q
WndField.cpp
! y j/ t: x- b0 I4 D6 u |在 #include "wndwebbox.h" ( @, r( ~6 G6 b: m! k
# t1 p+ ~& H! [0 P1 v/ e& |
下面插入 #ifdef __FASHION_COMBINE4 O ]8 g' H+ G9 ?% {
#include "randomoption.h" 9 x6 G! m* d/ e3 @8 e& ~
#endif // __FASHION_COMBINE & C r5 V. W2 F9 r" w
- L' @2 s# ]% p0 _: q0 F 就在最后:; L( y0 T; p7 X$ T5 c( X; j! N
PHP代码: #ifdef __FASHION_COMBINE
7 ]: f6 [2 u0 c+ i( N% W3 j* n6 ACWndFashionCombine::CWndFashionCombine()
: T1 S4 M2 J3 o2 ]7 a* D# D) }% |{ , z+ ? V9 v( ^2 V* ]$ g6 _
for( int i = 0; i < 12; i++ ) 0 g2 \! _/ j5 H& k/ g
{
' U' f. a1 S/ W7 t* P% o, c m_pItemElem = NULL; 4 m$ f6 N f- i r/ t( o0 `, l
m_pTexture = NULL; 2 |) ^) A2 N2 V2 d0 m" k5 t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
9 r9 r* ]( N+ Z$ |4 ]. q4 y9 |- _! k //ZeroMemory( m_pTexture, sizeof( m_pTexture ));; z1 T" F' @: z. C8 t
}
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T0 I/ a$ T. w6 X i6 d& ]CWndFashionCombine::~CWndFashionCombine() . _4 j- d" X) m% X' c1 n; S6 G3 }0 A
{
2 X8 `2 j! J' w/ X- L9 Q for( int i = 0; i < 8; i++ )
4 D; w# w; G! R4 V8 X* z- k- x& S { ( ^0 L |$ o7 v! ~5 R' n
if( m_pItemElem != NULL ) - O4 P, U/ `# ]5 O3 ?) f; j
{ ' S) D- }6 J; s" B) \7 O
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( v2 Q2 d W" p) `
m_pItemElem->SetExtra(0); # W8 n# z7 @# D
} 8 U. J, a% e- z" @& o( s5 h- v8 d
} ( j. t M8 D7 L: f- ~
}
1 W( s3 x' s; T) J2 j7 hvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * X! a: _8 T, F6 R4 q# {
{ 6 d6 j$ w" D! x% Y4 I3 L
LPWNDCTRL wndCtrl[12];
# m! ]. Q4 _! C9 N) w J, e8 i% k. w/ m7 |. q# y8 H
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
% j( H! K7 x: e/ q# M7 u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% i0 G* j9 y+ A5 D4 ~ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# j6 U8 ^( s- \' _) s2 E wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , n4 [5 p' z1 z* ?, q( a
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) J1 X) n4 E% C2 |4 N+ B wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' Y$ A2 u9 x; d; } wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
% h' J0 n# m4 V# Z% X4 ` wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - t. r# w) f3 G+ O, A+ x( F9 E2 Y) P
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
5 m1 Q) W" g! \1 [ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); - D" P, e6 f! R
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / n: Y8 O0 _/ l4 U4 N( J3 L) R
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
4 I _2 Y r/ J8 m$ O0 ~) C/ }. C* R$ C, K
for( int i = 0; i < 12; i++ ) 7 }/ [1 G( Z$ s+ K+ W
{
- ?+ Z- G' ^% Y5 C% p+ } if( m_pItemElem != NULL && m_pTexture != NULL )
9 w% D2 T' y1 \5 f# H! P; J { # F0 s. r+ ~( S& w. q
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 8 T# E. w Q1 b
}
# {1 q9 A4 x) }9 I7 _) g, X h, j }
$ n a% F) G# z+ o$ Q; Q/ y$ h}
) u9 s3 E1 R0 v5 v; a* mvoid CWndFashionCombine::OnInitialUpdate() 9 v+ X/ @, @ Z) ?- a
{ : L/ t6 p; W( C) E* M8 e
CWndNeuz::OnInitialUpdate();
! ]6 q3 ^1 R3 i3 F8 Z
& @4 q6 W+ a" k8 }; k: T CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) \+ [. r& C; R. @5 k
pButton->EnableWindow(FALSE); 4 E0 u9 N' k2 A! [" w0 a
S& e6 u4 V) s Q5 Q& G5 o4 J MoveParentCenter(); 1 T; C. C4 F- N9 W
} + }. r+ d3 t9 X8 u+ H8 v( s* Q& s
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
# }( l H9 k8 N& Y2 V/ H) P% }{ 4 t9 y6 }5 _ ^% u5 M
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 g! N8 k2 j: K3 J
}
; ?! B& B% s9 |7 A* P( bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) % ]) F" p; w! ?0 S3 l5 J) Q
{
' D* E& |* z5 W+ c* r return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
3 X6 Y P0 Q* k7 A9 `0 L4 j}
& M+ v% V( r, d9 Xvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) % h1 O# b6 j% P
{
; y8 H, ]0 M# G2 e, y8 Y CWndNeuz::OnSize( nType, cx, cy ); ) D4 K* i. {$ l0 i5 ~. H( w
} 1 x: o8 o$ P7 L$ E) P2 R
% n0 Z% Q+ O: H8 D' S2 P e$ `1 r2 ?% C/ q
# c0 _6 Y8 _+ I4 j4 |! O e2 y
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. f. J7 ?8 y2 a9 S& j{ , I' Q* H7 v- O) r0 B5 ~) O1 F" ?
