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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
& p; Q; O2 Z, C0 w+ q6 H' NdefineItem.h
. J# `5 c) F! G7 l4 \9 c5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
. h' R: c; ?( h) RpropItem.txt
2 @/ ]6 F& z: T3 B3 K4 T' r# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
. F# y% i# }  |model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
9 j6 }! M/ E2 k6 e1 ^! y8 j& M6 Kmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件' w% X+ o! n  L  K% Q; c0 a
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
, }8 A4 y* M- v, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
, {) A* ~! P" i1 m" j9 Y4 h/ U  e; d" s9 O( ^
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID8 t. }3 \6 I. k, J
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @. ?! m/ V6 p; G8 ~$ M5 x! K
propItem.txt定义物品数据
& K- T! V8 G! C" `6 t. z3 A6 j2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~, f" B6 [4 a( U" M0 ]

" l' G  w6 J  v4 A( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
" [, K! }, T# F0 u& d$ |) E8 G$ B2 [$ ^: [8 U/ b+ v8 G  y
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾" j8 G7 _+ {% Z7 D4 f
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @6 u" O/ n1 F$ |  N
4 N%^  u4 v  U9 o  f  i* @9 P* n: H1 J# `
单独添加
' y/ x8 ?, T+ U1 b8 I) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
; q2 F  P* b/ T8 W2 ?( uIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
; \7 u4 A3 A6 F7 b4 B; V; T+ X- ~3 IIDS_PROPITEM_TXT_FFSTART3 飞剑6 R5 t1 B/ c( F) n- U
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
! ]# p0 ^9 K& N6 a( q) g* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
1 s$ |; S, z. l8 N9 m5 T9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y
, }8 J. B; [* @0 T) ]. y9 P下面说propitem.txt
) C/ R2 Y+ J% v$ J9 `; H+ |. o$ q2 `$ Y8 d- f. r- ?0 s: z单独添加
) B$ k6 v6 Q# v; ^3 t& O4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2! R& b- t! ^$ X) z/ z: M
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 6 w  w( S! B& h' N' r$ g8 C
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
% i% U4 v9 F/ Y) L/ b# y, u# y- a/ T4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O
  Z. \; Y$ [- |. P2 }6 X; I//飞盾
/ X- ~" c/ i$ W. x8 y" I% Z" W% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1: A( m7 _/ F! s( a: e/ |+ W+ u
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C- f' f, F) Y" g5 P9 o8 |
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 16 k- m# ^6 F  j: y
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |' c. j+ v8 _( `2 K' J) D; A

2 @8 C7 K5 b/ Z* {# P( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m( K& M3 p) M+ X$ m' _& `# n
//飞盾7 j* w* D4 U! h+ x* I$ ?* w; O) [) V7 |
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D% V# a: i3 ?0 S& ~' P
//飞剑) @" j  A5 M- E' c
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
- t% T2 q7 L* ~9 j/ D5 h6 m  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h6 Y8 ]. ^1 ?* e% q# X
到这里已经结束了,一定要记得 服务端和客户端文件同步!
# J/ [, ?% r* u9 E$ q& r" N7 s3 ]* e' v

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