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你好) d# q+ S4 X$ y( G8 O) i
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正如最近发布的,因为只有解脱滚动雾。
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7 p7 h: p/ n4 [* X! C* P% [在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。' B+ C9 X2 z) X4 U& O
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) v# M8 q: `8 U" j7 d让我们开始吧。& _0 X2 P5 e4 n' _; ~
. e8 J# r6 [8 i6 ~首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找5 g4 v) e( V! R6 ?7 p- W/ o. ?$ p
: P0 w/ b( d) C7 b+ ~- ^代码:, r0 D7 D1 w- X( {( Q$ R
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是9 l1 Z1 S# i, S, |- I: N
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4 g! S& B6 E* ^8 Z2 u BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp3 o8 E- s; j% G
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case II_SYS_SYS_SCR_LEVELDOWN01:8 k5 L, T( l/ D$ s" K
case II_SYS_SYS_SCR_LEVELDOWN02:' x) ~2 W u" Y3 H& Y& Q2 b+ @
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );2 X* E. H9 `8 h7 j0 p0 L
break;
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break;
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取代它
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代码:0 o% ?& o" s H' V) f+ a r8 ` Y
case II_SYS_SYS_SCR_LEVELDOWN01:
# O3 j, ~$ _0 g6 N case II_SYS_SYS_SCR_LEVELDOWN02:
: j4 V, D* I" Y& j: v3 R b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );* Q( C8 {9 ]5 U: N0 d
break;
6 q3 g: |0 ^% M+ ^4 a% `" o: b case II_CHR_SYS_SCR_UNBIND: . k! z, H, C% n9 [6 a' I8 A8 m
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:: \% v) b( B, f; f
break;5 c- {3 X# i( C% t+ _6 E+ g+ I
}
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接下来,你找* V3 \! ^# O/ l
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代码:
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$ z p$ ? L: O$ M$ v/ B! A1 b: E pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );; p! h) i7 H9 i7 d2 [5 X# C+ P
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return FALSE;. y3 |9 g$ j* T2 a e: L
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8 k/ Y+ m9 D) w3 n" K其中,是. J# B, C8 I) @( {; i& h8 r
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) . v' l# u; E+ v; s" A( I! K
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pTarget->ResetFlag(CItemElem::binds);
% Z/ T# ]7 x- J pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
# M1 s( b" i3 f4 n LogItemInfo log; # F% X& U! {/ z
log.Action = "r";
+ {( g& h$ U* J3 q2 M log.SendName = pUser->GetName(); ! K4 |$ ~1 m# o7 U
log.RecvName = "::binds"; / w0 B U H5 _+ V% `
log.WorldId = pUser->GetWorld()->GetID();
% m3 N* w# C- R) J log.Gold = pUser->GetGold();
5 K; [' s: ^3 a; R* W5 g log.Gold2 = pUser->GetGold();
- k0 w* w2 j2 G: @ T7 [* L$ n OnLogItem( log, pTarget, 1 );
7 ?8 q, r4 v& f/ Z return TRUE;
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else
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return FALSE;
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# F/ N, N% W+ A$ Y( f+ p! O那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。' ~3 } H# }. H: m3 _( H6 h. o3 b
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接下来,您在您的Spec_Item.txt以下。
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代码:+ F+ r2 j% m. d5 `
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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0 b1 A8 r6 A8 K) m: o' v4 _PropItem.txt.txt在电路中仍
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2 T7 ]8 M" u* c+ ~' G! A% R; ^5 u代码:
5 V \! W& q& ~& B, o4 E @; [IDS_ITEM_TXT_101111 滚动的解脱# [& Y# }. A f: d
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。$ E& q& X! z+ A9 \. b$ X$ P2 M
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/ C2 M5 N9 B* s8 K; i( o2 W所以这是一个很多乐趣。
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) m) R; ?9 t( ^( X9 N( }5 e6 Kincestus为源2 C+ w/ c5 g1 a
shuya83的资源节
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