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如何让你的盾牌发光
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5 {2 r, S7 h- M& j& ?void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )* p& _! m. A4 B3 b2 A# D8 z
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找到下面的代码:3 L2 M- K' |( v) E: k2 P& v* y$ y1 Y
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;+ i2 A' k6 }5 s
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
' V( J. L/ v" K# Fcase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
M" n0 a+ |1 \% Dcase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
4 W; t" v% i/ a2 ~0 W; V0 r" jcase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;& s/ i, ^& Q% E, \
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;8 V, _! Z, i, R1 T0 J$ V
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;: y$ t5 z1 n a$ k# r
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
" v" s+ P8 R* M o8 G# y! n0 ]5 T- B1 Lcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
6 I- r" M- o2 W2 k. j7 } b# tcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;5 z4 L; D2 `# |$ U& {) J0 L; V
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
( A8 X |- a4 J9 }$ q3 N8 ecase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
1 o6 ^0 D6 V2 e" M$ _case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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( A0 I0 i8 N! P! j2 p: l添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^ g$ j$ m/ ^! q
- t1 l. |" }! @1 E# c+ G*你可以使用同样的方法添加其他部分的发光 ^^" s2 _. t( m# f }
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