CRect rect[8];
) [: z% [8 C- B LPWNDCTRL wndCtrl[8];
- D9 E) y3 H. c, G% N6 G9 V! o1 s9 D# T# u0 ]% O
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ ~) u- y2 f, M3 I
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
F" ^. D1 v: w wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 \8 G x* J' | Y P
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 4 B2 {5 |" X) y S+ Z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % v+ A+ a3 L+ Z4 B% n. ]$ B& c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
* ^! N6 C# J u! Z7 u wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
2 q# l. W8 A( ]8 ]* V wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
0 h: ]2 n) ?) Y2 i9 K* `8 s8 A
! ~. G) P' R& Q& C6 P! ] BOOL bUpdate = FALSE;
, W" U/ o8 q# @9 X
' d0 b6 s- G( `; g7 |2 g# Y6 G for( int i = 0; i < 8; i++ ) + I# N# |2 \, l
{ : T5 ^) ~: @$ T- f9 p
rect = wndCtrl->rect;
% q: D5 c% p1 e, R3 b' w I , I1 y5 H w- ^. a
if( rect.PtInRect( point )) 5 r N4 f0 o/ z& L% X
{ # S5 y' J- V- R, q8 u
CItemElem* pTempElem;
- A3 C# a8 d* L" H/ _* W pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * C' W+ g) x( |- l3 W6 F
if( pTempElem != NULL ) 1 H1 Z) s+ Q V
{
- K2 ]2 A& [, a, c) @8 r/ z if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
8 ]( @/ g. z- K7 g& ? { p2 Z6 f3 k" v* `) N- `
ItemProp* pItemProp = pTempElem->GetProp();
- q# h( A+ ]. ]/ D3 Q! m4 y5 o0 e$ p+ L$ D- A, b/ V
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 7 ~7 m/ [1 M% I0 B! z* h0 w
{ 5 R ^; Q4 S6 ^4 S, a% W& T' z
if( i == 0 ) 8 R" K0 }7 }$ s2 @
{
% Q1 O6 Z) Q' }- C1 c; K if( m_pItemElem[4] != NULL ) % I1 ]8 w+ P* ]' @( n
{
$ T# j1 K# ]" O! c6 @8 L int nSize = 0;
4 o) f( r) k6 s6 `, M, t# E( Q [3 N+ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 z# ?7 U4 c% f9 R! K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); $ R4 N- v/ }1 B, W! }. G
if( nSize > 3 ) ! H8 }% v* R9 h0 Q
{
" q( C% ]: J- i! c3 h0 ?& U, C g_WndMng.OpenMessageBox( "oversize" );
8 Y3 j( r9 f3 ^+ }5 V return TRUE;
( U* O* g0 { i+ H r. B$ e }else9 E! A+ q$ N) N: P0 O' Q+ x
{
$ C8 f8 W5 w. f5 ^1 F5 ]9 b j bUpdate = TRUE;
