|
源码 MoverRender.cpp& U( [1 g$ S8 B
3 t) q2 k3 c! ^2 N3 H2 s- t
Code:; C q) m3 S3 T4 @# {$ X R7 q
* S7 g! F- g! k# i& ]- T5 F else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
# ?, D* y& K A. T m# ` {
6 N- `$ A( w" ^8 s0 W9 t //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
- ^( `7 t/ ~# L9 r! R, L, {, S//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
4 p% b2 ^0 w( { pTexture = g_Neuz.m_pHeroIcon;
) @- i3 @/ M9 N; H7 ^+ x9 a if(pTexture != NULL)
/ d0 [2 C4 a l* h M8 m { ?% r' S: E( I. g7 g9 n9 c4 m6 f, P
point.y -= pTexture->m_size.cy + 5;
4 T0 g2 a: }1 J0 |4 G' I pTexture->Render( &g_Neuz.m_2DRender, point );4 e- c+ i3 T9 {
}* \/ i( Q7 I$ O1 ]' g7 `
}
% _0 b N: I8 i" H' }#if __VER >= 16 //__3RD_LEGEND165 Z- C `, j# k! Z! } ]2 r
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140); G' ]- z! ^* k1 _8 O
{
0 j6 z# `- C5 |, z; { strPath = MakePath( DIR_ICON, "icon_Hero.dds");
# U x2 O. b' D- V4 ~% u pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );5 o2 g/ S; f2 \# o3 F
// pTexture = g_Neuz.m_pLegendIcon[0];
- P$ S5 f- ^( [8 Y3 { if(pTexture != NULL)* S" \$ |) c p8 @- ^/ @" K
{/ Y/ J' u: v8 R) U! G
point.y -= pTexture->m_size.cy + 5;
; r. u) o$ [) `$ q2 ~& J$ v3 I R% j* F pTexture->Render( &g_Neuz.m_2DRender, point );
1 p* b( E: i/ ^( j }9 K6 r7 L6 U+ `5 m$ F
}
0 ^- E* t: j7 C5 `/ T1 H& b5 ] else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)0 r/ ?1 i) A3 r6 v: J+ h
{
- q% U3 D9 y$ z+ z strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
: s* B) `6 M* {( W4 B5 i pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );: R c0 x6 }* l! F% L- {+ ~
// pTexture = g_Neuz.m_pLegendIcon[1];. j( e( t+ u( z1 Q4 b' i1 K2 B
if(pTexture != NULL)
5 z7 }( O3 e' G; `* b {, }% w) I/ D9 ~1 _/ j% r p
point.y -= pTexture->m_size.cy + 5;
" l& _4 F, A3 B) o$ L: D pTexture->Render( &g_Neuz.m_2DRender, point );
2 U; X5 m, S" n( ^. ]" d }5 ^# L/ t+ ?2 ?+ p: u, x1 N
}7 y ]& l+ A4 s5 p% G# m$ Y. l; R
#endif // __3RD_LEGEND16* [0 v5 w7 C3 F1 p$ W
! m4 H6 p7 i* z. {0 C7 p2 C1 H* C
+ K' A- q' _ S. | |
|