莫因E * PVP
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4 F: X8 M4 t* N& X, S2 y. [1 {
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 t5 ]4 l! L) ^
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有大量的代码,我已经测试过它,它可以编译自己1A。
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! a9 }9 b% K( h6 F现在会如此容易所有的C&P'en
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8 e5 ` |/ S& d5 Q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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5 X0 q8 v$ t5 ]& R5 G2 Z0 ^. J' C. I) z7 i! L2 V) r
首先是学分:
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4 P: W% r5 _; W1 j# b2 dEtioom(90%). W; v2 p& [( e3 m! a
怪物(10%)( {0 E( ]' C% s; Q' i- M
# n5 }5 p+ |; P
0 Q# r6 k& B7 U7 H3 U这里的问题,而是“不问任何小型或定义语法错误。”
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: W( H1 |5 e; q0 `% W |唔够讲,这里是答应释放: randomoption.h
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在 public:
, }$ A% }: T/ {9 l. e( G4 X bool IsCheckedSafeFlag( __int64 n64RandomeOption );
' r1 N* s" @0 x, c) y6 j& | void SetSafeFlag( __int64* pn64RandomOption );
8 {" j z' t3 ^+ |+ v void ResetSafeFlag( __int64* pn64RandomOption );
; F( e1 o( F7 z% |+ A |0 N // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + ^* o$ k% l7 e
1 U, U0 i2 |& m6 ^. [ G2 z 这下面插入:
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( w# p9 `3 F$ R( Y& {% ? #ifdef __FASHION_COMBINE
5 i6 N7 t# V5 H& g+ K O( xpublic:
& O( B; r; k. w+ _ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 f" D/ D8 K9 F, X1 X#endif // __FASHION_COMBINE 1 _3 m- m! M2 f) C& G& Q( U3 Z
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---------------------------------------------------------------------------------------------------------------------
* Z1 X `) e) {1 q, q$ y% x" _. Orandomoption.cpp/ D% w# J% d0 T! S* G! d
8 d& P/ ]7 r4 u- o在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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- H( x* [ T. H1 q# v 下面插入 #ifdef __FASHION_COMBINE, z& R/ h1 ~5 G1 ` V
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
2 m; O. e; ]& {$ W) D3 O{
K# x U! m# z0 H% \* d7 p. t' D int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 0 U) o# Q! J$ v# Z" u
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 7 i# S. |# R8 ?* C
" Q# C; a& v4 Q5 \ if( nMainSize + nDestroySize > nMaxCombinedSize )
# Q. s1 P; l! E& z( z# n" |% }5 F return 1; 3 V4 L. `0 g, q, l7 c; [
1 i* S* H4 m/ [" U! t/ R, l! g/ h
for( int i = 0; i < nDestroySize; i++ ) & E' k6 \$ f+ X- N
{
: D" N( D: B+ o1 m% I8 ^ int nDst, nAdj;
1 s) m/ t5 P& Y$ O8 c if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ' U J$ b5 h- q5 i0 F% q
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 c' q" A& P0 U }
7 n$ H3 H x( s1 q return 0; $ I: R3 d2 q8 c* c
}
! o9 K. X. q9 U+ |#endif // __FASHION_COMBINE 0 t! f/ j- K# _2 }3 U& L5 o L+ `
5 {" k) w. w A7 U+ P) a -----------------------------------------------------------------------------------------------------------------------" b9 l, e. V* _
MsgHdr.h' y' v& M; K# K* s9 n* i0 c2 d
2 w* J+ |! B U! ^4 P插入 #ifdef __FASHION_COMBINE
& e+ [' L0 U n#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
" h% A" j+ y, D d#endif // __FASHION_COMBINE , {7 H4 f, N$ R6 C& M$ `" N
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DPSrvr.h& D2 n5 p! R0 ]$ K
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在 #ifdef __GUILD_HOUSE_MIDDLE
- p3 I/ M2 n" z# Z7 T" q0 l void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' x4 J1 ^% H3 w4 n& t# X$ Z void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' v" ~1 g( f/ ?( i
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 l* X8 t! I2 V5 y#endif // __GUILD_HOUSE_MIDDLE $ |8 r- E$ f. k, m [5 x5 n
' J1 ?$ ]" T" y' d, x9 m0 d$ e& p 下面插入 #ifdef __FASHION_COMBINE
3 t# i0 [: m% E8 V: `0 A& S void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 v0 }: [8 l) M4 X* R# E3 w#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
, j2 z! }0 ^; w! H% yDPSrvr.cpp
, M n: G3 `, l9 G/ u, b& Y在 #ifdef __GUILD_HOUSE_MIDDLE8 e& |+ `7 T, L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , w% R5 q- H+ Y# l1 y: n+ j# [
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); # D, S; _( p+ V/ J1 L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
?5 @2 `' G* F# v! ~& Q#endif // __GUILD_HOUSE_MIDDLE + l0 A3 `# I5 s- R Y
- c9 e f* V8 N1 w) \, ^ 下面插入 #ifdef __FASHION_COMBINE
& h( i) q W9 I ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
. @1 _! x2 G% M* O! X4 L7 R6 p#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
) `- i+ f: k; H2 F A& P" Zvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 z8 a2 K; c0 e# N7 {
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