9 A9 B& ^: |9 ]9 o }
# F: q$ ?0 F7 @0 X' }; @ }0 u) o2 t' n( A8 ?
if(m_pItemElem != NULL) ' r$ f- ^# g. y! l4 a
m_pItemElem->SetExtra(0);
3 Y6 N# t! @9 j* i) `
6 @: x O& l& B+ N0 R6 l3 j$ s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 m3 | m; v% N5 s q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 R( D( Z( O1 n5 W$ t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 c* F1 G W! M/ {
2 A6 o" Q( h5 f* ^: u
if( bUpdate == TRUE )
: W; Y" V$ t" H" u4 Q8 H5 Z {
7 r( K& @& a* V* h* L1 n) C, e m_pItemElem[8] = m_pItemElem[0];
! L' |6 M* ], g& P; N$ m; b m_pTexture[8] = m_pTexture[0]; $ y" e( W7 r1 [( a w7 {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ [' p3 v- A: V* H7 o } : B8 U- K9 ~* a4 W0 [1 E
}
% I* |1 O% [3 |9 x if( i == 4 )
' W6 E5 c7 x4 A {, q0 ^! c9 k3 Z6 ?1 X" b" o6 D
if( m_pItemElem[0] != NULL ) " f6 y! Z! j3 E1 z! Q$ Q
{
+ m% [) [3 }( n( \ int nSize = 0; : Y) g J$ z4 Q* d1 a i7 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 V0 l/ H' B7 p# S( D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! l' \; \* Y. v) ~8 r( ]8 @ if( nSize > 3 )
6 B0 J9 T4 p- a {" i" n1 K& N6 A
g_WndMng.OpenMessageBox( "oversize" );
( R3 p7 } c7 e5 f$ i return TRUE;
! U" l) K! Y. o. o }else. {2 r2 [" A: v% V, m N
{; O& ?( C. h h
bUpdate = TRUE;
8 Y9 {' O9 N. L3 d% e5 a }( {% {' Z+ p, @% m
}
8 A5 E1 N% J7 k0 i2 a7 R if(m_pItemElem != NULL) 7 ^2 R* S, \; s' {
m_pItemElem->SetExtra(0); ' y- C) N' t' f
/ I1 f& `" |- T7 u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% ^+ e7 O6 w/ s5 k0 I" j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 d. y7 K; z+ V+ T0 w0 i4 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- d- w# j% R1 r$ }, O
& h: M: E% c: T- b* p9 V( } if( bUpdate == TRUE ) ^- F! ~' V7 p d0 e8 Q3 x0 y- l g6 i: D
{
" Q- r5 {9 i1 T/ u4 w( d3 p m_pItemElem[8] = m_pItemElem[0];
/ e) t2 b! m5 ?5 Z3 O m_pTexture[8] = m_pTexture[0];
0 H3 l- E5 d+ O1 d3 K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) ?( o {6 Y* e } $ y/ V' {3 M. g2 [: c. a9 d
}
6 j$ L1 b9 G* Y8 e }else, B0 |" R) T" P' F( X
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
$ M$ n( ^+ A' j* l: W# I {5 }. j/ B; L: R" v/ A
if( i == 1 ) + E4 b) V9 H4 ~# o) L4 _
{; d$ K; E+ ?# ?& m$ |7 d4 }
if( m_pItemElem[5] != NULL ) + }: h! q f0 h. N# I5 @! D
{& M7 V" t# ^" _1 h9 o m& v
int nSize = 0;
1 y& x. I( n }2 }. n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) Z# x' y# H" W+ @: s# j& a, ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); $ u) } j* d* [9 t9 \
if( nSize > 3 ) 4 u) i5 g3 E! u( i2 [
{0 ~ K E) i7 o+ Q9 B! G3 w* z6 ^
g_WndMng.OpenMessageBox( "oversize" );
$ R; g2 @3 @) D7 Q* _1 m return TRUE;
2 V7 [. t \ o1 r% C; I! x }else$ U$ i6 Q0 L1 ~% v: r( u+ @
{
+ I6 M+ L$ p P& h M bUpdate = TRUE; % \1 F; w/ {9 G4 }2 J( P! @' L
}4 ^. V, K8 ]: W& m8 {4 n
}
7 Z8 R' v1 H- A2 E) ]8 n if(m_pItemElem != NULL)
# k2 m9 c, P/ g7 D Y+ F m_pItemElem->SetExtra(0);
( e6 C( u2 C$ n$ \ \2 K
