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propMover.txt) a# j$ N3 J! ^8 V, z% e
propMover.txt.txt7 b1 W0 D1 Y. K' a" d) Q
propMoverEx.inc% I6 o2 C/ `9 W7 m: j
$ Q* x0 W/ e8 ?2 N7 o在服务器上找出以上三个文件!
# u- @0 ~. F. L6 ?' V3 O8 r2 r! m: V先来打开% t+ ~5 @. x7 ^$ K6 S. \- y
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
$ n$ Q2 ?2 H6 M" F3 ?' ZIDS_PROPMOVER_TXT_000786 优秀的奇昆工头$ k0 @) \$ p8 X& i" Z
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接下来打开表* H% z4 u/ W8 {) ^
propMover.txt
6 S0 |. L& C7 N% U6 j# Z# ]. z% }查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
* {: p* c, o9 x; ? y% ?MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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4 A! A: c+ e# a; \& {在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
" i6 j7 ?" b: V, S, e现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码* E [( s( U$ P
MI_DU_DKKEAKOON7% Q2 R5 l; X3 u# F. I' C
{
4 r2 J, B5 ]* F y2 F6 sMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!! u# B8 G4 a; e1 x4 y* O
DropGold(1500, 1852);8 X: g% _# h" T5 Z; j
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 3 [: F! O2 _# ?5 H' B
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
# z2 ?( L' d4 m" kDropKind(IK3_SWD, 6, 6);
) Y" T- f; A3 G, M; a+ [ fDropKind(IK3_AXE, 6, 6);( \ p0 Z. b4 d6 n: B: s
DropKind(IK3_CHEERSTICK, 6, 6);
( @+ b4 j% D" O, ^; K7 s- IDropKind(IK3_KNUCKLEHAMMER, 6, 6);% n& J4 t5 T0 x8 F4 f
DropKind(IK3_WAND, 6, 6);
1 n: q+ `; e2 [8 j) h: hDropKind(IK3_STAFF, 6, 6);9 z' N5 {# e" _2 N$ n" y; U
DropKind(IK3_HELMET, 6, 6);. `* h) e2 [7 P3 ~2 R8 V$ M
DropKind(IK3_SUIT, 6, 6);% B0 F0 Y( v7 {7 w& {5 O
DropKind(IK3_GAUNTLET, 6, 6);$ h3 A6 e C% n1 Z
DropKind(IK3_BOOTS, 6, 6);8 F' @, t3 Z! @" O
DropKind(IK3_SHIELD, 6, 6);" m: V6 K( v9 }/ h: Z8 g: P" c
DropKind(IK3_BOW, 6, 6);
% @1 R5 \+ _ H2 e: A. wDropKind(IK3_YOYO, 6, 6);% u/ r8 r l" Y7 i9 n
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%5 S+ N6 O# B$ {/ V6 c/ }5 y
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
" p' Z; P# ?5 c( E2 T! X0 ]DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
6 @6 I3 f1 a5 P# y. hDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
2 w" _1 ?& W# t/ r- Y9 Bm_nAttackFirstRange = 10;# j* c+ M) ~5 S2 _4 F
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#Scan! r: ]. O. u- r& M8 t
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scan range 5 quest 70
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