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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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int nOption = 0;$ P5 Y0 ]% n" X5 {$ b
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 R( x$ d4 r6 a; V4 l if( IsActiveMover() )
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CItemElem *pItemElem = GetWeaponItem();
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nOption = pItemElem->GetAbilityOption();
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{
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;4 s; @. A: s L+ [5 d+ d
}
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if( nOption == 10 )
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else if( nOption >= 5 )
# {( I# K0 |: I3 E4 v dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 }# P5 G2 T$ B8 M7 X
else if( nOption >= 3)# N0 i6 g8 B$ c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 p7 T+ [; N n+ b7 {
else if( nOption >= 1 )
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! P# s9 x/ w% L! i6 a' P: r+ H pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' M. [* D( G7 `$ W' k. u}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
/ {$ P+ Y3 R' L- K9 ~3 @# ]Using the following macros work as well I believe:使用下列宏工作我相信:4 q/ c" X4 r- T
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D3DCOLOR_XYUV
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D3DCOLOR_ARGB
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/ F9 Y8 P+ o6 b7 |- lD3DCOLOR_XRGB
% |) Z9 K2 c9 G2 U+ t0 r: w5 iD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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& B( [; m( @1 T& P4 r* j. K* _The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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