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propMover.txt
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$ A- ?, n4 T. L( w+ J: |propMoverEx.inc4 f7 t" ]2 M4 |% o+ l/ p
g4 A$ i8 M: N: @5 v( Q& u在服务器上找出以上三个文件!+ f5 w9 d3 O$ z
先来打开) t2 e& M1 Z. I, q; L: Y
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
5 |# y% u" z$ @* G( M& kIDS_PROPMOVER_TXT_000786 优秀的奇昆工头6 v: B% p6 B) p
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接下来打开表3 g% A1 B5 `. q! u7 ]" B
propMover.txt
/ F, O: Z4 z* f$ ]查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找2 a: X0 i- P: j& u+ d) s
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007870 w4 }9 F; G0 S# f! Y6 X# \
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
- M$ F0 U8 l8 S. c, F+ [/ _$ b现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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{
) Y0 S, M8 D3 r" ~3 C' ]( s4 JMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!- a" m( L% X* X8 e# a
DropGold(1500, 1852);; v& z8 c- I, d* a2 h& T
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
8 _8 i# E" `" _$ U5 v1 T5 u2 C# g& TDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
+ c. J8 q/ t) J2 l1 J* @DropKind(IK3_SWD, 6, 6);
: {; H# [; P1 e! |6 Z* qDropKind(IK3_AXE, 6, 6);
1 x" ?, w' ]0 ]1 m9 ~* u, xDropKind(IK3_CHEERSTICK, 6, 6);+ X) N( g3 u/ W8 A) i/ Q
DropKind(IK3_KNUCKLEHAMMER, 6, 6);6 `+ C9 a. k! M7 {- i$ F( ]
DropKind(IK3_WAND, 6, 6);5 {% u2 {# w; `: T; h+ V
DropKind(IK3_STAFF, 6, 6);
& e+ i) s5 T4 S7 ^- z1 G- p/ gDropKind(IK3_HELMET, 6, 6);
. Q. S& i. V( n; eDropKind(IK3_SUIT, 6, 6);3 s7 Q4 F$ F. @. J
DropKind(IK3_GAUNTLET, 6, 6);
8 e7 d. G( I3 l! PDropKind(IK3_BOOTS, 6, 6);
9 O' O ^) P, `7 c0 J, ODropKind(IK3_SHIELD, 6, 6);
9 z. |* A+ i5 Q( iDropKind(IK3_BOW, 6, 6);0 Q$ L9 u& T, ?/ C2 _
DropKind(IK3_YOYO, 6, 6);
! ^( G( b# |" s) }3 ^( z/ t( C( H% LDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
$ L1 K& B9 {7 ^' |& n3 y! {DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
! z# o0 l' r+ i9 b, E) W' a! IDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
& d6 T" q8 J f, m. j$ \DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);3 S" H6 a7 U3 |& O# ~4 w5 j; ?+ v
m_nAttackFirstRange = 10;2 N0 h, s1 X7 n" ~5 ~+ ?% R% U
AI
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0 c6 b" m& y3 X: s#Scan
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scan range 5 quest 70' W# b/ }0 z: M$ E
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#battle) L; e" X* Z" S0 g7 \: V
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evade 1
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#move0 k/ \+ u& y' w( f( p1 m
{
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}
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