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首先打开Constant.inc并且修改所有倍率为1.0+ j7 `; f4 s9 ]5 h
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itemDropRate = 1.0
. J" u, Z& `4 HgoldDropRate = 1.0 5 e, N$ z3 C6 c& |7 P6 |0 v; V/ M
monsterExpRate = 1.0 6 p' @3 {, I% r
monsterHitRate = 1.0
o& {! t K, X% n' |. Y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
9 W" ~: q. Z0 G0 C9 {- t% U你可以在这更改倍率。 Y. j: R$ n+ L4 o
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function GetExpFactor()
) O! |0 O0 V4 P2 m4 ]local tList = GetEventList()
+ q* S& L+ A0 }; ^+ Y/ |+ z/ i( Ylocal fExpFactor = 601 b' C& }- O3 U. K9 a
for i in pairs(tList) do
. W" f! E2 G) ?& |+ Iif( tEvent[tList].fExpFactor ~= nil ) then
: B. \6 B- \, gfExpFactor = fExpFactor * tEvent[tList].fExpFactor9 G! H' z. `% T* [: z" y
end
+ Z6 C8 o n" T( b6 ^) bend
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0 y3 f- R* K7 v9 d* p; T0 Z& Z$ ]return fExpFactor
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物品掉率 "local fItemDropRate ="' t, S' ^# r* [7 E8 g! A4 b
卡片掉率 "local fPieceItemDropRate ="! v9 w* O" t, F) a' i- s
飞飞币掉率 "local fGoldDropFactor ="9 W. o1 |1 F# z
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。- K- B5 @5 z3 i
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