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你好
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# |6 z5 l; e) E1 R4 {6 H正如最近发布的,因为只有解脱滚动雾。: y" K9 V& G i- |( a
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在这里发表我现在100%确保运作滚动。9 ?/ [5 T* l- U4 G1 d' d: P/ k% J- ~
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灵魂束缚你的武器。
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让我们开始吧。9 y7 X4 t: P4 y
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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2 B! b5 H4 j9 @ F4 r8 |并寻找
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代码:* N& @* K! Z% [. e3 T5 }/ w5 | x
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是( R) @, I5 I+ k! A5 Q$ ]5 L/ a
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代码:& U" h o) ^& U! B: ~6 _
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp: r! N' ]" ]4 ~5 H( A3 ]9 \) g! N
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代码:7 O6 R3 C4 `. u; G, ^3 I
case II_SYS_SYS_SCR_LEVELDOWN01:
, y0 }; y' E9 C- C/ W2 E5 F" Y case II_SYS_SYS_SCR_LEVELDOWN02:
7 S- D+ i% Y0 k$ M: E* x0 \ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:
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if( b ). Z) x; F8 M; u4 _! { v
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取代它
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代码:% |" p0 j0 h9 [2 n+ [9 H! Q
case II_SYS_SYS_SCR_LEVELDOWN01:3 S/ v# w. r( p; D
case II_SYS_SYS_SCR_LEVELDOWN02:6 @" F8 K' q7 K+ p) J x) Z% \" M$ X
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# V1 S" A5 n, a* `2 Q: }" A
break;
: p& J. X7 s, X, }8 m case II_CHR_SYS_SCR_UNBIND: & @4 V, }0 S- G8 ~0 F
b = UnbindScroll(pUser, pMaterial, pTarget); 2 D! B# R, F9 c
break;
/ P$ O, h7 d* Q. j* a# \/ f! B- q9 I default:
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}
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接下来,你找0 W4 D. A1 a( v2 u2 {: f
! F, x# F3 z. W9 m代码: N& Z; Q& s" B3 C4 n: t; s
else, q$ }( P8 j* @
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );' l& A; Y2 N# U. l
! q: s6 D0 r0 w return FALSE;
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% Q' R) a) G% a* m% Z) |其中,是& z$ o m, [7 c! T
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代码:5 g+ P8 E `9 Z3 P0 t5 ?" {# ^: g6 F
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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2 Z5 l0 H' `% H& R3 n4 Z+ c pTarget->ResetFlag(CItemElem::binds);
# T6 U, v, w$ }6 c" E pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ) H0 @' r( ~: v; f
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// log
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log.SendName = pUser->GetName(); & D. ]3 l+ }% _& B; u+ E8 X) ]: Q
log.RecvName = "::binds"; - k3 j5 j/ i" E, U6 m" n" ^
log.WorldId = pUser->GetWorld()->GetID(); ; J7 F5 e+ z& s8 u3 i
log.Gold = pUser->GetGold();
9 n# A$ u; D* m' j$ o/ B log.Gold2 = pUser->GetGold();
& `6 G) C4 Y; H6 E3 @ OnLogItem( log, pTarget, 1 ); 8 t5 ~0 D$ l$ ~# Y' E- U
return TRUE; # y8 Q# b& g+ }, u C, R, M8 v( p
}
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pUser->AddText("Item ist bereits entbunden.");
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! b/ m0 {& I n& R! s, c return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。4 ]: D) K+ w$ l3 `
8 ~9 ^. J. a8 m( s0 @1 c接下来,您在您的Spec_Item.txt以下。9 i& V a% s2 _7 x9 R2 l: g
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( `5 W/ }' l l5 P8 I/ w# E/ K代码:4 N; l2 L9 q# W- l- n2 r
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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* d) H3 A- o( W% @' IPropItem.txt.txt在电路中仍
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代码:, W: @! n6 x. o; `; }) o7 R2 q( u
IDS_ITEM_TXT_101111 滚动的解脱2 c8 B7 A# F8 X! C) K
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。( K8 r5 x( g3 L
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所以这是一个很多乐趣。
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" |3 P3 A3 O( O4 T k积分:
* \- ?! k% e# B3 m8 p2 x0 Sincestus为源9 }4 f. o. N; `+ Y) u# P( J
shuya83的资源节. p4 l4 G6 V- F- P2 e/ q
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