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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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readme.txt9 m4 p: K" P& @
修改软件:dyoManager.exe/ M* C* S2 A4 R7 H1 o* W
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" B5 [4 }( L' W-Info-" x0 o: F/ `7 b5 Y' t7 ]/ Y
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Name: dyoManager9 a! [( f5 Z, i/ F8 A+ T
Author: Kimmy Andersson, S* @  [) B/ S8 B4 S' O
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Credits:; k4 x! Q1 c/ j3 Q4 s
Xadet
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' q. {9 W) H' {1 Q. c* BThis version is FULLY functional and is GUI based.
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2 t# \1 C% K1 V) U+ F' i--------------------------------------------2 c( y$ \, ~- n" T/ U  ]

. j% j6 B2 K& |-Usage-% g: r7 c+ b$ b) R+ r

( o" I0 n' Y1 A, w/ ]) `* wThe usage is EXTREMELY simple.
! p7 h$ Q  ^! A' z; yOpen the DYO file, edit it, save.
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$ s0 ^7 v, _: u, p--------------------------------------------
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' z5 P7 T2 F* A! d6 `1 J-Explanation-
" S& M* n# Y. A$ T% E& JLet's take a look at the first block(this could be different on yours):
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- l0 z/ Z+ o& Y2 Y5               对象类型(NPC为5)
* K8 j& {# |7 z$ I3 X- n179.9087        NPC方向
$ Z; n1 X, p" }0               下面3个为xyz轴角度一般为01 ^% D9 D: }( D. T" e2 L, D
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0
" G* `2 J3 X$ R4 {' Z0 J/ X3344.027        标识NPC位置的xyz坐标
/ l: |( ~( e3 X/ Z146.9564        Y是高度4 I6 n+ ]2 ^5 ?5 Q
2071.1
8 J: G9 J# m! v9 \" [1               下面是xyz的比例
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5               设置AI(NPC为5)% `' o; d) g5 f8 ?* B! D
234             模型ID
( a0 w2 u) y: m) b- w-1              未知(NPC设为-1)" H$ t8 H) `& ]4 T) x2 O
0               来自AI类型:0是不可动、中立+ ?: R' ~5 x+ L0 U$ y
2               未知(NPC设为2)
9 Z0 [' f7 B! R/ K) aMaDa_Boneper    NPC名字(character.inc可以查看修改)% e; s0 Q0 s; N
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有; }  p; z+ N6 O9 V! X* k- L
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So the first part that says 5 is object type.0 e5 x" @' R% G1 {* E
5 is mover(NPC/MOB).% E" s+ Z) P) ?: E+ m
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The second part is the Y Rotation Angle.! b: b! c0 T; o9 X7 g) c- S

- g: W5 [3 `7 P) DThe next three parts are the XYZ Axis Angles.
6 {6 _8 g2 z% @3 }8 f: dThese are usually left blank.
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3 O$ R9 W7 X3 xNext three parts after Angles are Position XYZ.3 i- U1 W! V3 E( |; L
Keep in mind that Y is height instead of Z.+ ]) Y$ D8 h* E+ ], m% f/ L$ v3 R
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Next three parts after Position is XYZ scale.( J! I' j& Y# g3 V
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Next is Set AI.
$ b" e" |. o7 p8 WNPCs are set as Pet which is 5.
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3 P# ~4 t; m9 hAfter that comes Model ID.2 u; u/ X( q' e
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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3 Z3 L; {" z/ z8 eNext is another unknown which is set to 2 on NPCs.
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; t1 B  {7 D" x; {' P6 `Next is the name of the NPC.7 H/ t- s9 @3 d9 Z/ E' o
To see what name an NPC has, you can check either in character.inc or the dialog files.+ i7 R; R1 d' y

7 Z1 T: ]6 P8 d5 dNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.! d) w7 u! W1 O4 L9 @( ^2 V

8 G3 P( N* x% t1 z, fLast is a separator necessary for the writer./ ]  s& g5 B. U+ o3 h
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!! V+ W( l0 ]$ Z6 M! l5 S6 z

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-Shortcuts-
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9 i$ c! |, n7 o% SWhile editing inside the textbox, you can either right-click or press any of these keys to get( f1 [2 j5 J/ {) k( J
desired function:
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( v0 k1 l) M8 P& V  M$ lCtrl+F = Find
6 v7 f; Q4 a+ @0 R7 iCtrl+H = Replace: f# |5 r! a0 E1 v3 `" ^5 ]' Q
Ctrl+A = Select All
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# |) Q' q0 t* @; j% C--------------------------------------------
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, |9 l3 w- \0 p* p-ChangeLog-$ t' |+ a( r% R4 h: k
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1.1 - Initial Release.( j( d& O" Z9 U3 a0 X$ [; d
1.2 - Added options for search, select and replace.
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--------------------------------------------7 I$ v' l- O* C8 |0 u4 ^$ H

3 A$ T7 \, O: Z/ k: D/ z& KThank you for reading and downloading!2 _# I* U" A) i, B/ N
Please comment all the bugs you can find.
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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