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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 L% f$ d" S/ q ]; I0 j5 q
goldDropRate = 1.0 1 L6 F" u) B2 p3 @, M
monsterExpRate = 1.0 1 Q2 ]2 j$ e: w# o
monsterHitRate = 1.0- K2 b4 S' t, \" R
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
: U, n0 F% L; _6 ]! b你可以在这更改倍率。& z- B! S& B6 B0 [+ u
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function GetExpFactor()2 F; [6 n* A4 L
local tList = GetEventList()
# c0 y R9 \$ U, U# F/ C5 nlocal fExpFactor = 60
8 \" N9 W' ^; n1 M }2 wfor i in pairs(tList) do
5 B6 @) L. |/ Qif( tEvent[tList].fExpFactor ~= nil ) then
' N9 J/ e0 c ^0 ]+ f- T WfExpFactor = fExpFactor * tEvent[tList].fExpFactor
! g/ ~& \1 @7 m) B- I9 G/ t# ~3 oend
* ~4 N" u# s2 R1 q) B, gend
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' f8 K$ T0 v9 B# O9 s8 Qreturn fExpFactor* d' w, R; [! {5 U. }
end
# h7 c1 M5 ^5 T$ } b7 _物品掉率 "local fItemDropRate ="
; e( N( d, ]- |, L5 ?卡片掉率 "local fPieceItemDropRate ="
. m3 r$ R: {4 K飞飞币掉率 "local fGoldDropFactor =": I# i% X. l8 D2 D- H3 W; A
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。3 ^- N4 {; d/ E4 _* l% i1 t
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