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源码 MoverRender.cpp* y3 S" J' o6 z" s/ g0 Q4 a
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Code:3 b) U1 h% l7 i1 {2 x- M
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.1 j b( Y3 N! \3 _
{
" U s& a) i8 e# K //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
! c7 u' R1 U- \+ z4 E//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
' y. Q/ q' H: K- h! _$ @5 @ pTexture = g_Neuz.m_pHeroIcon; $ X) r$ P- n W6 x, d. v
if(pTexture != NULL) 6 D, y7 ^3 a+ ]
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point.y -= pTexture->m_size.cy + 5;
/ M( N- r9 w ]9 o! V$ O1 w pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16$ c1 z6 \! l4 Z( h2 @2 X! B
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)5 `/ f% Q6 d4 J2 w5 J
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
* V- y4 |7 e: O1 | V+ X pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
, }0 w1 ]6 v7 S2 y0 a// pTexture = g_Neuz.m_pLegendIcon[0];0 U% ^' v, K8 z5 p* o7 z3 H4 t4 j& }
if(pTexture != NULL)5 o1 |$ X, R$ s5 F* I$ n
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point.y -= pTexture->m_size.cy + 5;
2 Y6 \2 F! x. o+ @/ h3 } pTexture->Render( &g_Neuz.m_2DRender, point );, |/ O4 V- i+ l( a j/ \0 j* T
}
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5 U, f3 V" F! K/ c& o; k7 G else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)7 J% Y S. e' ~( x A. B% n
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
8 A5 ` s+ U9 P7 t6 t/ H pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
* F# Y5 R8 Y# l0 c* ]6 O// pTexture = g_Neuz.m_pLegendIcon[1];2 Y& O% ^$ @+ G
if(pTexture != NULL)1 I/ R) O. E5 |: g& A4 |
{
2 A k9 i- [% `2 B6 w point.y -= pTexture->m_size.cy + 5;+ B! @# N% X5 h5 t
pTexture->Render( &g_Neuz.m_2DRender, point );- H) x& u4 c8 L* H* i. R* o
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#endif // __3RD_LEGEND16
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