|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献9 b0 W: O/ V" C' X) H
- Q; e7 }* Q# N. V- ~7 f- z2 jCode:代码:$ g0 L+ N5 ~& N" y. \; B
if( IsPlayer() )% Y I& _" Y& k* g! `) _$ F7 x E
{
8 j$ q/ K; ^& C5 P& ^ int nOption = 0;2 ?( e7 X" |* | D. j
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" R9 u! e, P$ b6 h4 j2 t/ I4 R
if( IsActiveMover() )
' G+ h' ?! J+ n {- E- G5 J, j4 j
CItemElem *pItemElem = GetWeaponItem();
- x/ C* u2 C" o1 A if( pItemElem )
/ h2 q R1 f2 c9 }4 \4 r nOption = pItemElem->GetAbilityOption();
& A. j/ u7 n- r } 5 g- u% g# \7 ^
else* H) G! ^+ r- q- q; _1 J- U
{
$ ~- G; Z1 u R( S. A // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.$ Q# D0 s$ L: l/ `" L M) t* N
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
' b: |* s- z, l. h) ?$ ` }
; E$ h: Y9 X" {# t. i; h/ e! e
if( nOption == 10 )
, W9 S- {# [1 |. ]% v$ r( b5 u dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- G s" L' s! O5 O- u else if( nOption == 9 )# `& V# {; D. ~7 j$ t, q
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& L o* c, G( \" O6 V9 V. Q else if( nOption >= 7 )
2 |* I7 Z; |5 b* h* S# L' _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ c+ P/ t' V- J. I4 C7 e else if( nOption >= 5 )
- J0 `: E4 N: i. n: F9 n dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* }+ y: J! W/ |- e* @2 p! f else if( nOption >= 3) C a# ?4 u. @) K$ i+ D, f
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ b6 {* C. R# f% g6 j3 g. B
else if( nOption >= 1 )
; i p8 z" R0 Y } dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! ~* T' ~# M! t% x: F% t- o* ]
else* x, x( A* @! R3 d3 {/ w
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 F, s5 C+ b$ O6 a0 U1 W" i- ]
; r5 W+ T. ?1 m pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* ^3 l. C( M+ V; J' o
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );( p1 X' L5 H& Y1 m% a
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);; m5 [- J" H9 l- q, u
Using the following macros work as well I believe:使用下列宏工作我相信:
% w, ~( |! E: y$ f2 r8 R0 W& I) B. q% v6 u! e% K( h0 a) _
Code:代码:
" t! a+ v x+ N! R" ]7 WD3DCOLOR_XYUV) a9 C& B( N! |& X
D3DCOLOR_AYUV
9 _" G4 P' A' a; L- s5 wD3DCOLOR_ARGB
5 K4 _/ x1 ]& D! M* A5 `, B& CD3DCOLOR_RGBA
, c5 t. |9 ^7 E3 k/ jD3DCOLOR_XRGB
) Q9 H n0 V# V( l$ p4 w, uD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
$ {' A A, {4 ~; T9 h& f/ Z# a0 X6 u2 B$ \: a6 L& N
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。5 g% [; A& s9 }* I/ Y
& u, f& O$ v" k/ ~0 jinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器" V* q7 j' h' T1 j
D* z' l. X- G4 I
" _* S- S5 X% w4 {6 y8 m |
|