|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; [1 P, M! [5 g* O$ m' m
: G6 h' P: e1 E2 M$ d [Code:代码:
2 U- H4 F% t5 c( P- wif( IsPlayer() ); G* S- X" y5 N$ i" f" |' j
{
- G& D$ L9 l7 l) b; f+ L8 N int nOption = 0;, u; {1 z: l5 t# A/ ^1 u
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 F8 C+ v3 S; k. S
if( IsActiveMover() )( ^3 O! {" P; ]3 j& R
{/ i& V, l0 v! a Q( h
CItemElem *pItemElem = GetWeaponItem();
* ^* t9 T0 z% R( N; x# B if( pItemElem )
9 e( x( f( Z/ D6 ?$ ~0 `- [# j1 x( ] nOption = pItemElem->GetAbilityOption();
3 S. h+ f& L) d! U9 [ }
) H8 O/ i8 {0 C4 U. s else. @/ Y4 \6 |1 }' o# x' p
{
0 z, e& X! i# _5 z; S9 ]" z8 G // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.% _3 A) Z% C0 ^
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
* o8 U- D* L. e$ n }
, P7 M0 n/ d! W' y, B3 r9 Q
( Y" [! S2 d' @$ F if( nOption == 10 )* D- @# D* @. c: x1 q% Z- g1 M
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( ^8 N W, f+ w8 W" } else if( nOption == 9 )7 X7 w( }$ r* A0 D: v
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 e" t! |4 B6 {- t2 J4 a
else if( nOption >= 7 )
$ ]$ H, y$ f. X( G/ p dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 P3 ~( ~/ N9 P C& h, i4 h! k else if( nOption >= 5 )8 n& ]4 }% E1 M6 w( q1 O
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# g8 p$ w/ j# b, o' ]% M% u* m
else if( nOption >= 3)$ z/ E+ V) {( H. z5 m9 S
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 ^9 b" m \( i1 f8 [
else if( nOption >= 1 )" _! ~* u/ W- W1 y) O
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 T8 @5 |# U; l. Q$ B% J/ _
else3 C* m7 x/ h5 E- ^/ p6 v4 |3 G
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 d1 O3 x8 V8 O# f; q) [8 ^) v, x4 t/ V# }
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* Q3 n6 e7 U) ?
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
+ e+ A* T9 Y* I T& _8 S! r}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);9 `6 c/ o4 a L+ G1 E
Using the following macros work as well I believe:使用下列宏工作我相信:
& P1 u# p6 s2 ?7 P' r
; H1 n* o6 z0 [6 G( |8 P8 ~Code:代码:* {, _7 B% z8 _$ Q8 G. j
D3DCOLOR_XYUV7 g. N: P! z8 R2 c5 n4 a; R* r k
D3DCOLOR_AYUV2 C2 s: ?" e4 _' \+ P+ Z5 v2 \
D3DCOLOR_ARGB4 L. W% D) F8 A! ~( g
D3DCOLOR_RGBA
6 d* c; a8 V" }: U1 ~3 C. xD3DCOLOR_XRGB% \! D( F+ W8 c8 ]
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 Z3 V3 z3 [( w- h2 t) \7 b& m5 b
; v6 `1 T8 }9 ]The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
K/ a( L# f3 h% `2 P& j! S; [0 @+ H6 L7 Q% g+ _3 K
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 ]: q1 L, @$ c2 Z
2 f1 u# `6 i( W
! \$ T; H+ B2 n6 E x( S5 | |
|