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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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) D9 k2 A7 T4 J; n先找服务端上这4个文件!, _5 O% G0 F& s( m: k
defineItem.h) U% a0 C X& \7 ^
mdlDyna.inc
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!; Z# V+ Z- @" [. O `# l% @3 ?& Z
先打开propItem.txt.txt 拉到最后的位置,添加以下代码- j: a7 ]" L0 p) t
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IDS_PROPITEM_TXT_012273! r1 H. ` A. y- a( G) K
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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. k3 W2 r5 i: j! }5 B( S15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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) Z& e% p# ?, M5 W' }第三步打开defineItem.h拉到最后的位置添加以下代码4 s( |: r. o7 X) V( v# H! j# _: P
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//V16新武器# Q5 Q8 N6 x+ @3 s' B9 `$ w
#define II_WEA_BOOK_BOKROMAIN 600005 Q* O9 k; p. H- z- u1 r
/ c' O! @ }3 @* C! D% W第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找( x" C# Z4 y- a, D" Q" ]
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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. R. o8 _% i3 O& o& j% L "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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