|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献: w$ b/ T3 C4 V. s, N
: Y# V. [0 Z/ c" I- D7 m7 cCode:代码:' l$ A; |/ C' ]
if( IsPlayer() )' X/ F/ m5 K. E2 C* V% }$ J
{( B i% _# }; V
int nOption = 0;- X$ T. s+ B$ T ]9 V$ K/ o4 A5 `
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 L" e2 k7 L, M; {& C7 D5 ~1 K if( IsActiveMover() )2 Q" L; j' c& z3 x1 Q0 I6 ?
{% |; a8 L! [0 J5 A9 k5 f
CItemElem *pItemElem = GetWeaponItem();$ ?7 [7 g0 A/ S j2 F
if( pItemElem )
, U! s5 M" ?* x nOption = pItemElem->GetAbilityOption();) ]4 R, t, u7 U1 |% r+ M5 n; k
} 3 m& f- T% V$ _$ Y% T7 m; E4 d
else3 O; v+ R' b, P. v+ q* r( m- W
{ 1 d. z, Y% C4 E+ q, d1 n
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
% z; Y2 K' M) m4 k nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
, p* H8 I' [3 j3 @5 o! a! f/ q }; h& e2 p: Z L; r W. } a( v
C) l0 \. r. |/ C5 n
if( nOption == 10 )+ p6 A0 [% ?- N/ a; a
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 P: s' l# m+ V4 ]0 W else if( nOption == 9 )
1 u. H. u5 {; f% G8 p# M+ v. Y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* `8 J- |7 M* C& ~5 ` else if( nOption >= 7 )
' Q# ^$ }/ H" i# f& l dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 p! r8 J; t7 y1 F8 x4 M I3 ]# G
else if( nOption >= 5 )6 k2 m' R8 X* ]2 I! T
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 r3 X, t; X( x: b else if( nOption >= 3)
5 M0 _' w# \- l dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 T8 k( c5 Q6 z" f% J) {2 R else if( nOption >= 1 )
8 d U+ v7 P6 [7 b7 g8 { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, f+ g( _7 d C$ R. Q; @* `
else
: K9 w- E2 f5 K9 z+ `! p$ j- G dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 |& ^' |: ]5 k7 h* D s; V2 x [/ M/ b+ ]8 G3 h: S# g4 m
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 X6 Q- l `0 K R pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% D" n; V3 A. o* r) ?- w* W% O
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: d7 l; t5 V* Y0 K3 Y5 L4 p
Using the following macros work as well I believe:使用下列宏工作我相信:3 A9 c. j& M4 L \1 `
. @. I7 J0 _$ lCode:代码:
+ t9 m: H# `7 k. t% ^- AD3DCOLOR_XYUV
; N2 ?! R6 T5 U: F& C1 KD3DCOLOR_AYUV
4 [5 `& H+ b3 S5 \5 y% RD3DCOLOR_ARGB
* _: ]2 O+ V }6 N3 BD3DCOLOR_RGBA
8 a5 e% l4 O: }8 fD3DCOLOR_XRGB& h; k1 m5 p& k; u: v
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。# E2 J- z* F8 j9 g3 d5 p
5 t% K1 m& Y1 }9 ?. B7 K; y) XThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
! Q+ L; Z- P0 u+ c S3 \! _* W8 `" P) f
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
. `) z7 {- {. {1 W' ^" X: l% H( ~$ ~9 D, e6 r* k7 e6 @/ q
) @! k/ x% J+ w
|
|