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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:   S$ u; O8 l0 e( X
propMover.txt
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propMover.txt.txt - C, f' I" `+ ^( W  {% z, V
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mdlDyna.inc : y1 {* |, C; m1 T- k; `
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defineObj.h
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propItem.txt
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0 P) {' Y- ~9 dpropItem.txt.txt 0 w6 t; f7 s9 S* N* `+ P
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defintItem.h
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6 M4 K' D) _* o+ x以防万一:备份这些文件到你能记住的地方! g4 e5 {0 c! _& l' W0 J

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我们将制作一个巨兽宠物。
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2 a- X1 C8 O- l) P0 b% A$ KdefineItem.h ; y( g% c* D- u3 J& R0 W

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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]4 R. o  v, W" j7 B9 ]* `+ L4 L
这是用于/ CI命令的。* q  ]3 I- c6 |) o
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所以如果你在游戏中输入/ CI 37539。
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8 {! s4 E' ^3 w  j9 d在您的背包里应该??有一个巨兽宝宝。* f  C) K. I2 e+ F" m, n4 C
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# O+ n( Q5 d/ }; y# W7 qdefineObj.h 5 l$ ?+ d* o) G: a+ K8 I
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]: z  Z9 ~# e6 K% N% }5 l

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mdlDyna.inc! l  W$ r% D; J% d, `
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[ mdlDyna这步有2部分 ]  C0 |; [$ O& C1 n) Q. l
第1步:; L! R: A- z3 U$ L$ d" L
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代码:
+ Q8 v( C/ A; `8 P4 gII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 8 x3 N: ?) X" ]) ^; B" a* q

" j: u5 `7 U3 |) U/ r[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
- ?- c; V0 P8 B7 Z1 h6 k7 R第2步:) h0 l: O7 F" F$ ]2 j3 a

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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1; s- w0 j" u' M: L6 H& w
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7 N6 ^, G) P$ a) W( H8 \"stand" MTI_STAND & b0 |  z& P7 Q# P

, ]& s% B+ ^& i+ \: `) H$ l" }"walk" MTI_WALK. P' C3 H4 R( W6 M0 b+ F' |
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"idle1" MTI_IDLE1 4 b2 @6 Q. H& A4 y& B" t  V4 Z

6 i& y7 S3 h; u/ D8 _1 V"idle1" MTI_IDLE2
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; J- y. w, j0 \"dmg1" MTI_DMG1
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3 Z8 F3 G: [* i) V% o "dmg2" MTI_DMG2
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* x' M; m( P; W# R3 }5 K "dmgFly" MTI_DMGFLY % r. ?8 q& d  o; G, A9 s
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"dmgDie" MTI_DMGDIE1 `& i8 F. b8 ^- {+ W% _
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"dmgLive" MTI_DMGLIVE
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4 P! O$ {  O# G4 e+ X"die1" MTI_DIE1, ?$ Z4 h% y; x( k/ l7 ?. [" u' T

  E# o% Y' \) M; T- r"atk1" MTI_ATK17 g* x$ {- f5 T0 C

6 A6 z2 v5 s5 m- }"atk2" MTI_ATK2
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8 C1 t0 a; U( K! \# n  y. [3 E' P"atk3" MTI_ATK3% z& {: X; i% x) d9 K

$ r) u% o) o) r$ h' s"groggy" MTI_GROGGY
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// extra 0 e: U; A8 n4 P  h! W, N

6 j, f/ }) P$ f# I"walk" MTI_JUMP1
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( u( m$ E- C& \' Y' s) J"walk" MTI_JUMP2
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"walk" MTI_JUMP3 , T! Y% u8 r1 ?; i8 Y
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"walk" MTI_JUMP4 $ m0 W+ j+ H2 s
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"walk" MTI_RUN
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}
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propItem.txt
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4 {8 v6 {* u! R/ r8 R; Q代码:. |# Y# p6 f; g5 y% @
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt 1 X0 d" `7 {6 F& u4 z
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【您可以更改名称和描述】( l) C! t" B4 K& D. x" C

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# o" e: K# v( x/ T7 gIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 4 s! Y0 l) A) O+ M

/ B/ {& A2 k9 K2 Q4 \1 qIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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/ f" j' \3 a! P9 U0 l' t代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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代码:
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' `% h6 y( k" H7 qIDS_PROPMOVER_TXT_002660 小贝西摩斯
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: W% Q$ Z4 e. p/ f: ]$ x您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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