8 _. u2 y, u) j5 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); [$ C! s( {0 c2 E% C# W3 h' F5 k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' P. T ?& q5 Y1 J" \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) }# a. B5 Y* T2 t) s/ D" v' g& e. m& H+ J) R6 n- b% f
if( bUpdate == TRUE )
* u: j7 N+ R ]4 N5 v- h {
& _. _' F* J: e8 G% q m_pItemElem[9] = m_pItemElem[1]; 3 `1 q j9 {4 O& C
m_pTexture[9] = m_pTexture[1];
& I! f# B3 c4 M" ]4 b; F) f3 }; _6 M+ b- G% X8 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 p. o7 A7 e1 p" ~# r
} 8 O% E2 t/ t/ X. B( }
}
, y" u4 S, z4 I if( i == 5 ) ) I# d- C$ l) ~+ E
{
9 z/ T* W' T. ^3 `/ T P if( m_pItemElem[1] != NULL )
7 }- B* U* u, P# O {
7 r* c) o- `; T8 _ int nSize = 0; # o0 t, x5 a1 A: ^+ T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 p, y. h$ X( c, h- d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
3 K3 u' V9 `$ K0 _* _ if( nSize > 3 ) 8 G/ z z# z& f5 T9 T* |
{/ ~$ y# u/ r* c3 y9 D _0 s) _
g_WndMng.OpenMessageBox( "oversize" );
9 \* {6 s6 `, o5 ` return TRUE; ( j! ?6 B& o }+ k
}else
/ v% L9 c- ~, B: i" U5 e g" d0 I# z {
# F2 }( |) j3 ^9 n* f bUpdate = TRUE; - k) J# S8 k1 C" A. O
}
1 I. ^" r+ y0 M+ X& K" q8 H, H [2 ? }4 h5 ?6 Z5 b( {3 q" j$ s
if(m_pItemElem != NULL) 8 J! \6 M' w8 I3 a( {7 N2 M3 X
m_pItemElem->SetExtra(0);
9 E/ u! B7 S: y( ?8 r
; j9 j8 E) v0 f9 k; [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, }% t/ h C) n) N2 c: C7 T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
i+ A" R8 r9 a5 h. I8 V/ _- E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% \$ R, S2 \3 j# E# J' j+ K" L/ {% _) K! b! W, U7 q
if( bUpdate == TRUE ) 7 i; @+ h( ?4 j! r" e7 b
{
- v) u& B9 o" M2 S% q. X/ z+ U m_pItemElem[9] = m_pItemElem[1]; , t# O- E6 `, s8 w G; U
m_pTexture[9] = m_pTexture[1]; * [) S+ i% a4 K2 I G; v& a& H
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 |- B& } W( a& M
} . e! G" _- [3 \+ F- W
}0 `! [1 @+ `6 z7 y! d' d3 ^
}else: y* o% l) \( P) j8 x" Q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
, S! e9 E5 ~7 \& A8 H6 R0 J {/ z, p7 Q/ b' X p8 W( ~& o
if( i == 2 )
3 U) @/ z7 T( o) Y0 D$ }& K1 c, Q0 H {3 e* ^2 S9 P) T! B6 N4 _
if( m_pItemElem[6] != NULL )
3 t( j5 m% h0 p& w {: E* h0 [5 D! `& |+ E
int nSize = 0; # _" ]. v' n: A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
B5 N- t; u. b" } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
3 p; _- x1 H2 J7 F# g3 x6 g if( nSize > 3 )
. H5 U! H$ M3 f- D* ^* X {/ k% S3 i4 b4 S
g_WndMng.OpenMessageBox( "oversize" ); , `: p) V' f. k8 y& {
return TRUE; 4 V8 q7 o! h7 o8 a1 F
}else1 T% H$ k/ }( K4 S. W7 V
{3 O4 j7 S+ ~; v1 @: H, n3 @
bUpdate = TRUE;
9 c `6 L6 f0 i) F( u, d: s$ \ }
# U3 h/ M6 i5 P }/ |- @* }4 H! f O7 K( z
if(m_pItemElem != NULL)
! d; ^# G% _2 o m_pItemElem->SetExtra(0);
/ A" J5 V9 v2 X# M, H" I }- `4 K; O# O- S9 V5 V) ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 m: M0 h+ h* @ ], ~5 G( | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " a. B' T1 f8 j3 p( v. K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + S4 \! S* z6 h# {
3 g5 L0 x8 Y6 I6 V( K
if( bUpdate == TRUE ) Y9 v4 L A* j2 N- i
{3 D: `- B: Y& S- d- f& {8 ^3 ^8 ^8 R
