莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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4 q8 n3 t: l q; m% {有大量的代码,我已经测试过它,它可以编译自己1A。
6 T4 @, A; u3 G h/ |% D" L$ W* u% [* `8 B) u7 e( F
: z1 W) }. y# O4 J1 o- [0 Y# \" k现在会如此容易所有的C&P'en
1 j/ K4 P2 S: N1 u+ q `# a2 w8 v6 H9 [( u- J1 i5 t9 u+ e) ?
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”# j# i4 w2 V, B8 M5 i' N
0 s" h3 w) {. i( \7 d你说我成功,资源应该时装组合系统顺利运行。, |. o% v8 M$ J# u
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/ @! @$ R$ r# @% G. W首先是学分:- B0 {* I3 Q, V5 I+ \
! g7 n, Q3 V& MEtioom(90%)( t8 T2 i+ q4 ]$ A, j8 @" K8 D* f
怪物(10%)7 ?) K8 A% B2 H E( A" r+ p5 x, \- _
3 T7 V1 h# ^" \; p- t5 p( \! z3 a, M' H; o3 P. O8 W5 V
这里的问题,而是“不问任何小型或定义语法错误。”
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4 J8 g5 f8 n {$ s7 E1 Q) k; |& J唔够讲,这里是答应释放: randomoption.h/ j& S" ]; Z' C) f; q' O+ O
+ v5 R9 V6 X& n/ B! ~0 S在 public:
- }$ m( i" ]5 _7 e& E bool IsCheckedSafeFlag( __int64 n64RandomeOption ); : [( \2 b1 A' n h
void SetSafeFlag( __int64* pn64RandomOption ); 5 N- \9 B3 U3 y2 h/ k! L6 T
void ResetSafeFlag( __int64* pn64RandomOption );
- ^8 x( b- ~, U7 _ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ! \8 V: r( `- x* U! |' \5 o
7 d$ x3 {- m. w 这下面插入:+ G# j" p W5 L8 C; Y0 G) i
; s" d% R! Y8 e+ t7 \+ f) @5 ] #ifdef __FASHION_COMBINE
' P9 J8 x( I% f5 j7 }public:
6 {5 n6 {8 T- W( Q4 _9 c2 p5 q9 s int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
- s2 L4 N2 i: j9 {#endif // __FASHION_COMBINE
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/ f1 c6 ~# ~3 l2 J6 D6 b4 M ---------------------------------------------------------------------------------------------------------------------5 [+ r- C b$ M2 X
randomoption.cpp1 e, ^: A3 [) Z% x: s1 f
, `2 b9 G! u. e+ @1 l. l4 h在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
# {4 r" `' y; l/ q7 B: q1 S. d7 x, B9 F. s
下面插入 #ifdef __FASHION_COMBINE
9 L* d% \. f% \) Lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : D! }% G& s- {) ^9 z
{
! N ? _2 e, N V) ], p2 K int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
. p% Q3 C) ]0 V" S* ^# |' ? int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 [$ l4 B) x {! z# a
$ o" p2 ~) U& d% C; Z5 Q) t if( nMainSize + nDestroySize > nMaxCombinedSize ) . s6 _0 k3 B, }' \# x: p
return 1; M; z" [! \/ N* E1 o5 h# X. Q
' Z/ G+ q( Y" ]! i' Y4 }/ F O! _" q for( int i = 0; i < nDestroySize; i++ )
# w/ _; k' t3 z) z. s4 p' X) e. X { 9 K. H( s+ x ^& _
int nDst, nAdj; , T. b) U3 [" f. R/ o) m
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
9 f: j+ c8 ?# a8 n) B g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0; 1 q: G( O+ {& g7 W( p6 B$ a
} % w+ y. a% S6 `! `: `, }2 b' T8 o
#endif // __FASHION_COMBINE
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`9 h+ b4 X l# ~ -----------------------------------------------------------------------------------------------------------------------
- o, M1 x$ u7 y/ S- yMsgHdr.h* d2 U, g5 V' K2 F$ f4 i6 p; a
% I5 s& A0 P! c; @3 e% p9 }! X1 }8 e插入 #ifdef __FASHION_COMBINE% |$ f" x& y4 g1 h) v
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
* x# g' o' F9 q( G3 f9 N: n#endif // __FASHION_COMBINE
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! f8 r7 h7 J/ d0 F p -------------------------------------------------------------------------------------------------------------------------
* p+ i3 }' l1 _# ~DPSrvr.h
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1 y5 Y ]/ f; t+ w# L' o; s在 #ifdef __GUILD_HOUSE_MIDDLE
) M' s+ P' p3 {( r% P5 D void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ }* o9 i1 s0 @1 @. H- d
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& i0 S$ m. I8 E! S void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 }( B% }( F- V: a
#endif // __GUILD_HOUSE_MIDDLE 5 Z, X2 f: `2 D/ d' P) j
6 d- v* h/ Z& e# t0 I1 X' B 下面插入 #ifdef __FASHION_COMBINE: w4 P0 g! A' q# N
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , C* [! g+ X d$ y }# {2 f
#endif // __FASHION_COMBINE
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) i, P5 a2 u7 ]; H" N: p& v -------------------------------------------------------------------------------------------------------------------------
( A/ x2 w$ O- k( s, V# F9 f( U fDPSrvr.cpp1 P2 N1 S) x G6 ~ ?3 y
在 #ifdef __GUILD_HOUSE_MIDDLE
6 k6 n: t( D# j' \4 A0 d( x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ G$ k9 ^' \% {6 g7 R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); # @- [( H7 J' |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
; k. f4 P t" r#endif // __GUILD_HOUSE_MIDDLE $ |( m$ t" O9 g7 f) a1 I4 g
* M$ S$ y% J/ C p) C* t, l1 P% A 下面插入 #ifdef __FASHION_COMBINE1 h* ]" K" f- ?1 L% W! ?
