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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!3 I( B# N3 ]1 N
defineItem.h
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3 b; ?. O9 T0 E) h' IpropItem.txt
5 S1 B4 O% @- A; P- U6 A, {propItem.txt.txt6 A: I2 t/ h, M0 A
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
7 w7 T; u9 E/ K3 q7 P先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书; M, g5 N1 G/ s( \) ^
IDS_PROPITEM_TXT_012273
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9 K$ M# Q1 l% O" l5 {2 E; ^, C打开第二个propItem.txt同样拉到最后位置添加以下代码!/ d. f" ]0 A3 u, A" u
: ?4 s2 V0 a1 K0 M5 {15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
4 s8 P2 O4 {5 k" R+ J5 Q#define II_WEA_BOOK_BOKROMAIN 60000
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8 h. i. J6 l8 }3 f" [7 ?1 [第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找( d) W5 m5 m; h8 h( H- i9 n% B
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码6 ~$ R9 C$ l# \, v: J* h
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//V16新武器3 b! W. u5 m# M" ? r. h y6 D* e
: T+ g& I1 E, E" Y "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 14 M- O" t! f& Y2 M
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈) Q2 M- T6 H6 x* O
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