& n+ N! q R. j$ } CItemElem* pItemElem[8]; 9 l, O n$ s4 ?: w; S
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; * E& D, m+ x) P
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); , u6 z+ S" E3 [3 @. y; ^) g
if( !IsUsableItem( pItemElem)) 3 H) x. }0 r0 L8 o
return;
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if( xRandom( 10000 ) < 10000 ) 3 | S& J& ~# F2 k
{
9 o( @' c- u. z" w: Q int nResult = 0; $ M0 r( {6 V: @% Y U! n8 n
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
; I# y0 s1 N: v: K7 V- \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ J) h- c7 S7 G, N5 b- h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
; P5 I6 n/ t- r1 n+ R nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" ~- L. ^) V" L: X if( nResult > 0 ) ; G* ?; Q X K0 f0 C6 w4 }& A' Y
{
i; d/ E( `& j0 F/ f& ?: F Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ' [( p- N8 y; L; l! |" G% m! O0 i
}
" Y/ I7 B s/ O' V# Z for( int i = 1; i < 8; i += 2 ) 2 V g) G" d* p8 F
{
) ~, I1 h: R/ r j& x( M pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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& M+ S! `' B: _+ ]" C pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 w( E' z. S5 t( f' x5 [
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 9 e& H$ E6 ~7 V+ }! H* c2 x
}else " \# M/ A9 M2 G3 B" r
{ : S9 R3 ?, i7 k
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# ~) W, B7 j' d$ e' l8 o) R% y' I if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
, c3 j1 H" e9 U( y% C3 I/ ^- u$ _ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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& Q" _4 ~7 B4 ? pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 5 @4 r% Y8 X; S& Z; i4 d j) J& D: c+ {
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ e/ U# f7 p/ c6 F
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}else
$ }3 e+ P6 O2 U9 [ {
- F5 |5 K, V% V/ A9 l3 g2 b1 b2 _+ D4 h pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
) x. w/ x& \! A% b3 z1 T! f$ T for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 2 f5 V: {2 ^5 q2 `
#endif // __FASHION_COMBINE
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WndField.h
% H8 w; Q( L# Y9 G$ w在 class CWndCampusSeveranceConfirm : public CWndNeuz : Y* a- u6 i% u
4 c6 s/ X: X k h 下面插入 #ifdef __FASHION_COMBINE0 |4 q, |2 D, s% p3 d4 U* U. a- E3 i
class CWndFashionCombine : public CWndNeuz
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public:
9 _0 M" L$ t' e+ ], F CItemElem* m_pItemElem[12];
; \$ H2 p& E+ S CTexture* m_pTexture[12]; - b! ]7 h( a. ~8 O- M
4 C1 a: _/ D0 e! Y; Y! S R1 v0 {) Upublic: ; ?0 ?3 {, V2 V& X
CWndFashionCombine();
7 D. a [+ t' c" V$ a- n virtual ~CWndFashionCombine(); 3 P! N, O) t0 B$ g
4 ^$ V% n2 Q# n+ D9 ]: u( M5 A virtual void OnDraw( C2DRender* p2DRender );
+ B, e4 i- F0 U6 n: ~. q virtual void OnInitialUpdate();
9 t7 r+ v+ ~* s5 \ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( ?: V, m8 _! B" ^4 X/ j
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / x- M7 p& o# d% ]6 i' T; U S
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% _* V9 _+ t7 f' x virtual void OnSize( UINT nType, int cx, int cy ); " g" }6 |3 `3 n: s6 ^
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
3 l1 J+ Y. X) p2 r};
( I! G, n% z! w, _; z/ D#endif // __FASHION_COMBINE 4 @# \3 o$ D9 r. B
! j, w) F& E( l% o6 Z, ?) a! ^ ----------------------------------------------------------------------------------------------------------------------------/ j# F6 j; I. L! X4 Y" K$ b
WndField.cpp
" F" ?2 |3 N$ r# z* n0 p( k3 F在 #include "wndwebbox.h" a9 C9 P& v3 J' R3 i" G- ?
" f1 R% D+ X" ^
下面插入 #ifdef __FASHION_COMBINE6 K# e0 U1 I, Q1 D
#include "randomoption.h" , n: d/ D5 C+ @
#endif // __FASHION_COMBINE
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1 r2 E/ m3 ]. T, U 就在最后:
+ x4 m$ n6 `+ s' k, g) ZPHP代码: #ifdef __FASHION_COMBINE. W+ l* |9 C# G
CWndFashionCombine::CWndFashionCombine() ) e9 Z2 X& @0 v# j7 B
{ * H9 R2 N1 E6 Q5 r1 @* w1 N4 E9 v
for( int i = 0; i < 12; i++ ) ; u4 c$ [8 O0 b( W4 b' {
{
* Y" D8 o: ]7 P( L+ s2 x! C m_pItemElem = NULL;
$ w' |" R" d% o; a+ m/ p7 ^6 i m_pTexture = NULL; 3 O+ i$ b2 t8 ~( y. O5 N
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
5 r! i3 A$ k9 Z6 i* X //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
4 j' N4 N: P" S8 M7 Q$ a }
2 A! N6 s8 v" D7 T' q/ J" @}
0 y$ h5 S5 j' }0 V5 Q1 MCWndFashionCombine::~CWndFashionCombine() " _5 g( j) U& i
{
+ z8 H# i$ E1 `+ b7 d$ x for( int i = 0; i < 8; i++ ) & d1 @+ S2 S- e0 V% K, s
{
$ C: H; ?2 w% `5 Y+ G/ J6 j; K if( m_pItemElem != NULL )
6 Q$ m: S7 o0 ~- M { % A6 R- ]: k" j1 E a1 S0 Z
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + V) u/ l& h; h( ]0 O
m_pItemElem->SetExtra(0); / y2 y5 S* q ?* j
}
