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源码 MoverRender.cpp
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3 b+ U z' y' J+ y6 ^Code:6 ~* u/ P6 {' r' @ q9 F1 m4 ?
, S4 ^3 P" o6 O' ?- c else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.4 J/ H7 v' A, l7 C n" L! p1 R
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 4 i! A2 m7 }, q: e4 c
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );" U' V" J0 e& T8 `7 ^% V
pTexture = g_Neuz.m_pHeroIcon; 4 i$ S% K+ k% E9 @- q9 [
if(pTexture != NULL)
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) b6 B1 S/ h7 [- _7 S2 m point.y -= pTexture->m_size.cy + 5;5 |' u! l( K( @+ C2 D
pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16
: o2 {# c( d9 j9 A( p/ v6 R else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)5 h0 K1 z; G e% D2 f y
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");! q# b* q( `% ^$ f: n1 l( N
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
2 X+ |- d# K+ K2 N7 b// pTexture = g_Neuz.m_pLegendIcon[0];
' p2 L$ Y7 p7 T1 `3 @ if(pTexture != NULL)9 T5 r& o# ?: V6 Q1 T
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point.y -= pTexture->m_size.cy + 5;
( @' V; D N* J1 y9 u: A pTexture->Render( &g_Neuz.m_2DRender, point );3 g3 n) X* g* P9 W; H# D; T d4 _
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)6 T O7 z2 p& P/ x( x: @1 _
{
# h( F! G2 d% q5 a9 \) _ strPath = MakePath( DIR_ICON, "icon_Hero1.dds");$ @* e$ Z e9 a! W) H
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
7 Q" v6 `2 R3 \// pTexture = g_Neuz.m_pLegendIcon[1];; K+ z! h% l' M4 `! Y. r
if(pTexture != NULL)8 U* t9 i, k8 U5 d: a P4 C' i
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point.y -= pTexture->m_size.cy + 5;9 O& _- \8 V. u% m1 \( K
pTexture->Render( &g_Neuz.m_2DRender, point );' p# `6 c2 V2 j4 ` }8 N/ B& V
}
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1 y/ d* p0 a; Z#endif // __3RD_LEGEND16
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