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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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8 U* ~( Y* H8 A9 d$ JCode:代码:4 `; d: K0 \! ]' ~' S
if( IsPlayer() )( h z3 O8 j: R5 {
{
6 n1 o( z% v0 H$ ~' }* o5 O int nOption = 0;& s; u+ b# }9 f& }5 y
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* z" B. x5 j$ [0 ]
if( IsActiveMover() )
6 V4 x: U: s0 p; C7 s {
9 z" q. E4 g# A. D2 v CItemElem *pItemElem = GetWeaponItem();& j$ q" @8 m0 N" z3 x
if( pItemElem )2 b- _% o6 C0 | ] f9 e
nOption = pItemElem->GetAbilityOption();+ N. M: Q2 ?% |5 d* W
} 4 y' `8 N# C L% D" q
else) |1 r6 k6 l$ U# M' u _- R
{
7 ~% P# x6 H! U' Z. R* V2 C // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
$ M: a( I# C. U T9 e nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;7 p4 f |" A: Y' ]6 m! F
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; S2 |" a& X+ W7 I& Z if( nOption == 10 )
' e3 [+ `" t8 B! ` dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- q# c* c8 h) Y3 k3 u else if( nOption == 9 )
1 A; a! m' {4 f b! e. N' F dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. {, n2 O# b1 ~. e% b5 d- _1 m else if( nOption >= 7 )9 q/ {7 f% S/ S# r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ K# f! t' ~- M; h! K
else if( nOption >= 5 )
9 s# f u7 `9 s: c! t* z0 X4 l6 L) { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; V0 B1 u7 b' ~/ A7 _$ f else if( nOption >= 3)- j7 i* A7 i( [' R5 I) ^
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 J, B+ W5 Z9 r5 g else if( nOption >= 1 )
' ?6 K; Q5 G6 U- E/ M dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( }6 w3 L) {3 ~0 f
else% ]/ ?: ?- f/ `; }" ^: H
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" v& {$ |4 v& W4 I( i
/ ?# ~! i9 Y" [1 u pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% H% P' [& H8 C( m; l. O6 D2 e
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 L6 J, V4 i- ]* q
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
8 l% S7 B% t$ uUsing the following macros work as well I believe:使用下列宏工作我相信:1 w7 ?( E* D# ]/ b1 U, H9 @6 W
2 y$ d3 p' q7 `. e B9 \4 yCode:代码:
* `5 j3 i6 S$ T) z: SD3DCOLOR_XYUV7 ?* ?6 } k$ n: a% u! H" F2 p' ` T+ j4 \
D3DCOLOR_AYUV
% q7 N% S7 C/ Q b3 T* K: p8 S2 uD3DCOLOR_ARGB f- M& H4 `3 N6 {5 r8 ?
D3DCOLOR_RGBA) P( z: k& s; j" w) m
D3DCOLOR_XRGB3 h# ?# y! H- O
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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& ?( \; |) U0 O: YThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。9 c3 l, l+ K$ ?9 ?% V" h
l! d, {5 X. ^/ f7 Uinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 a- ]1 ^+ D5 l4 y9 m( R
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