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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 , T: D- d: k& e! V( I: I3 }
goldDropRate = 1.0
9 n% @ A! Y: RmonsterExpRate = 1.0 ! {+ D6 ~/ n, Q1 o6 o
monsterHitRate = 1.0% k7 o G- n* K7 D8 g2 e
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
/ i6 u0 e/ ]2 {; M/ v m; R你可以在这更改倍率。
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function GetExpFactor()8 o. W/ S( W, i
local tList = GetEventList()+ [! ^' S9 o, h/ ^+ z. c
local fExpFactor = 60
, k' \- g; K+ E) e# c/ `$ H% efor i in pairs(tList) do, ]9 R$ y: M4 Z; x0 [, ~6 a6 J
if( tEvent[tList].fExpFactor ~= nil ) then
4 O$ Z0 S: }! H- cfExpFactor = fExpFactor * tEvent[tList].fExpFactor
9 B1 h/ g# B; `) G$ H( D# [) mend
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return fExpFactor/ T8 f$ E7 u1 |7 S" z5 h3 F
end! j! Q4 m1 H9 Z6 M
物品掉率 "local fItemDropRate ="
9 p$ L3 C' b4 t: M# m5 z% x卡片掉率 "local fPieceItemDropRate ="+ t# G4 {+ l3 v; P i1 s+ o
飞飞币掉率 "local fGoldDropFactor ="5 n. Q; m- i# n' Z
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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