这样下去
+ z! q: z: o* i! I7 P3 R. N
* f! D' X6 f9 B" t( _今天是你的依次为:游戏内创建角色。. z$ ~& W; B( r9 B3 \5 u3 m
: F D' J5 d' G" y3 n8 F
信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。1 h( Y2 w& m! {; \3 i
% H4 ^4 u, |" I; Y, x' y编码时间不到5分钟。
. V! l4 i$ C, g2 m w
8 g% |) v' U- gJopsis显示器可视频: FuncTextCmd.cpp
- Y7 _3 I H0 P5 D/ H* T( `0 x# @) F' Y' Z7 Y6 _
2 l4 E9 O& `$ h9 `
我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" ) 1 h7 I5 T7 l- x4 v; J8 J
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE % H# a- {) L6 m5 x* D
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } 6 }, }$ h0 i& f# g% B. l
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE
) }+ V& p) h' i+ e( {* F) i" N
$ y1 E! M7 h* H. A: [3 I |