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4 B; [4 J7 ?' j x8 I发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!. @0 I% B [- q7 W
" {4 ~4 z1 r8 m, Q, A先找服务端上这4个文件!
: u* @) a' g, Y. M- FdefineItem.h7 \' t# R$ D( Y/ q/ U
mdlDyna.inc
9 W8 T+ x4 O! {8 T& g: PpropItem.txt
$ i# F) R/ z. N# t6 npropItem.txt.txt! }+ V6 i) p8 a% \ L
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
# k, r% b& f& ?4 G' u先打开propItem.txt.txt 拉到最后的位置,添加以下代码9 V6 }* D, a5 f( ?. |+ B1 Y* v) M
- O+ r% ^! m. N! cIDS_PROPITEM_TXT_012272 罗曼英之书
7 q8 T& T4 h( s: K& t% VIDS_PROPITEM_TXT_0122731 w, @$ n# R1 j p: ?; g# Z2 \) W$ E
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打开第二个propItem.txt同样拉到最后位置添加以下代码!; V1 C+ P3 ]- F
+ S5 p* I0 C F) {15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122734 w* n( k7 H1 [; d( u/ X U* {* H
6 \+ \0 {' s, i: A/ C# Q s) B第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器# ? P, x( g: Z9 _+ e& [3 w7 h* n( M
#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找9 C; b9 `& ]/ Q( h
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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% D5 c# G5 I9 T3 h; ^//V16新武器' [" ]3 q' P1 v, M0 [) `
& z. M. K$ P7 d% b4 o' b# _: _ "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 h% q0 n: o, k8 R' g) O4 m
0 s4 L/ g" J7 c就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈# ` S7 | A$ y! t& X! W' M. V
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