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V19BOSS添加
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# \4 r) R( ~7 s! W! ]propMover.txt.txt 怪物表面名称
/ i! B+ \, k4 r2 o7 C vpropMover.txt 怪物真实名称: h+ M) }; O; f" H7 f! q* e; g1 r- T' [0 t
propMoverEx.inc 怪物掉落设置
0 c# L: e [$ n5 l0 \1 YdefineObj.h 怪物代码设置
! Y, r7 E+ z7 a; t; P2 |9 Y★mdlDyna.inc 模型文件设置
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6 G# E W7 H9 Z& Z* d6 z* @网站地址:www.ffwold.com% [9 r3 n7 S: ^! I3 o
IDS_PROPMOVER_TXT_002228 伊普里司的手下5 M8 U4 ]% V9 R
IDS_PROPMOVER_TXT_002229 ' h; X' C" A/ {8 i( J: M
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229: A! d. w2 X0 K2 Z
3 I. y7 g% d' |& k+ A#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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7 s4 n @ T1 p8 t DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
; k8 J. t: f6 m& P8 o8 o3 G DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); P$ A9 |. Y0 v; d8 z/ P1 ~
m_nAttackFirstRange = 8; . | Q0 V4 e" l8 y# a9 B
AI
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#Scan
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/ K* \% S# `! ~, Y scan
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/ y. F: u4 g7 }6 F$ Z" u& u #battle . s' b C, t7 r w0 s
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Attack cunning low
; S* Y( R2 T/ B+ t a6 B& k Rangeattack 20
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}
( z$ H* f* X$ G #move
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Loot d 5 * A* Q4 j( a+ ^) a' s% t# ?+ }
}
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( A. e- I2 l7 `, H IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 3 ~: J) Z5 W, l
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"stand" MTI_STAND 5 Z) V0 f, A% r( K: {
"walk" MTI_WALK % {0 C/ K; k7 ^) g) l' p; ]6 j. E
"idle1" MTI_IDLE1 " {8 ~6 H: d$ u) B+ I$ Q4 O9 w& S
"idle1" MTI_IDLE2" F( {1 }! }4 J1 b
"dmg1" MTI_DMG1
- \5 b/ V) g* l5 z# A+ M "dmg2" MTI_DMG2
3 d1 D# g. @8 ?& k; \$ [5 J "dmgFly" MTI_DMGFLY
" d" d( D, z O( V) g W "dmgDie" MTI_DMGDIE
$ Q# q$ A2 Z ~1 t "dmgLive" MTI_DMGLIVE
- l; O% _2 s% X1 ]: M "die1" MTI_DIE17 R- R: r0 k4 H# V& L8 p7 Q4 L" T, X
"atk1" MTI_ATK1
0 m) m) A9 K+ J! _ "atk2" MTI_ATK2! ^; a+ C- u6 F- @: |
"atk1" MTI_ATK3
7 C3 Q& ]& Z9 b "groggy" MTI_GROGGY+ F4 q- }, ^& x0 g* o
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// extra
8 P, i5 G5 E" u1 Y$ y) ` "walk" MTI_JUMP1 5 ?) P, z+ s4 }+ A; r; c
"walk" MTI_JUMP2
0 n, E" z9 I b* x "walk" MTI_JUMP3
0 t" L9 P3 ?7 \& [ "walk" MTI_JUMP4 ; N s6 U+ o1 n F
"walk" MTI_RUN2 s+ P) n( \0 T2 _, L
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