这样下去) j" H3 {# a2 x# k. `
/ d# Y' F4 x3 j6 `$ a4 h今天是你的依次为:游戏内创建角色。
( k& e5 M! p) N5 ^. c" V' w+ V
& _3 P; T' y7 J信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
1 W& F7 L6 g$ B* Z! |" D, U/ T/ G0 f+ |0 C
编码时间不到5分钟。4 C1 K( v* C$ J( J; F$ w0 k
3 w" G# ]0 q+ k. C A( ~Jopsis显示器可视频: FuncTextCmd.cpp6 j8 ~. X7 |0 E5 O& i$ C( N( ^
& _. C+ |; v1 [" M% V' f$ D3 _% v. w
( U; j' P# P4 }我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
+ k, `- Y3 z' ~! T. p其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE
9 p2 q( v P' a" G' U$ W% J Q/ g我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } 6 ^5 n/ {2 @$ Q: k% z( x) z+ W
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE 6 g, c9 }& P/ N2 J! I9 F
* `% N. k5 |$ L: L
|