飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13567|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

+ ~4 P8 }. d( U( G) }+ Ireadme.txt
+ D  f- y% C1 f' q' R* `9 c修改软件:dyoManager.exe
5 E9 R& `' m. T8 \
. m. Q& _3 m) e, H- Q5 Z$ @) p" P6 S7 D* I; Z0 |
4 }1 W! X0 l$ X4 i  H: m
-Info-
. n( D1 r2 O8 X$ M' t" E  e2 q/ A' a, v3 L
Name: dyoManager
, `* J/ U0 k1 L, @Author: Kimmy Andersson6 F( B; b# }/ t+ H

4 ]$ F, S) R' I, D/ j6 pCredits:
2 s6 p" S/ i  T& |6 c, GXadet" `* @0 o% s# `7 j4 f* u1 j

8 S7 y. e0 ~: ^/ `9 J( S- uThis version is FULLY functional and is GUI based.
& V+ r, `" ^( g# @
( W* L- k$ `$ n--------------------------------------------
5 |9 [& _6 O0 V; w4 U# l1 j. V) ~! ?9 d* K* {
-Usage-
% J& @* l* k5 N% w
9 @& @! R2 V* Q1 v9 d! xThe usage is EXTREMELY simple.' f: O7 ]/ H% ]' U. G# J
Open the DYO file, edit it, save.
# m/ p: ^# `; r- v. v" G
$ w' [, Y7 m0 y" Z--------------------------------------------
7 F! p" y) p( Z. [( w( B' l# i6 n7 T& u3 ]9 J* z! j
-Explanation-5 L3 j0 l% r8 y# `0 T
Let's take a look at the first block(this could be different on yours):9 X+ D$ j7 Z& j

( e3 A- x$ X( H- C9 I5 w5               对象类型(NPC为5)) T, y8 D1 n* p# ^! l9 S8 e$ U
179.9087        NPC方向3 k, q" `/ L: R% P' w2 ]
0               下面3个为xyz轴角度一般为0
/ K5 ]; u" T2 v* n$ S! w$ x0* L9 V$ G# W/ X. W) c5 L
06 w) Z2 f5 j' x. C3 l  H
3344.027        标识NPC位置的xyz坐标0 S+ g# |1 d3 P! b
146.9564        Y是高度
2 V& l, c8 y$ Q: {* K. c5 f0 r2071.1; c: ~; ]; W. D1 ^! x# B7 m
1               下面是xyz的比例
/ l: X0 |' W0 B1 J" S: r1
: ^" ^) i4 \, V: Z1) _/ e2 ?: I. X! m2 k
5               设置AI(NPC为5)
- N  D0 g/ l. e' ]234             模型ID6 S- M3 b9 A0 f; R" K  H
-1              未知(NPC设为-1)" z5 N) r5 L& x, t6 V
0               来自AI类型:0是不可动、中立2 n1 x' E9 w4 @
2               未知(NPC设为2)# j. r) u8 L+ M
MaDa_Boneper    NPC名字(character.inc可以查看修改)% ~0 r1 D& H0 c
1               下面两个未知第一个设置为1第二个为0
. x* s0 N( k% s) z0 n' y* N0" y5 g3 {  U. A9 Q' x
--------------- 分隔线必须有# C: f% ?2 v9 I

1 ^# ^7 m$ T8 }( y+ [$ `. [So the first part that says 5 is object type.
" m9 f; M' R7 i8 S" a" s5 is mover(NPC/MOB).+ H/ o# g& I0 |

1 h8 H% w$ \5 X8 }# G9 A9 HThe second part is the Y Rotation Angle.
. a3 t' Z# F" g+ A) e; n8 w
9 i" r* u8 d. r2 jThe next three parts are the XYZ Axis Angles.
: L) s" R0 T' G; E# q2 qThese are usually left blank.
1 R# {2 H0 C+ e
$ O5 V, `3 \  F' \9 U. _8 zNext three parts after Angles are Position XYZ.9 t" y- P# D2 X# o4 |8 O$ t& R; U1 i& x
Keep in mind that Y is height instead of Z.) q( |; z: t* [4 m. B& s3 n0 v

