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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
+ l: K, F' r, W$ \7 p' TdefineItem.h0 l6 O2 {( ^4 v' R
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z9 w5 y4 b- |* z) f+ @3 B
propItem.txt( B5 t+ T& P9 k) a  F9 ?
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U6 ?0 e: Y% J7 `3 W2 A4 @- t( i' y9 c
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q. t% x0 Z7 @9 d! b/ t
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
+ M5 S- ~! f0 m8 `6 p  k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 B4 @0 }( K8 N8 ~; M0 y
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
: v9 a1 B9 B8 t* M: t- a
+ O' _  X3 `  a" ]! I" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
9 O  l: ]$ o" |: E% H2 @4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
  c1 @+ R7 z* j/ b5 b3 ]8 zpropItem.txt定义物品数据. M; M4 R- ~% H" ]  O# v
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下4 s, _3 ^3 {- M7 E5 |% p- y; b
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8 t7 y, F& W8 e; B5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾6 q  [( u% G' S: o  i
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加
0 X/ y3 q# f0 I; G$ ^5 A2 h) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
* `: k4 u' [* G+ C( PIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |( s6 R! U/ [$ H( c  V
IDS_PROPITEM_TXT_FFSTART3 飞剑
, r9 ]: {4 ]' C8 [. _4 ~. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
3 Y8 }; r' A# Q* e* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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$ s# J0 Z% p% M' U- \下面说propitem.txt
) s7 G* }+ k, [4 e2 `$ Y8 d- f. r- ?0 s: z单独添加3 l/ Y+ P9 J6 p: G* D' T
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2" ^" Q+ @+ f5 I1 a0 @6 `. }- Y! o
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
) v& X# \$ k0 Y4 k( z/ {$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
/ l3 X; f8 p9 A! a: Z0 S% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 15 s/ u- F, y" D# V0 P  C
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
0 M, r, t+ D7 U: q, C3 X5 P  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 14 i. @- G! ]2 O8 Z
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
8 C4 d6 k. D- f$ K//飞盾7 j* w* D4 U! h+ x* I$ T! g) l1 x5 g) V  c5 C% H
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D: x# A8 L" b  u& q) [- q
//飞剑
7 v4 ^7 X% ^5 x( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了9 c7 J  O+ B- a% V' U" y
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2 g3 t) l! }) P2 a9 d1 }到这里已经结束了,一定要记得 服务端和客户端文件同步!# x% y5 v) z3 V+ Q& {" c# k/ c
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