m_pItemElem[10] = m_pItemElem[2];
; q" m5 I' L, f4 M* j' } m_pTexture[10] = m_pTexture[2];
; b/ g2 L, x4 [$ Q, w9 ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 b( @& A3 C6 e1 o" b" y' B6 F } 3 l# f* | m6 F. i) h2 Q
}" Y7 _7 u e) {/ Q# M$ {- n
if( i == 6 ) 2 f. P) L. J( K! N$ W9 S5 n
{
( S: m7 R, n/ S+ ~ if( m_pItemElem[2] != NULL ) 7 v: ?& ]4 c8 M P4 r
{" v" O5 K n! [" `+ b
int nSize = 0; 4 a1 e' y; N# j" d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 D* G$ {. {+ ^9 x9 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
- s! J/ _% n: i' u if( nSize > 3 ) 9 q+ ^) N D9 H1 g+ ~8 W0 N/ E
{
6 H( E% ~; u2 p: Z) M2 `3 f g_WndMng.OpenMessageBox( "oversize" );
4 z- g& m7 q; R5 `8 Z- U, n1 ~ return TRUE; 6 w. p5 a4 j1 I9 |* I7 {
}else
5 U' C ]1 K% o; f {
Q, N2 s2 z( X; A bUpdate = TRUE;
2 b5 B6 Z5 g+ W$ \: u7 ] }
: x& t7 M2 c7 b. Z3 X) W }
4 f$ h/ u! t/ `9 l7 U3 j if(m_pItemElem != NULL)
1 K b; v* n" R* I m_pItemElem->SetExtra(0);
4 F% \3 J2 l/ T" v- }. i1 A O7 a, D% K8 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' w% s+ w3 L$ F' r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 [! z4 J3 d7 O$ | v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ H, w) o& T9 T. x. q) {& M. U! B- z( B3 K2 ~1 R6 @* w/ g) \" n, z8 D
if( bUpdate == TRUE )
5 n$ o/ f( x |- B( S. T {
; Z9 u, r0 ^; n- h) M2 |. n m_pItemElem[10] = m_pItemElem[2];
& J( N; S1 L. x; U' v8 k. }0 F m_pTexture[10] = m_pTexture[2]; ' h0 F, [$ b( }) W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ e3 u0 _9 \ ?" N }
/ x6 c( I6 R4 Z! _& d4 A4 _: [; P# t }3 E6 o' |8 G* I/ _; v* p& T0 Q
}else! O+ C/ w, \% G- Z( J% p# F2 B% z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
: V2 F' }8 O2 N" B' i4 P {# V V6 v& C! {7 v% R8 X. y
if( i == 3 ) , R# Z! f1 t* z# G2 l7 Z
{
" a: q. m6 A0 j- g) v if( m_pItemElem[7] != NULL )
6 c7 o/ U6 ? l* o4 K' z/ y' Y4 C4 a {( H: v; N( N" c* r0 l% }
int nSize = 0;
6 [0 J- s# Z% ~4 x2 P4 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# Z! `# {, l( M1 c& { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
8 j7 o' |" J8 P if( nSize > 3 ) 0 x' m3 i/ j( |; L0 J
{
' i! O* `4 L2 e( z! _+ a4 ? g_WndMng.OpenMessageBox( "oversize" ); ' F7 e, T& ~8 [! x; |/ I
return TRUE; 9 y b0 @ {$ N% v
}else! C5 f) Z% F& C. V) B" x
{% R3 s; m5 v0 O2 f- z
bUpdate = TRUE; 4 M3 E4 p) x0 |
}4 j# K W D; j1 I
}. [: q) K; K! O0 W
if(m_pItemElem != NULL) & D: o+ [% ^1 [# _, M
m_pItemElem->SetExtra(0); . w1 ^9 M2 U: z6 l l+ o3 u
9 [1 w9 a* b7 `4 }7 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 V. x* _) s# r; E0 ?, b; K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 v: a. J$ }+ n7 g& E- }, j5 o0 A; F- o. F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 }5 T/ ]( R) R- l! A; _6 @
8 f: j" z) m: k: ]7 z if( bUpdate == TRUE )
2 [) S5 k! j4 z1 N. a! U {
& T G/ O3 Y- b5 v! e1 u m_pItemElem[11] = m_pItemElem[3]; ' r. }# Q. _* ^ d- E9 f; p
m_pTexture[11] = m_pTexture[3]; $ x( y6 r& y5 [, ] O$ U9 l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ m8 f8 Q w7 `0 t }
1 k' g! j& _5 K# H }
