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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?1 ^" V" ]1 M1 I' E4 ]1 K
defineItem.h
4 ]# h1 z- q& v# i5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
. ~% R* K4 S3 k! I6 D! ^propItem.txt
/ Z$ @+ Z# `1 Y/ m) Y# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U$ ?  a2 k7 p$ G$ t1 z  j4 P
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q6 C" |" @- `( D2 I3 h5 U5 D% S
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
- Y) z: n8 @3 c( |1 S  k4 a# S$ ~5 a6 OItem目录添加dds图标文件$ b; i5 b1 H1 g' R5 m# f# J+ Z
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j+ n8 a# ^5 v6 \  u

: k5 k1 X$ V5 q' [* I4 {" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID; b2 C4 C  B+ M4 x# R8 X
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @4 ~. h7 u  Z8 C( R/ ~1 S6 D9 W0 z! z
propItem.txt定义物品数据
6 _" V1 P6 ~9 k# S( A8 Q2 L2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
  C- q8 D, n! p2 i( a5 @0 w+ t; Z( P3 P0 @
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下! Z& s1 ?0 \( R% S$ W
0 u& d$ |) E8 G$ B2 Y! K. y1 X0 P" P1 T0 G
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
1 g3 B1 R6 P1 C2 I  n* U. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @. V) _' x' F; t1 U( c
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+ i( D1 Y+ a" y) _; s$ R单独添加
! v- ^4 K7 h2 }/ k2 u) y: e) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
" v: [: f! [* u- m8 mIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
. o% y( J: a0 t6 |5 wIDS_PROPITEM_TXT_FFSTART3 飞剑% |+ v3 a+ u& T4 l; Z
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
. B$ B. ?7 f5 r* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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2 u, R3 h* s# M$ l/ F. J2 p下面说propitem.txt + D, Q/ }0 x$ E' M
2 `$ Y8 d- f. r- ?0 s: z单独添加
+ U4 H: }5 R9 f( A4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2  Y! a" k! k5 I7 J0 N" ^. Y) b
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
) g1 H' r+ h% R7 y# q$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
- m8 r8 L0 Z; A- @& \4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O) t+ Q2 b  `3 c+ S) {
//飞盾
4 G/ C; V  y; F2 p% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
- f" Y5 k8 e5 L4 F4 X6 Z3 N1 o' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C' [! t! m' N' B+ G8 X
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
- }* C5 s2 M* w3 n, _% B9 x; x9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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1 O# P& a' f* G( B# g( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m2 {/ w) t4 |# O$ L5 a& O" H
//飞盾7 j* w* D4 U! h+ x* I
) c- w; A$ _; D& b+ E#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D/ N8 T1 F  ^/ w  M" t9 N+ h2 \
//飞剑2 Q1 H1 r1 Z# u3 g3 m/ \. c' p, O
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了4 T9 p7 I0 Y- }, K. _3 b- r
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h3 K7 b0 P% k5 _& m2 F
到这里已经结束了,一定要记得 服务端和客户端文件同步!4 A* k. G% [+ }
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