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ( b& s* K. O( G+ A# R
#endif // __FASHION_COMBINE
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+ f0 U0 k7 b [3 Q3 Q$ X在最后插入
#ifdef __FASHION_COMBINE
3 K- Y. t2 r- q; U5 ]6 Vvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 w# l9 _6 @5 z$ s{
( A# d- o, I0 G, X* c" t CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 5 l% y$ w! v: q
if( IsValidObj( pUser ) )0 I$ D1 O- e/ w n% V
{ & G' C. z7 M: [, R# ?% O
DWORD dwItem = NULL_ID; 9 z0 [7 r) l$ X! s1 a
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
. d3 r! q/ l. p% {6 ] {
2 c7 H g3 D% z; z2 R, n# ` ar >> dwItem; `5 M4 S+ ~% e Z
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); - c6 x" s3 Q% M2 U7 G6 h# h
if( !IsUsableItem( pItemElem))
: P& |* M( q2 S2 q6 | return;0 m% A D/ j" ~! Y0 k+ L% _
} ! b! X& \, x$ j, r8 k
if( xRandom( 10000 ) < 10000 )
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int nResult = 0; 6 Z0 p# Y% ~( f& P3 h* \2 k
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , Q5 A; \& E) V1 U- p+ `7 h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
2 y; ]+ j' p5 Q/ [2 O: b nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); , u# r( ~, h. o4 L Q4 p
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 z- g/ f: G$ Y$ l
if( nResult > 0 ) + q2 o/ t) c4 s
{
: i& I7 \4 Q* f- P1 x Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 h6 k1 ]" c! c+ n' D. s
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for( int i = 1; i < 8; i += 2 ) ! c$ ^' q* ~! ?$ Z* u, Q% n
{ & q( b+ n4 Z# }- [7 }) x
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); a& Y3 Z; q+ i& n* [: F
}
- F& R0 U) K( o for( int i = 0; i < 8; i += 2 ) - @+ `1 P4 p8 h. A
{
) l+ [. V% n8 f( z pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); & A- }$ S7 L# d* Y* d. M1 ]; q
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ; N( a) |0 t5 |) \+ Y6 j+ S5 q- ?% p$ R
}else 7 x+ p: d* v1 K. j; G
{
7 S1 F, A( I9 f. b pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
1 A) G4 U+ G$ \1 v/ Y6 [$ X if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
& G) N# ?0 {2 r" n6 A6 U g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
- |+ ?1 G+ E! X7 s* }" w) n* U4 r' s# e- Y/ x) ~% O
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 3 R9 Z$ L3 Q" r0 j+ ^- @0 @
{
6 _& l2 O6 E& G, u9 J# b! | pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , L* ?) j, W! w5 i# e( H, |6 W
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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! {# ^9 c" ] [- _6 S }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 N* U! H1 m( `2 C
for( int i = 0; i < 8; i++ ) 5 i( b2 v( O! M
{$ ~7 _! c: d. k
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 }/ Y2 H& b$ d+ ~/ [ ~
}
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} ; _# E" S- D( o0 s" G8 K
} : u/ b8 |4 a- O; N# G9 S6 I
#endif // __FASHION_COMBINE / U% O* a" X0 u; D3 \( ]! m
: E" v4 C" Q9 j; A V$ U1 A, x ----------------------------------------------------------------------------------------------------------------------------
* Y" X4 ~. B* R' z) q4 u+ E* v6 mWndField.h" h5 f2 _/ U! _
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' R) l! R+ V0 i- K
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下面插入 #ifdef __FASHION_COMBINE
& S _4 p2 d7 f# Z& e2 @class CWndFashionCombine : public CWndNeuz
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public:
4 f% M; v# Z" h! r* ?) l0 V CItemElem* m_pItemElem[12]; * H1 Z+ T+ a' H( E# E/ K+ s& D
CTexture* m_pTexture[12];
1 z' ^% l$ H5 a. {
" a( P# s# I' D% V' ]public:
- \. n! s# a9 I' F1 j; Y CWndFashionCombine();
- v3 g( M; T }- F2 N! N1 i virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
. _# l/ L* L' N- }# [: w, O virtual void OnInitialUpdate();
9 C/ h- [/ h q3 u1 N" u8 Y virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; m6 D; L; }: U0 R# @) _* ?/ d6 ^
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
3 l J2 w4 g9 S3 q$ i virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
- l, t/ t, I9 \9 Z7 j+ ~ virtual void OnSize( UINT nType, int cx, int cy ); % a* z1 `- l0 Q/ A: ^' p
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
9 L2 E9 m9 ^- c% O+ `; a) t$ h}; e$ e: y) c. t* p1 o' F- c
#endif // __FASHION_COMBINE ; l Z/ v: \. E0 o: e( L0 s! x0 d: @
3 i( @$ ?1 ^! I6 G5 l& ~8 V ----------------------------------------------------------------------------------------------------------------------------
$ z1 V9 v c, ] N: F8 hWndField.cpp+ c% f Z# Q# I: b. ]5 H
在 #include "wndwebbox.h" 7 i% {9 |% S7 h- d9 w
G' q% D4 m, v9 \
下面插入 #ifdef __FASHION_COMBINE( R1 ^5 E1 B1 w: ^. o# o+ }4 M
#include "randomoption.h"
, L1 l, J( W" @ q8 k) l9 y( e#endif // __FASHION_COMBINE
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$ X9 J( D% U! g; k" f. o# Z 就在最后:8 m5 C0 O$ w# {" K ?
