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V19BOSS添加
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a$ D( T5 W i. jpropMover.txt.txt 怪物表面名称7 }6 ?$ c$ P: p7 v
propMover.txt 怪物真实名称/ |; u, a% o; |3 }' q
propMoverEx.inc 怪物掉落设置- M, ~, k y7 f C+ z% R$ p5 o
defineObj.h 怪物代码设置
# X5 [- l1 |# t8 |% V★mdlDyna.inc 模型文件设置. C0 B+ {: p4 _1 i" Y9 u
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$ ]; ]2 f# g/ M, LIDS_PROPMOVER_TXT_002228 伊普里司的手下0 G' G0 ^, l/ u# {5 {
IDS_PROPMOVER_TXT_002229 2 M/ G0 M4 }1 c* s
4 S. H: ^! E# L, g" M3 ~2 Q* SMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
# M% F4 T& _% D# D6 Q m_nAttackFirstRange = 8; 5 o$ Q; \ Q- u8 {
AI
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#Scan
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}
) |. G8 q+ s, d' L( u( R #battle 2 S9 D' m5 D+ U8 Y- [8 }
{
0 `% l8 `/ b$ B( a Attack cunning low ( i A3 K( X) L+ J" D$ ^! A- f
Rangeattack 20 ) }" E$ L! e+ t& [" S! @
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#move
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Loot d 5
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9 _' i7 _& h# |, j* X IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND 6 N' {5 Q7 _# H, ?6 f% `+ B
"walk" MTI_WALK . Y. K9 X7 x) t- {. Z# g" |
"idle1" MTI_IDLE1
4 F! {! t' E8 O9 a/ A1 _ "idle1" MTI_IDLE2/ k, o, E& c+ d( F% ^$ ^5 Q. q
"dmg1" MTI_DMG1' v) x& X% `4 j# P) M& m
"dmg2" MTI_DMG2- m* Y. m, K6 B+ c6 q! w
"dmgFly" MTI_DMGFLY
0 J( M( Z& X' I- A) c# ~& A- o! Y9 \ "dmgDie" MTI_DMGDIE
' y7 J/ _! y% [, m; Q) U# U; y "dmgLive" MTI_DMGLIVE( Z8 A }3 U( D* e+ D& L
"die1" MTI_DIE1& v8 b! W- a" |5 S+ J, [" k1 j" D
"atk1" MTI_ATK1* `% E' [- `, d5 ?
"atk2" MTI_ATK2; ?+ B1 _5 w( u* z: E! L* P3 P7 s
"atk1" MTI_ATK35 f. h5 d6 A. W; Q; g
"groggy" MTI_GROGGY3 T2 f& |+ ~ B; h
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// extra
9 w I/ Y ~# ]2 ~& y$ t, b "walk" MTI_JUMP1
! U: i M' x# n! _& M' i "walk" MTI_JUMP2
2 `- F4 `- m! e "walk" MTI_JUMP3 7 l8 \0 L9 Z0 v- X; l
"walk" MTI_JUMP4 % ]" h3 H' f' Q; V
"walk" MTI_RUN
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