|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
. S& S$ e8 P) `( C/ I" V! P& W! {( Y# U: M- `: ^; \
Code:代码:9 y7 R/ q( [+ t2 [$ Q9 T4 h
if( IsPlayer() )9 g1 F" Z" K' |+ s: \% k0 ]% M4 y/ |
{, x; A U4 Q% Q) O7 e0 P( z
int nOption = 0;
: @) u; b" V/ h. B* r' F- K DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ Q# H) o+ f8 z& S6 A
if( IsActiveMover() ). Y/ F2 o' S' z6 J
{
) y% O$ R: Y) q) M" I) d+ ~ CItemElem *pItemElem = GetWeaponItem();' T3 g9 z3 h$ }. R) Y) U+ d
if( pItemElem )# {1 Q% n! ^. I: Y" B' Y
nOption = pItemElem->GetAbilityOption();9 V! U7 ~1 x& @$ p5 S5 {3 V
} 5 |$ c- t7 x) z) }
else
+ a6 f; }# a5 ]- \. K# M8 T {
* r* }+ v9 C* G7 o+ h2 S // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
: W$ Y$ ~8 E2 h* |. R% q! T) ] nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;- c+ P( \( J( z9 [. S$ F2 h3 C! _
}
/ ]: P9 [! p: r8 V6 N8 B9 z% V/ i) t j9 G; r/ a& k5 @! X# h
if( nOption == 10 )6 l0 o1 P! Z6 [9 k
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 | R; Z7 A$ s+ J3 z* c4 _& u else if( nOption == 9 )5 A* @3 d! o6 j" [5 Z: E0 u/ c0 s
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 j9 S9 @9 e" n. E* a7 q1 E else if( nOption >= 7 )9 ~+ c3 W( m7 D' C6 [
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( o/ P, p+ z( l7 Y$ f- J
else if( nOption >= 5 )
O% T/ F4 m4 h+ I dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! g8 f, [: x9 j% o' s
else if( nOption >= 3). ~1 I U g9 R# O1 n
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' T+ l) w- m2 N: Z. s0 ]: w. H
else if( nOption >= 1 )" w- }/ G0 T- I; m
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ e( K. q! `- ^) y2 _" v4 ^
else5 s, p/ G+ c) I5 o
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ {' }9 \ Z# g
+ r8 `4 q, Y; R! P3 H
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
3 u$ s9 F+ u( d1 _* x& K7 t8 b pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );/ L7 ~- \5 n1 i& m3 E7 e1 W6 g
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);0 [4 u1 J% g+ _
Using the following macros work as well I believe:使用下列宏工作我相信:+ m$ T# |. w, n- t) F" r
/ @! d. d4 p, M; e% ^+ G6 Z% ~Code:代码:# o# Z4 S) U9 [" `
D3DCOLOR_XYUV
. @+ w4 p! q @2 `# LD3DCOLOR_AYUV
3 N' d3 n" `, W% t+ lD3DCOLOR_ARGB
2 ]% C# S- r3 S4 @/ JD3DCOLOR_RGBA
8 P, V& |4 v" C3 ?4 \D3DCOLOR_XRGB
& J; ^& L6 Q! e8 \D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
; A( Q- F, o6 Q V! M3 @ K. q9 W, o4 U- O+ H* Y( |7 G# R5 P
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
1 U5 \: t2 o' C' \$ y, p: ^
% b( v8 o& i' v+ c2 ~! vinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 @. r Z- l! \+ u+ L% ]' p! f
2 \/ S# ]( t) m, E$ O
' h8 p% h" z6 V+ c! o
|
|