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这仅仅是一个片断的教程,所以我不会解释非常多。1 U3 I# H4 f3 S& O& G3 l8 T% u, J
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WndField.cpp在CWndRevival类:1 P9 G. q- y; d
) c: E/ w8 ?! u5 y- n& W! O代码:/ u9 q9 L! a e
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); # C5 G, @8 {( b8 K/ E# ^
: r2 \& y, \ C1 N, h# O; A! u6 s m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 u8 `0 i; u8 b. C3 E1 E m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 Y! ~7 a3 p- A m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );6 D; ?. U7 ^( r
#if __VER >= 9 // __S_9_ADD
2 g2 c/ a( r; u6 m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 w( O! { x, c0 C; q
#endif // __S_9_ADD2 p" L5 I2 ]' G* |! j" d$ y+ a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); U9 }9 H3 z' m3 \2 U7 B9 c; b
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );$ L3 l; N4 F% X$ J1 f, y2 ]' @
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );, I6 U; ^) j. l/ k$ O- g4 t
#if __VER >= 9 // __S_9_ADD! \* ~0 q2 o. s* m, r1 `6 `( t; l* U
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- a& E5 `7 q8 O D: h#endif // __S_9_ADD2 \! f3 D& g( J% M$ l5 {" h
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#ifdef __JEFF_11_4' `( @* |8 o) B0 a
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); - a* r) F8 X4 D7 w7 V9 m
#endif // __JEFF_11_4
; h6 _9 @" i2 d if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% r7 G z& ^& w2 S- H#ifdef __JEFF_11_4# Z3 M; \5 @2 ^2 I0 o
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#endif // __JEFF_11_4* H7 J% E* P' y# S, H z% E: j
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m_pRevival->EnableWindow( FALSE );. G) G1 }# l5 h% N
else
( B& I: u6 q5 S+ t7 }# F: ~% B m_pRevival->EnableWindow( TRUE );- a5 b; W; P0 Y2 e" p
/ k) V0 E; ^& d+ m p' T CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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* V* [8 n4 K( K- v/ N# h if(pWndWebBox)0 L' D2 |7 a6 k5 ?2 a& a& w& n! r
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX% ]% N+ j% R! `0 e3 |7 e, P5 Y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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# r/ D% Z" M. O- P& g( N' y if( pWndHelperWebBox )% k& [* x/ {$ O& H. R
pWndHelperWebBox->Destroy();( L- d X8 v# Z* J9 i% K0 W9 u
#else // __NEW_WEB_BOX$ K7 H6 ]$ T; |
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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/ j$ j+ Q9 c8 `7 F if(pWndWebBox2)
! i: a+ j; A1 |" l9 R# U pWndWebBox2->Destroy();3 x/ A( M3 \+ J8 S; m& a
#endif // __NEW_WEB_BOX# D5 j$ F- @1 \7 h8 ?7 R
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m_wndTitleBar.SetVisible( FALSE );% M. ~9 _: n9 ~( ]
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#if __VER >= 9 // __S_9_ADD
5 V2 j9 ?$ I7 `0 f" x /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);5 i9 J' \- l) x9 U
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& C8 v; k& I- w! G+ { m_pRevival->SetWndRect( LodeLightRect, TRUE );
" o, [) G( {3 u3 A m_pShop->SetWndRect( RevivalRect, TRUE );" K& G' M6 |* F+ e7 d
5 ~' H5 b3 s0 v' r m_pLodeLight->EnableWindow( FALSE );
4 e" g4 S/ y6 y, Q9 s //m_pLodeLight->SetVisible( FALSE );
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2 k# n8 q e5 H, q% A' A* }// crect = m_pLodeStar->GetWindowRect(TRUE);
; C1 r- C; u9 M& z/ |' T3 D// crect.top += 2;2 \8 e" ~+ \# E. r3 S9 a
// crect.bottom += 2;3 x" g8 `: x+ p# M' z2 S7 z; Q
// m_pLodeStar->SetWndRect( crect, TRUE );
2 N2 z' ` M+ `+ ?// crect = m_pRevival->GetWindowRect(TRUE);( o- r3 ?7 f; L2 X1 c) U' l
// crect.top += 8;( h+ I# r. c* f5 b$ R, J. M
// crect.bottom += 8;
$ r _0 _. w( i+ m8 Y; z// m_pRevival->SetWndRect( crect, TRUE );" |( o9 k5 [& E/ q' D, K9 C: {( ^
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// crect = GetWndRect();
+ |$ E$ _' W M! v' @// crect.bottom -= 31;
2 R7 }6 n, r$ R4 B' `// SetWndRect( crect, TRUE );" M7 \% y3 u! B! l
}*/. `/ c: C& M4 o$ k* i8 |+ ?
#endif // __S_9_ADD
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- P) j9 j& i* b9 c# C5 A1 W // °?àìá? à§?êà?·? 3a?à°? ??±a
% Z y! B0 J2 ? CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 o# D- X* A# @! I CRect rectWindow = GetWindowRect();
! N9 l' c+ j$ g CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
! |4 C2 ?* L0 S3 n; Y' V Move( point );0 X( i r- w& k* ?& {. r& L6 f
}
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现在,您可以生成以下的NPC:
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, A% F; j$ T7 M0 s/ ?; Z代码:
3 t3 p; X7 E) @) tMaDa_LodeLightSaintmorning9 T- ?! A1 ~3 P/ v2 k( `2 h
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MaSa_LodeLightFlaris0 P7 \5 v% u! I# n
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Code:
6 m3 s6 n+ }. A, nMaFl_LodeLight/ R. g: F7 Y2 X1 D! k# R
; c+ I8 g F2 d- P( S0 r4 J<-- You just have to add
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AddMenu( MMI_MARKING );
[2 Y- J* u6 cto an NPC!
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