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源码 MoverRender.cpp2 f* a& N' S$ K! p' H6 A
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, @4 X, _% m: K: T2 D else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.7 {5 X$ I. x" i- P+ H7 Y$ w& x
{4 G5 K& ?/ V0 i( y& V, Y s3 {
//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); / }& ~8 w& U( b+ w" C
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );, O8 Q& @! O. k1 B1 L
pTexture = g_Neuz.m_pHeroIcon;
. x& i8 Y% L" Z5 \, B if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;0 f# e3 ^/ @+ d9 i9 e' x
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
% ~2 n. A2 m+ Q; O#if __VER >= 16 //__3RD_LEGEND164 `8 {+ \; f6 X! G; d4 j& r
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140); h7 |/ d& h7 P& E* B
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");! u3 K6 x0 q# @% R1 I, d" S5 K( z
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% s- _9 g u, g' o) E* M
// pTexture = g_Neuz.m_pLegendIcon[0];/ J! V$ D1 s# S) Q1 T3 }, m
if(pTexture != NULL)( d! n0 G" }8 J) r
{
7 Q, e0 \2 [! W. O* v! w- A+ F point.y -= pTexture->m_size.cy + 5;0 }; w+ P& J8 n- B; M% Q" x E
pTexture->Render( &g_Neuz.m_2DRender, point );6 R! W' ^6 ]' t! |9 A7 o0 Y
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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& R! A* D. _* J+ W; Y i& g1 F strPath = MakePath( DIR_ICON, "icon_Hero1.dds");+ R+ z& y# R& c' p" D
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
+ w0 P! W0 |+ |0 o- A8 E// pTexture = g_Neuz.m_pLegendIcon[1];
" j/ j3 E8 x, X1 C: m% L- ^# a: i if(pTexture != NULL)! q* B" Q! I: [
{
% z9 F! `* _4 p1 G* Z' W) r point.y -= pTexture->m_size.cy + 5;5 J5 t! O# M+ R% `
pTexture->Render( &g_Neuz.m_2DRender, point );, @. ^+ f+ B2 a% r& H: ?9 O& j7 V# `
}
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- | [# U/ @( b: o2 @0 e#endif // __3RD_LEGEND16
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