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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 5 M- n! [; Z/ ^# F) A+ n$ [4 |
goldDropRate = 1.0
6 K' d% L2 B+ J0 r1 M+ \monsterExpRate = 1.0
; }& u7 q% b: m% s7 AmonsterHitRate = 1.0
9 H$ O; U# S$ z" ~5 s/ y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
L' e" H: l7 B$ |4 P; H; x, u你可以在这更改倍率。
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function GetExpFactor()
8 y& l8 g: G6 ?2 G9 U3 s9 X6 Klocal tList = GetEventList()
' J' i: }9 ?+ _( a) D" ]. nlocal fExpFactor = 60
8 ` s) M$ n( p2 H, ^for i in pairs(tList) do- n( d, J3 r5 p8 v# o% S
if( tEvent[tList].fExpFactor ~= nil ) then
3 K1 I' B' R6 xfExpFactor = fExpFactor * tEvent[tList].fExpFactor
6 f( |. |! y/ ~/ V/ oend
4 } U% Q! ?! N7 O& u( w; c2 o- }$ nend
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; |1 v. Z7 x7 c0 o' {- treturn fExpFactor
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物品掉率 "local fItemDropRate ="
6 j: i: d9 a, @% C1 o, X6 E卡片掉率 "local fPieceItemDropRate ="! n3 H: E! \9 G$ T
飞飞币掉率 "local fGoldDropFactor ="7 K2 P6 l3 ^6 D) c3 k. z" r
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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