PHP代码: #ifdef __FASHION_COMBINE1 B: q$ E- K6 L0 s
CWndFashionCombine::CWndFashionCombine() 3 P7 S9 Q% ?$ N. B4 g! r
{
. C* Q: s6 x' W4 g. F! h9 Q% w for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; $ x1 a8 Y7 I9 v& }" J+ o
m_pTexture = NULL; ; V/ B. J8 l9 w/ x2 F
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));# E" i9 ?$ Y. \/ j H* o% b- u
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
}2 ]9 D5 F* o8 m' p) P' Q6 F }
2 C/ d: k$ d" Q! E% g- j: T}
% T7 v! C' c$ c+ F. c QCWndFashionCombine::~CWndFashionCombine() w0 Q# P# f; i2 v- A+ z
{
9 n9 m. K2 i, M/ \7 q9 B5 ?( l6 u for( int i = 0; i < 8; i++ ) - w5 I6 g& d8 ~/ t+ {+ N& ~
{
1 Y( ~, k( Q2 M" d. H if( m_pItemElem != NULL ) D1 l$ e- f0 e, U$ E2 r& z
{
% U u! k9 y/ A; F [ if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
* ^5 h U6 [" w; m+ r* E. V" I m_pItemElem->SetExtra(0); 9 U' G8 D4 s0 A$ z$ `6 I
}
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} 1 L$ }: N( {$ F% E$ s( b. L
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
+ R# W& L3 B0 B9 p D{
! @! H7 s; X8 `2 Z4 x+ S- V LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# V) @3 O+ E& j1 I wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' }- g G6 o F7 S* i, |( y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) k! F% g# ^! N& ?: ^3 M; g3 u wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 i `1 W" E! o% o8 x2 ~ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & c f6 `' E, B: H' ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , ^! ^9 v% @/ T; p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; Z; e; I/ u# E wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# m% Q C( S o6 Z! Y% J0 u7 a wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
0 z$ [2 P5 u# C' g: k1 g' B wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
# y% X- ?# N5 _% x! N# A7 } wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / b$ Y, r% g ^" x6 }
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); * p) e9 y8 e" }+ w
8 l' o2 M, }4 T8 j+ ? for( int i = 0; i < 12; i++ )
# q! B' ]9 t# ^9 n) h4 k6 H { $ T' U! s7 ? `" [# ?
if( m_pItemElem != NULL && m_pTexture != NULL ) t& K6 v5 I1 N! R0 t
{
4 T+ V6 X% M+ J" Q0 p m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); . w1 _6 j* `1 p$ v
}
& M! G- |+ @ f0 A5 k U8 A- \ } % P# n0 Z' _: R9 ^( I8 [# a
} ) q3 j$ k# N4 ^3 Q+ E
void CWndFashionCombine::OnInitialUpdate()
/ k; O1 Q6 h$ T' j% }' s" r+ O{
: L& m' o. f0 K; s' ] CWndNeuz::OnInitialUpdate();
( Q6 d0 j& }( V1 e& ?& P6 h# P' Y; X' O9 _) O+ ]" o4 G. d: K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 Q+ W- _; W% L5 N5 J; [ pButton->EnableWindow(FALSE);
3 {; x6 ~; ~ ^9 ^8 U* T1 F
8 a! }0 b+ ~3 m7 Z3 l MoveParentCenter();
; A% G) }# Q1 G/ x; G# m8 T" D}
- W% o. W9 e" pBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
/ j$ y6 v w6 w$ g{
0 f4 q1 I. V& W0 F return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
; y/ G8 K6 J9 @- T2 [2 i& p4 C! Z3 K}
9 f% e7 r8 X2 \9 KBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) # N% K1 n: V) M2 f$ p
{
6 r6 Q$ N6 e( j O return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); # g0 L! D2 v3 }% r4 @& @
} $ h) y6 W; n" S& z0 _4 k
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
3 V! b3 j% H3 k{
" T+ O/ p) }4 D! m- X" b5 [$ f CWndNeuz::OnSize( nType, cx, cy );
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9 k1 K) T6 K6 L A! j, M, u! E. ` z8 k1 C$ T' G! }. D
. T" M& J1 z' o" u! V0 z! VBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , B( ?% `5 G7 A* w
{
# d$ g7 v+ d3 i2 G. q CRect rect[8];
, M. x, s l2 j: Q LPWNDCTRL wndCtrl[8]; $ T8 v7 ]* K8 m5 h% R# q
; \/ f" n5 W# ^# h5 `4 e3 I% _ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& y( J2 I% y. u7 O8 c5 p% h wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; J* ~" s- p9 A, q' @2 T4 M1 f wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); + t }/ K# ^+ I5 j1 i& h# U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' G7 W h, h( o4 f# u/ s w wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 H# r5 H9 D/ r& U- T wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . Y* m2 p' y% W# O4 v) i
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + A: W, n; B0 ~( S8 R$ V6 y" d9 R% J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ; l$ i# T" q6 P. u- E0 L3 R
1 W: K5 I* g/ U; q6 m1 M: u% g
BOOL bUpdate = FALSE;
F: i6 ^' ~: ]+ t! S5 z* t! c& {' Y( D) {( J' f' R" Y( i1 q% M
for( int i = 0; i < 8; i++ ) / E7 j4 H0 `" n4 v9 D
{
