您需要的文件:
- L. n# H9 q$ ~propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h ) Y, M; L8 O/ [' }1 T- Q; Y
8 K! u9 F) d+ L; D* v6 a以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 $ h9 W7 k o1 L3 p
" Y: F2 M+ m n. g8 Z* }- J我们将制作一个巨兽CS宠物。 ]3 ?/ ? f1 l9 \
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defineItem.h ! l8 ]) w+ O" n) T; @
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#define II_PET_BEHEMOTH 37539
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这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
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邮编:
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: T3 g7 X& p L/ _ #define MI_PET_BEHEMOTH 1541
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mdlDyna.inc . u% {9 g$ ~1 Y- H
[有2部分mdlDyna一步] 9 ^5 a( f# W0 F" t& ]% P
第1步: ) G% G5 P) X$ s
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 2 L0 P9 k' Q9 o
[非常重要的步骤确保您的地方的NPC /小怪。]
0 [- u, h2 N3 R6 N8 k5 t1 X# W[绿色的颜色是暴徒的大小] 1 B% e9 O8 R. {6 ^5 m: x
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN 1 e, f; z3 P1 _, Z
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- y8 D2 k `) R* j" \/ ^propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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% F6 H; y4 E7 D; _1 \, t, D# `$ r您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. " O# I2 z7 t, C' Z4 @
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 3 g' `9 h# ]3 E' `
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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8 r3 \2 s0 O% N: W您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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