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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件: + H- E3 u' @% R/ D* W
propMover.txt   p  }! d3 @- t3 F# A

" o: o. N/ B6 F  R) G3 hpropMover.txt.txt
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mdlDyna.inc
3 I  q& s7 h, X  y( s3 K1 w) f! u4 _' F, i. B# Y) X
defineObj.h
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propItem.txt % Y2 I" x5 C- x4 R0 J- U- [; i3 y

8 _9 s+ V6 o: J$ g/ TpropItem.txt.txt
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defintItem.h 7 Y, d. R7 }- z( b# H5 d; s

! v, x9 i& O* b9 I以防万一:备份这些文件到你能记住的地方
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( o: [2 Q( N' w4 n  F" {6 {: c1 _7 x我们将制作一个巨兽宠物。* Q0 l$ k& m3 ~+ [6 R+ m* S

' o0 M; N8 J3 {! v% c$ k# k) V1 wdefineItem.h - \8 V$ H, R+ g" b
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Code:
3 g. n- |6 l! q' S7 E7 H% Y( Z#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]$ G2 c, J0 o: u' @
这是用于/ CI命令的。: Z$ _- W, h7 q7 h0 k! R) o
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所以如果你在游戏中输入/ CI 37539。
5 J; @6 d& }; U
) D% `3 O" B- e; c在您的背包里应该??有一个巨兽宝宝。
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  J. n& A5 o5 s9 Z+ e8 ^4 g# CdefineObj.h ' b! k( j" f( `. x2 N( f

" M) _8 R% E* O/ N4 T1 rCode:( t+ T/ [6 N& n, U3 S

) i; t, r0 Q4 ?* g$ H5 a, N#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]$ Z, s- Z& O0 z9 ~

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mdlDyna.inc
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[ mdlDyna这步有2部分 ]. b, ]5 ~- i0 G) I, c+ F
第1步:; ]  A$ x* [' P! @( }4 n
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; U/ b3 [( s' o' C代码:5 m" W0 U4 C; V" F1 T9 W, ]" f
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 & i8 d* E3 d/ s1 X* S& I' g& |

* h2 @" E) A" x! T3 t6 d% o[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]5 }6 x  S8 c- k; D" i& v; \# a
第2步:
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, T& ?% y: A/ k: B代码:2 I' L% q# M% M9 p' t/ d; P+ D+ p. G
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
9 G( v' l; l2 `9 d. h
- [2 P5 ?% F. a4 F% Y. ]' I# `"stand" MTI_STAND
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6 t0 v: ?# N) ~) ~/ J1 N, b# X  X"walk" MTI_WALK2 P; D; n* J# Q  f& m4 Q% U  v4 a
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"idle1" MTI_IDLE1 9 W( a, Q$ [4 K+ Q
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"idle1" MTI_IDLE2 0 ]% Q: `( B8 y) O6 o4 z8 g

# j( z! J" l2 f( }+ F5 T4 e3 g"dmg1" MTI_DMG1
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% L4 W. c8 h& K) a6 ^' n! H$ d "dmg2" MTI_DMG2
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& Y8 x" p) U! K+ v: W6 C! G1 K4 `1 x "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1' s* N5 ^, S9 {' K' C2 _5 |
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"atk1" MTI_ATK1  p, l  K$ v1 w' K$ l3 a( R9 E
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"atk2" MTI_ATK2 6 Q1 ~. Q3 x+ K: [% V

4 G( @! L. E( J$ s5 ^"atk3" MTI_ATK3! t+ K& I: _1 b# h

- G$ O; X! [5 v"groggy" MTI_GROGGY
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// extra 0 d* E$ e. P9 f  v, x; m

8 {; ^/ [  C, q+ i"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 ) Z: q8 X) e" I) B" y+ p& ], F6 L
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"walk" MTI_JUMP4 8 K, b2 F( o2 Q0 l* _9 i
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"walk" MTI_RUN8 i  r. k6 b: I& c' V8 k

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propItem.txt: t5 P: _3 @7 V4 h7 P& A

0 d% F; p, O2 f代码:/ q* S! C. t$ K% d% j  }2 n
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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2 U/ P# L  d1 ~& ]9 Z, spropItem.txt.txt ( h( W) w+ p  i! S# U8 y

' u6 q6 g4 R: d【您可以更改名称和描述】6 o4 s+ v8 D& C2 g$ F5 k( ?

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代码:: m7 I/ ^8 O6 R1 {8 R/ W/ ~3 v
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
& O9 v, K' d( M) u
3 A3 \$ o  n6 m1 DIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ! \, j2 D: c4 F% y! T
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propMover.txt:
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代码:  q# P& ]2 G/ ~9 ~, y2 c& l
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt# ?' B# X2 I2 W; G) [" `, ^

$ t9 y8 q% v- T" U' q7 q代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯6 H3 y7 f, E! E7 X* u$ X' w* ?5 _

4 q6 R9 p4 q& T, J5 ]您可以通过研究这些文件,并很容易地使其他怪物成为宠物。7 S: @  \9 T( _7 b

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