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您需要的文件:
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propMover.txt.txt ' Y0 D/ T) ~' w% }
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mdlDyna.inc , O8 i6 \" V! X* P$ n$ }# R
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defineObj.h $ n2 L, f5 s4 B' w" }, C2 S& a
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propItem.txt : Q/ \( Z" B: w
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propItem.txt.txt
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defintItem.h
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以防万一:备份这些文件到你能记住的地方! v1 A" j% D- _) ^2 O; Z/ [7 S! v9 ~
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; Y" z& y1 E7 I$ ^1 ^我们将制作一个巨兽宠物。
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defineItem.h
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) V4 e; J9 d$ G6 \#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
! B' u7 Q) J0 z o这是用于/ CI命令的。
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: I) k6 `% }: q; _! ^# A所以如果你在游戏中输入/ CI 37539。& h+ j$ L/ |2 n2 `/ j
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在您的背包里应该??有一个巨兽宝宝。
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]" N1 D w7 s4 w3 h
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! ^2 h- y7 B1 Z5 ^mdlDyna.inc+ [2 u& Z5 _2 x& v; x
2 X: b+ ^# U9 |0 ~5 C$ j+ G- o[ mdlDyna这步有2部分 ]
8 R2 v3 l' M" u/ j- v& s" i第1步:
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代码:
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第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1% i9 o' X6 w8 T
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"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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6 i4 ?$ V E- ^! N0 h* `6 Z: Y"idle1" MTI_IDLE2 - F! I2 `; j. u8 j3 l1 i
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"dmg1" MTI_DMG1! C- ?5 K# y& _/ `0 [. Q
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY ( c: ?& D9 ~9 O* o! {$ Y. v( i
A+ r# o) @% p"dmgDie" MTI_DMGDIE
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+ x# A! J* b6 b$ T5 ]5 \* L2 b "dmgLive" MTI_DMGLIVE : i( V! N! {/ \# s+ F r, ^) h
; _. ]9 j* a+ Q"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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& r4 f) F! i( ?, i"atk3" MTI_ATK3
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"groggy" MTI_GROGGY ) i* {8 f4 k* Q& H3 v$ \( Y
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// extra
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2 x5 l% X, ?( @. @% C; M s/ H"walk" MTI_JUMP1
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, c0 ]# B$ h, H, V"walk" MTI_JUMP2 + f+ Y _' D$ ]5 l: K, \& \
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"walk" MTI_JUMP3 ( S/ C: l! S" }5 d5 n' K
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"walk" MTI_JUMP4 9 ~/ |6 F3 f8 {. H$ k: u; `
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"walk" MTI_RUN, k1 f: Z- l! d- A! x
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}
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% M4 I2 D! ~- j% CpropItem.txt+ r- K7 b* C. |' Z4 X
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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1 U- r; a8 \/ }+ D: {, rpropItem.txt.txt
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【您可以更改名称和描述】
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/ `* P( M: w& m* P/ X) g) M代码:( h9 x# q! P9 t: @: B) k' a
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 2 d% u4 @, J' {( b( g9 A
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propMover.txt.txt" B# y" g& t( V0 s8 S6 d& d5 Y
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代码:% z' U. a3 ? E$ {0 _
8 i z- q8 P0 ]+ G0 R: E* _0 N6 kIDS_PROPMOVER_TXT_002660 小贝西摩斯
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) U* X7 B& a9 H6 C6 J% x您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& l* _7 `* i/ q; E' O
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