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倍率,由二个文本控制1 n+ u# W- e9 F# x9 I( T# a( ^
1.EventFunc.lua- r8 o# n/ j3 Y# V0 |) G5 j, K
2.Constant.inc* f2 b( a: [" s$ P9 s
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d" o+ e! y. U$ M首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 $ l% y1 B }/ i. R
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goldDropRate = 1.0 ! H& }" S; ?$ r" ^. T
6 d j% ]: o- H( c monsterExpRate = 1.0 8 [! J1 G: v0 I
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monsterHitRate = 1.0
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5 `1 V" H3 P' V7 a1 N现在去LuaFunc 文件夹 打开EventFunc.lua
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8 L4 v- e, ?$ p7 q4 |9 n( ulocal fExpFactor = 经验倍率
! s% V _: e! |$ v( Tlocal fItemDropRate =一般物品掉落倍率& l! p5 S' K. k8 q! y m X
local fPieceItemDropRate =特殊物品掉落倍率- R; ^% Z- s3 K5 W0 Y* k
local fGoldDropFactor =金钱掉落倍率
# G7 A5 g( p1 H--------------------------------------------0 G8 o: t s1 L
首先打开Constant.inc并且修改所有倍率为1.05 B) B, x2 H$ J7 F' {0 Q7 s
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itemDropRate = 1.0
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monsterExpRate = 1.0 / Q4 H; g/ E. d) z# k; A" n, A
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( u6 a# l8 C4 O' ?; y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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3 H6 i+ v! P8 L: C; `/ eCode:6 X% h$ h" r5 G8 C, p/ ]2 j
' O! I+ H1 V& W2 y, o' `- Vfunction GetExpFactor()# j, U4 f7 Z7 d' l" ]
3 s9 h4 e, F: X! m4 L local tList = GetEventList()
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local fExpFactor = 602 w3 a4 L t1 z# y" ^- X" o
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for i in pairs(tList) do/ l1 F( A; j. ?% r; a
; g& h2 H3 E6 n! Y! b if( tEvent[tList[i]].fExpFactor ~= nil ) then0 |' r5 {4 l( d$ A
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% Q$ n# P$ N9 U; [& [
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end6 O3 R3 K7 l! ?; ]/ O: N
9 [0 W7 [3 G9 [2 w% z" n1 P return fExpFactor9 k5 Y0 {) D1 G. d1 q. ?2 a
6 _2 }2 V8 o3 Iend
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物品掉率 "local fItemDropRate ="+ X! X' ]. u& j6 g$ T: X& y
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卡片掉率 "local fPieceItemDropRate ="
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+ t/ L0 }2 R/ P* R. u' N* H飞飞币掉率 "local fGoldDropFactor =": V y! d* J9 R* d* L. G: v+ B
* M3 P5 J, ^3 t; \, v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活5 H" P' R0 w' \1 j( ?
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