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首先打开Constant.inc并且修改所有倍率为1.0+ O6 F4 {% P! s4 c
Code:
% k! c3 b' r( Q0 e# k' hitemDropRate = 1.0 + N; z) L0 j# D- H3 V$ @) Z
goldDropRate = 1.0
' g- Y5 h6 Z3 n% p( {9 |! I. T' pmonsterExpRate = 1.0 b9 \5 n, t, F+ C( J
monsterHitRate = 1.0; E5 H0 l/ \: X! A4 a6 e1 h; r, n
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
9 g" n: s: A" Y p$ n1 [你可以在这更改倍率。5 U' @* u' i: g& \
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function GetExpFactor()* S( h( D* o; T% I) e/ R( q& S
local tList = GetEventList()7 L1 H3 Q5 l6 B- j) P
local fExpFactor = 60, }, A% d3 y/ K# @$ t
for i in pairs(tList) do' X' V; d0 h1 o/ q$ i
if( tEvent[tList].fExpFactor ~= nil ) then R- B C: d0 M* R
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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! P, w# G; L5 x4 Z3 |return fExpFactor7 }5 {% ^/ V6 P* e! u# g
end- e: S( y. j0 O
物品掉率 "local fItemDropRate ="
% G+ _" K/ x$ j% c' g9 T \& j卡片掉率 "local fPieceItemDropRate ="
0 Z, x" w: @: s" ?7 b) @飞飞币掉率 "local fGoldDropFactor ="* u8 g( ~0 k5 g$ B5 i8 T
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。4 t) E6 J3 Q# \4 w
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