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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?5 b1 ^; N' J6 r- D/ S
defineItem.h
+ y9 f0 M- X, ~2 P- J' J5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z" l' \# Q( ~1 D, Q% v6 `' {; |
propItem.txt
, M7 R4 H  V) ]! r/ t" l+ A# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U. \. p7 n2 M  S1 t: }
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q! P) x% x2 F7 h, K; V2 {1 r
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
0 h# }7 F+ L& b# b2 F5 P  k4 a# S$ ~5 a6 OItem目录添加dds图标文件( w9 B4 R8 e+ Z% z
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j  H: `4 H/ [2 a/ Z8 p! J

% l2 i  n. I0 n& I; ~9 C" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
+ b+ A4 l: g4 y- m. G' \4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @! ~! g3 _; e7 G9 f% m2 {
propItem.txt定义物品数据" I2 i3 O  r4 Z$ Q
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~) q, a- U5 u3 e( p

* s/ P- b0 ]) r  u( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾! U/ {$ o. N+ U5 g6 T
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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4 u  D, J  Q; E单独添加8 I  }6 i/ S( j2 W4 i. X. c
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
5 i- y9 b* Y  o5 u7 N. X0 qIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |0 b1 w$ H; e& K/ C. T5 o
IDS_PROPITEM_TXT_FFSTART3 飞剑
$ T! X' v& j. n8 @  Z/ [1 k& j. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
8 u  ~; Z4 L5 ~7 r2 w# U* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应; G! q' E# a# }
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: j/ S4 W$ l4 r: G9 a下面说propitem.txt
: G% e0 w3 @( o7 i* q2 `$ Y8 d- f. r- ?0 s: z单独添加# l4 U! x" z8 j# e- H9 c. C
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
4 G# {6 {3 }# P! G1 d# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 $ N, q+ {5 D5 |
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了! {& w: i) F* B6 {* O4 j# Z
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//飞盾
& w7 _) {: L. n: @, Q' y; M% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
8 S- N  ?0 s5 o5 a" w- |' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C, F0 Z( o; I2 w1 \$ j  H
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
& h6 K3 a4 F. f; k9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |* r9 S2 M! I7 ~$ V- Q

) z+ t" |' Q% ^( d, |2 Y( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
  f9 ~! b6 M; ~  R# w- n) h//飞盾7 j* w* D4 U! h+ x* I
% O' K9 K! d. E+ Q/ v) Q#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
; r- i8 O6 z- ~/ g//飞剑
$ B0 ?+ a3 b( K" r4 ]. Z2 ~( K4 a( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了- k6 `' j+ B5 ~7 G  i1 f
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h) p) o2 d; E  R1 ?3 ~& ]0 f
到这里已经结束了,一定要记得 服务端和客户端文件同步!
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