% d1 @. w* u8 w# q+ R: h- R if( i == 7 )
# P3 M+ L+ H$ f {
% R9 X. p2 b+ x: y. N& T. g( X if( m_pItemElem[3] != NULL ) 2 X: g, }& F& {( a3 }& q5 p! M1 M
{/ Z: J5 m( F$ t; s' N6 Y7 x( N
int nSize = 0;
/ K7 {: m3 t% { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 J( t! b% l$ H0 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 9 G* K Q$ N N6 o% H0 Y3 j0 {
if( nSize > 3 ) . e* Y+ g* d* h5 u6 i4 S
{
) i9 M) y# C4 x* b- _6 z g_WndMng.OpenMessageBox( "oversize" ); 1 E0 f) k& m& `. @% r% D$ G- Y s
return TRUE; Q& W' H5 R& W" O/ c5 ^& U' g
}else4 E0 L0 d- @. a1 Y- u1 O
{
0 C2 F( L) T( G: j7 q5 v, V, \ bUpdate = TRUE; % y' j- y) A/ Y" n$ q. b
}
/ Q6 } x. M9 I5 S }
+ D8 j# E8 H( E) Y' J if(m_pItemElem != NULL)
2 Y6 M7 |) F6 T9 e" {; W m_pItemElem->SetExtra(0);
6 j: D' Y- e0 ]7 ~3 T6 \
. I; E, k$ Q0 C, e, {6 V8 a3 p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
J- v3 \. Y3 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 e' ?4 y9 }) G5 G8 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 {. s* A' B; z9 K6 l* y& l3 g9 r" b5 |( G4 z2 `. F0 n2 e' F/ A
if( bUpdate == TRUE ) $ K4 `- @/ Y; k- P8 w$ c: L
{+ B6 x t; y9 h7 ]3 w
m_pItemElem[11] = m_pItemElem[3];
; f" E! C. t, @4 q/ ]2 i; M: s m_pTexture[11] = m_pTexture[3]; / h' l: A0 V* E" }! W5 T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 N. ~. Y' R/ c$ ? } 3 e( G% i: ^7 i( ^/ Y
}
$ ?! M1 y" p( G }else; b: G& O: ?+ n+ u- C5 }2 ?, T
{0 Y3 e$ x" @! A8 ] C* x
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 J Y( F9 x o7 E // wrong tab
6 g Y) j! x6 Y$ ]6 X9 L } / M5 B' C: h/ i; B- \
}else6 K7 [( g: n& x+ w: h% h' B
{2 h# _# R- F% y, L; E. q v
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
4 g0 R* N' Y, y6 n( [- i // not blessed 0 |4 p8 R: C2 I" f
}
' ~# @* q4 M; ^+ }$ |$ r }
3 a1 `. n4 p1 G: m' Z: G }
. ]7 P( J8 ?: P, Y: |, T5 w }
( Q8 L' e. C, y# u; x
, L! t3 Q8 k0 \& T, A; ^! n int nCheck = 0; 9 W% @/ n5 h4 R2 p
for( int i = 0; i < 8; i++ ) 0 W/ D( ?. u4 l* f
{ # ^/ b4 V& u8 R) T
if( m_pItemElem != NULL )
1 }& V) U3 R; U/ R3 @4 N nCheck++;
' t B# h9 u5 o4 A) K, i4 n }
+ u, j' W& S) x% f if( 8 <= nCheck ) ) O: }6 |+ g* n5 o3 I+ D9 @" c) r# E
{
]* A) B5 z5 X; H2 j+ C CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - R3 M( g- ?) F3 ^
pButton->EnableWindow(TRUE); 2 z- Q9 m8 _8 W0 M( ~1 e- `3 [
} & i ~( _/ P% H* y% @6 B4 X# ?4 w
return TRUE;
' Z7 S* }6 N* N' f$ z}
0 N9 v) ]) h' P% p$ p1 M+ NBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) , f( H* t& T% y$ |7 Y7 q J
{
3 S* u# h- L: Z' X, Y switch( nID ) 4 v$ V; M$ H$ @) j
{
1 }) W2 k l4 l4 Q5 F {# y) C; ? case WIDC_BUTTON1: + l1 r# w; w$ c/ O# R6 S/ q
{ . o R- e w0 H& r7 w) @
g_DPlay.SendCombineFashion(
! x/ [& \& {4 \4 F, d' Y m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" {! S$ y, ?. @2 G' X A- | m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . H. C) h" ~6 @, |8 M [2 Z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 E% F) K( |9 u3 g0 U
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 y# X# }. c0 S ); + b& ]! W8 h8 Q) G' ^- |; [8 M