1 o) A% q8 o( z rect = wndCtrl->rect; $ x' u/ @7 k: R( G) r
$ K- I2 N- E& x
if( rect.PtInRect( point ))
9 z' E1 [1 g5 j {
4 t/ C6 B) y6 h3 |* x; j CItemElem* pTempElem;
3 l+ a6 d3 @2 i: [- c pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); : W$ q2 y$ ^6 C- [& o. J6 P
if( pTempElem != NULL )
! n8 H+ \9 R/ g% F9 Q5 o. } {
2 L; l+ R7 D8 q! U1 e0 P! ` } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
1 {. }: u0 x6 q4 U {
- K. V2 J. i. m1 @* f% a ItemProp* pItemProp = pTempElem->GetProp(); 0 e6 n2 U1 V; Q# ~- E$ _: _; k
# s3 \) M* u! | if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ' Z# C" d! X5 l
{ % z8 p! Y) ^1 j( ]- J" W
if( i == 0 ) 8 G. i$ q9 ]/ l( M. i
{2 z1 p/ R, r$ d: y% F( i
if( m_pItemElem[4] != NULL ) ) I3 [1 R1 ?* h) J. w) O O
{$ L2 I$ C4 B& E" M/ @) r) q# j
int nSize = 0; ) a0 A% V# e5 k' l; Q9 _0 A# I; c' t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! w2 q* D% ^ T9 D7 f% G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 I/ J# j% N8 Y" w6 h) n if( nSize > 3 ) & x% n( y/ _: Z3 v7 h. _/ S
{- g4 ~2 y! m5 a1 Y/ M
g_WndMng.OpenMessageBox( "oversize" );
7 e& p) g0 o7 y/ w. B* u2 ? return TRUE;
. h# m: b3 p. p, ^- `5 v }else% s& t; D# S# W3 X$ S7 I8 G
{
! P) F& R5 K% M" W/ { bUpdate = TRUE;
7 T6 o8 y3 d! `9 Y; R% w }
9 E; t' H' I1 Z5 j. v }: n! t& W. B0 ~
if(m_pItemElem != NULL) 7 R0 c4 v( f* n( b% C5 B% p- }
m_pItemElem->SetExtra(0); ; H8 a" q6 ^' @ K& R8 H7 H
% |- p! F9 z$ X: k% s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : o: `# a0 g) {, s6 R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* }5 O/ z( \2 C$ K- M0 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 }! [; P6 q3 H0 @0 M* z# t* r, H ]) L n0 [4 _% P4 k3 }. _
if( bUpdate == TRUE )
' a$ |" \0 J& ]. c, X {
1 k' C8 d3 D: \ m_pItemElem[8] = m_pItemElem[0]; 3 X9 s% c" O" i) s4 ]
m_pTexture[8] = m_pTexture[0]; 2 q* M$ q4 ]& H1 F c- o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# q! K; D, W4 d! l } ' x' f5 ?+ k4 ?' {
}- ^% k. X- D9 z$ N! i
if( i == 4 ) . K& u& v9 i2 U5 M
{" a6 m% }9 ]; @$ l% B2 e4 P
if( m_pItemElem[0] != NULL )
: @3 y( V, y9 g+ R4 N- h7 B) {' n' Y! k {! d" `7 f% A/ v! `
int nSize = 0;
3 A" w& ?- v4 s( i; W5 v0 q; B- G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 _: O/ X) v2 |% H' x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 ]. k, a6 h+ e0 B if( nSize > 3 )
, u+ Z/ g+ {5 D$ w. E; j {
3 i r' t' ]3 P& V* n g_WndMng.OpenMessageBox( "oversize" ); * }7 _9 |( W0 P& C/ o
return TRUE; ' z+ b: m* p5 t7 {% X; L. E6 X
}else$ r! ?* ?, }7 C% Y, q9 H# ?
{/ Q4 d; A* |9 R& S3 N9 l
bUpdate = TRUE;
1 V4 R$ |& R* Q. y V" |5 o+ f }
' w2 E$ a+ `" e3 |# @+ U7 z }
2 d1 q- v' c6 Z+ J; G if(m_pItemElem != NULL) & F' X5 z$ ]! E" p- @
m_pItemElem->SetExtra(0); % [# J% h6 ^, }' _7 P: h; ?
, q) _0 @1 @) d F( S, z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, Z3 {1 L; |' ?# N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 x+ l9 R$ l+ |! f r* ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
u1 n% U9 X; Z8 [+ Q5 N T
& ?2 A. G7 [) T+ o4 v' M) d if( bUpdate == TRUE ) 8 U/ g8 v4 ]$ I7 }2 g3 S
{
' W- F1 M9 ^! c" E: T5 \ m_pItemElem[8] = m_pItemElem[0];
, U( Q3 e D9 }. i& O+ F- O m_pTexture[8] = m_pTexture[0];
8 C9 j* m @" ^) l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- o/ C& p0 q6 u9 v. x# [8 u
} : U/ M) w! m) P# t& W
}
$ y7 |; r" K6 q4 E3 Z) \! r }else5 \9 O* ?2 L9 b3 T3 {( p' R( z' ]
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 7 w- a# Q( B% w8 K
{( U" g) \; \' m7 M7 l5 q% C
if( i == 1 ) / L3 f0 W% w3 J1 S& Z3 O0 J) ]
{
. {$ V2 B8 H5 @" K, p, b if( m_pItemElem[5] != NULL )
1 I) i5 h. Y9 F {" a8 p8 c* u- H) o
int nSize = 0; - X8 R4 X8 X7 w# q' d+ I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # _/ y( \6 E2 C+ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, c; r) f' S; A1 y t8 Y8 T W# A' d if( nSize > 3 ) , k' n- i8 p' m2 V, k
{; `9 J/ T" @ n$ `
g_WndMng.OpenMessageBox( "oversize" );
9 D. V u5 z( U7 @ return TRUE;
0 d2 W* H$ d+ `( i- Y2 j0 T }else
3 \5 P9 R* @2 ^( J% c {
$ h: |+ B0 Q, k* |8 g" f9 Q7 H bUpdate = TRUE;
D, M/ P: ]* u" p3 x2 Q7 k$ e }1 B" x) m \9 V. Y* [# ]1 b
}- h! U; B( j0 F8 M3 C* [
if(m_pItemElem != NULL)
* i9 |5 C$ W: {/ v" u5 Y m_pItemElem->SetExtra(0); A+ _4 k3 ^5 }) I/ f) H; G
$ L2 ?0 V7 c$ e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ R* A( [6 U5 [; k) a* W s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' l) N* s. O4 C- q* U: `: ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; X: B; ^- |& Q q+ I( j
