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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)5 t4 \9 v% }# a
DropGold(200, 300);//掉落金币- H5 x- o; A A3 ?5 P4 `1 S
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品+ q# ^2 h4 S" V* f9 v
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
9 w8 M: h9 f6 r% w DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
9 ~* c3 b3 B" q) C DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);! h# ]' z) p2 S1 D
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1); K# D* U0 B7 M
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);, A& W) G' H, ?# {7 N
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
& K7 l- Z) ?$ a- |5 q Z+ u( t DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);% P: C! h! [2 u. }2 E3 n7 g
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
2 d& y' A9 n0 [- F! o( H6 b DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
0 D K' z4 { d3 f: X DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
8 `: W. p, n- j1 ^ | DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
& o4 r7 p, t0 e/ ~9 h2 n DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
3 m! J1 U% X; C( `/ x//说明:30E为机率百分百掉落
! Q! ?$ n! r8 p$ s& H& k m_nAttackFirstRange = 8;- v0 B/ T" F* L9 M5 r9 m
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#battle3 `" {; }. \$ c. C1 L$ D
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! I, u' O9 H' m0 w0 T0 z# K% G Attack
' l( H1 |- t1 ]' Y1 ? Berserk 30 1.5//爆击倍率6 [) d% B6 W9 k$ e, h
recovery 10 50 100 m //召唤小怪0 n8 `6 B9 g( Z Y. T( U, E
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