Destroy(); 5 {1 R4 R0 j1 @$ |4 ]& f6 H
break;
2 Y( ~% K" x* y' W2 ? }
5 a! ?1 Z- H+ h7 W$ M1 m; k; q, I8 } case WIDC_BUTTON2:
% G7 T x, t( n. \( T3 S7 E: U- } { V4 v" _' J* F0 j' ^7 I8 K- i3 Q
Destroy();
+ C* k/ |' U% _! K break;
. B% ^. H S' U6 M } $ i9 T5 p9 Y* v7 [$ S
}
& P( w; H E9 h( e" q return CWndNeuz::OnChildNotify( message, nID, pLResult ); 8 z9 S ]2 d7 { @" b& Q6 `# x; K
}
# K# N, ]8 |# A S* t0 Y#endif // __FASHION_COMBINE
7 x; o, t6 ]5 g8 A7 F9 t7 \1 t+ y2 M4 B) D0 @2 Q2 x7 R& c* g
----------------------------------------------------------------------------------------------------------------------------2 I3 x( J, t8 _$ S, ^4 L
WndWorld.cpp9 _; C8 S8 R0 D, H0 L+ P
在 case MMI_REMOVE_CAMPUS:
4 y3 K# A- v# ]! s {
! {7 B' v7 ^) Y if( g_WndMng.m_pWndCampusSeveranceConfirm )
$ i5 e s# q9 j7 a" H j2 s4 ~+ Q$ q SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
* T/ s5 g1 Z" j5 g+ J- T( T g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); Z# e* i& R: j. ^' P9 ?$ S3 `
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 8 M" Q. ?% j' j1 X' J
break;
P$ K; ]" O. I! T$ [/ o8 k5 x } ; N8 y, `, i( |6 a/ I* F( V
#endif // __CAMPUS 8 u3 A1 s- Z v& A' W% s& w
P8 B; p+ F3 n3 t6 M$ h" h
下面插入 #ifdef __FASHION_COMBINE
& X# f( ?, J. r# Q4 P. M' {( j case MMI_COSTUMEMIX01: , H* I1 _& N1 X A
{ + R7 O$ t; `" x1 a7 U
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); - F C! F* A k! s5 y# ~$ I
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
. P, l/ b( p, g' r$ |* M* p& ]/ g g_WndMng.m_pWndFashionCombine->Initialize(); 7 G3 ]2 `6 g3 `: c* U
}
( o( s! }# G$ F' C) a: T break;
7 K9 W! A# V0 s( O#endif // __FASHION_COMBINE 4 i- ` `# v7 i2 ]3 r
$ X0 e+ P, T$ |) z% ^9 M
----------------------------------------------------------------------------------------------------------------------------9 g. }2 t& [( ~: m
WndManager.h' A2 S9 x$ }: D. `
8 |& o$ ~! R: V( q' D8 p; _- |$ I
于:
5 p: V4 O5 P% a4 k* cPHP代码: #ifdef __GUILD_HOUSE_MIDDLE6 j# V- H& D' B. c, z+ Q' \
CWndGuildHouseBid* m_pWndGHBid; - ]3 Z1 C) v9 A
#endif //__GUILD_HOUSE_MIDDLE 2 m7 n6 q" S% x1 i/ E+ I' g
1 F0 r; J) P" {9 u7 _) c# w) s' C' A
认为:
3 J, p- z* A( m3 g9 K6 {PHP代码: #ifdef __FASHION_COMBINE; I" y! p# V* q& t- O" N
CWndFashionCombine* m_pWndFashionCombine; 1 g, h' V2 n" W2 u9 I) e
#endif // __FASHION_COMBINE 5 q" ?" a& Z- D+ A1 @9 E/ n* O
! g: k* r: k; x: Y9 m- e: m- u
----------------------------------------------------------------------------------------------------------------------------; e8 p. ]) z# e" I- v3 b" A
WndManager.cpp
7 s2 x. `" Y& w- Z0 _8 _0 ] n
8 r0 ]; l( j- K- w在 #ifdef __GUILD_HOUSE_MIDDLE
8 N5 g4 |0 s& W" | else if( m_pWndGHBid == pWndChild ) 1 L5 X- A/ Z: i8 [+ _2 Q
{ : l: Q' Q" {( u9 ~
SAFE_DELETE( m_pWndGHBid );
5 w1 S- @: ^ ?7 ^/ s! g pWndChild = NULL;
) A8 o& y4 j& Q$ P } * k: @6 F8 D5 K0 Z2 p0 f
#endif //__GUILD_HOUSE_MIDDLE 3 h' |1 T6 z) u S t4 ?& M
5 n7 E1 j, r0 `% m 后面插入 #ifdef __FASHION_COMBINE
. y6 B/ h- s+ B) N( g7 D2 G else if(m_pWndFashionCombine == pWndChild) ! X& y- t/ y- B1 R# U \ d