- ?' O: e, z0 S if( bUpdate == TRUE ) 7 ]1 t& R. ]" D5 n% H; w; i- f
{
5 q/ V6 Q" g+ [2 @* L* U6 Y m_pItemElem[9] = m_pItemElem[1]; 1 X9 k: A5 }+ R2 J
m_pTexture[9] = m_pTexture[1]; . s Y( w$ s" g- H2 k$ i; Y5 u+ B2 t
7 T' g+ u$ n7 A8 p; X// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; a/ x- }+ M% ^. o; }6 p+ c* ?
} : Q* E f* @! e& V7 C* V
}
' |- c F' j9 F. U if( i == 5 )
) S; N5 U- T: p2 p6 Z- y( q {% i6 ?6 {9 ]: [$ c3 i% ~: [( f
if( m_pItemElem[1] != NULL )
n- a- |6 h1 u {
$ x5 m3 S* M; i: P6 Z int nSize = 0; , K; n9 p6 O+ k2 w, _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 }* @5 y. x& t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 1 o3 b9 N( d0 P, Q
if( nSize > 3 ) 6 |( j5 F$ V0 h0 H+ H7 I
{
% ~& b7 x7 a: n+ t3 k1 u g_WndMng.OpenMessageBox( "oversize" );
( X6 a- h, j8 a1 I3 X return TRUE; " r) A: e; t/ s9 w, M& Y }' _
}else
, F( J; `5 h0 r i s- { {4 G5 H& _' u* t% ^* d6 y' e- R
bUpdate = TRUE; 9 e; f0 a. {; B- ?4 u4 u- P; S
}+ B C) X* B9 t/ s! |
}
/ _" d5 W8 U# R/ n# W if(m_pItemElem != NULL) ! y, e# B& c, I1 u! S# }( Y* v5 ?1 D
m_pItemElem->SetExtra(0);
" w; g$ _# D8 ~" v0 {+ D& r6 r J$ ^. O, X* g: b! h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 y5 Z4 T! J4 F1 d; V- ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: p# W% O, m! a5 f" T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # `; [. Z$ W: e+ t
& R8 j" N4 q, U7 f7 e if( bUpdate == TRUE ) ' \! r! u9 R5 o! _- }9 B. E
{
2 S' Y$ H/ O8 s$ ^ b m_pItemElem[9] = m_pItemElem[1]; , m+ T E Y. X& o1 K
m_pTexture[9] = m_pTexture[1];
+ e% a( |3 B6 M# y9 x C7 ?2 y8 H //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 ]( Y; v6 P Z1 ` g8 d; d d' } }
: p: k$ N U/ V. L& {9 i }
3 K5 F6 i" j |( a6 s; P }else. i9 J, [" s5 x% j
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) * ^/ l; S* K4 {0 o4 B; O% _
{
# `! Z) C1 v* S if( i == 2 ) $ o# q3 B6 e; _$ w, H8 r
{" M' b8 I5 ]" S- c) q
if( m_pItemElem[6] != NULL )
. s) j) `2 i* S" ?) Q {
9 b2 [4 W$ g0 F o3 w int nSize = 0;
% N0 `& v* z# T0 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; C- Z3 L. z( Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 z( w6 s* R" g) @% T& l; ~6 a
if( nSize > 3 )
; M7 p7 S* |& O {
# M% C: O9 \" u0 B/ K: d8 n g_WndMng.OpenMessageBox( "oversize" ); 4 z/ _2 G9 o! G0 y$ V5 Q/ o5 X; W2 L
return TRUE;
& [) Y3 y5 {( i7 W }else
6 O' q( x( H T6 E7 G {
6 s6 f/ I; ~, ?. Z+ X- a bUpdate = TRUE; , r% Y, K# n$ H
}, Z% b) Y' h. j, a$ |' J/ o
}
' ]* x% J1 E, U4 B$ w if(m_pItemElem != NULL) * `7 B: c# \9 S* G [
m_pItemElem->SetExtra(0);
0 A$ D. z0 C8 t+ \% g) D, P! y# X3 L: d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! g. I( l {8 n6 X1 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ {' v8 N) g% o( @, [* Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; p k3 s) P$ c2 [
8 \$ l* Q& l0 A p if( bUpdate == TRUE )
- K+ G% m6 b" J+ z6 r {
- u, i* p! S; c1 P' a U m_pItemElem[10] = m_pItemElem[2]; 3 r& i' }4 X( ^ c+ c: E- L6 e7 h
m_pTexture[10] = m_pTexture[2]; & T$ v1 q4 ~1 O& c1 G, |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 g2 @1 {$ f- E+ G } 0 ~7 W+ W8 }& Y4 [. n& c( f- `
}
T1 Z6 ]- E3 S- o: l; L1 E2 o if( i == 6 )
+ ~* ?# h% }' ? {
5 O% o( f5 y4 K+ ^6 x0 W& S if( m_pItemElem[2] != NULL )
8 F/ y+ t" m* o& a {, \* s( H; e2 Q7 |' ~4 @9 b- \4 f
int nSize = 0; ( U- y& h5 Y* c! t/ g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / d2 ~: R6 @, S! ~- V. q! ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 5 T: v- F0 E5 n6 n3 d# w
if( nSize > 3 )
3 [* v" G. x- X& {4 N+ } {' r: u4 A$ K+ I3 t/ g8 Q
g_WndMng.OpenMessageBox( "oversize" ); / y) d. s/ p1 u/ x) Q t3 {2 }
return TRUE;
8 P* G& C4 R# ^0 g! l0 c }else4 E- R; E2 ~1 S3 ] W t5 N" @
{" S8 T3 Y3 H2 t- j- Y) K7 n* H
bUpdate = TRUE;
R# g; N6 s$ Q2 R8 d4 _ }