% p1 a4 K" t2 q, RNext three parts after Position is XYZ scale.; q: {0 v9 R. t7 j* j; P0 Q6 a
5 P; A# u: O! p% h2 F+ R5 m
Next is Set AI.
4 u: r% l# e7 s6 q, ONPCs are set as Pet which is 5.' F/ r2 [' a3 b) n3 Z

. P* ~6 T; Q7 Q: aAfter that comes Model ID.
+ T+ [; K# Y& v( m; p1 u! D( p; [( a. a0 c; {, r5 T
Next is an unknown int that when on NPCs is set to -1.7 r. H3 q+ _' h* }5 m0 J
- A: T6 A. [, r5 v2 Q. k
After that comes AI Type where 0 is non-moving, neutral., o  m/ a5 D9 o# P. u, g
, l+ e8 l1 ^; Z% U4 I' r
Next is another unknown which is set to 2 on NPCs.: W1 K5 P# g( u) U& K
2 A$ k( n7 Q, W- @9 b
Next is the name of the NPC.
* \. L" f4 x& mTo see what name an NPC has, you can check either in character.inc or the dialog files.
& L6 u2 Q4 t- q4 Q% Y. t
6 ]: ^2 u/ Z% \" ~/ Y2 x# CNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.! r; ~! T$ O# z9 ^

- }, H6 p3 @: w/ O; c3 cLast is a separator necessary for the writer.
6 T) ?+ k* M( E" \! a  \! M) j- y# J+ q6 N$ f4 d$ R
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!( v( L8 Q+ {1 J; {
  h& `0 d- `0 Z" E
--------------------------------------------" _2 [8 a2 v' `4 `
0 h  s+ l% A7 H8 v
-Shortcuts-9 t" w3 Z1 ]  L' ]% k
! O9 s" G3 `5 S& ?/ C0 _
While editing inside the textbox, you can either right-click or press any of these keys to get
" V, a, w: o" U5 xdesired function:
: L) u5 y. ?- P& K; n$ @
- q4 w- Q) b( U( i3 K' yCtrl+F = Find
! T- x# p- y. Y1 O1 I6 c7 UCtrl+H = Replace
- y2 p- `! |+ W! G- hCtrl+A = Select All
. z. Q9 I7 h: u" S' z: b/ I
) S  P$ z. l8 V+ v. ]--------------------------------------------5 O( }1 X( u7 E; G. @( t  R; I! b9 Z
* T6 z2 C' x; ]& [4 d! @; X1 |' U
-ChangeLog-& o' x2 e' k. i5 B, \! a$ F

6 _; `$ H' [, b1.1 - Initial Release.
) t( ]# [9 F8 L5 l1.2 - Added options for search, select and replace.
$ \! A, G" u6 f: S
8 w; w% a8 W7 C* |2 T--------------------------------------------
1 \6 b7 Q, q! p% x3 u# }$ J; q7 \$ f% G3 Q$ z
Thank you for reading and downloading!+ p6 H1 \; a6 K' n7 ?" f7 n/ L
Please comment all the bugs you can find.
8 I+ L* R" X5 |2 C9 I. D+ Z. _7 w5 c( u( \/ X8 _& o, R2 V. B
--------------------------------------------: N! ~6 L1 F: f6 y+ }

% k% ?. w  p4 I5 y, a5 y- P" QProof and a little preview of what you can accomplish:
0 r0 y  A; {+ [http://www.swegrafix.net/upload/files/leafevent.png( r3 \) o- f) V9 V# R
(Old-school players will recognize this)
  Q; G9 o- Q  i! V0 Y% ?7 Q; y$ P$ c) t9 \, l) R! [
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-14 11:00 , Processed in 0.062109 second(s), 23 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表