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' ~( A$ x, n4 g0 A/ [8 ?7 K}
5 L; H- w. r& F/ m wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) . S7 T2 j" V" S2 i, `( ]
{
5 B+ O1 Q% u1 Q LPWNDCTRL wndCtrl[12]; : X8 k- p. m8 H: f- y0 a% k8 Y+ D
+ A2 y/ `+ H B0 Q wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, l [9 k9 i) r# _ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
4 Q3 f, a0 D7 P* L6 Z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 C1 A* I" r' M8 | wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
8 E% o7 v( v) H5 c7 ~+ M wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: ]2 J3 r, O5 \) K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" D4 s- s2 I0 z9 {: z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 S1 z; O2 y* ? wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 N+ @) c$ p3 `, h. [
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 2 C1 ^0 C2 r3 J. Z4 A
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 4 ^* ^ ` v a/ L
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 1 Y" l$ w- t+ p; k
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
/ n) r. q5 ?3 ?4 t, \6 ? s* x8 d I) ?3 E' ^- P- M# r
for( int i = 0; i < 12; i++ ) 2 d, F) P8 A& @* {+ j7 H( `, ?' e
{
( ^2 H3 J5 ]% u% R$ J if( m_pItemElem != NULL && m_pTexture != NULL )
9 n7 O( N6 |* m; B$ X8 Y# ?1 g2 [ {
+ D; n* d% p3 b& F. a* j% U m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . x ?6 F" ~4 B
}
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} ( g/ r- O& r4 ^9 c; F' n
void CWndFashionCombine::OnInitialUpdate() ' L' k4 G5 g& m: N
{ 4 E9 t* w0 Y" N) K/ ?! v# n
CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 ^5 ~' Y5 c' j1 q, H+ r
pButton->EnableWindow(FALSE); 3 o8 W( n2 ]6 c5 B
7 Q3 U3 ]4 x) C, Q/ C MoveParentCenter(); * L. D; K @* k! y) E
}
1 h7 P* t1 X5 i, _$ \# T2 TBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
: _6 g& K0 [4 L: U. Q# Q: a{ , Y1 W9 x3 N- a* ]) J& {
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ; v W% {& Q) B
}
# X0 o* B- Y) L8 B4 V+ i v+ y; PBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 8 O3 j' c. ~, ~
{ R( H2 Z% w+ C; j- i. F
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" M3 v% `. N ^) E7 D) [} * j$ N- w5 Y2 Y! Z
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
j( C( V4 h* c# L6 C& T{ : g. u0 u( ~2 ~/ p- |
CWndNeuz::OnSize( nType, cx, cy );
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% s, b# b7 D6 n2 q' v6 G, u; {! X- d8 {9 U' i* X* ?
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
! P! j! i/ X }0 M{ 8 N! I+ h' J) D2 T* p/ Q! s3 R
CRect rect[8];
& I& N( k* s( m ?" F, Y LPWNDCTRL wndCtrl[8];
7 u& j4 z, U) v4 K- F5 ]- J
$ }0 G6 Z, w2 `6 w. u6 z wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# N1 _' K, _5 s& X) S* c wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : P! O, Q5 o8 S) D3 q' @! z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 k; n9 O" T5 i
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ) Y9 l6 P% y9 k
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : c. u; v' g' O+ e/ j
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% {. e; S+ n+ [+ ^( U8 N wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) u8 z# q. q- P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ t+ \& f- O8 Y8 K! z( Z. H5 V( [) d0 y6 a. ]4 U$ J- R3 k
BOOL bUpdate = FALSE; # O7 k& E, U1 W: j) g% k
5 g2 V# ?3 M' M7 B7 U) a2 { for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect;
% b+ Z! d" N* u- h" g& G/ r. \) u
- F! M1 M" d8 J+ \9 j) A, |6 C if( rect.PtInRect( point ))
' n( t; y- Y' {1 e {
" W5 y* C: g- \) G6 i6 } CItemElem* pTempElem; + Y3 S3 v7 \$ Q* ^$ V! A
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 b4 x. S/ `' G! e$ M' a! [
if( pTempElem != NULL )
- [. r8 f) v& F: V5 V1 H9 o {
7 N8 K, y2 g2 o, N4 f0 g" ` E if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 A, e4 E0 ], |* _9 I: w {" ^: k8 h+ l/ |/ M, C
ItemProp* pItemProp = pTempElem->GetProp();
# f$ M6 j& z; D1 t
- Z5 f7 y! t* j) e! U7 ? if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( S1 i/ m0 a; i$ \3 ^0 X2 s { , p% M6 M( a8 ?% S! Z- g7 p0 O
if( i == 0 )
* O4 f" P/ B: }5 K2 ], [- Y {
1 \$ n. \) y$ r0 J u if( m_pItemElem[4] != NULL ) 3 W$ S& I3 {! I# L& l
{! `- x2 F( C& Z# R6 e
int nSize = 0; ( [9 n$ \5 s; @. U& D% m; H) S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- ]) S6 k) U) a& [6 ~% H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 ^- ~8 ^) T3 m" {' @- A if( nSize > 3 ) 9 ^6 }# J( s7 X$ \- ?/ f1 {
{
; x3 g0 J9 l' h0 X ?+ | g_WndMng.OpenMessageBox( "oversize" );
9 C g! K* o" R3 q8 X/ ~ return TRUE;
6 }0 s: V7 m" e8 C+ G3 D }else" \" {) h: u* R" s9 Q2 f9 F
{
# Z% e* c1 k0 w, ] bUpdate = TRUE; + }0 @4 w( z# v6 w4 J2 v& O
}/ x0 x/ ~" ?7 ?
