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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!) Q6 H2 x6 H" ?& B l% O5 I! O/ R
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先找服务端上这4个文件!5 {- `+ R3 x8 r& k0 I5 L+ `; F* _
defineItem.h
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propItem.txt) p$ c; ^5 \( n
propItem.txt.txt/ V4 k) c! m% q [; n& ?
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
# S! ~' c* w; @* l9 A+ l先打开propItem.txt.txt 拉到最后的位置,添加以下代码$ o6 J1 C4 T4 M0 l) D
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IDS_PROPITEM_TXT_012272 罗曼英之书. I+ q/ a" [! n3 c# y# E8 I Z; Z
IDS_PROPITEM_TXT_012273
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3 n v; K7 q% V, b打开第二个propItem.txt同样拉到最后位置添加以下代码!
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7 q: \9 n, J4 k, T/ n- e9 T0 z15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
1 r* a: Z+ G* B( ]( r5 v% @0 t你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器$ p# ]* v' c$ F, I
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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9 B/ D/ K1 Z# M! d' k9 a& m就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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