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+ ~4 P8 }. d( U( G) }+ Ireadme.txt
+ D f- y% C1 f' q' R* `9 c修改软件:dyoManager.exe
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-Info-
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Name: dyoManager
, `* J/ U0 k1 L, @Author: Kimmy Andersson6 F( B; b# }/ t+ H
4 ]$ F, S) R' I, D/ j6 pCredits:
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8 S7 y. e0 ~: ^/ `9 J( S- uThis version is FULLY functional and is GUI based.
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-Usage-
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9 @& @! R2 V* Q1 v9 d! xThe usage is EXTREMELY simple.' f: O7 ]/ H% ]' U. G# J
Open the DYO file, edit it, save.
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-Explanation-5 L3 j0 l% r8 y# `0 T
Let's take a look at the first block(this could be different on yours):9 X+ D$ j7 Z& j
( e3 A- x$ X( H- C9 I5 w5 对象类型(NPC为5)) T, y8 D1 n* p# ^! l9 S8 e$ U
179.9087 NPC方向3 k, q" `/ L: R% P' w2 ]
0 下面3个为xyz轴角度一般为0
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3344.027 标识NPC位置的xyz坐标0 S+ g# |1 d3 P! b
146.9564 Y是高度
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1 下面是xyz的比例
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5 设置AI(NPC为5)
- N D0 g/ l. e' ]234 模型ID6 S- M3 b9 A0 f; R" K H
-1 未知(NPC设为-1)" z5 N) r5 L& x, t6 V
0 来自AI类型:0是不可动、中立2 n1 x' E9 w4 @
2 未知(NPC设为2)# j. r) u8 L+ M
MaDa_Boneper NPC名字(character.inc可以查看修改)% ~0 r1 D& H0 c
1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有# C: f% ?2 v9 I
1 ^# ^7 m$ T8 }( y+ [$ `. [So the first part that says 5 is object type.
" m9 f; M' R7 i8 S" a" s5 is mover(NPC/MOB).+ H/ o# g& I0 |
1 h8 H% w$ \5 X8 }# G9 A9 HThe second part is the Y Rotation Angle.
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9 i" r* u8 d. r2 jThe next three parts are the XYZ Axis Angles.
: L) s" R0 T' G; E# q2 qThese are usually left blank.
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$ O5 V, `3 \ F' \9 U. _8 zNext three parts after Angles are Position XYZ.9 t" y- P# D2 X# o4 |8 O$ t& R; U1 i& x
Keep in mind that Y is height instead of Z.) q( |; z: t* [4 m. B& s3 n0 v
% p1 a4 K" t2 q, RNext three parts after Position is XYZ scale.; q: {0 v9 R. t7 j* j; P0 Q6 a
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Next is Set AI.
4 u: r% l# e7 s6 q, ONPCs are set as Pet which is 5.' F/ r2 [' a3 b) n3 Z
. P* ~6 T; Q7 Q: aAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.7 r. H3 q+ _' h* }5 m0 J
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After that comes AI Type where 0 is non-moving, neutral., o m/ a5 D9 o# P. u, g
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Next is another unknown which is set to 2 on NPCs.: W1 K5 P# g( u) U& K
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Next is the name of the NPC.
* \. L" f4 x& mTo see what name an NPC has, you can check either in character.inc or the dialog files.
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6 ]: ^2 u/ Z% \" ~/ Y2 x# CNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.! r; ~! T$ O# z9 ^
- }, H6 p3 @: w/ O; c3 cLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!( v( L8 Q+ {1 J; {
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-Shortcuts-9 t" w3 Z1 ] L' ]% k
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While editing inside the textbox, you can either right-click or press any of these keys to get
" V, a, w: o" U5 xdesired function:
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- q4 w- Q) b( U( i3 K' yCtrl+F = Find
! T- x# p- y. Y1 O1 I6 c7 UCtrl+H = Replace
- y2 p- `! |+ W! G- hCtrl+A = Select All
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-ChangeLog-& o' x2 e' k. i5 B, \! a$ F
6 _; `$ H' [, b1.1 - Initial Release.
) t( ]# [9 F8 L5 l1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!+ p6 H1 \; a6 K' n7 ?" f7 n/ L
Please comment all the bugs you can find.
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% k% ?. w p4 I5 y, a5 y- P" QProof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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