}
! H0 }, M$ x3 ]. K) N* r/ I2 g4 S if(m_pItemElem != NULL)
7 |1 \, x0 j# v6 C% V2 ?( _ m_pItemElem->SetExtra(0); % w! A" p; }; y! }% `9 ]
) A" ^4 e( {& t' K9 u5 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 [: d1 K' ^0 J7 m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 [4 \7 Y- H Z0 S1 V; Q- B- z! A j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , W, P9 ^8 ]' O; E: m. v5 t/ N
7 A+ M2 F2 j6 G' ^8 U. Q if( bUpdate == TRUE )
* b9 T! o- Z5 @, ]( M' k9 @ {
$ r" l, v9 X* F# f+ ~ m_pItemElem[8] = m_pItemElem[0]; 4 I: u8 a8 ~ H6 W8 \( ^4 r
m_pTexture[8] = m_pTexture[0]; 1 q, ]0 c j' L$ M% ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ }, l. @( |' I" g0 }
}
7 O( o! e! q# n- O" z2 T }/ j4 Q. Z! \$ ]. K
if( i == 4 ) B* ]4 m2 c& U" J- \: G
{) K# {0 B6 }! P4 _: s5 L% [& B" d
if( m_pItemElem[0] != NULL ) 2 @; V- A: m# N
{) h+ U' R: h: [- x: B [1 B& k
int nSize = 0;
. l$ D+ h& v- d2 N! f, T, l5 H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - _9 g* s, l. l3 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); * |+ J: E8 F" a G0 j
if( nSize > 3 ) % ^" G& [$ _7 J) j( F! F7 t
{9 @, f U# ~$ n0 y
g_WndMng.OpenMessageBox( "oversize" );
$ F, x) ]7 W- z# \) M' b return TRUE;
+ y1 e ~. m( r3 p }else
5 k, H8 R2 _/ p8 Y) P {
' b% Y. S! G+ V. q$ y" ? bUpdate = TRUE;
) E$ \/ l, }$ a8 w( R. \6 t2 ^& X }" |- ]/ ?1 `- q4 O$ R, j; r* [
}
4 T6 {6 V$ B" ]8 x$ Y. j: s( M if(m_pItemElem != NULL)
" C3 @8 f% D. S' S" f- q m_pItemElem->SetExtra(0); % s4 u( {8 ~4 U7 |3 P5 C
4 z# Z6 a w& H1 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 r1 V, F2 c. i0 ^0 d% P4 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 @; L$ ^' Y4 V- c' x2 c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . g5 y4 v) r8 _+ A x M. A
3 m! l3 e0 {7 ^6 v
if( bUpdate == TRUE )
) }# ?! g) W5 ^/ o {/ f9 n/ [( h( U- d
m_pItemElem[8] = m_pItemElem[0]; + m/ a! P3 J- w3 C
m_pTexture[8] = m_pTexture[0];
9 U' I$ X2 h/ a4 ]) _+ Y6 w // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! A) [0 D+ M+ l5 k
}
- S1 j+ o. F% l3 y }, K% K; @# D' a" G/ a* b0 ^8 Z
}else6 J( @% L1 z: B% R3 {6 {
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 7 o9 M3 l6 P8 s F# e- Z' R% h
{( G# y/ V% n2 `3 f3 I: A
if( i == 1 ) ) x) G8 d% X3 @# f/ w( V
{
+ h& o/ Q; p; Y6 I G if( m_pItemElem[5] != NULL ) 7 [: t' n* d& Q" r- S; F
{1 ^& ] U9 B$ p8 v5 ~ N
int nSize = 0;
* U) x! O# ^$ O, J1 t2 x" u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & i% X! J1 N, U+ M" X8 z& P- O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); % O6 b. f9 P/ a. H, ~6 U
if( nSize > 3 )
$ C5 G3 S& O# @& u! K' Z {! z1 @) c( ]! k
g_WndMng.OpenMessageBox( "oversize" ); ' L ]8 n. w3 i @- k$ L
return TRUE;
$ w! N2 \2 @9 ]8 k' E }else8 _0 K1 W* T; r& t+ N0 o
{
. B7 w% q: S# p8 f# m% \ bUpdate = TRUE; 6 _7 Z2 N9 |- ?
