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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献# v2 i4 R# e( A4 }$ W7 I
% Y) v' h4 k- C& FCode:代码:3 j3 {: D- S' O4 ?
if( IsPlayer() )& m: l1 b& t8 P" v7 ~: E" k) \% o
{
+ B J" i* P4 g int nOption = 0;$ o, j7 ]* X8 J5 i6 D3 A3 N7 \5 A7 |
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( r) ]9 i- v- |8 u$ b if( IsActiveMover() )3 U0 ` N7 A, Q( k. F* G
{
; {6 G c) N6 S" s) _0 I( S1 @ CItemElem *pItemElem = GetWeaponItem();
. J& |2 ^" o; `6 F5 c* ^5 W if( pItemElem )
, m+ ?0 O- r2 _ nOption = pItemElem->GetAbilityOption();- k1 N, V2 I' J+ k F( H
}
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2 ~4 _( K1 f& P* |% ] nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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6 y. t) X( o4 ]$ R$ c. w if( nOption == 10 )
5 Y s: i; e3 s. w1 G8 D4 T- J1 L( v dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- D5 H" z* b! x" h+ I4 ? else if( nOption == 9 )
4 x, O6 }7 L5 z6 m2 V/ L) G dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 A3 a: s- c+ \+ E else if( nOption >= 7 )
H4 H U+ }3 J8 t1 `9 Y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 s& D2 \+ w2 D! f( I
else if( nOption >= 5 )* R" v6 q* u; l7 L: X! R4 n* C: r! G
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" z3 t! U" T0 I6 |3 ] else if( nOption >= 3)
# q1 u$ ~8 p" ^* ^5 p( B; [ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 B, t2 C2 e( x3 X% v$ Y
else if( nOption >= 1 )1 s" M2 I$ X# i+ m
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, _! P0 q9 a6 Z4 A else
# A3 f+ R! r' o3 Q dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! e' W$ O l+ [: I" `: f3 c' s
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ j6 G9 w0 }5 T( w# Q" q
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ [/ m8 W7 R- ]) ], f. V}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);+ Z6 q: i$ Z/ c& f& v
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
1 I$ @* l) `6 v8 }5 x FD3DCOLOR_XYUV
; L- f& {: F6 R# r2 [- _' {7 UD3DCOLOR_AYUV6 t* B/ F. U/ R) f1 g8 M* F9 L+ |1 o2 F
D3DCOLOR_ARGB
- W- S) o# W4 v7 p; `D3DCOLOR_RGBA8 Q# b; g4 B2 J- z) J9 {: d& B0 d
D3DCOLOR_XRGB
! G" F, {) u8 N6 v, l, LD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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- ^7 g: ]4 ~6 i& z7 t# W8 Y5 pThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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