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可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
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/ ~- L0 {1 F$ l( I7 i如果喊的执行是通过达斯维德M和F是否有帮助。
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如果你想拥有它或计划被另一个项目所取代,. C1 X6 o# K5 q8 b, x
打开。7 J' G6 ?: w8 a0 \
8 L9 i# B: Q! e ]Mover.cpp和查找。
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PHP Code:/ f. r" x; r5 F' x4 a; J
void CMover: rocessETC()
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并注释掉以下。
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// ±a?? ?3??
4 |( c$ J5 }& G/ f/ ^/*void CMover: rocessETC(), d: q' `% k( o) r$ ?3 X* @9 t
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int nAbilityOption = GetSetItemClient(); t2 _, [: N) \( S V" B
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX)) q& y# T* p; ], f: \
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m_dwFlag |= MVRF_SETITEMSFX;; h2 U- _: E ^8 p2 {. N
CreateAbilityOption_SetItemSFX( nAbilityOption );) i# ~! z$ M4 [
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CModelObject* pModel = (CModelObject*)m_pModel;& x; z, D- v. L, o3 I
if( pModel->m_SparkInfo.m_bUsed )$ ^+ C% y, o1 Q D- o# w3 k( q
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if( pModel->m_SparkInfo.m_nCnt != 0 )$ }7 t8 y. P: H: z
{
o2 A+ L |$ l$ i V, k pModel->m_SparkInfo.m_fLerp -= 0.05f; h- O0 ~3 U6 w C3 o
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if( pModel->m_SparkInfo.m_fLerp < 0.0f )
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* M1 n" k) r' r/ J pModel->m_SparkInfo.m_bUsed = FALSE;
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pModel->m_SparkInfo.m_nCnt++;6 Z K8 \3 Q D% m5 K5 M. D6 I) L* @1 E
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if( (m_nCount & 131071) == 0 ) // 30oD??′ù7 e" v6 c# s% c$ M* C2 M+ Y# m
{
, |% }$ a! |' D3 [2 F if( xRandom(100) > 50 )
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+ M( s- z2 n" J* x4 u L9 i: q ItemProp* pItemProp = NULL;# Z# l$ f* V2 P- I0 T
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if( IsActiveMover() )
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4 l _* b9 c! N5 x CItemElem* pItemElem = GetEquipItem( PARTS_HAT );) I8 G+ T6 u/ \2 W
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if( pItemElem )' j" w6 R$ U1 e. w% k8 O, U
pItemProp = pItemElem->GetProp();
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else
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DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;
+ H( o4 K% Y! W; P O3D_ELEMENT* pElement = NULL;" ^2 U) a* e! D# M
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if( dwId != NULL_ID )
5 {8 I' n! J, T6 V3 B pItemProp = prj.GetItemProp( dwId );7 l( z2 j( L* u$ S K( I9 f; y
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if( pItemProp )# Y4 f m7 m! G( A& \$ V
{
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& V+ j4 Z- d* l- D0 w& n if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )+ t' e! n- L& n5 U2 Y
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char szFormat[128] = {0};
; h5 T0 b) H5 r- b sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );
' d+ }0 j8 a% p- A g_DPlay.SendChat( szFormat );
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{
$ |' s! A7 @. N2 \/ |8 w9 u/ _ if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )+ ?" ` f. S! D/ m" l
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char szFormat[128] = {0};0 c* a; q& P8 Z. r
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );$ o5 g+ Y% [% F7 X8 P
g_DPlay.SendChat( szFormat );3 ~- \& R: v: U
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}
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}
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% ?( s, D' B, M% R* I她的整个事情可以改变textClient.txt.txt到别的东西。* G Z/ ~, q e) v! n4 n
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IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc2 H, m0 N3 T$ z! {* d7 M) R
IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
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Viel Spass damit. ; R, G2 K5 t5 o! `: Q
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