|
倍率,由二个文本控制
0 k9 G1 ^& N N/ h. E0 U6 Z! g1.EventFunc.lua
- s8 F6 a! F; W3 z2.Constant.inc
2 p0 Z" ^ z4 C, x" b) f ^3 F. B- k
4 a, V6 x9 J: p* j' y
4 B* H B" c2 d4 ` z% P7 s% t* z
$ }! I0 q- |( u
9 t" U0 E4 K2 ?* L' y7 ^* |
2 p8 Z& p2 i9 \: p$ ]* h3 i) |首先打开Constant.inc并且修改所有倍率为1.0* {& @. n: X% |, l7 d
" M7 L4 ]$ R7 @5 ?
Code:
, j& K; _* c- L( N% n9 q( a3 y {' Q: ~7 y' v
itemDropRate = 1.0
6 s- Z7 m$ ?: g) R$ w: n" v, ]) Q" v% k* U# s
goldDropRate = 1.0
4 ?" I8 u6 q* t+ s9 b* P t% T# z* d& l* V: y) I: Z1 B2 m
monsterExpRate = 1.0
# f7 l9 m1 c4 |4 ?; [# z1 X/ v4 f! c( p# C% T
monsterHitRate = 1.0 J# d |9 j4 g+ z m1 [- u+ C* H
3 J* B1 s% M8 e7 |
现在去LuaFunc 文件夹 打开EventFunc.lua
: _: N' V. r$ p& n5 ?
) }6 n0 Z! b- X% B- Elocal fExpFactor = 经验倍率' g( L( H" d3 n( K& t4 o* O
local fItemDropRate =一般物品掉落倍率7 c0 C: D( I) v* N3 X( T6 |
local fPieceItemDropRate =特殊物品掉落倍率( m, D; X7 u: o- B6 y5 s1 S: j
local fGoldDropFactor =金钱掉落倍率
$ x% r8 }4 B$ `9 y! \6 H--------------------------------------------
/ L& ~, C6 @! E8 z首先打开Constant.inc并且修改所有倍率为1.0# r* F! z5 W5 n, N& i8 r
$ y6 w6 U' ^7 b( V2 a! t1 L
Code:9 `) [3 w& N) L4 z# w
, ?9 a% x" k# o& D9 `' U itemDropRate = 1.0
+ i5 m& x# m3 G4 b4 B. w1 ~" P- q# k4 h% z t- N
goldDropRate = 1.0
0 a* T+ o5 D& ? f. U- o' T" y! `, ^8 {4 `- \* a# m
monsterExpRate = 1.0 6 K; W1 t% X* y9 e" \* K
) r% ^+ W$ T! }. ` F monsterHitRate = 1.0$ f8 \ @; |' G, L) K! m6 ~9 b/ \! E* A
. k$ |: v" V7 S
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! h8 O1 C4 K+ T6 _" T# ^ v
) U2 @- i/ s" E# l* a% d2 m你可以在这更改倍率。
4 _3 }" ]7 n$ A# I
6 c& }3 b- |- W6 Y- JCode:
, y( @' y+ J' q9 ^( k2 d3 T3 @0 N9 T) c; p5 L. i+ D# F5 U
function GetExpFactor()
' z6 j1 B5 C: O2 W) k+ D2 ~2 w* a; b9 z3 A) {$ _
local tList = GetEventList()
' s8 q. E5 ^6 D7 i; @) z- i3 G4 M1 [; n1 n
local fExpFactor = 608 v w5 V, s, I5 n! C {
* n4 ^* U# a3 j/ |
for i in pairs(tList) do
% b# b9 `$ ?0 E! f& ?+ }. m; @" ^; s& Z7 F9 @
if( tEvent[tList[i]].fExpFactor ~= nil ) then$ D n/ Z9 ~- z: B6 t! L: F
1 ]7 j8 {) B; D1 I
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
4 s1 V/ o" c' S8 O8 D, w. d, ^: d1 j& z7 d
end
2 M7 R) ]8 X: W7 F4 v- ~+ C4 q( x* I9 `! l6 X$ J
end
* U* g) V c, \4 O* D
; h5 b, B- ?, a3 J3 w* U4 ` return fExpFactor/ T6 l. E& C) J3 ~5 G+ ?
5 s4 E5 Z: Z# j* v y2 g$ @
end" M7 F2 o9 q9 Z8 p
6 U8 L( _% \1 o物品掉率 "local fItemDropRate ="
3 h5 I) C% V# {
7 }( N% ~( ^, l* j6 A$ M1 B+ t卡片掉率 "local fPieceItemDropRate ="
' ^$ U6 j- U' A% H- C* h; _
& E8 z' [. R) Y/ `7 j! _1 U* c飞飞币掉率 "local fGoldDropFactor ="' m+ t' d( k k& q/ m( _5 [
1 l5 K5 N$ `) W& R1 w; M2 U
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. P# \7 t* Y# m# s
. v: K. j# z& {2 I& ^
/ H# V) B: r/ n" s. p" K6 u |
|