{
0 r4 t' W# H+ Y/ ?7 q SAFE_DELETE( m_pWndFashionCombine );
- B: @3 X# O C: w pWndChild = NULL; * z) {0 n* g G$ m: K
} 4 C7 m/ S! a) S' W R& A
#endif // __FASHION_COMBINE
1 V( h1 `0 ]! ^5 _- S1 l
9 r6 q) L" Q3 y/ D ----------------------------------------------------------------------------------------------------------------------------$ j! M2 s/ p: @1 C1 I
DPClient.h
" h1 [+ P; t. T i/ n
. ]8 {2 [' @6 W w- l在 #ifdef __GUILD_HOUSE_MIDDLE
3 C! F) T% Y! e! S# F" K( ~private: " y0 {; G' w1 ^2 b" l7 i( p
void OnGuildHouseTenderMainWnd( CAr & ar ); 5 u) W; L, l* }8 x+ W# v2 q* U
void OnGuildHouseTenderInfoWnd( CAr & ar );
$ y5 ?& Y; o }0 T$ Y9 @ void OnGuildHouseTenderResult( CAr & ar );
; s9 }3 ?# _ Npublic: . i2 O+ S5 T1 i6 f$ _% d6 E6 n
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); . [$ }8 F3 K, Y$ A( T6 i8 @
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
1 N0 A; F5 J( S4 W0 t9 J- {, w void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
- p% J i4 [: u- }$ P: U#endif // __GUILD_HOUSE_MIDDLE
2 ]1 x/ K* w0 Y" q/ h
* i/ r6 j. q5 b( j3 {! B# U i 下面插入 #ifdef __FASHION_COMBINE8 d! o- z- j% a
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
4 H0 G6 O2 a1 P" e8 `#endif // __FASHION_COMBINE
1 ? u9 L0 H0 X! Z" }6 d2 g! c9 S6 V
----------------------------------------------------------------------------------------------------------------------------3 A6 L3 f$ X, g% Q; L7 d/ w# \" }
DPClient.cpp
- `9 \+ W# s7 Y( N+ C( ]5 ?+ ]7 S8 j F* E$ G# a& a# c1 \
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
1 g- P. {2 L9 ^+ b0 b u6 L{
. n, Q2 M3 S$ P4 Z! Z+ y BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 5 g) W! N- Y5 H$ k
ar << objGHId << nTenderPerin << nTenderPenya; . m) [9 X$ v! }
SEND( ar, this, DPID_SERVERPLAYER ); 6 k: j a( h( \7 D! {! [
}
0 t8 j4 H0 M/ c Q9 r#endif // __GUILD_HOUSE_MIDDLE 2 l9 \8 Y. m! u
$ n3 k" H# T F f6 Y" B
下面插入 #ifdef __FASHION_COMBINE8 t4 V+ R. ?' a" W7 N5 y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
; u& Z, u! c, j! G/ c g- Z{ & ]; ]: ?* m+ ^ I3 _( ^% l: p
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
5 D' u0 }5 ], Z* h5 d ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
. I1 B ^! R+ Q# ^# Q3 ? SEND( ar, this, DPID_SERVERPLAYER ); & x; n: p' J) v. A2 A8 |! e
} $ G, r% C( k& Q8 z0 s* J$ {6 V
#endif // __FASHION_COMBINE 5 W, w" c- U: ?0 [
% R1 f& k! H& \# `
----------------------------------------------------------------------------------------------------------------------------% z5 s( i) Y" ~) `% q/ M
. f) _8 q9 j# s9 E
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
4 V! ~3 i( {+ s4 m8 ~0 R6 E( t
# V- P( T3 s& W/ b @ ----------------------------------------------------------------------------------------------------------------------------
4 O/ B8 \ x/ L6 G: s
0 l5 p* S1 ]9 f& W; |" F
8 i+ \) r" y; i& \# L" \9 K+ M7 q4 F9 m
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。0 S$ z) v* h% t. D% m" k
( U6 c* p, u" }! r' c: k' |
! |. ~' I; m) Q* H; t~怪物
* w2 h/ s( K# y: }9 u. Q" [ |