|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
4 @1 M- ^% ~( }& u; C2 a" L y$ h4 ^0 H" L0 }
8 h, B: e5 a6 H. r: d! }
如果喊的执行是通过达斯维德M和F是否有帮助。/ A% K2 _0 t- L- _; z) }
: t) P1 L5 e/ n如果你想拥有它或计划被另一个项目所取代,5 ^: L( n) `0 y" y/ u4 J6 X. J+ h
打开。 \0 v* g2 B2 L
' E f/ m; x7 V- q7 FMover.cpp和查找。% ?! W0 n1 [+ z: e+ \9 P# T+ j! m
# z' E2 Z' N# b4 N3 X
6 d, [5 @: t! ~- _; pPHP Code:$ C/ \( |4 }. f: }/ x# T* z
void CMover: rocessETC() 8 r+ t4 Y& x$ W3 v/ i5 p
9 D0 K% S A- c- @4 l. @4 _3 a
并注释掉以下。% s0 a. v9 ?3 I( U; p+ G; q
@# k( o% J9 N2 D, |8 @PHP Code:- G& {" L& n8 A" t* n
// ±a?? ?3??
3 J& g% a0 B( P* Q/ o/*void CMover: rocessETC()6 e( S9 g3 {+ g
{) C& g, Z+ v" E
int nAbilityOption = GetSetItemClient();1 n8 A) ^* S$ m* j2 V
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))
" i8 h9 {7 q- n8 _( d. r: d% b. E {
# t# k, i: n% { m_dwFlag |= MVRF_SETITEMSFX;8 n0 n" A3 t1 F3 U0 B) F! |7 b
CreateAbilityOption_SetItemSFX( nAbilityOption );9 N5 j7 P% z9 T _( W* S/ G
}7 k* Y$ ?1 ` X: g
2 w1 q, F( K2 C( S CModelObject* pModel = (CModelObject*)m_pModel;8 Z( ^7 k! I' a1 O$ ?( o* B
if( pModel->m_SparkInfo.m_bUsed )( z+ Y3 y, f1 W6 W; n% O
{
. Q& i4 k u1 g7 Y# Z3 ~) N- q if( pModel->m_SparkInfo.m_nCnt != 0 )/ ?6 @& c" H3 {+ t, E& ~. U
{
" \1 B+ o- E1 D$ F pModel->m_SparkInfo.m_fLerp -= 0.05f;2 c5 z" ^# |# f1 [5 q! W# Q
$ J! `7 G/ e% e) M8 Y
if( pModel->m_SparkInfo.m_fLerp < 0.0f )
% P+ L* a7 i! C" u {9 i0 A, d, n: u* C0 S
pModel->m_SparkInfo.m_bUsed = FALSE;7 {0 ~4 y/ @9 l
}
7 H, i, a. V* _8 k' R9 j* n } H! D+ {7 V8 c: w: H' {4 H
2 d. [5 H3 K+ {9 w6 Z4 r pModel->m_SparkInfo.m_nCnt++;
+ W+ L; m" P. t: d. g/ j0 F3 F }7 _0 s3 v1 ^" X9 o7 r4 Y
* H! Z" {" g* H0 t/ ?
if( (m_nCount & 131071) == 0 ) // 30oD??′ù
$ L$ f, [4 @7 s. v4 U) |4 J {0 G4 v5 `0 l! r: D/ E i1 Y7 k. \
if( xRandom(100) > 50 )& C0 ]" s( y( A& G
{
% q' v4 Z$ Z6 J$ l) u7 x7 q ItemProp* pItemProp = NULL;
' f8 I0 F2 s' ]/ {+ f# S* _+ v4 }) W" h; N
if( IsActiveMover() )
" g U4 H% C6 y# l6 Q5 ~" b' E {
+ I: V5 }$ h. V* ~, R, i+ o CItemElem* pItemElem = GetEquipItem( PARTS_HAT );0 l7 l' s$ ]5 |6 I
+ Z' y& v5 C( q2 p0 C! y5 `
if( pItemElem )- ]! s$ V. ^. W+ l
pItemProp = pItemElem->GetProp();3 [0 ]; Z; H6 u# Y6 q
}
# r' j$ x: R( V. ^ else, T& M& x- _5 p0 f8 k& Q. P% F# N# V+ ?
{- N, k3 J* ]$ [' I
DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;
0 l9 A3 g& P/ l' _, D) J7 o, M O3D_ELEMENT* pElement = NULL;: B+ ^* p4 B8 _# k/ V3 p
# ]: \ j. }( S$ W8 b
if( dwId != NULL_ID )8 I+ D" j' U. d; d
pItemProp = prj.GetItemProp( dwId );/ F$ }* Z' \0 X4 g
}9 V8 M; e. W! @' J- ?9 t
, H4 _$ U# f3 C! g2 }8 E' |% P4 Q4 ]& n8 i4 p& M
if( pItemProp )
5 S* `. `( @* x {
/ x( Z& \% G% g8 J' D if( GetSex() == SEX_MALE )8 x; g+ _& \3 P; H9 O0 U; L: P
{
, u5 \: N& h- ~8 ^3 X if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )/ x, P+ g/ T6 K( ]1 _
{3 u( O% a! _ S+ O
char szFormat[128] = {0};
$ |6 d2 c2 g5 S1 z- ~$ `1 c9 n sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );6 p# D; I K6 ~4 m
g_DPlay.SendChat( szFormat );
a1 W7 e) c. M" }) Z }- }9 z* z; w) A% v. b* U
}
# Q; o" e( c9 U/ J else8 P! c; c) A7 x3 z4 f# ]
{
8 I& D: p$ F. y: d( ] if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
9 c3 c! L9 H5 \( K) f- O" V {
0 J/ ~/ k0 S( T' P char szFormat[128] = {0};
5 l. ~' d( d# k5 D0 s; L9 ]7 I3 n% I4 n sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );8 N8 l' ]. n0 ? t, H
g_DPlay.SendChat( szFormat );4 X# l5 ]( P3 F; B$ i2 b3 \
}
: o% V1 t* N; }7 Q4 Y8 w% V }
. N, G! h+ t2 O0 C$ N }
: B0 v5 r+ r( F/ G }! i3 N/ p" J, ^& h
}
1 E* W! W* j3 [) @ v */ 2 a. x% ^ l- A8 Z
/ d ~5 w/ v! O# X! l
她的整个事情可以改变textClient.txt.txt到别的东西。: V) R% F; ~( a3 b2 r
( l5 s3 R& o$ Q2 ~9 ] d2 t8 }
PHP Code:7 J, r! X% c: z5 @! U2 [
IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc# W# L- o1 P1 W, v0 S
IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc : N$ @1 M/ _2 h- M) f" o+ @& c! t
8 A: ]: g- u* x. _, H. S
Viel Spass damit.
: r' i# Z2 T$ }3 t- x. e/ w7 W: g* S
E2 x! ?3 V4 m' }; [ |
|