|
V19BOSS添加1 D' D- a2 Q& [+ V- g( P Y
, v' g* v# t& @, |0 \" U
propMover.txt.txt 怪物表面名称7 e5 }0 R) I* s9 f1 H {9 R
propMover.txt 怪物真实名称
h: i3 h' x7 w5 x' epropMoverEx.inc 怪物掉落设置$ w0 C/ y) S5 g+ r
defineObj.h 怪物代码设置
# K- H( j2 `3 d8 d0 _3 i★mdlDyna.inc 模型文件设置
! p, n1 l1 r/ K* I. W5 w
w* \) \5 A5 x4 t/ ]2 f8 S' E网站地址:www.ffwold.com
4 v8 h. g2 t& P; }IDS_PROPMOVER_TXT_002228 伊普里司的手下" v* ?* ]# |/ g3 r, k
IDS_PROPMOVER_TXT_002229
; }" x6 Y5 K7 T4 `5 d7 z) Y. F" t; i
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229, f6 a' W) i/ L- Q7 Q
- L; h- ?/ n! R+ D' N
#define MI_IBLESSPUPPET 1540% j; i8 u$ Y- f! O4 ?
, f6 K3 e1 R6 ?; p$ K% k
MI_IBLESSPUPPET
* Q- \0 {& t( g6 E5 ]) Q{ ' \! ^: u+ T1 K& O( a/ O$ J8 G
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); / A( A; d% @" D8 Q
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); " U: \* w9 l; c0 I- R% a
m_nAttackFirstRange = 8; / e! r7 \; R7 Z) V9 X5 w0 r" r
AI 4 c& C" o' a4 T7 O' Y. H
{ ; W9 n9 _! P8 z- p6 D
#Scan 1 k+ m8 `8 j6 r: \( P
{ + _- o. @" Y2 v: i) H. s
scan 0 C+ D5 P; n2 r0 r, L* M
} : h. T/ V2 l3 g; M
#battle 8 |+ `8 @- k3 ~
{ 8 K# j- b5 }6 ]- ]: D7 }
Attack cunning low
6 @# M* W# S, b, h, S Rangeattack 20
* i# X2 m, o5 Q5 l9 C. {" p
g* u# a6 N) c3 t }
4 {$ c8 S, M% _; D$ S1 B$ v #move ! [$ A j) B1 w% o) }2 K
{
- Z. E/ I" B! P( V Loot d 5
! Q$ T$ k4 ]4 ]* K: X' h1 V* y }
# a; k* d- T+ h/ ]; G! c }
3 p7 C |' N2 n1 ?9 S6 R: N; @}
1 v$ y( ~% I- C" u6 }, g+ X
0 Y! S; ~7 A$ ?& F# |( f$ G: l6 c! Z
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 2 i( q! l( b$ g% i. b
{0 Q/ Z' I8 Z* a4 Y* E; e
"stand" MTI_STAND
5 P* V+ R* x' ^. L& F "walk" MTI_WALK
0 J) X o- Q/ N) ^ "idle1" MTI_IDLE1
) e9 U# f' s( X3 S: X$ t! D "idle1" MTI_IDLE2
% B: b) X0 O/ } Z "dmg1" MTI_DMG1$ f6 ~& k" V& d, m& f) s/ [0 ]
"dmg2" MTI_DMG23 c0 X7 V2 r( n+ A/ w
"dmgFly" MTI_DMGFLY
+ s S7 W/ h$ G) F9 l2 d( F! d# w6 C "dmgDie" MTI_DMGDIE
8 V, Y1 l9 D9 k$ [ "dmgLive" MTI_DMGLIVE
6 F$ j. v6 J. a% w "die1" MTI_DIE16 ]8 U) |5 x. e7 L
"atk1" MTI_ATK1: Z! C: e5 `$ ]& x) e9 R9 A, t7 G
"atk2" MTI_ATK2& O" @) S6 R4 |. C! C/ i
"atk1" MTI_ATK3
: H& J# ~# b: R( F, D0 b+ M+ e) J "groggy" MTI_GROGGY' a O) Q8 o" M" ]% m
! \6 b- S' `' W* ?3 G/ R
// extra
0 f M' e0 Q8 b/ M7 l "walk" MTI_JUMP1 - W' C t- r. ?1 l$ n0 u8 h N
"walk" MTI_JUMP2
( k5 Q2 j( d) ~- U "walk" MTI_JUMP3 : Y# a) T8 C& u& N9 B0 f# F
"walk" MTI_JUMP4 $ n; G8 _, j f, X, a# {" x8 ]
"walk" MTI_RUN
8 I* I6 A h. m5 H/ _. | }
+ Z7 O9 q; ^3 q5 L' n1 C. b% z6 E7 G5 D% F$ W3 }% o" c$ k
' n7 v% }! n; I' U: N
! O: i& m3 ~' Z' C3 S$ G5 W
|
|