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倍率,由二个文本控制
# o! s% J: i) L- g& a! @( B5 ?1.EventFunc.lua
& s0 e, e+ T2 |- e# U2 O* j- l2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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* ~6 X6 ~. U6 G, b$ aCode:
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itemDropRate = 1.0
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9 @9 ?/ T" ^* p7 ?2 _. Z goldDropRate = 1.0 / m9 O' s/ g: D4 G( Q) P; b7 D
( f/ d' i% p1 K0 G( l. r, i monsterExpRate = 1.0 7 i5 O, ]) m& [# G {9 ~2 W) ]
* O2 h9 w; O4 t5 V; x monsterHitRate = 1.0
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2 g9 U: k) X% a6 K& Q现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率8 [; Q- a9 V {
local fItemDropRate =一般物品掉落倍率 @/ m7 B5 ]" H3 K
local fPieceItemDropRate =特殊物品掉落倍率
- g8 z% F# G4 o( \4 j& ^5 r/ ~) y7 clocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:6 R6 W4 [' m( L
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itemDropRate = 1.0 2 Y: L, ?% R. G' D ~! a$ M. z; O
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goldDropRate = 1.0
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monsterExpRate = 1.0 4 L6 J. B0 f/ v( k: s: y
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monsterHitRate = 1.0
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. u8 K# [5 t' N" f* e现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。5 A* H. z% d7 K- k0 X: z, ~
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& \- ~. D0 k+ F% T. k; ]function GetExpFactor(). h% S6 S/ F- T0 |$ i
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local tList = GetEventList()
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for i in pairs(tList) do" h( M8 c" Y5 k
( L- n: \5 h. _( ^& H3 F if( tEvent[tList[i]].fExpFactor ~= nil ) then+ v; k+ O: k; R/ J
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor2 H: k8 a2 W* h0 j" y
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end: ~6 A3 r' R: h
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end6 c3 q, E4 A6 K4 N; I% P; T
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return fExpFactor% N5 Z) j5 \% i9 B
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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