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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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readme.txt
' G% ^3 a4 C2 j7 O* i6 j1 T3 u$ ~修改软件:dyoManager.exe
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, _6 k, L+ k# y6 l; N! b: Y-Info-% d% i9 K$ G$ g% |

7 _: {  H) b- R2 C: c! W7 gName: dyoManager; x+ \/ O7 G& l* E/ w8 Y* Q% a
Author: Kimmy Andersson" {/ p. t: ~8 V' F1 s/ N: R

9 w( }8 W, s0 j) ^5 w& Y0 JCredits:+ G5 }, V3 B. J
Xadet5 L9 T6 s0 k5 U" I: I
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This version is FULLY functional and is GUI based.
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--------------------------------------------8 P3 s6 Y9 E5 x( Q- {
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-Usage-
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+ k) a/ |! q! b7 ~2 RThe usage is EXTREMELY simple.
) I' m" @! e  h) eOpen the DYO file, edit it, save.
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3 e/ Y. d9 H$ q& w" s-Explanation-
4 B+ _5 ]! N! ]Let's take a look at the first block(this could be different on yours):
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* T6 X* k: k3 t7 a; ^2 f5               对象类型(NPC为5)
0 v2 L+ I7 F1 u  s179.9087        NPC方向2 |& G) z0 _, N% `7 Z
0               下面3个为xyz轴角度一般为0- c' j- U/ I- ^( i& S2 f
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0
2 b( h3 b+ ~9 X2 F% \3344.027        标识NPC位置的xyz坐标1 z  r5 o% C$ b8 f! [
146.9564        Y是高度
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1               下面是xyz的比例" t# U% p- Z3 H7 ?! e$ n" E+ P5 @
1
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5               设置AI(NPC为5)
0 H+ x+ X$ f$ U234             模型ID
& M& ^8 o+ S1 m/ R-1              未知(NPC设为-1)% A/ A+ z2 c/ ?) i. V& m, k% H
0               来自AI类型:0是不可动、中立! v0 w! b; T& C5 g( o, G9 Y
2               未知(NPC设为2)$ R3 w2 e/ L5 g. {
MaDa_Boneper    NPC名字(character.inc可以查看修改)4 O' C9 b* D9 N& u0 e; A; w/ V
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有2 u* j2 f% D0 I3 r+ {/ E  `; W7 N

  e% G  J+ a: [) e8 jSo the first part that says 5 is object type., g% N! b. `, E" i. t
5 is mover(NPC/MOB).# e' b6 @1 t; z- G3 \* c; a

9 i( Z! C9 r9 hThe second part is the Y Rotation Angle.7 m" v7 o7 U3 Z& M& E8 {; V0 ^

6 a5 c& X1 ^' R4 |+ C) I3 KThe next three parts are the XYZ Axis Angles.
% _. Z2 a1 u, ?" z% oThese are usually left blank.
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* h& X2 c+ _$ tNext three parts after Angles are Position XYZ.
% ^: Q. [- J1 H' W% ]# pKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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' L! ?2 i, e3 R; L: `Next is Set AI.
6 X  z* n9 Y) XNPCs are set as Pet which is 5.
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! q/ O4 c! e: F% `After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.5 r( x' q' F8 W5 d
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After that comes AI Type where 0 is non-moving, neutral.: C( a3 W! `8 s& E8 w

( \6 L& C$ }7 pNext is another unknown which is set to 2 on NPCs.
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3 W2 b( F* V  x/ M) `, K* UNext is the name of the NPC.! d0 C" Y9 I& @9 ~3 z4 G! A& t
To see what name an NPC has, you can check either in character.inc or the dialog files.0 z( g% X9 Q9 l' I9 j6 b& K

  s: c5 f8 d( }, [' mNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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; F' l. N3 A% c$ ~' W  ^--------------------------------------------
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
& n% \5 G8 N% G$ g; |" O# Adesired function:
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/ z9 m' W5 z% _5 j6 HCtrl+F = Find
# Q6 p( _4 Y, ^Ctrl+H = Replace
2 Z/ v; U4 H7 s2 L1 b4 _. H" SCtrl+A = Select All
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' I& ^4 \4 e( T3 A, _-ChangeLog-: ~( g) D6 c* {, X* B  o1 h
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1.1 - Initial Release.( ?- A% u4 _' {5 X
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!" |% z* Y- \( B# D0 K4 C
Please comment all the bugs you can find.5 R3 a$ s/ ?. h5 R

9 Y' N* O; F4 P7 y--------------------------------------------
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! c: U  Z+ u: e4 zProof and a little preview of what you can accomplish:
5 B. X" K4 f; E, {: F: Shttp://www.swegrafix.net/upload/files/leafevent.png$ b: D+ E4 O2 }6 z6 p( ]
(Old-school players will recognize this)
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