+ o c6 x' s) f# c! _' u: v5 K2 a2 h }) Q5 V# D" n6 G* ^# c) n
if(m_pItemElem != NULL) ' f# X2 I9 r2 v6 X5 j
m_pItemElem->SetExtra(0); 7 [2 F" l3 }% S' K4 I
2 w' }( i S* E H: P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. o& A: z/ ?" b4 a+ \+ \$ O. C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & b( L) ?8 x# L5 x* P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 k3 ^3 ` N G" P4 Z7 _4 H" F/ u5 t& O, K, u0 x9 R: S
if( bUpdate == TRUE ) ' W3 R& ^. I9 G" g- I
{
$ z9 N4 `8 L1 k- M. l% a$ L m_pItemElem[10] = m_pItemElem[2];
9 Z, A1 J! ?' |+ v) F m_pTexture[10] = m_pTexture[2]; ( s/ ]1 y& [ z/ j7 U( T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 v$ g8 l' t. F0 D3 K
}
0 M* d; a. i3 Y r. J0 j" o }
. m1 { d8 W8 J% l( K* ?- c, W* b }else
) V' C5 E; _9 p if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ' j( F {' W8 `4 b
{
# i3 R- ?% j2 J if( i == 3 )
9 Q% i( t+ H( W; T3 M% x {
$ M3 x0 Y1 t$ g1 B if( m_pItemElem[7] != NULL ) / c1 C6 ~1 v( M7 I7 m' @/ }" S( ^
{% L, u% g6 x+ Y; }' L% V- V
int nSize = 0; 3 ~8 s: o, h9 ^& D _( z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ _5 N+ a3 c+ `' T' O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , S# V( [. X' K
if( nSize > 3 )
G( s4 |4 X4 G+ ` {6 Y A9 B: ^; T4 }" |4 d" Z" k/ x# |
g_WndMng.OpenMessageBox( "oversize" ); 6 J, E5 v( m q+ s) x
return TRUE;
9 J& F! _: Y! ?' M6 X }else: b" C9 } X" k3 O+ C1 b8 `# h) w9 F
{
* |8 c! T0 q7 A' T; \3 q bUpdate = TRUE;
5 u; b5 ~: H9 g }
* I# J! D: A* ^4 c }
2 K0 u* [/ d# G( I1 k8 A: F if(m_pItemElem != NULL) # K; { g# d7 f( T; x/ [" ?
m_pItemElem->SetExtra(0);
( L2 e, o7 }6 [' J7 r$ l# N: z: f% ]
9 i/ t5 P- ~& @- ]$ K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& \0 w9 z' Y0 ], n V U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , A9 { `6 \6 j+ m+ \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & A8 S! P x* u2 N& n
" |9 V. z& z1 K) i% H6 t% K if( bUpdate == TRUE )
: g6 R, s. d% j% T! L8 j {0 U% C R, N! ?* C$ M
m_pItemElem[11] = m_pItemElem[3];
7 [, `% N1 b6 a0 L) M* y3 M$ j m_pTexture[11] = m_pTexture[3];
, d; v5 {; j( z8 [% V: V // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 l ]2 Q/ |/ i+ @- }5 e" y } $ t1 J; Q8 |5 Y. p9 r
}
/ X/ E2 ?3 A9 o( I4 q if( i == 7 )
% B9 ~& l1 \: R% ]) j$ G* ] {, y( ?% a3 I. r; H7 p' f( g _6 g# v
if( m_pItemElem[3] != NULL ) ) w% F( H- O+ [9 b5 M+ m0 Q& [
{
* {0 d) r) m6 G$ ` int nSize = 0; 3 A+ ]/ F4 q2 e% i* ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + |: t4 {% N: ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! l. f6 D( S4 U: e- }; y9 c' x
if( nSize > 3 )
0 o0 K1 h) ?$ }0 W ]- q! ^ {7 k T3 |% ?$ O4 ~
g_WndMng.OpenMessageBox( "oversize" ); & q2 p0 O9 m: v- P% I# a5 E
return TRUE;
6 m9 j& E( d& k! W$ q* j# {* A }else
* o& ]8 U7 v2 r$ t: z3 E {. `/ R' q% r V: a
bUpdate = TRUE; $ c: V4 {- U/ Z) y& \
}- F. w4 v/ A0 {; p% k
}, j) P8 h/ M# Y E2 ] F5 w
if(m_pItemElem != NULL)
8 n8 f6 U1 y g+ T4 ] m_pItemElem->SetExtra(0);
, }1 n5 V4 y2 A& W2 B) D! r6 E; `6 v0 u; S, e. e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- e8 [8 V" K. { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. M9 R( t4 j: Y3 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 b l6 i* X: M* a: R" D
% K! \. @ ^! v+ }8 } if( bUpdate == TRUE )
* ?, V) Z L G5 k {$ q& F6 K+ h- @1 u
m_pItemElem[11] = m_pItemElem[3];
8 e3 d- Z1 L1 A: Z- X4 j7 V0 b m_pTexture[11] = m_pTexture[3];
2 `" `* L) W$ p' n7 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. m6 U) p# c* v& Y- D4 f } & K8 x7 x& e1 X$ R
}
4 q+ Q3 c4 c) n( v8 j, X/ c }else
( L( m. ]0 W* O: V, z {
! v5 l# Q3 T* D g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 T) Z# C; [! L7 E# s
// wrong tab . o# T5 m4 v" O0 d1 e: X3 ~$ x
}
" t# Q3 Y/ ] ^% F" Q7 w( M% D }else
+ V8 M* R. x/ B {; m/ L+ {- e6 k! m5 ]! w+ ?
