飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13785|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

197

主题

203

帖子

1064

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1064
QQ
跳转到指定楼层
#
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
4 l$ f9 l* `8 h! ypropMover.txt # @: Y& v" T* b5 {+ p5 U$ R" F
: `( H; }. O; H- ^
propMover.txt.txt
: S% {' Q. O5 ~: F  j4 b) R( f
+ [( D  S' L! z" V5 Z( gmdlDyna.inc / l* z  f+ `% E' X, z

. O. [3 e* G, M( z5 h0 ~% ~  R$ r* tdefineObj.h
5 Q% w: e3 B4 ]2 `9 s# z- L
; E. z4 z: X! B8 l" A" r1 XpropItem.txt
3 p* G5 c3 g; u3 D' n+ J
8 b4 K. a+ K' Q. q; @propItem.txt.txt
3 w, {9 J6 |- x7 w5 ~5 X1 A! _* e" N4 c% i
defintItem.h $ l# O. s! x) b

, g2 _8 y$ ?, J以防万一:备份这些文件到你能记住的地方) }  l$ M4 J" {8 G  Y

4 W$ B/ F: l0 D; t1 @; X$ c: g* z+ ^6 u7 i# y1 ]8 r* U- }
我们将制作一个巨兽宠物。- h- G- T5 D& M% Z6 R& q2 W. g
3 P0 D2 l, C& H+ p: R" N
defineItem.h
3 r; O- T* t( ?9 ?. h1 R! h3 K/ b% p
6 E& E& A' a4 Y4 aCode:! I. Y% W- d% P/ h; c3 C& M; F
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]' p4 ^5 y" v- \) ?
这是用于/ CI命令的。
( e1 D; F  p4 h- B3 `% w- d( E! Y6 s9 @* f! ?5 s$ s( ]
所以如果你在游戏中输入/ CI 37539。# V, x8 _0 ~# b2 z# f0 b
! H7 _4 T0 J1 j7 N
在您的背包里应该??有一个巨兽宝宝。
$ L7 I* y  F! P6 o7 h: _3 c! n2 m& u" F' f
5 P- {5 K9 Z- m! r
defineObj.h # w- x. q) w' S' S

( }* m5 Z! j3 m& `- l$ \; @Code:2 N$ V: W! d3 n: y1 A3 t6 F: n
- R; L# C# N3 x
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
6 w: s  M2 x2 j2 B, B- h6 u; i# t; Q) {8 ~
5 f+ Y, ~+ d& o( V9 `& F$ B
mdlDyna.inc
% R" K. \+ K, p/ k1 e/ x/ t" W; [
[ mdlDyna这步有2部分 ]0 _- q; _) k8 c) D) I; q  A' Q; U* y: N
第1步:2 B: c4 E# m: k" [
9 P5 D' l* A$ B% |3 l4 U( T3 v& T6 }
+ G$ Q, Y. E* I4 z
代码:
% @1 h. ^2 i) P3 \5 M8 y* kII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 F$ Z5 d; b5 p% o2 D$ S% o6 V; a8 r

! J7 E0 h9 F" x9 x4 b6 h[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]  F' E: C  ~8 a
第2步:; ^4 N- D' F2 F
  t; |# ?3 |' R* C" s+ Z% [
/ H. O. g2 u0 i( P# @/ e9 i. y
代码:& w6 e" {) n; y( h! F7 I# u  h
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
! P& d0 `9 l  o2 K: `
( g* ]) l1 r5 Z( g8 r8 B{7 K- Y% @& g/ [* W

3 D9 b# s" V: w% v"stand" MTI_STAND ) a) J! W4 [2 _/ o* V
- I4 o2 G( |7 O0 q: g4 M! r, y
"walk" MTI_WALK/ P) |  ]. H5 H  a$ D

% g9 }1 p8 |& X- L& t9 ?+ i, J "idle1" MTI_IDLE1
0 m3 ]! n& Y2 V* K# H" P1 J8 g) A$ w# o4 }
"idle1" MTI_IDLE2 ' l( N8 l. w, y5 Q9 I5 I8 k' Q7 g- A