}
1 l s& h8 u: y, A) i U }
s6 K3 i; U7 F if(m_pItemElem != NULL)
# |8 x0 Y: t G5 V9 f m_pItemElem->SetExtra(0); / W4 ]2 @8 D& r$ |( L! F
# ~) B8 v) _3 h5 B% u- M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # w9 L. x) T1 U7 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
F3 z W9 V: T; A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* P/ M: a |# e+ L. ] F {" G1 R3 G4 `
9 i [8 [8 p2 I$ r4 `# @ if( bUpdate == TRUE )
; t# m* Y+ ?) R! R$ f8 }+ i) B. d {
1 w9 Z( F( z$ y) l' M m_pItemElem[9] = m_pItemElem[1];
! [$ T+ d w1 }) d m_pTexture[9] = m_pTexture[1]; , ]& j; s) ~$ V+ ~0 e$ _8 h
4 ^. G$ a/ H: Z// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; M2 D' t J: V; ~- @; L& e* C } & Z7 _( r- `3 h- g. m+ N E
}8 L- @! N/ t ^& {& x: @+ M: B
if( i == 5 )
8 g) Z5 {; y# c/ g! g) F o- s {0 w; L* j$ ~4 p m8 C% W0 B
if( m_pItemElem[1] != NULL )
: p# {+ }0 k/ @6 P+ r) k {6 S$ ]/ Z* u' n
int nSize = 0;
. c1 [. |: F* z* x& Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 O$ {( ]/ k9 ]4 q% i* ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; H- [$ @. `2 {, ]% t1 M
if( nSize > 3 )
8 I# W, y6 o" f& i. l {
! v4 H$ W- X, C8 c& O g_WndMng.OpenMessageBox( "oversize" ); 5 q/ ?* P9 G! _* W; _# E
return TRUE; $ w U6 ]7 x/ V( H
}else& A& w& k0 r* x& s$ b
{" g2 V: J! t! J& P1 E
bUpdate = TRUE;
6 M; T- \6 X: J/ U2 K' o" E- o }
( w; X8 B, t9 P, v6 q }- r7 Y( |; N8 s$ x( J9 v! |8 L! z
if(m_pItemElem != NULL) + c% s' N* ~* Q+ I1 Z. k! u
m_pItemElem->SetExtra(0); & u. U, C7 P% x$ q2 C/ k/ ^( `! F0 O
0 P4 c7 v4 G! p2 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + P; c) s. b6 a3 o1 E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 k9 b; t. i1 x* R: n3 |9 ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# o6 h% k- x5 B
2 C1 _# u. Q7 Z- m j. j1 J if( bUpdate == TRUE ) 4 i7 ?, Y5 T; k) C1 m0 }0 M
{$ i: Z Z: p0 T* p# ]
m_pItemElem[9] = m_pItemElem[1]; ) [$ n6 B" {* |: i$ f# R' V
m_pTexture[9] = m_pTexture[1]; 1 z; G# H- @' j3 K0 g E3 u8 _
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* g$ a0 a0 a( n( A4 q+ O } 9 j l1 S8 b* h% K$ S% A7 V& P
}3 N! s0 ^. X- a# M. u, k
}else3 M/ u- q l" H% D, W" b' p. w
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . z6 u5 F$ k: P
{
9 Y3 N: o' Y: _! N7 O( i. U, v if( i == 2 ) 8 v7 _. d; y! i! \- O$ U: K# F
{" Y% |% e- }( q+ u
if( m_pItemElem[6] != NULL )
6 T6 A) a5 Z7 d7 m {3 T* Z& {. y @# f) S
int nSize = 0; + @* a! K( i. b: d- @' `2 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
x2 n5 U8 D9 P; j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 8 L: o. m4 W: [$ k+ B; Q! e
if( nSize > 3 )
: ?* A. f% d. D2 r; H) _( C: @6 r {$ t3 d8 ], }; ]: j6 O& a1 A
g_WndMng.OpenMessageBox( "oversize" ); " R/ b l* ~, J8 Q s
return TRUE; 4 i4 B6 Y& s- ~6 k+ S0 j
}else
/ d+ \+ |/ @8 K( ^8 L- Z! |, a" X {9 Y1 _6 R, C' I! S
bUpdate = TRUE;
) Z$ k: |( I- }0 o: W }
, V8 u Z6 a3 R; z }4 c0 N6 v) ~+ O; q# v. i) d% T7 M
if(m_pItemElem != NULL)
+ `2 L" W: |$ B3 C9 R7 H: T X1 K+ e m_pItemElem->SetExtra(0);
- \% ^' [& u- s2 L/ o, F+ F& p4 f9 X0 J* G( X$ B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & \5 w2 t; p0 A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & M6 h; l0 G2 c, l4 w& Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / ~2 d) R K' b5 |0 _
( j: _: ]# d" { if( bUpdate == TRUE ) 2 C" O& E' Y+ M) J. I
{
, }$ [ p/ W; h* Z0 v, Z, O- G m_pItemElem[10] = m_pItemElem[2];
% a2 V; a# S) M2 J( |1 \8 w, A m_pTexture[10] = m_pTexture[2];
/ ]. k# g U5 b# J- Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 o) O* i d3 f7 x3 K) X: r }
( g/ F+ ]/ D# s }+ w! o5 w5 c* g1 M: o- ~0 x
if( i == 6 )
6 Z# I% t" w, K2 T$ W8 I {# R( e% N3 @0 T8 P# {: G# E5 k F
if( m_pItemElem[2] != NULL )
% V& l3 a9 A; G, Q! P7 k {7 O8 |5 r; u* m. k9 `: o1 U0 I
int nSize = 0; & R* o' H" {$ e% ? _. H* `7 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * f* C# B1 A6 O7 t. L1 w+ }5 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
