您需要的文件:
! m1 p9 o1 I6 \9 ^$ K3 T1 f6 gpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
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0 v1 r( v3 F$ c3 j7 v ~以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 # ]" V& M; p' [0 j% q% ?' M5 S- H
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我们将制作一个巨兽CS宠物。 / X; r2 U# {6 z. {
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defineItem.h % T% }$ X8 S0 B( q& b
邮编:
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$ b+ q( d: @3 M* X' O9 K #define II_PET_BEHEMOTH 37539
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3 y d) M4 t$ X5 L这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
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defineObj.h
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#define MI_PET_BEHEMOTH 1541 ) g" M: J1 w; v
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# e& f7 R1 h5 v7 O% @& r& ]1 V5 `! lmdlDyna.inc ; R9 a9 C. c' i3 S0 @8 y0 `( _
[有2部分mdlDyna一步]
0 _% X/ d& z' W$ T$ W' k) @$ b第1步: , o0 J7 s; o$ s! I
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 I* r( w8 x; E6 u; i
[非常重要的步骤确保您的地方的NPC /小怪。]
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第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN + V$ ] ^8 X( \1 D$ Z- m
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; C: G3 P7 P* J1 SpropItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. + n3 g( J+ x- L! Z
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 9 |; @1 P3 p5 H p0 w
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou : F5 H2 F V% H0 ~' Q" l
_9 Q/ }2 B* E9 S; P7 O) w您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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