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首先打开Constant.inc并且修改所有倍率为1.0
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. d$ w* y. V C: mitemDropRate = 1.0 ( u9 P3 {3 z8 h/ O/ Y; ?
goldDropRate = 1.0
0 h. o! G5 v) u5 |/ smonsterExpRate = 1.0 + M& b' E! ?; H) \
monsterHitRate = 1.0
# Z! Z( { w; A0 x现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
& G/ ^+ w* ~9 S: s你可以在这更改倍率。
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function GetExpFactor() }% _! J3 N0 f" P" g; U$ R, P
local tList = GetEventList()
( R( v; R* \& Rlocal fExpFactor = 60; z! G. z) q, h' z* K5 |" Q
for i in pairs(tList) do2 R& [ t+ [% p0 ^8 z- H) L
if( tEvent[tList].fExpFactor ~= nil ) then
) l& ^2 e( J9 r, C; @fExpFactor = fExpFactor * tEvent[tList].fExpFactor: l e3 N6 Y% ~; b3 k& k
end
# x) _: ^, U- y; x& y* L( t' Send* ^* ^0 N7 Q& y% R" C
# ^% K- {) G$ t; _2 |return fExpFactor
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物品掉率 "local fItemDropRate ="
9 p, v. {- z% S卡片掉率 "local fPieceItemDropRate =". T- h e- `6 c l
飞飞币掉率 "local fGoldDropFactor ="
; J, L4 A: m1 @2 p- T1 K2 f当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。9 K% O; {, z* t) m
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