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
- I0 A* {# q4 N8 ` // not blessed
: ?# E; j z4 A& q. m } ) N' T$ j9 O* |. E+ i& e
} 3 L6 c& n8 [# t1 N7 d7 c
} 2 G" y0 L5 s! c( K/ s0 r
} 4 F9 P+ b0 ]5 y' B: e1 ~
, N1 A, O7 T7 o# V6 M& ~7 y
int nCheck = 0; $ b) W+ j9 C; O$ ]. V- L1 R" D' c
for( int i = 0; i < 8; i++ )
2 P% R0 D# m5 i { / Z! L+ p9 U. H8 b: L
if( m_pItemElem != NULL ) % G+ Y/ r1 g f- l
nCheck++; 0 h+ x5 y" R# K' p- T* K
} ; A. y$ e+ M# R# w/ y; V# v2 \2 g% K
if( 8 <= nCheck )
6 j% M4 n6 ?% e/ I9 I2 ^; W {
. z! P% |/ b/ d+ }& A1 J3 F CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, f1 K" G; R4 ` pButton->EnableWindow(TRUE);
M2 ?5 M! K. ]( o! O. { } 9 @0 `8 e' O" z1 w' }( V
return TRUE; $ m: W& M" J3 s9 i* [$ |/ I
} 3 w9 N! \+ {3 O; `8 ^ o9 J2 t4 z
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
1 e# b% j5 q. v! a4 e/ T{ * ~3 L+ |% k4 u1 P* K5 @
switch( nID )
( R3 r$ Q& T( q0 Y { 3 e" k2 C$ w. {/ ?% p% L
case WIDC_BUTTON1:
7 |: {7 O+ C" X) ~' n {
' g2 h2 q$ a/ w# R g_DPlay.SendCombineFashion( 3 v7 U0 P6 W: [5 ^% S
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 4 s' w' w z" z+ v3 U
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 6 @, `% n/ [+ c( Y- Z
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
3 |7 {1 {1 i+ P/ m* d# G m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ( j1 ^! C( D: T- ] W R
); 9 ~8 M, v9 W8 }" i
Destroy(); $ u4 ^. R2 B2 W3 ~* I
break; 2 \1 Z( f/ ~2 y6 m5 C7 O8 {8 ^' p
} , j8 P; G# Z! R
case WIDC_BUTTON2: % X" @- D- v! ]; c& H1 W8 \
{ 2 m+ D+ I# m! t: L, X, ~
Destroy(); , y/ F0 P0 G+ E" U2 o6 ^2 I z: Q
break; ~: N5 s; S! ]8 a
}
' D# G& X! p" i, J } 2 n6 W! a& s' S0 G0 L
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------8 m4 S- Y% k% ?4 ^! T; @, b
WndWorld.cpp" X8 G, ^# x2 W
在 case MMI_REMOVE_CAMPUS: 5 }0 E) B9 z1 u5 W0 S1 w& E
{
9 K0 [7 V5 S* Q0 t$ x6 A) ]3 P if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) x: X4 S6 x' E
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" G7 R# l! g0 I" I g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
5 E' k0 `& B$ G, p* x2 n+ S& l5 m z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
0 `. h) ]; Q6 U5 o0 [ break;4 s3 C3 A, m& c1 d' J& s
}
4 k/ G2 H o7 z ~* J5 w4 l#endif // __CAMPUS |! K& z1 F: Y9 D, V) @
) A4 D% x" f0 L3 F
下面插入 #ifdef __FASHION_COMBINE/ w v% M0 d$ i3 i. N3 c7 ]& T S
case MMI_COSTUMEMIX01:
7 ^& p F |! Q+ b {
. S) R' i: _/ C6 i SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! P1 W7 b- F I9 i2 A g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
: o4 C3 j; R6 D/ @ g_WndMng.m_pWndFashionCombine->Initialize(); 1 q; c- h. x! v9 \( V' b9 S
} / b+ t- k O) v6 H+ { k$ p
break;
* y7 G7 o2 r) r* L, |( B#endif // __FASHION_COMBINE
2 t( z" R) K/ s( G0 T# K: D% I( M% B) r( u
----------------------------------------------------------------------------------------------------------------------------
. y9 k$ Y" ]4 @WndManager.h6 x4 H7 V! _0 B* R8 O! @1 x1 h
4 P+ B0 G$ `0 s8 c8 Z( W( {& p
于:
0 p9 A: A' B& P; q* a) K0 ~: ~PHP代码: #ifdef __GUILD_HOUSE_MIDDLE* u% K. N! w8 W2 K8 j6 T
CWndGuildHouseBid* m_pWndGHBid; . U; U j) Z; \% H) l2 m7 h; v
#endif //__GUILD_HOUSE_MIDDLE
4 \3 Y( ?3 F: r% c ~2 W4 C
( S( k% q' ^ f8 e) n1 A+ v8 W. q 认为:
1 h* G# z; `) i1 pPHP代码: #ifdef __FASHION_COMBINE0 c- W* [ h' W% U3 f: D: m
CWndFashionCombine* m_pWndFashionCombine;
) n$ x S; z2 `+ W2 C#endif // __FASHION_COMBINE 8 |6 H8 G4 F# n K; O: j, Q
8 N! e' Z/ b, d K- L
----------------------------------------------------------------------------------------------------------------------------