2 e! E- L; F' V4 G) B: p! G if( nSize > 3 )
4 _7 H. z1 t5 J* l9 ]( K {
8 |1 M4 X! Y. k% ^4 {2 q g_WndMng.OpenMessageBox( "oversize" );
; W% O! A6 Q- N( j/ [; t; F+ o return TRUE; ( O$ e" d9 j9 i( V$ n2 x6 _
}else
$ ~7 z" [3 {& `, `" Q" B+ S {# S9 C+ S* h5 z
bUpdate = TRUE; & \- i) y- j: w4 E
}$ Z, r, w: e! w
}( L. }2 y/ M) m8 N3 f
if(m_pItemElem != NULL) + r4 [" c" S! X: J4 r
m_pItemElem->SetExtra(0); , A5 e: x5 y8 ~% w+ L! F
9 i% `0 y+ l. Z( f" U" W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 i6 n- [& A, M1 s# G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 a/ q0 \& c( d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 f; G! p, e: {$ Q" s5 q/ @' Z) D8 Q3 m
if( bUpdate == TRUE ) 3 c1 {3 C U: v+ C. y" m5 ]
{: D& w5 o! ]! t8 c: I
m_pItemElem[10] = m_pItemElem[2]; / z( [, }& a. t# F' e3 H0 w- c
m_pTexture[10] = m_pTexture[2]; ( V6 }( n, D" ]/ a8 p/ _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
: I4 q$ z+ [1 D% l( f$ G6 o } 8 X& o2 g; K% H) S
}' X1 [% [; J+ n
}else/ u# H& ^4 {9 g0 Q0 }7 [/ N4 a% ]1 D; Z2 q8 k
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) + {5 R' p9 \! ]; |0 h1 D
{
9 T" s( R& n# Z+ a% U2 U- T if( i == 3 ) : |6 W6 E; t. O6 ]
{" | K7 W/ o6 J# C; h
if( m_pItemElem[7] != NULL ) ) |+ @5 C5 a' f# n1 g* [
{: R! x0 g6 c+ t3 o5 \. C5 n/ a3 m) C
int nSize = 0; 3 N* L" Y+ c _% D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 V3 i, K; |3 z/ K( M1 e0 z" g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 N# z) T! [: w& v: n+ Z if( nSize > 3 )
0 n n6 Q; [8 R0 D {3 E* G5 a- o2 g- K i2 j
g_WndMng.OpenMessageBox( "oversize" );
9 |2 B2 k3 c5 C! S$ { return TRUE;
% q9 Y6 L! q( W. \3 o' t8 h ` }else1 g: @. `: q$ u! B
{
; N8 W' A& I1 W: I. b s bUpdate = TRUE;
0 n7 y: F4 c: G! v+ q$ Q }
! r ] w7 p; e9 r }" U9 A7 }( j+ Q! a1 e! g. M4 F
if(m_pItemElem != NULL)
' s5 _3 I3 W; A" N3 g6 J) O' d m_pItemElem->SetExtra(0);
; w$ G. k2 V2 V$ E- W: M5 e V4 m7 h! S( a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: b4 ~2 O3 b2 {1 u( y) P- | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ |6 Q7 j6 t* i. I/ H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 |/ B% @7 N3 e0 i
! k# X; W8 Y* T- N& m if( bUpdate == TRUE ) ) X. N$ N5 ~9 U, }2 H. {
{ K8 L' `% c2 V* S
m_pItemElem[11] = m_pItemElem[3]; * b4 d; ^! D) v4 q6 V
m_pTexture[11] = m_pTexture[3];
6 B* Y$ B/ U& x, e+ Q) m! r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); P3 L1 }" i2 x; B
} 0 _7 I# C! ~" o8 r8 E: R
}
1 n+ `5 z9 E9 p$ X6 H- i0 R+ M if( i == 7 )
, B) a- Y6 t% B$ ?2 A2 x+ W ? {
5 A" r" T# v8 ^! i' W if( m_pItemElem[3] != NULL )
- W6 R% w2 j& l3 G$ Y7 ]3 U( l% ~ {
0 @9 X3 q$ M4 d: L0 A int nSize = 0;
6 K' S% E- m4 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 y( h' i8 `3 b4 U' P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
7 N. I! i! `5 u# |5 x if( nSize > 3 )
: g/ S5 z& H# }1 G4 u {- o3 H+ u% F0 h5 s( ?+ L" u" s
g_WndMng.OpenMessageBox( "oversize" );
; c K. v1 T, I+ j return TRUE; 6 i1 [( S7 Q3 E4 Y1 T9 ~
}else: I/ V8 E+ ]/ {. b1 l7 J0 ?9 z' U
{
+ ~/ Q: t' s/ G* D: b bUpdate = TRUE;
0 L. o; Y$ Z) M7 _ }) A/ v, E. \' `; I6 W
}/ m- ~- {4 S* x& q5 G
if(m_pItemElem != NULL)
: N, Z- b8 b; S" c m_pItemElem->SetExtra(0); % F( k' S& [' Q9 ~9 L
" @% `) E5 @! l$ ]& m; N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 I; e, Y. _" I. |9 v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ \8 y% L0 I2 [! m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . O* q3 F/ a& o. ?1 o. t
5 N3 c) v' {8 F% X9 i$ g if( bUpdate == TRUE )
3 f+ f* A8 g. L$ d5 p {
# Q# e/ q4 c1 }$ m C, R$ ~ m_pItemElem[11] = m_pItemElem[3]; 3 U: l7 n5 X1 h p9 r( {3 H
m_pTexture[11] = m_pTexture[3];
7 Z. c% ?6 B" h1 F$ H5 |# g, S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" D+ [: S( I8 i3 d) I+ Y& @2 _9 k* p
