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您需要的文件:
- }4 s1 |" B0 MpropMover.txt
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3 @0 o0 |5 h: V/ ^7 A l2 u* {( lpropMover.txt.txt ' `& ~- {; `0 c1 ]" I
/ T# g- a: I5 O3 \+ a4 _1 O/ f4 ] EmdlDyna.inc . L1 A1 m5 z! J, E. p& f/ v9 I- ] k
1 Y9 N& ?) H- ~$ rdefineObj.h
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propItem.txt # r( }5 N0 d* I# _6 ]6 H
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propItem.txt.txt 5 K4 Y& l7 `/ V
8 P# ?& E0 E/ F7 F5 k1 }defintItem.h
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" Y" \7 ?; M2 }% q# o. `以防万一:备份这些文件到你能记住的地方
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( G$ ^4 p% F1 {: t6 y我们将制作一个巨兽宠物。
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# U" n/ t( \" o. vdefineItem.h
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Code:
5 J/ z5 a* ~4 W5 b& o7 G#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
3 A; A$ ?" v, q( a, N这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。2 H" X7 b5 l! |3 I9 S( z9 D
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3 F ^2 m9 T8 ZdefineObj.h
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Code:* \) _; }1 S) `$ Y7 t
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]1 i8 y& h7 E! W) M
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mdlDyna.inc0 q3 e4 n4 p2 I$ d
( t# j; Q x0 ]! L[ mdlDyna这步有2部分 ]
% A3 ]. c( V8 h1 G7 u, v# s4 C第1步:9 i/ [7 q; O- a! C/ M+ q8 T
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代码:
% O$ C* n* C. K4 s0 J2 S" VII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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% h' b) M4 H& N. a0 y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1/ n: a- _8 i; ?+ @* s! P! P
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"stand" MTI_STAND 5 e% C" M1 g4 {; R$ ~+ i, o3 j' I$ d
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"walk" MTI_WALK# q) W6 k/ N3 C/ U' X: J, u3 e4 K
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"idle1" MTI_IDLE1 4 h: x0 u. q/ g& O2 K$ W
8 `2 c7 O9 k- H) o( X"idle1" MTI_IDLE2 + ?: B0 H' D4 M% {; R
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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7 R- j& [9 G H c "dmgFly" MTI_DMGFLY
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8 w# ]8 r) U# V: A7 B"dmgDie" MTI_DMGDIE
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6 b* d. X: L/ V: U "dmgLive" MTI_DMGLIVE ! U5 t: E( u) y! K/ b |. _
6 x* L1 t: E3 D8 i1 D) D. [/ i0 ]"die1" MTI_DIE1
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) B3 I# ]) J, h4 m2 ?1 j"atk1" MTI_ATK1
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"atk2" MTI_ATK2 ; U# T* j# C6 A7 `& s% P
( d/ x+ Y/ G, T' T+ I+ A"atk3" MTI_ATK3
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"groggy" MTI_GROGGY 8 x. w! ^8 r0 S; ^' w# J3 n. z
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// extra $ N4 v! q8 f" K9 n& T9 }
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"walk" MTI_JUMP1* k6 c0 [; f. C7 w# A+ O/ \
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"walk" MTI_JUMP2
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9 n: i* @9 W' C/ ^/ M"walk" MTI_JUMP3 . ?3 \$ L2 e# f: }1 O
2 k3 i3 x# b0 Z"walk" MTI_JUMP4
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" E4 M0 X" Z% m4 D9 f3 q4 Y"walk" MTI_RUN, ^; P: Z" L: t0 |
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propItem.txt$ W; G& N7 ]! O3 N4 S$ a
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/ J, R( {2 ~/ o8 i6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt . w7 |6 b8 c0 I) i
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【您可以更改名称和描述】1 M9 e, {4 Y) y5 R# d
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! D: F- v$ [8 |4 t; C! UIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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4 I( ]1 C; K) r/ qIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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! F! N! F) R2 m; m9 A3 ]propMover.txt.txt5 J+ \$ H9 \5 U4 G' V2 c
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。2 W/ x& D" Q: ^) i& }
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