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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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+ i6 C9 Z5 c. ?" d6 p- i先找服务端上这4个文件!! X; g9 Q& ]2 }# w" M7 t6 r$ z4 ~
defineItem.h/ I) k) j4 a& u9 O3 o+ f/ z
mdlDyna.inc
6 W6 d% D% f W( xpropItem.txt
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- ]) @* A" B5 N6 G+ p9 ? j我就以添加一个物品的代码,明不明白就要看个人吸收能力!
) {; X5 g8 U) k先打开propItem.txt.txt 拉到最后的位置,添加以下代码7 C6 J4 m+ M1 j3 w
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IDS_PROPITEM_TXT_012272 罗曼英之书4 i' J+ b t3 @: I/ q% S( Y b
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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2 c. x& ?. N( y C5 l1 |15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273- ~# U, f) y9 d, O2 g# j2 ^. a
) h6 x3 H3 s4 H第三步打开defineItem.h拉到最后的位置添加以下代码
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: Q8 x" i# a" z" S1 x$ ^4 p#define II_WEA_BOOK_BOKROMAIN 60000' f6 e3 w+ I/ n# ~2 M
) V J0 X( ^+ b) Z. `* b第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
" Z" M( a% b' c3 O5 I你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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, g1 T, T1 F8 c& y8 t "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈- a0 O S g/ c: u3 x* d4 t6 V/ T
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