这样下去" w5 I* q5 f1 u1 y2 i5 Z- Y
9 @1 i" ^1 S' j8 e( ?8 \- p, Y今天是你的依次为:游戏内创建角色。2 ]7 {' x2 D1 ?6 G- X
+ b* `8 W9 A4 {- J5 z信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
1 W2 ~3 s7 a: B% A4 c- w i: R1 s) u* ~- L: R
编码时间不到5分钟。
) E9 {4 s& K/ K" `8 J
: D! k$ v6 M, Y# W) v4 S/ CJopsis显示器可视频: FuncTextCmd.cpp
+ j2 R) E X5 J+ O G" r
0 Y- z+ J. W! U( `
" D, C+ {" f% J3 ]8 L2 B7 |我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
- m, j: Y# U f& C; t6 x$ K其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE ) P" g8 q2 S2 y9 o }2 V
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; }
A3 z: `0 z& V5 u其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE 7 L. a* w) i7 o9 \- r
: i. e6 |5 B" k2 A0 [# t- F K% Y
|