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你好% y" ]: A" u' ]6 g/ W
$ Z; `6 i" K% x) P4 A% t4 z正如最近发布的,因为只有解脱滚动雾。
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2 z1 O% n" c5 t3 z) O5 G在这里发表我现在100%确保运作滚动。
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4 C9 o' a3 U9 T1 Q1 z灵魂束缚你的武器。
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让我们开始吧。
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. c7 W1 f: q; x b3 }首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。1 e/ K9 s& s0 d* f7 O( ~) B
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并寻找" N- F$ \& x- r2 [0 r7 d
( O( u a2 Y1 Z- \代码:
' B& l& `; Z1 j9 Q5 V2 o( e% w4 U BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );8 H, p& L- m* Y% e5 Z1 o7 z5 g
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其中,是2 u5 Z7 Z' L `0 P! ^1 q
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代码:
# l$ Y( Y% X, I0 f BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );& a2 \: b6 y5 ^/ \2 p
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然后,她看起来到DPSrvr.cpp) z! K7 S' y0 a
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代码:
8 \2 I- n8 n: k* o2 `: g case II_SYS_SYS_SCR_LEVELDOWN01:
0 e! B* O! F- Z# H# t% c/ r case II_SYS_SYS_SCR_LEVELDOWN02:
7 @, ~4 {2 O* v' F3 p1 q; Z b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
" M8 U0 W% K3 ~& i9 t3 g break;
+ L4 S8 E$ B+ I5 G. V3 w default:
8 V* [; O- |% [# G9 G break;7 v6 @3 s4 P- i0 c, B6 Q$ H
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if( b )9 Q& D- {) S9 c _& ?) T" @+ i
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取代它5 C+ U/ L6 S& a0 W1 C1 U; H9 F, l
* }% _( W8 @* b- T4 h( \* V代码:9 `# v2 w4 a9 M7 f# l/ V& ?2 {
case II_SYS_SYS_SCR_LEVELDOWN01:
* s6 m8 [5 {/ l0 P! s: K case II_SYS_SYS_SCR_LEVELDOWN02:
" N/ z+ S: Q5 ~: P0 }2 G b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );% O/ C% g9 O$ P8 c, i# [
break;! O; G* X6 P z3 n5 y# }
case II_CHR_SYS_SCR_UNBIND:
+ n; _4 L0 x+ \0 Q7 z: ` b = UnbindScroll(pUser, pMaterial, pTarget); $ t7 q4 R$ p2 Y
break;
+ N$ Z$ E6 ]3 `* J) _* [0 X default:+ o i& c, }3 x7 Z2 s" ^
break;
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if( b )
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接下来,你找9 J6 f) K9 m' a$ e
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代码:2 F1 M" n( U0 J8 x7 B
else
6 h6 w( Y2 _2 {4 J$ X pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );: f2 t/ A. f* i
8 E" S5 |6 i: V6 o( ~ return FALSE;
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其中,是$ N; m7 q% L9 q6 t! x
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代码:
* Z8 j4 @, t# u% X9 O$ EBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
0 z- P' q W' X* Q* I0 }. Y pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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' g) f+ I- C7 o) Q% D // log
3 ~ N) t' }, P3 o LogItemInfo log; & G. K3 U6 e& `% ^8 F1 w
log.Action = "r"; 1 r' y8 a8 r& C1 s$ X
log.SendName = pUser->GetName(); % e* w8 G+ a* F* m5 Z6 Y4 |
log.RecvName = "::binds"; - w! F4 `. F/ L
log.WorldId = pUser->GetWorld()->GetID();
7 D8 c) h$ G) Q7 ?3 g9 p# r log.Gold = pUser->GetGold();
& G3 b7 L* `9 z log.Gold2 = pUser->GetGold(); 2 Q2 W6 _3 e1 z
OnLogItem( log, pTarget, 1 );
- o1 q7 o( e1 C8 I$ k1 P1 @ return TRUE;
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else , r6 t; @) Z* T" ~5 O. \9 r
pUser->AddText("Item ist bereits entbunden.");
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5 X% x6 ?. R* |' G% A( s return FALSE; % l& A2 `3 C) B9 d4 z7 r, U
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- \% K$ E% Z4 d* @那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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6 V& y: f; q4 }代码:
. ?5 M+ @/ r0 D: T; [/ X3 X+ R$ CIDS_ITEM_TXT_101111 滚动的解脱" i1 `" c$ H8 t, H8 `4 e
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。" r# |3 z1 J7 P% n
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4 S. D; [" @( X! H4 ?所以这是一个很多乐趣。
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" q# p6 H, a( }4 a: M: `: Q积分:! q3 M T9 j, t9 S
incestus为源+ F- q- _1 ~& {6 q5 K" U; e& _
shuya83的资源节+ F" f. j" u) p; w& ~/ @& W6 C
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