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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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- E0 j' P9 u8 r5 @* R! tif( IsPlayer() )
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$ o8 e) L# Y8 a2 | a# {# Z int nOption = 0; u/ S: M9 f" ^) s' N4 C
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); c$ k' A: ?( h- }
if( IsActiveMover() )
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8 q+ W# z& K3 r( }& ?, @/ \ CItemElem *pItemElem = GetWeaponItem();
9 E/ g3 x4 K" t0 R& K9 Q if( pItemElem )
! `/ @* h9 y! u" b8 ^! z0 n8 j" d nOption = pItemElem->GetAbilityOption();5 q9 y4 F, K; S( {9 I% {
}
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C- _' S. {; B2 S. e nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 C& e: \" s7 q; G
}
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if( nOption == 10 )
+ ~, f' q0 ^: K1 d- e% H7 r6 f dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& L V9 c3 x" ]: t p( J' V else if( nOption == 9 )7 w: h* v6 z b1 W/ T2 `; T; Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 q2 X3 Y: Y- P) W; f else if( nOption >= 7 )( f) S: S" V7 r0 S4 g0 S1 i
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ I" O6 i0 R. F- D6 ]6 ?5 o, D
else if( nOption >= 5 )
, g4 ^' U' X( | ~. L: L dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 F: a! Y% r: W& v" R6 w
else if( nOption >= 3)
# z9 a2 A' J# e6 w" I0 o1 r: \ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 [' |7 n0 \) r: H! j2 h) i4 J else if( nOption >= 1 )" A% E: c1 n6 f3 P2 @; R
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' f- v) C4 \" _( q
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
" c' b4 I6 ?! q9 ~* K pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# Q/ L/ K! Y9 O4 i5 M
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
/ Q- F6 r1 }9 Q; \( e4 f, EUsing the following macros work as well I believe:使用下列宏工作我相信:% L& V: \. S f1 h' E, {- t
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D3DCOLOR_XYUV
; `6 h- a# o# n3 F% TD3DCOLOR_AYUV
- f- t. R; |, }/ p% MD3DCOLOR_ARGB. u; z! Y% @) H
D3DCOLOR_RGBA* y) G5 z/ V& g* Y$ d, c
D3DCOLOR_XRGB
8 B1 W- [/ c* I5 E& Y( ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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* Q1 g( `* s- j( _The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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# C- |- N# g1 C) Kinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器: Y* {" R) H4 o) p+ n
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