- Q  ^& ~1 E% H"dmg1" MTI_DMG1$ N2 \' x& @8 r. n% `" L/ j" f: f
, C3 R' w4 M1 K2 T3 Z0 ?3 ^
"dmg2" MTI_DMG2
. p  i+ y( ]' A0 I7 p& v4 v# n5 x; U* m3 H2 E
"dmgFly" MTI_DMGFLY & X8 ]9 Q: g" u# n, t* n
$ O% p1 t1 R+ ?' c' T5 R9 n
"dmgDie" MTI_DMGDIE
1 ]$ p6 ~3 x8 _& `# e( G/ a/ q) M/ |. ~8 n) h! a
"dmgLive" MTI_DMGLIVE
  P% w; p4 N6 L/ \' l* e" f
# Z6 i6 c, U, b' L"die1" MTI_DIE1
9 g/ C& z/ ]1 Y# J6 S4 y' ^+ h5 u# ?" k2 k# }8 W
"atk1" MTI_ATK1
5 @( [: V7 u! a. P' e9 A
5 _; t4 h- M$ u% C0 X( u"atk2" MTI_ATK2 ) ^- E& A& k0 i$ x" V7 R
/ [9 ~# Z0 J* C* g) P; }: {4 {7 [
"atk3" MTI_ATK3( h/ X3 b0 q2 B: b+ n: }1 G
: H" N: j; |! W4 s% i, ]! y% o
"groggy" MTI_GROGGY
5 V* I, B" c3 I5 Z% P8 e. a" J1 |. K9 k: h
// extra
9 h' A8 y* m( L) O
& Y! C+ c: z4 c2 j, L0 ^* Y! h2 w"walk" MTI_JUMP1/ {' r! T0 @0 D- t
' H; \' c/ Z* A2 @
"walk" MTI_JUMP2 : s7 n% N% i4 W
9 ]7 G: b0 a% x' @2 K
"walk" MTI_JUMP3 ) n: n; p9 i8 ~. c
$ L. R$ r) Z. u
"walk" MTI_JUMP4 ! w! W1 ?+ P+ G/ B  }. A  Q. C# ]
- s9 o) r: q% t
"walk" MTI_RUN
+ }6 k. J3 T  U: o# f" b. ]- r* |4 x2 c6 Q
}$ R* o: @* N( g8 i

4 x( o6 y9 O+ a& o" M' X, h& TpropItem.txt
* z8 y, L6 O3 u) b2 ]
- \1 d* C( c: v* ^8 j. I代码:* D5 h0 @# l0 [6 G
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 3 s/ f# f6 R7 t. u

( Z" p! t7 K& j% A: X! a# n7 ?0 x! \1 I1 ]
propItem.txt.txt % L. M4 N' B) _
; S" G) F# W2 e6 B# i; i
【您可以更改名称和描述】2 X3 i5 V, L% I3 P) V

& \7 ]- k, I! l2 q6 y" v! W
3 Q# T5 p" I, o( X. ]代码:$ v/ ~/ B4 C# |5 H" ~7 ?3 I
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
' s7 l1 n1 {( r% }& [" E1 L) n/ Y$ j1 _( x% T! y
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 " @$ `% \5 C* ]' L& U

( G, e* M0 i6 L/ H' c# QpropMover.txt:$ Q4 _$ f+ E3 v- o

1 ]& L# ^9 H$ {7 g6 C" S代码:8 Y& c8 y; V7 s+ P% H

! I2 V5 j* ~6 Y, @MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
: L9 r0 x0 b+ V
) y+ Z2 Y7 o/ V* P, j1 Q* D) V' K$ E
propMover.txt.txt& }5 U* P, {4 x. Y* k
4 q7 L" D- l6 K/ P8 `# y1 H0 h
代码:' B; t# W: b8 f+ j2 P: g

) ]4 I' b* N- k" @$ D- J! H( rIDS_PROPMOVER_TXT_002660 小贝西摩斯
  ~" T/ |  o# \* j9 Y9 r8 p
0 n$ m* X: g. F4 ?! ~9 t' M) G您可以通过研究这些文件,并很容易地使其他怪物成为宠物。6 Z4 L8 m& |* N: T

1 R; i: }7 w! ~8 P! v1 ^- `3 k( ~: a+ u* W, B- u! ]; z
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-4-19 21:15 , Processed in 0.095962 second(s), 22 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表