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你好, l/ m9 k' y) O+ l7 ]; g* Y
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正如最近发布的,因为只有解脱滚动雾。
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g& O1 V( c5 r+ `6 n在这里发表我现在100%确保运作滚动。* d |+ Z1 O# a Q' a) c0 _
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灵魂束缚你的武器。4 E& k L2 j! O* O. O: S l4 ?( c
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找- h5 x5 G, I- x9 O% z* ]2 G
7 u6 m' u4 F) {' `- j代码:
9 s- \2 T2 B! ^! Z; E3 A BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );) w1 i' Y! P, L+ C$ b+ z
7 q1 b7 ^* } X其中,是
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代码:9 I4 L0 V( W+ q9 [
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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: t& a* b+ |, j然后,她看起来到DPSrvr.cpp
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" d- _) U, ?& u代码:
" J! ~; v. E0 [8 W6 i' m4 N case II_SYS_SYS_SCR_LEVELDOWN01:% r$ L* i# o: _2 z4 [: J
case II_SYS_SYS_SCR_LEVELDOWN02:
- ?$ m6 z) ]! j( s b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );7 q! W) w4 J7 H7 p: M9 M! a
break;
+ O; D: S6 j c7 Y: K5 @( n default:
$ T4 K; f# L* @ ^ break;
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if( b )
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, _ h6 z1 u% N取代它. H' y1 j$ T& m
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代码:
1 B' N v) Y' G/ ]* g; y& ^ case II_SYS_SYS_SCR_LEVELDOWN01:- |4 y# q# T) ]( h
case II_SYS_SYS_SCR_LEVELDOWN02:
, n' N4 b0 g. X. M* q7 U; h b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
x! J5 ]! \* W8 Q2 ]- A0 x break;7 B! h( a% p+ ^5 ?' T9 ~
case II_CHR_SYS_SCR_UNBIND: $ F6 T& |& }/ Q! {6 d* q; b
b = UnbindScroll(pUser, pMaterial, pTarget); 8 f4 D( o0 N% Q% s) p" j
break;
6 [ v1 M0 J# q% W0 A: N4 Y default:9 I: x _5 m3 b6 O7 H" Q, k _* F: z
break;5 Z. Z9 q- Z" E+ N' z) t) @; d# O
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if( b ): F) S6 U7 b* {& G: O/ I
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接下来,你找
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, [9 W; x4 [3 |3 c; E代码:
( l: t+ J% }' _5 ]% b else
7 S }. A! D$ t+ n5 Q pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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' M- q2 g1 f9 { return FALSE;
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' g0 w+ A' f/ d5 @1 n其中,是) z/ Z' D: ~. y4 W: F: p/ u( C
- b/ r/ O @% l3 n$ F7 U1 S代码:
7 n- X+ h9 K4 ~ F) rBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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0 e5 g2 o( l( V9 R# }$ w1 A3 e if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) / F+ G5 P u/ I+ Q0 H& [
{
* E5 X# K6 B1 d% n ~9 w M pTarget->ResetFlag(CItemElem::binds); & }' ^ Z$ D+ ?9 T h" S
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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: m6 s5 b( m! g7 a; y! [ // log
6 f! \) S1 I# d LogItemInfo log;
6 S" A% E8 z1 l$ a0 }' J) |3 L3 j log.Action = "r";
! {$ u# Y' h+ o d: o log.SendName = pUser->GetName(); 9 _+ o" }6 ^* B9 Y. a9 O. d9 _
log.RecvName = "::binds";
% V, K2 X% B2 z; ?' _) o8 y+ S9 K log.WorldId = pUser->GetWorld()->GetID();
& [+ o4 ^$ _2 Y& x7 G log.Gold = pUser->GetGold();
( t' Y# L2 b& z& A# W. C' ? log.Gold2 = pUser->GetGold();
: d8 Y( `! S2 B+ J5 x OnLogItem( log, pTarget, 1 );
* O% T3 M$ U9 E1 e* x9 S return TRUE; Q4 d: F* |/ f/ K0 y
}
0 L" I& ^. x8 S else
u) N; H$ w' g" l2 _5 b3 g- z" h pUser->AddText("Item ist bereits entbunden.");
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/ B7 z+ J; {0 }2 Y' d1 c* ] return FALSE; - A/ ^" k+ ]0 b0 U5 V5 K
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" e! s. P5 r; A' y+ h3 W那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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, h2 r6 Y) c% u: ~) l3 X7 k接下来,您在您的Spec_Item.txt以下。( P& G& O. [5 ~2 D
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代码:7 X3 ~9 p7 r5 u4 J: ]
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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: U' F& N) r ]9 d8 LPropItem.txt.txt在电路中仍
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# K; K. ?5 Q+ F" D, |代码:2 X! Q" K# ~) h ~
IDS_ITEM_TXT_101111 滚动的解脱) G: G5 h2 `, M( _( l5 {6 V; a+ v
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
: w5 }* p- ?* ~. @( u" a% z7 i! gincestus为源! ^4 i5 b! W4 E) z4 M' [
shuya83的资源节
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