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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
% `, ?/ g& c0 g! l" y# w* ^propMover.txt 3 k( W- V; d- Z: k) K8 T
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propMover.txt.txt 0 H; X2 ?2 C+ F: F0 v

6 Y- L; Q$ u4 v! v" FmdlDyna.inc / M2 ^, G( Y9 M* w

! Z7 g1 S/ M4 N/ c' |6 |defineObj.h $ m0 k- @( J6 p) c% A

3 ~. K6 S3 I% s( U! CpropItem.txt
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4 ^3 {+ f: g0 H0 q5 S  ypropItem.txt.txt
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% O8 Q6 Q5 P' w' q4 u) sdefintItem.h
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% }" |$ c4 |7 U5 y! w" O" c以防万一:备份这些文件到你能记住的地方" h4 E6 u% w. J

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我们将制作一个巨兽宠物。
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8 v; |' t( D4 u( L6 f" }defineItem.h 1 P7 b* ]% o3 h0 z8 R
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Code:& X& S: R, @; Y; d
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]: S* r  N8 u0 t
这是用于/ CI命令的。
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/ A1 r, a, x% F$ `1 K9 E1 f% c所以如果你在游戏中输入/ CI 37539。
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0 g1 p4 m2 `7 G; a! C4 \在您的背包里应该??有一个巨兽宝宝。% ?& n0 o! `4 f. P$ j# C" p. Z& v
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6 X2 C$ @8 Y8 z: }defineObj.h
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Code:/ Q9 b- Y& O0 G: k

2 k6 s5 B. M, m# d3 D% t#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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& q) @( b# Z" V8 T1 A3 ^mdlDyna.inc3 F: d9 g! J. P5 l3 ~2 J

3 J0 I% C& a* ]$ ?% _: R[ mdlDyna这步有2部分 ]
  Q: `- C# \* D$ v5 }+ |第1步:
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代码:/ w6 k/ T( p: B5 s0 a
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 - A9 x( i2 S7 r* p9 V/ M# Z

/ r$ _  M/ j8 m" r) p1 e* ][ 非常重要的步骤,确保您添加到NPC /小怪的位置。]) T' T4 A7 m! T! \4 e
第2步:
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代码:: q& F" X$ w$ p
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1& W3 Y3 L: y3 o6 j5 c

2 Z4 v* J* w9 [+ }{- R" ^7 ^8 `1 J
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"stand" MTI_STAND % ~  V  Q0 J1 ~# {

7 o& k7 B$ u, v' G4 N"walk" MTI_WALK/ D, h9 s4 A4 }; x) v! V
# D2 V/ t1 x& W
"idle1" MTI_IDLE1 5 t4 x. I/ b- V
8 n2 }  A5 @4 O2 U# C/ N3 y4 L3 Y
"idle1" MTI_IDLE2
9 F* X7 I0 m- r: n# n  h
1 `5 e4 ~2 o; e1 |: u- x+ t"dmg1" MTI_DMG1( R9 K# J* ?5 M! y7 l) y

9 b" b  C! i- u- E "dmg2" MTI_DMG2* ]4 {( z# W9 h5 Y# z& d

7 h. |7 n4 ]6 w, u "dmgFly" MTI_DMGFLY 2 f8 a, g/ j0 R. g

: f) n; }3 ~: L7 I0 E"dmgDie" MTI_DMGDIE
& u  J+ K2 U: w% N6 _/ F" ~: e9 F; D- @/ v2 j% ~$ x
"dmgLive" MTI_DMGLIVE 9 h# e3 J' Y4 u1 H/ F' W0 X

7 D+ k+ X( m1 [  x; G"die1" MTI_DIE12 c( n" @& \' L$ O2 K* p
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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7 u; P3 h1 R4 g2 O2 Q. }"atk3" MTI_ATK3
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. M3 r4 r' X9 W! c; e' C. [+ }$ ?"groggy" MTI_GROGGY ; e' G- K. j  [& w7 r- M. `

& Q. ^0 _" {9 N; `// extra
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3 J* o& b0 w+ L"walk" MTI_JUMP12 x6 h7 m' j- N# C7 q" u: g

" [5 i! g9 A* }' b/ u( w5 s" i"walk" MTI_JUMP2
% R7 \# f4 V+ p5 i2 W1 @  M3 t  L* A
"walk" MTI_JUMP3
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6 `' j- b; u9 f/ Y+ I"walk" MTI_JUMP4 $ U2 B1 ^/ [4 |/ }) [* ^% H

; }8 h! t) s6 m"walk" MTI_RUN9 s; S7 L5 `, g4 G  x& E
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}
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propItem.txt+ d! M) N' @# W7 ]  k

$ I1 ^3 ~' C) `3 \2 T) ~' q7 J, D( `代码:
, I1 q$ C( R& c% Q5 u6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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3 B( c5 u8 L5 O/ _# fpropItem.txt.txt ) m: i3 E. t0 a- @

& ]) E1 H/ n8 Q" E2 N2 a【您可以更改名称和描述】
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, g7 g$ O' J6 C2 P2 H3 c8 v代码:$ i: i% Y+ |# x  ^9 I
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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* i' Y" G! [' K2 P' PIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝   Q  N$ K( G% U, e( d" e7 \

( h2 f2 y  x0 c4 q5 XpropMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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* e  {+ M) K, \; O. a5 z! j1 WpropMover.txt.txt
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( k. x) h! c2 e" _# e6 b( }代码:6 W1 X2 O3 s# Z
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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) v7 M* U6 H, M% B* C您可以通过研究这些文件,并很容易地使其他怪物成为宠物。% J% w/ y4 i% w. w. M- P7 ~

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