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你好
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。* i: T) ^8 U! ?5 ~8 ]* ^
1 N$ y* w$ U& x; r( S* U( n' Q灵魂束缚你的武器。
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让我们开始吧。/ B% c* j) [" h7 M4 j
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找6 U4 t( c, a9 v. E* y
/ i( V& v, H0 ~. J* T5 c代码:
: W3 z, N0 I/ N BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); B, r: A8 \9 @" [! x$ X
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其中,是
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代码:$ D: W1 s7 U( [( ?
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );2 b5 S$ u+ s- L0 T: ^4 ?7 [/ A4 X) Y
5 h7 g, `7 Z& A然后,她看起来到DPSrvr.cpp9 _) t7 I( O3 t2 ~2 m$ z
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代码:0 l! ]* C9 j2 x- }9 r
case II_SYS_SYS_SCR_LEVELDOWN01:% ~5 M4 l- b/ ^1 b2 c5 z* n$ q
case II_SYS_SYS_SCR_LEVELDOWN02:
7 c9 p0 F0 S; h: U; u' P. t b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );; }# S1 h( ~8 }! G+ |
break;
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break;$ }. T8 K) `2 z1 i
}
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取代它' X) {; m% A% L7 R6 f
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case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 d! \) r3 ^' a
break;7 E0 l3 g2 C2 ~, M! e9 ^$ K
case II_CHR_SYS_SCR_UNBIND:
5 p% x0 w; A# e8 C( s) y( @! _! s% S b = UnbindScroll(pUser, pMaterial, pTarget); 8 @7 o- J) [& u; Z
break;
- Q* K1 W/ u4 x# w- S default:
3 {6 S9 r2 `2 R4 @ break;
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$ J3 r4 G3 x! M$ s接下来,你找
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- o, K- n1 _2 W, @# G代码:
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# ?& }/ j$ g h# L' }( g8 S pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );$ R$ D q2 x5 f% w
5 f0 c/ E: w0 V) }7 ` return FALSE;, c# a4 c0 g0 |% w
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其中,是
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代码:( F& r% J, \+ u" c/ ?
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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- r8 x' B6 H+ o7 \( D2 v2 X8 } if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ! n/ M Q$ K2 g' ~: ]. r0 q
{
2 k* ]: ^4 ] ^' ~ pTarget->ResetFlag(CItemElem::binds); 9 n' t9 `! p$ C( R1 X6 @
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 1 h' r% {* T! ?) d
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// log
! R, O" \! m$ ]' l5 w1 ^0 W4 Q, q: j: ] LogItemInfo log; 4 O# g- C! f" {9 w+ A0 I
log.Action = "r"; 7 Q. C% D% v+ X
log.SendName = pUser->GetName();
7 f! i9 h" I( Z4 y8 h log.RecvName = "::binds"; 6 w* l) B8 k6 ~1 m; h3 u$ c5 G
log.WorldId = pUser->GetWorld()->GetID();
G, L& z t9 _! C0 s5 b log.Gold = pUser->GetGold();
; b4 l6 D- b' O4 p- i( ]' B log.Gold2 = pUser->GetGold(); 2 ]% K3 {5 t6 i, O4 X, u0 X5 [4 F* r6 D
OnLogItem( log, pTarget, 1 );
! ~* R( O* l+ q" T/ b' L v return TRUE;
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% L, ?( [. u4 Q6 P. ]5 | else
5 }" |' x& p, `. |7 V: Q pUser->AddText("Item ist bereits entbunden."); , K2 @8 V% C+ J0 t" v7 ^( c; @; |
. K" ~/ N9 _4 @ return FALSE; * d1 r5 A+ }* z+ X
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码:4 u& U4 H" Z$ P: b
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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+ v& j. ~8 |5 }: OPropItem.txt.txt在电路中仍9 D8 T! b" \6 ` ?
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代码:
: K: ?# b+ A- L) k3 bIDS_ITEM_TXT_101111 滚动的解脱
" N+ G: R$ \* H; `3 ?IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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1 b8 _' y! Z- E& X0 P, z所以这是一个很多乐趣。
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g+ }2 N G, P- R/ ~积分:
, C! \+ O/ o) J& @7 l3 mincestus为源
4 b0 a% m5 h( J- u" X) }6 R3 vshuya83的资源节1 U& L. Y# V. |9 a9 S
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