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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)" G8 K5 s; r7 }. f
DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品- Z2 `" x; [) i! v- M4 G6 s
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);# |4 Y) p! L% Q6 z
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);- ?$ Z2 `7 }6 M. O6 Y
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);& ~- I n6 T4 V4 b) u1 Z6 t
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
9 ?9 H7 `6 G: x2 F6 u: I DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);/ D& y J' N: C& |
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);0 S8 P2 s+ y# h0 Q. S, x
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
. E0 O# l/ \( e) R# Z, G5 b DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);( X3 e, N0 W8 C0 \' `2 Z, |4 [
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
9 l4 n; G2 n5 b; ]" S) V2 s2 f7 X DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
0 e8 O$ @7 d; r8 S; U DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);$ s* N* d5 H9 C& B" N% W/ G V
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
3 M) H! J" z4 Q5 U2 w9 u Y//说明:30E为机率百分百掉落
& n- D( Q J5 T" t7 ]8 e% L m_nAttackFirstRange = 8;, e- Y4 E' u3 e- O! E) E" H T6 @
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#Scan
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}
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{
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recovery 10 50 100 m //召唤小怪
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D0 E) H" ~: h* N, u# l #move# m" ?* i' `+ [
{
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}
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