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8 V! g% d3 M/ s. a! {) v# j, t9 V2 [发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!3 k/ j7 i" {6 Q. W5 Q4 c4 w1 K
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先找服务端上这4个文件!! o5 Z9 n4 j& s1 ?4 z h& D4 {
defineItem.h4 _3 @. V/ l8 Q W! A3 W% R. ?
mdlDyna.inc
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!9 b: M$ n4 h- O1 h8 e$ I. a
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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! c( O+ S/ }& n" T4 y: s' x- MIDS_PROPITEM_TXT_012272 罗曼英之书: l, d9 _6 s4 M' p/ J' M8 e
IDS_PROPITEM_TXT_012273, V4 s& s1 m" Y5 I
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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8 B8 B. S v2 A( B+ u第三步打开defineItem.h拉到最后的位置添加以下代码* x$ `* f2 D/ p1 L, g$ U
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#define II_WEA_BOOK_BOKROMAIN 60000
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3 e( w% Q& D% d5 J" f4 Y第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找/ }$ a' L* B- }: {* ^6 g# g
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码8 s! j, g# e, D Y# K' o
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//V16新武器, a& ]3 n* ?* Z6 H( @
3 D% y. n7 l" h9 }) Q, \* w d3 a "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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7 D `( W' _4 j( Y6 ?7 P/ f- p$ j就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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