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倍率,由二个文本控制% d) L& v- Y$ R) S0 \ w
1.EventFunc.lua4 z* H7 r# P: C8 `
2.Constant.inc% ]. [/ ~, k O' \1 \
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:0 g3 T1 h4 ]! G; E2 v4 C4 N& G9 S2 P! F
( \1 s8 u$ e# |8 q" h itemDropRate = 1.0 : z5 J8 p0 H& X
' E% ~ d% A0 S! F/ F4 S$ ^ goldDropRate = 1.0 ! n" R: @9 B6 @1 E4 t) O- Y! X
3 e9 l% i; [; U* J# C2 S monsterExpRate = 1.0
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monsterHitRate = 1.0 ?8 b1 E* T, u4 A9 d
6 _4 G& }% G0 W( D1 L( V7 v Q现在去LuaFunc 文件夹 打开EventFunc.lua: m( C/ B( ?* u8 [$ b
: Z; K- N+ Y8 L) c: A6 |$ ]4 H+ G* Wlocal fExpFactor = 经验倍率6 K* x9 j5 R8 j
local fItemDropRate =一般物品掉落倍率9 U& ]* @0 x2 @5 K; ]
local fPieceItemDropRate =特殊物品掉落倍率
) o$ g; I- U' alocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0/ r2 C. \8 ^8 i
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& j( q7 B0 ^) u# w itemDropRate = 1.0
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goldDropRate = 1.0 4 N+ Y1 o- i6 m) B0 ]: ]
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monsterExpRate = 1.0 . Y9 N2 ~7 ?* o& Z
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =9 `0 L. c+ k# T9 N: O4 j" |3 I
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你可以在这更改倍率。
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Code:3 \: M/ J) j- v; I
0 O/ m5 M, M7 [& sfunction GetExpFactor()9 W# g# r3 r; ]
- i3 J6 E8 |% j$ \: S' z* h local tList = GetEventList()) u5 D, ^! C0 I4 ?4 @4 R/ g
+ e7 z% z( a) `+ f0 s& K* E$ f local fExpFactor = 60
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for i in pairs(tList) do" B9 k w% G0 N _- G1 z
6 l) s6 n% | i) ?$ V if( tEvent[tList[i]].fExpFactor ~= nil ) then- E0 g4 e Y0 D# |
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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2 ^+ w4 |' u3 l5 m r7 ^; Y) B end
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return fExpFactor
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6 |3 B) n& q' R! D+ j! i* N' h0 ?end
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: O4 X) E2 \7 g1 E物品掉率 "local fItemDropRate ="
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" b2 ^1 P2 R8 {卡片掉率 "local fPieceItemDropRate ="+ ?- E" x" ], R% p0 d( e0 _
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飞飞币掉率 "local fGoldDropFactor ="
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. Y. f5 `& M0 |& C. H当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活3 q2 G! Z9 L, \" [( I8 J+ }
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