}
) C$ q/ G) y! f6 _ }
! ^$ h' ~* ?; J$ v A/ n }else7 |* Q/ ?% V/ H
{
+ A7 o8 H9 k' B/ }$ e/ l* K6 ^ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* P" m% l) J# g( v, k/ j& } // wrong tab
! q. A I) s1 T0 g. x( Y2 ` }
$ p$ v5 ]+ z2 `& b0 m6 N/ [ }else8 D- U9 ~ f9 b0 t/ P) [4 {" M
{3 A6 o1 M( z/ G8 _2 d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ Z& w+ _ g2 z( D& Y( A // not blessed 0 a0 F% g& Z! R
} # I. A# g6 `) z& t( l! f
}
4 `, \ V& k2 P$ i# P }
, |0 c" Y8 n1 K: T& n, m }
% D2 }1 D9 m' N/ x* z: I( e+ V, Q( z2 u" `+ M1 q+ G' Y
int nCheck = 0; - [% n( N/ |) K% O" H1 c2 P* P
for( int i = 0; i < 8; i++ )
+ o- f# F- I/ C+ w) b/ Z { 3 H( C& h' ~ T! ^
if( m_pItemElem != NULL ) ' H0 t4 n- f3 s
nCheck++;
" ^( I2 G; I' Q% W } ) S" c0 ?9 w1 p
if( 8 <= nCheck )
) b* \+ b- m6 t! c2 Q+ u" P& b, c/ w {
5 X. c! s! Y/ h CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% T& c1 S, m2 p# c pButton->EnableWindow(TRUE);
: @! R9 X$ l9 [! r7 C' F, B% p5 u } ' n N- ]) {2 A6 `
return TRUE;
* d0 J$ |% G8 y1 Z6 j' L3 L} ) W$ R/ r. l6 _' E
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ G) Q" t, ]( q* ]: Y2 Y; W{
6 a* A7 l1 _* z" u- j3 m& Y switch( nID )
. K8 g0 }& X+ ^# w. S/ R) @4 @, G {
; N1 R6 l4 i% o3 b' b& }% T case WIDC_BUTTON1: & A) `3 L5 a( P) A" g1 o) I0 x) L, I; c. {
{ * p, ^$ a1 R2 D$ r- ^4 e$ t! }
g_DPlay.SendCombineFashion(
3 e/ M1 b E; ` m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, % E3 ]' t7 H7 l: k9 y% y5 Q" k
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, * j" z* H" |6 t* W; q+ d
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
, U' |$ I' H6 L9 V0 K1 W- J m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
0 S0 k) y B. s; O& F1 ]" ~ ); ) r7 ~8 p; K+ |" C, {
Destroy();
( n9 b# x2 y: `5 `. a) |6 q( I break; 1 n0 f) U) M2 S# E" Q
} 4 t$ I6 _ O i* c4 N: h
case WIDC_BUTTON2:
F. G4 b# }4 l1 K3 a% [, T {
$ K# R0 y; m2 G3 z Destroy(); ( E0 D5 U s8 x9 v/ H
break; : M" a5 g: Q/ Q0 H$ @- ?
}
* [/ Z0 ^6 a( d/ V }
( m' ?/ b1 q0 c return CWndNeuz::OnChildNotify( message, nID, pLResult );
0 f; M. y) W& X, `/ ~% l& @}
7 D- j5 J2 ], W Y#endif // __FASHION_COMBINE ; m* P {9 T2 b- _, N3 D
C- s( O$ j$ F. W* G: F ----------------------------------------------------------------------------------------------------------------------------
+ _, @% r" O8 g; xWndWorld.cpp9 u: j% T7 A) Q/ t: C2 e( G5 }! [3 o
在 case MMI_REMOVE_CAMPUS:
! p: K4 V* Y4 E, { { 8 j- ~0 K$ P H' q% i( }# J
if( g_WndMng.m_pWndCampusSeveranceConfirm ) x4 y5 u. y* J. @
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" a- P$ W1 r% K5 m g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 7 S* n2 y6 b4 ]: T
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
2 T, a: H9 |3 c( H break;
8 h$ i' R# ^0 n5 U I8 v1 b } / s7 k7 d: Q* c" Z. V' Y s8 m B
#endif // __CAMPUS ; w: `4 C1 o0 x( S4 b+ S
) a; P R2 ]7 u. [/ [* y6 j) Z 下面插入 #ifdef __FASHION_COMBINE, g6 O+ A) v- ]8 Q" S' i- ^6 U
case MMI_COSTUMEMIX01:
1 p& b% K) k, b* n* t4 q { $ d" U- S5 ^5 Y% H* x* Z) i1 v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; f& e! Y1 A4 w N. H- y g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
- f$ C1 N3 H1 M; s. |8 X8 V$ v7 g g_WndMng.m_pWndFashionCombine->Initialize(); 6 t' F' d v2 B# Z1 E
}
$ k" O v1 B- O! x) l2 ~7 Z' m break;
! y3 j/ e: B& |# ?* ~#endif // __FASHION_COMBINE $ v2 U; j0 }$ C( X3 d$ b; r
) ]3 S! @% y [- Y. z( q
----------------------------------------------------------------------------------------------------------------------------; W( s# b* ? @& P; H
WndManager.h
' m" j3 Q7 |0 A# E9 @& o: q0 C4 E
5 l% p9 G% a w& w2 m- q4 a于:
5 G8 Z: {8 {; Q5 E& j9 V( ~, YPHP代码: #ifdef __GUILD_HOUSE_MIDDLE! @+ m* d$ h! {- u9 U% W3 O
CWndGuildHouseBid* m_pWndGHBid; 9 P2 \# W( `& Z5 ?5 I% l
#endif //__GUILD_HOUSE_MIDDLE
' t: z( q. O7 C8 G% z! J( O3 l ?' A& U- M9 Q) ?
