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首先打开Constant.inc并且修改所有倍率为1.00 j+ t. C; K+ g
Code:! D. N2 S9 ~3 Z; t5 w
itemDropRate = 1.0 - w. `0 L% B1 \& [% L& C, z
goldDropRate = 1.0 * Y. e+ Q2 t1 X) \: v" Y
monsterExpRate = 1.0 / r( ~% `5 V7 I9 }2 i
monsterHitRate = 1.0: L9 n0 Z. C1 k1 S7 y' Q
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
+ _( m/ B7 i( L9 L ]你可以在这更改倍率。
7 S6 b* z: z# ]! N$ jCode:
8 C1 x4 L* i) p0 Kfunction GetExpFactor()" V8 S$ |& U+ b3 C: H1 X
local tList = GetEventList()- J7 j0 \& D! d" y" Z y
local fExpFactor = 60
8 B# K/ c' v$ j" t% N' yfor i in pairs(tList) do
+ a; h, s7 _. u$ ~if( tEvent[tList].fExpFactor ~= nil ) then
( z/ m; c2 O/ `! j5 S9 k: {" FfExpFactor = fExpFactor * tEvent[tList].fExpFactor
; O9 _8 Q: C" q& cend
( H3 X" Z" p$ g. Qend+ a- n2 ~* u4 z- O
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return fExpFactor
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物品掉率 "local fItemDropRate ="
8 p, r# ?5 l2 }' v; I! ]! o卡片掉率 "local fPieceItemDropRate ="
( M, I. H d# f, G% H. \飞飞币掉率 "local fGoldDropFactor ="
! o8 d3 N) E3 a/ J当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。; n# w, A7 c( {. R
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