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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

) d! `# y  O/ R8 Treadme.txt
/ B# R2 H2 O9 w2 k' `修改软件:dyoManager.exe+ z9 z9 C8 u/ a# u; _  l  A( N$ q
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2 L3 R; z, V) K( d& i4 o# n1 @
/ g" g- q$ h4 l) U-Info-
# t) {- W( ?. b$ U3 T: K" N5 w2 \& Y0 ~% d8 z
Name: dyoManager
" z' L8 h$ ?8 @4 F8 P8 C2 a$ RAuthor: Kimmy Andersson
- V2 D& C. S; U# s% s, L$ u2 d- K2 O2 M( f4 u) J
Credits:. q( f7 l: ~' `$ C' {3 @# o/ r. w
Xadet6 T2 O/ ^, x9 b$ t# J
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This version is FULLY functional and is GUI based.5 C$ m; @- d" i5 N4 T

% L1 d" }- F0 v--------------------------------------------
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" k) |* H8 v8 I" J3 H; S-Usage-& B3 u1 P7 Z# v4 W7 H- m7 Q" L
6 S+ v8 D7 d( q: ]9 @
The usage is EXTREMELY simple.* T7 o- L' e' H
Open the DYO file, edit it, save.6 ^) v# x) i! Z# o; h9 J

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, e8 v8 d5 U4 B/ m1 ~5 w5 Q-Explanation-0 ]) c! m* y* @. l/ P
Let's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)0 C0 O3 x8 H" b/ T4 k7 @
179.9087        NPC方向
/ }6 ^, n1 D$ @( M  x0               下面3个为xyz轴角度一般为0
: `! Q1 k; ~9 p" a9 H  t04 e, ^. J8 m  F; b
0: P4 V* j# R1 {' B& W
3344.027        标识NPC位置的xyz坐标
. M) r/ G3 ?' x* R- Z8 p# d& C146.9564        Y是高度1 v/ D( Z5 Q; Q) J. d. T; M2 H  b% G8 ]
2071.1' h6 g6 R3 B, s6 C: R: a- }
1               下面是xyz的比例- Y% w, _" v% i  t0 D# ^
1) B* S- v+ g9 X0 a+ X
1
6 F6 z* ~* n% q2 z5               设置AI(NPC为5)
! s3 ^" Z1 I9 ]+ v0 R6 l" z234             模型ID* g6 ?" M2 V( B- [; T3 _4 I7 M" r
-1              未知(NPC设为-1)# L0 Y4 }8 Y4 x. J6 C
0               来自AI类型:0是不可动、中立' M4 J5 t& h" p0 z9 |% i
2               未知(NPC设为2)
  Q. K( c1 ?, J; @' LMaDa_Boneper    NPC名字(character.inc可以查看修改)3 K* j: V4 f5 C6 _9 E* P# h
1               下面两个未知第一个设置为1第二个为0: s5 ~5 X$ c6 ~% p# [/ N" Y' s
0" s: f7 [- v4 l7 j, T
--------------- 分隔线必须有
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So the first part that says 5 is object type.! l  C8 j4 U9 [9 R2 F
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
- v. Y" P0 e7 K& K3 W# d( ]These are usually left blank.
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Next three parts after Angles are Position XYZ.
6 b8 J" [; w: r7 h$ f- lKeep in mind that Y is height instead of Z." W  b' q$ \" Z
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Next three parts after Position is XYZ scale.
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Next is Set AI.
5 B& F8 c* Y+ T: U- d; BNPCs are set as Pet which is 5.
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.+ G; A) [1 L) |, w+ Z1 [% \
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
% z" Y" N, D4 h! n- l8 V2 ~) e4 mTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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. L* j+ x9 {6 D2 H! N- gLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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2 M3 M' c1 M: Z; r* Z4 K# I--------------------------------------------! W& D! d0 i8 E
  f  e) ]3 U" b. V$ n9 P4 I
-Shortcuts-
. W9 W9 [! Z( p% ]
; k7 H/ {! |& T! s) `While editing inside the textbox, you can either right-click or press any of these keys to get3 H7 J* O. I% M- G1 _; b1 ^
desired function:0 S- t/ H3 Z! g' g( g
5 @' j% J2 B. N- w
Ctrl+F = Find  n4 p, S' Z' l+ L
Ctrl+H = Replace
2 l7 [/ g. X( j% t  FCtrl+A = Select All
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--------------------------------------------
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& a" k& {- k+ y+ _* Y; R-ChangeLog-8 z/ R  p6 K5 M2 ?/ @

- t8 d! p' J" `+ L6 k9 i) M1.1 - Initial Release.: w- F4 ~$ m5 T7 q+ h6 G! o
1.2 - Added options for search, select and replace.
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1 L$ ?0 J- {5 j( @9 `) h( A--------------------------------------------
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/ j, Y# k- V% R- x' t& g* \) |5 `* W; LThank you for reading and downloading!7 ~5 Q5 I( H. y: @
Please comment all the bugs you can find.
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7 E6 f  \0 A+ o1 _! c- ~--------------------------------------------) e# x" E. R2 @$ F8 X) a& I: ]  A

4 E1 y: j2 a; L- J1 ZProof and a little preview of what you can accomplish:7 z" K8 H( w! \3 l
http://www.swegrafix.net/upload/files/leafevent.png
& p4 q7 x1 ]' z5 w(Old-school players will recognize this)
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