5 N& D* e' d+ J) H7 TWndManager.cpp
" q! t7 r& A' B- J8 b. ]
1 f- X |" J: f在 #ifdef __GUILD_HOUSE_MIDDLE
# Z0 [" q( ?: M( N9 {# h else if( m_pWndGHBid == pWndChild ) * [! \# T" a3 e; g
{
6 m# `' b w. M5 o2 {# u6 P SAFE_DELETE( m_pWndGHBid ); # k. i9 M' d$ H& g+ h
pWndChild = NULL;
) P2 l# a6 h$ p1 q0 v; A; h }
* l" T a5 T: E: ~#endif //__GUILD_HOUSE_MIDDLE
% W9 ^# P0 t5 K6 s% S* y$ B2 ?! V: I, C5 O7 P
后面插入 #ifdef __FASHION_COMBINE; B# M" R! D8 \" p+ S5 B e
else if(m_pWndFashionCombine == pWndChild)
- f+ P/ }; `6 D9 Z {
) E6 W! z8 l/ G: }/ ` SAFE_DELETE( m_pWndFashionCombine );
# \# V* e7 h0 G3 v o6 I+ Y pWndChild = NULL; ' E$ e! u0 y8 w$ ^' o% {
}
. q- G2 D7 t$ I1 x. i% d! e#endif // __FASHION_COMBINE
6 I) l! _4 B2 I1 T! D" G6 E1 M# w! R }* o! }3 Z
----------------------------------------------------------------------------------------------------------------------------
+ t- c% ^5 n5 PDPClient.h5 T5 u6 w3 r/ f- ^ F
) b" F2 C# z$ B- Q0 Y; W! t
在 #ifdef __GUILD_HOUSE_MIDDLE$ m) q2 }, s4 Y# B, A
private:
8 n z+ e, r: t0 i( Q$ l void OnGuildHouseTenderMainWnd( CAr & ar ); , T+ h: F/ {* I, N2 h
void OnGuildHouseTenderInfoWnd( CAr & ar ); : `. V, T$ V" K' A* Z
void OnGuildHouseTenderResult( CAr & ar );
; A0 |! Q& x5 g' e( a4 Vpublic: . ?5 ?7 Z: a0 j& z8 f9 D
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
) L6 R3 V$ n4 B9 Z/ S5 x void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ F8 e' P1 k, s/ g- a9 V" _; Y1 ?% K void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
/ \; D& E6 N) Z: J1 Z$ |#endif // __GUILD_HOUSE_MIDDLE
8 c% n; t3 V8 k6 t. b+ \0 Y3 a0 F& Q) y: w4 f& \
下面插入 #ifdef __FASHION_COMBINE
* z& |5 K' \/ e void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 U/ ]4 n' Q; P' Y8 Y0 z#endif // __FASHION_COMBINE
& V, _" U6 y' o5 l% [+ ~
( I7 Z" }* X2 z& ?$ l2 A ----------------------------------------------------------------------------------------------------------------------------
6 u3 i/ z( O- P. E; h7 cDPClient.cpp
, r# F( a" U1 m1 C; H- d' t4 F3 _
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " H0 u) K. C) c" e# F9 v
{ 8 O7 }/ Q9 _; m" n6 R: m1 d
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 q: k+ d3 v- J8 A; w0 Q ar << objGHId << nTenderPerin << nTenderPenya;
5 y) g; e% Y. H0 Y& u SEND( ar, this, DPID_SERVERPLAYER );
5 V' g6 U- B% T! |) e" b7 N* u}
1 z6 A+ P2 W% l; p9 c& e, {#endif // __GUILD_HOUSE_MIDDLE
) _2 F/ Q0 U& ]7 @( S7 c
# V- j, v1 o+ ]( I 下面插入 #ifdef __FASHION_COMBINE
! J% w+ t4 p& |( Xvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
/ H9 b% J: u& u: c# f{
y0 x# n: V' U5 K1 a( i BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); o+ q+ T& }$ i" _: O
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; $ V2 Z0 g9 A- C' X1 V$ y: ]0 f/ u7 k
SEND( ar, this, DPID_SERVERPLAYER ); 7 @0 a1 E; v. D" K
}
. Q; _4 B6 x$ N( ^; E#endif // __FASHION_COMBINE
3 x2 A( {/ {# W$ B* l
6 _- A+ G% y' x$ Z. T5 v. ]* E ----------------------------------------------------------------------------------------------------------------------------
/ S3 H0 w9 Y+ B* I M+ e: W S$ i% i' e4 @% R5 \: Y J7 B) ^4 c
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 s7 z0 Q; E2 a& I! f+ q
. n) w" B' k" \: `2 K+ o+ [7 S* k ----------------------------------------------------------------------------------------------------------------------------- \3 ?$ T4 a; }# p& M# P
: P r0 g, ?2 T- x7 |; N( o, \) b; _" z
* T. k- k* G7 k
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。; Z4 {. f5 G. P+ u6 Q
K( H* L2 }1 T" R) `6 l
" C% B+ I( W1 N& ~9 B! \9 C~怪物
5 s$ B5 ]; D; G+ Z8 |! P: ]1 R |