认为:
9 H* L! {* J; `" ~/ b1 A! vPHP代码: #ifdef __FASHION_COMBINE( N" g) H" {$ V _0 C. Q& ~
CWndFashionCombine* m_pWndFashionCombine;
) E; K( _1 r# j6 u$ m7 I; O# U. s#endif // __FASHION_COMBINE
7 a2 X' M( b f' Y( n+ i: y( H5 k1 l; @) a! C) {2 _6 z2 u
----------------------------------------------------------------------------------------------------------------------------
% L3 L& J2 i; B& a2 |2 J6 bWndManager.cpp
3 J, N9 |% i3 a% {0 M* h `5 T. Q' u5 b" e- ~+ H
在 #ifdef __GUILD_HOUSE_MIDDLE$ c. V. g1 L: z4 K" M4 n+ B0 O
else if( m_pWndGHBid == pWndChild ) % c- f6 Y. O( N' V% L1 J
{
4 Y* c: Z3 C, w: K SAFE_DELETE( m_pWndGHBid ); - b# A+ U8 a! P* u0 h+ e
pWndChild = NULL;
! Y; o5 I0 l, b' N& A } 6 R7 m2 K6 W$ b" U7 L
#endif //__GUILD_HOUSE_MIDDLE
* d4 V6 ]# ^) I9 s; }+ G9 M
# X2 S0 q3 @4 w' b. g 后面插入 #ifdef __FASHION_COMBINE3 p X3 u2 f/ X7 Q0 F- R; c
else if(m_pWndFashionCombine == pWndChild)
# z* j4 G( f7 B: Y3 } { - f T0 \/ i- U! M' n% q m
SAFE_DELETE( m_pWndFashionCombine ); % w8 }6 m& g; Q1 I a
pWndChild = NULL; : ]: X/ F5 A1 r3 @
}
! B* Z# w( c2 ^+ R#endif // __FASHION_COMBINE # _; F; }, d1 o, s/ E% G" H
; w8 P/ h8 |' r" M2 |
----------------------------------------------------------------------------------------------------------------------------. l# a4 x+ ^: w8 l( d1 Q' `
DPClient.h* E: h* S1 S) r" q& m
- i6 d# o w: Q* S: c" a6 t7 w在 #ifdef __GUILD_HOUSE_MIDDLE' V9 C" @# W8 B. p* o/ `+ |
private: $ J, U# f' \1 @* w- e
void OnGuildHouseTenderMainWnd( CAr & ar ); 6 i4 k8 \3 U5 C8 q+ }
void OnGuildHouseTenderInfoWnd( CAr & ar ); 6 l. H" W: z! ^
void OnGuildHouseTenderResult( CAr & ar ); % E# p: }" s9 v7 p3 ~
public: : ~; s( G' A& J* X% T
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); * h& L! k S8 M- _5 I: R) ]) N1 ~
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ~$ \; N: Y b4 v9 H2 r3 o% j2 f# P
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); L c5 w7 O# y( B; e0 J2 Q2 y
#endif // __GUILD_HOUSE_MIDDLE
' b# F" x" p. C; Z- d
$ S% L- s5 \/ F$ t2 _: w 下面插入 #ifdef __FASHION_COMBINE9 o7 P+ \# O8 f4 c( o9 r
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 i/ r5 G8 U( Y B, N+ h#endif // __FASHION_COMBINE " [. Q7 {; P& i
* A% D. _: U2 C* `& {) D, X4 J
----------------------------------------------------------------------------------------------------------------------------
. h& l- u; r! `4 W8 k QDPClient.cpp5 \% B1 {. ?! H3 z
) m. A0 M1 f$ O9 l: @
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) : {, o; u' m/ H; d: w; @
{ 9 G% u5 Q* C% W9 b
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); h8 H' d: I$ m0 C
ar << objGHId << nTenderPerin << nTenderPenya; 8 f9 q/ ?( u7 K: x+ k
SEND( ar, this, DPID_SERVERPLAYER ); 3 [4 F" q% L/ P( [8 Y0 b
}
& R8 v1 c$ w. d0 [1 T h#endif // __GUILD_HOUSE_MIDDLE
R: E/ T& S/ P. R4 ~; @% y; \# F; i) ~! a
下面插入 #ifdef __FASHION_COMBINE
7 s+ @7 F; N0 W/ X' c; k) z7 {8 h Fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
3 u* ^) l4 n* L4 |; Z% H8 ^{
9 P! r- v. \1 z& J# F9 E BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 k7 x& y' e3 L6 h. m) z/ t4 B
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; U, a2 F8 v7 G1 d, p
SEND( ar, this, DPID_SERVERPLAYER );
y0 x; R; @/ A( b' ^/ ^4 b}
* j! f j9 ~% l; M, x3 [#endif // __FASHION_COMBINE
1 v3 O% c0 u7 _
/ L' M1 O1 I! A ----------------------------------------------------------------------------------------------------------------------------. |" Q$ ~. g1 J0 g& g4 f, z M
3 }1 B; a# C, O+ x现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
. I$ l) ~+ [6 r9 {4 L- w( r
/ p. o8 m5 v+ v3 w1 h& R6 ? ----------------------------------------------------------------------------------------------------------------------------( L6 W' H" {8 F7 j/ r# A& d+ P0 q3 a) w
0 Z/ M0 Z! g5 H0 f8 T- P! i0 w6 z% ^; Q: N% S
6 t) w5 o( Y4 @) b% Z/ n! W* B
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。; P0 }- r. Z* I3 q% v0 Q
" A/ v. T& _" V1 f7 N2 p% n3 X4 K4 [" N$ k2 i
~怪物 5 i% U" m$ ?3 ?9 ~3 v9 \
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