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readme.txt+ [4 _3 O M l- m q) W! H
修改软件:dyoManager.exe8 _7 l$ g7 i' p& T+ n3 y# `
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-Info-
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& J" P2 L1 {, Q% C& pName: dyoManager( t, l" S0 I: R( Z) ?
Author: Kimmy Andersson" `6 y: u8 R4 G
0 W3 H% I6 v" e# v5 ~/ KCredits:; z) [ ~5 W( ^4 |) b- a/ Q
Xadet% S& {9 H" Q1 a. x$ }2 H& P9 m
' I, P2 o% `; j8 iThis version is FULLY functional and is GUI based.
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- L: [( T3 j4 h: T5 S( t! t-Usage-
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The usage is EXTREMELY simple.
0 C* X- M$ I# h8 f4 t4 I1 eOpen the DYO file, edit it, save.4 j8 W! ], ~4 S) @& v
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-Explanation-
; m, s7 G6 \. f, x2 e, KLet's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
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0 下面3个为xyz轴角度一般为0
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( S; N3 |9 }! [+ u& J* F% V* u: X3344.027 标识NPC位置的xyz坐标6 H) q8 M0 \& |, @4 |% J2 r- O P
146.9564 Y是高度, m1 g& M" x1 w
2071.16 `; s- [1 ^9 R2 w3 d7 ?9 R1 w. ?
1 下面是xyz的比例
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5 设置AI(NPC为5)) U7 p& H6 h) W6 s* q2 n
234 模型ID& U( T7 g3 A4 Q/ y
-1 未知(NPC设为-1)
" i9 z8 E0 e( v( d/ d' S- I0 来自AI类型:0是不可动、中立
9 ?9 A3 H! E8 W9 v2 未知(NPC设为2)" z8 c) {) i# r5 z }% a# I
MaDa_Boneper NPC名字(character.inc可以查看修改). g) z" O% U# G
1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有( V* y( u% w% o5 [) A6 ], ]
( O6 p) I: _- k& h) z9 D) j6 }4 ZSo the first part that says 5 is object type.
3 B5 f( J; i! _) O2 H* w5 is mover(NPC/MOB).
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: V0 D1 _ }& t- T' Z0 C5 L4 gThe second part is the Y Rotation Angle." P. Y0 w, Z5 s* y- |$ {
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The next three parts are the XYZ Axis Angles.: s$ Q3 {. i2 {& M
These are usually left blank.9 J# Z9 U4 j/ c* {' D0 N& F& X
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Next three parts after Angles are Position XYZ.
* A! s6 {" d% u1 Q/ E: XKeep in mind that Y is height instead of Z.
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d4 W) p* f3 T6 ~* O" vNext three parts after Position is XYZ scale.0 R" n/ ?4 w! k( Q
( F1 g* ~) v1 k1 s7 ~4 WNext is Set AI." ^+ l1 [; y Z) E- J2 K
NPCs are set as Pet which is 5.
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After that comes Model ID.* W7 E5 ]2 A) }7 v) z; C( ^ s
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Next is an unknown int that when on NPCs is set to -1.8 m) j2 ]0 S- B6 o7 W
. ]$ e! U* L5 f6 DAfter that comes AI Type where 0 is non-moving, neutral.
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7 \) V7 k% q$ L8 L4 P6 x( NNext is another unknown which is set to 2 on NPCs.5 P, w9 G- Y. P% |7 ?& [
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Next is the name of the NPC.
2 X: u; v7 H; i8 y6 P$ E3 b, ]To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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( A- z c9 p9 t" J. l/ xLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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[* o) N% \ U m-Shortcuts-5 k# {0 Y3 C q& E# V
@$ ], | T7 N0 A' |9 F* YWhile editing inside the textbox, you can either right-click or press any of these keys to get
2 [' q" }6 S: idesired function:4 d2 E% B, F: ^0 k' ~" D. X
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Ctrl+F = Find h1 Q: `3 x, s& I& ~) e# U* ?- T0 {
Ctrl+H = Replace; t: C' l9 X# |3 u- j# e0 B6 |8 s
Ctrl+A = Select All
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-ChangeLog-2 f$ E8 J1 j/ B* T8 o4 @
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1.1 - Initial Release.7 c& S" B0 p6 I& }; q0 x
1.2 - Added options for search, select and replace.* l1 } k$ O& U' k6 ]+ H) z
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Thank you for reading and downloading!
( k( ?" m# Y8 C* B1 Z$ o% GPlease comment all the bugs you can find.9 H% A' ]: ]2 o9 M2 l. @
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/ ^$ k1 y) ^0 F8 PProof and a little preview of what you can accomplish:4 q8 L0 |3 f* E( q! T
http://www.swegrafix.net/upload/files/leafevent.png
6 c4 T* \- h- _ a) T) p) R(Old-school players will recognize this)
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