|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献6 Q" w/ e7 S& M. K. q; }6 ~. E
- \% g2 _/ Z2 M4 B/ g& N8 I/ VCode:代码:
) j, W9 w, T% T. u aif( IsPlayer() )
& v# t+ r8 K; P {, |! I{
; j, C; O. A! [9 w! q int nOption = 0;2 a7 b$ P+ E0 `$ h7 F" }
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& t, U7 T' _6 l% d
if( IsActiveMover() )5 r6 d F3 v" K: M H6 C ~3 p W: ]; I. C
{
$ Z* W1 c: v* l: ~. e: H: |7 y CItemElem *pItemElem = GetWeaponItem();) ^& _5 j+ _' W; k1 y5 U' ?/ F
if( pItemElem )
3 H; w% P9 E# Z P8 @ nOption = pItemElem->GetAbilityOption();; }! z8 l9 h3 c1 f
} 4 d4 h' k; ]5 a6 B
else5 z& S `+ b9 K0 \% R4 P& m" P
{
$ t3 F0 ]1 ?* F5 x% y // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.! P9 W( g$ K& p, z+ r
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
+ l0 [; D. \* t" @9 p }( ], f; @3 e3 H$ n# b- _$ G) a7 N
3 v; U6 `: G$ L& u' k6 j+ _
if( nOption == 10 )
4 u1 A# Y5 a# S( E dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! E; U" ], A/ e: {
else if( nOption == 9 ). T x4 E9 {+ e% E* K& ^! |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% O4 `! I& {: I% j$ Y* s) o
else if( nOption >= 7 )2 ?/ v6 D8 y# s! h- }
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ }4 x+ \% P2 y7 x
else if( nOption >= 5 ); J8 A! U1 s* }: r' l9 J9 H
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 w/ [5 g% a4 q% a3 h4 b
else if( nOption >= 3) W4 Z, v, q$ U) I8 r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! }2 I& K( Q( B9 ^
else if( nOption >= 1 )1 Z7 @" x1 \0 |6 ~" f8 s8 K3 o$ |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* e0 p. l- Q% F" M: ^/ q
else
; e2 D* R4 I; P6 k8 U6 B1 Y( \ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- w+ i4 A/ m( N7 X+ _9 k
0 o; N, P$ U0 d7 S% ^& C
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- V$ l# T$ b. N7 b
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, |: a# F' ~; G2 V2 E' {# q}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);/ q: h/ ^8 D; i& n" W
Using the following macros work as well I believe:使用下列宏工作我相信:
# H. g5 k+ X' M7 S4 K' |( I- Q" G. V
; T( V& ~" f# q9 k( _: N5 {% {Code:代码:% ?0 W5 j9 E. i. \" S% d
D3DCOLOR_XYUV+ M) ]7 W& {, V* M7 \4 Z( U
D3DCOLOR_AYUV
$ `/ a5 q8 b& UD3DCOLOR_ARGB
$ A8 x d% c2 c& r& L. VD3DCOLOR_RGBA9 o4 |2 N/ m, ?+ Q; g; M {
D3DCOLOR_XRGB
F+ X8 S3 e, K+ I6 Y N8 o6 eD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。4 E! i/ T3 v& m4 F! s
, ^7 K3 y8 p( oThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。$ T3 C) M) l# c/ D' S
K$ @7 s6 z. }4 G6 c* O* oinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器4 x, d: k0 w2 F2 K. c9 w% y1 W
0 G" O0 e6 V7 O: X% E8 b3 f
+ p& `) a4 X" P" f% c- X0 L7 Z |
|