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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
$ K$ w8 `! h$ V! ^* A- q4 edefineItem.h
, ~$ {% a/ E% ~" h6 W1 u5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z) x$ E# e4 Q5 S
propItem.txt/ N0 j9 K; U  h+ [) q  P9 o7 O
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U: X- j( f; n3 ]+ \
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
3 P' H8 b* [' |model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
% s6 `: B- n. v5 f7 O  k4 a# S$ ~5 a6 OItem目录添加dds图标文件4 O) e! E3 X9 _; r
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j) F( [1 p4 a& a' l; [% `  k5 [

6 |! K- M& ~. |: f0 g" x" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
0 O+ v: p0 v$ Q+ Z4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
4 L0 e! r. ~* i% Q3 k# k& _0 PpropItem.txt定义物品数据! V+ _1 M7 |0 l5 F' n% V8 b4 |
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~$ F3 E/ I  R" Q, |1 L3 ?
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下5 \3 R: p$ q, {' ]$ E
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1 t8 g6 \; ?% F, X8 {5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 A% q# P# J* h" T# @2 S6 T
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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, }! ]7 ^. J$ Q2 i# A5 ]! C单独添加
- |% a6 j/ v" w, j7 _1 Z& K2 `' }) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
- r& \8 x$ R( K7 c3 M& @IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |% k; n' ]- n+ V/ w1 ~4 z
IDS_PROPITEM_TXT_FFSTART3 飞剑
; Y1 O% x3 ~# H; A4 j5 z+ b. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。5 `7 i- R& L& |$ T4 Z
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应% O. ]1 l& y1 O' t: H
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" Y* o( q" g; v! x7 Q下面说propitem.txt
* O- k* ^8 E9 F5 M& ?6 [9 X2 `$ Y8 d- f. r- ?0 s: z单独添加3 [$ q" Q( t" r* n: T* \$ D
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
# N$ s, U: S0 ]1 O$ A4 d# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
% D3 \  e9 T9 m0 [$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了8 l4 z6 H9 O* _  N
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1 z8 a7 Z1 }! i+ \& [//飞盾. X& j- j; m! M& [/ \* Y- P) }1 i
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
8 B- Y! R; A( Y2 h- z' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C* T7 b( x8 ~% U/ x% O
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
; H; e$ U& h3 r; ^9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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& x1 T9 S& p9 T% S! K: I+ z( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
2 P, S& ~! \3 j//飞盾7 j* w* D4 U! h+ x* I
& Q8 L% |9 d! a  h, t#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
5 N1 O' b' m( l' ]0 x7 A//飞剑; t6 [( a% d9 M% \  G7 j0 L
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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; t( I! d/ n: J到这里已经结束了,一定要记得 服务端和客户端文件同步!
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