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首先打开Constant.inc并且修改所有倍率为1.0
8 J- J4 }; ? l8 ~* UCode:
7 S! g1 V* ^( T3 J4 A# p5 {6 uitemDropRate = 1.0 7 `( l7 U+ W/ n6 v! l, ^
goldDropRate = 1.0
$ O3 n/ Z7 Y! cmonsterExpRate = 1.0 9 W7 P! i8 T' z6 o
monsterHitRate = 1.0
: D+ N" T# h8 W6 R' Y& f现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! D& V3 t" G, K8 { G
你可以在这更改倍率。
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function GetExpFactor()
K! I4 t. W k0 Llocal tList = GetEventList()) K$ \6 e7 @2 L( ]; G1 S# H
local fExpFactor = 60
) ^( e9 Y: |4 N5 F) W: C4 w* Tfor i in pairs(tList) do
/ z( X3 f( t: iif( tEvent[tList].fExpFactor ~= nil ) then
3 x0 w* h$ i4 Y4 a' wfExpFactor = fExpFactor * tEvent[tList].fExpFactor9 h; u7 K! y- _3 [% Y4 e7 t
end
9 N/ E( s: `3 B; mend
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return fExpFactor
8 Q: ?+ h6 A/ a, I, d5 Yend
5 ?9 L' J# g/ h物品掉率 "local fItemDropRate ="
$ u' x2 U4 ]" D, i4 } g; [! C卡片掉率 "local fPieceItemDropRate ="
3 b8 I4 h2 I3 m7 r飞飞币掉率 "local fGoldDropFactor ="
c9 X- C3 D1 k4 \' E. m" E当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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