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propMover.txt 
: [( I/ d  A( {. t# V- p2 Z. {) J% YpropMover.txt.txt 
% |; x- h5 T% _; x1 rpropMoverEx.inc' I1 c( D4 u0 r$ A/ X 
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在服务器上找出以上三个文件! 
  c6 }0 Y  T; a) M先来打开 
; \) [. ^2 `* c% D+ b$ x2 `. KpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头 
( J, U4 R: l( S, PIDS_PROPMOVER_TXT_000786 优秀的奇昆工头, v# B* `+ s1 g+ R 
 
* q7 d& v1 ~$ m8 V/ G. e$ P接下来打开表 
* f& X/ G: C4 N. ~, R) U2 \propMover.txt 
( S8 Z+ c' y: _) A查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找, W/ y; `) {: ^ 
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787 
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& n0 W2 \+ }! x( r6 Z7 d0 y在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7 
/ @* W8 [) R9 R3 u3 B现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码 
! k7 B% Q; Q* K) `; X+ X3 j- pMI_DU_DKKEAKOON7 
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& D. G5 j1 _2 `2 F. ~2 YMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!  L- @+ N' [, c( g2 u$ C 
DropGold(1500, 1852); 
+ T5 K* {# a; W$ ]4 L7 L! GDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 & u  {; _  k: M% b! y 
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。9 F, d  f6 o: @1 _, N 
DropKind(IK3_SWD, 6, 6); 
% E2 w! V7 W9 }DropKind(IK3_AXE, 6, 6);0 T! {: E$ P. f% h5 } 
DropKind(IK3_CHEERSTICK, 6, 6);0 s9 o" R) G& i: @' O 
DropKind(IK3_KNUCKLEHAMMER, 6, 6);: ]' h/ ]0 a/ n: d2 z+ ^  l 
DropKind(IK3_WAND, 6, 6);% i* M! `" ]- b' } 
DropKind(IK3_STAFF, 6, 6); 
: O( Y+ O+ |$ G! [( d8 x2 O8 F3 `DropKind(IK3_HELMET, 6, 6);$ D, |+ ~! }1 l- C 
DropKind(IK3_SUIT, 6, 6); 
% a$ }) A" S. w' c+ m; pDropKind(IK3_GAUNTLET, 6, 6);6 F: t  T0 c. W  k) H 
DropKind(IK3_BOOTS, 6, 6); 
) X) f# Q6 t1 XDropKind(IK3_SHIELD, 6, 6); 
9 @  @6 f5 `1 d, w: i4 lDropKind(IK3_BOW, 6, 6); 
7 B4 E' N, m3 J. C! O% GDropKind(IK3_YOYO, 6, 6); 
; ^% L$ L! J7 ^& {1 e) Y/ i% tDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%; C: P- \) j; N; e; s1 N) F9 p 
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5% 
: R5 U0 D" A; tDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);" ~) Q. g3 q2 |  E' m; b+ h 
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); 
8 C8 ~; C" |0 M# tm_nAttackFirstRange = 10; 
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scan range 5 quest 70 
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#battle( C' m( B  Y. c, b: [ 
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#move 
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