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源码 MoverRender.cpp9 b9 }; }; F" K9 G* i) f/ V/ n- \! y
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Code:
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6 Z: x+ x; M" r, [/ a else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.( x2 f/ I* [$ v i( X, B: S
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); ( B Q2 a9 e* E* ~/ m! f2 H# l
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
& F8 s% O$ p( e, v+ e7 h pTexture = g_Neuz.m_pHeroIcon;
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point.y -= pTexture->m_size.cy + 5;
1 z s& }% `; M/ C# E& x8 J pTexture->Render( &g_Neuz.m_2DRender, point );/ s% D; ?2 S4 B) r$ G2 n) ~
}
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' k9 z0 j6 m6 ? e9 E$ y8 e( e- m#if __VER >= 16 //__3RD_LEGEND165 l M" s# Y, O
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)0 A! Z; z- n( `# a4 z2 r& k
{
6 B8 M# P n1 Z4 q/ } strPath = MakePath( DIR_ICON, "icon_Hero.dds");5 J/ _& w" ^3 l0 q7 V' a
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );) f: o) o" G4 `- o2 ~0 f6 C
// pTexture = g_Neuz.m_pLegendIcon[0];: [9 K: n, d- u. \$ ?
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;& a$ d2 M) G6 Y; t E1 o3 l
pTexture->Render( &g_Neuz.m_2DRender, point );7 z- v- P1 a4 z [" h! a
}
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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, u0 `4 n u" w1 l/ x! a strPath = MakePath( DIR_ICON, "icon_Hero1.dds");; |% ]' {: U' i& U, A P, i
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
4 D; `7 X* ^2 X6 Z$ F. Y9 M- L// pTexture = g_Neuz.m_pLegendIcon[1];
2 _9 A; I2 l! R5 O& N6 ? A if(pTexture != NULL)
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3 z% H' x3 A/ c* Y" f3 I point.y -= pTexture->m_size.cy + 5;
. B. F5 O2 v+ c/ k pTexture->Render( &g_Neuz.m_2DRender, point );9 M- ?7 L$ x5 o- i6 T: M# J
}
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) ]8 D% ~8 G3 }4 G$ R. }9 d! j#endif // __3RD_LEGEND16- g3 i. y) E+ _$ E7 c
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