|
这仅仅是一个片断的教程,所以我不会解释非常多。. @2 q+ b5 C% Q
8 l. J3 `3 g& ~9 X6 d A3 X
WndField.cpp在CWndRevival类:
7 _% m5 H( E2 T6 J: ~. n0 H) i6 m1 E6 B4 N
代码:
5 z. G4 t5 S' ~" h k* Hvoid CWndRevival::OnInitialUpdate()
( @8 o5 |7 J! ]8 X- M! `. Q{
# P9 x% c5 [; l Q. C CWndNeuz::OnInitialUpdate();
- q' [% g2 V2 z$ \! U9 n+ f# G$ j3 k! H' R' b
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );4 C! c" S0 I% C+ n3 e6 H u# J
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 X) I% k+ u% x/ p m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 B, E" r' R. a. S7 |
#if __VER >= 9 // __S_9_ADD
4 X4 ?/ S, ?( }8 j/ o( v' r m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );& Y+ f# d4 A6 e; _9 N/ f" H
#endif // __S_9_ADD
* k' B* K/ R6 G$ ?0 K4 }& e m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 h, W( `/ @; \+ `- j, F
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );" V2 v$ w& l. y/ }2 ~0 T
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 ^$ e& f4 n" P: p* I- F! V6 k
#if __VER >= 9 // __S_9_ADD1 G4 I( Z. q: p# B/ u( |( D: r* u
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );' G V2 M+ C# M. Z
#endif // __S_9_ADD
% H+ i# ]) z1 M7 k7 Q# l
. \2 C5 n7 Q" M# B; V: Z% F6 d$ N#ifdef __JEFF_11_4+ k) n( E" O1 Q9 q# z- M
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ' N+ r2 d( u4 M4 Z; G
#endif // __JEFF_11_4
# y: M8 n" i5 Q- N. W6 o# d if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
1 W2 p- C' b1 E+ J5 {' D& @#ifdef __JEFF_11_4% ^. c# G% z9 X: `
|| bArena) ?! U0 h0 }/ R. K5 |
#endif // __JEFF_11_4
0 m5 e( m) k& x/ U )
, `- o' k/ s @. _3 J m_pRevival->EnableWindow( FALSE );
4 {$ \8 X, n4 F( h else
: N* s. n& V' e m( t3 [ m_pRevival->EnableWindow( TRUE );
- p) z7 y7 i! I
5 m) l" P' F ]# _ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );: H- v, ~. k8 Z1 B( F
& `2 n- q% I: ~. ?5 ~* b# D
if(pWndWebBox)9 @8 D& G2 N) X' F; B- x
pWndWebBox->Destroy();
# i8 S9 L: w: Q3 E- C& K8 ~0 a$ g- g
6 e: V# s% L) `' m% j3 o& ?5 m$ a#ifdef __NEW_WEB_BOX) O/ a% E3 ?! V. c- X' @! H1 R: j/ R
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 s( O% |7 q9 C4 P: F, F
& ]( h+ v0 w8 Q- S; y+ f
if( pWndHelperWebBox )
: O# y. ]7 z4 i9 s! | pWndHelperWebBox->Destroy();
' i/ N; h( V6 D6 F& M v3 j#else // __NEW_WEB_BOX, I4 `' v8 Q- U% y+ y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
: Y! t% a1 }4 z/ w) c) i0 D( I" Y1 `6 {% f3 y( l
if(pWndWebBox2)
. |5 D. m N2 W/ m; C/ Q. ?( e pWndWebBox2->Destroy();. e& g8 |7 m0 o7 g
#endif // __NEW_WEB_BOX
8 n1 l# x: i& V4 O
( C @8 {0 g! `' G( V$ j; J: V6 l' a m_wndTitleBar.SetVisible( FALSE );
! G* U( j) _$ x; ~: O. |/ R; n, B b# A) @( ~3 b- U& Y1 {
#if __VER >= 9 // __S_9_ADD
) `/ j7 `( O9 {1 L /*if( m_pLodeLight )5 K8 i, ?% [6 i3 I$ g% l
{' K& }5 _7 n+ u
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* T/ u1 _& j6 U" M' b( M" R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 x. v+ Q- D& @& [9 @8 {9 h: q m_pRevival->SetWndRect( LodeLightRect, TRUE );8 z% k9 {( d' I' {" }% ^; n% T
m_pShop->SetWndRect( RevivalRect, TRUE );
! H) t% Y, t/ ~' D9 y( n
- m* N' r% I& K- H m_pLodeLight->EnableWindow( FALSE );/ c- y! l/ Y. i- S+ j. I
//m_pLodeLight->SetVisible( FALSE );
9 Z- `" P- c# [5 _& n' ^. m; H! d5 R5 {9 m" R1 ]9 B" ~6 V8 v) X
// crect = m_pLodeStar->GetWindowRect(TRUE);
: F# f' h9 e) h# E2 ^2 ^// crect.top += 2;; y5 c* v! M; @" h4 [& i- Q
// crect.bottom += 2;
3 {$ _' I- }2 m// m_pLodeStar->SetWndRect( crect, TRUE );
! Y, e# Z9 Y4 F// crect = m_pRevival->GetWindowRect(TRUE);
& m$ }) \; U, B2 E9 N1 H e// crect.top += 8;
9 W3 P5 u; i3 e+ T( v6 A' K9 B// crect.bottom += 8;
) w* y( T8 K! o, q// m_pRevival->SetWndRect( crect, TRUE );
: c! U1 F+ ]) {% z. h5 r
. j W0 t Z7 R/ M// crect = GetWndRect();% I: V4 F5 M7 R& z. X3 c
// crect.bottom -= 31;$ X( @* O- L/ o% b
// SetWndRect( crect, TRUE );
5 C" A1 M K& q' _7 x: [ }*/
$ o8 L! h9 }4 @4 g' t#endif // __S_9_ADD
' ]: P' y6 b& T0 K- r! }) e3 [) s, n& W/ Z n
// °?àìá? à§?êà?·? 3a?à°? ??±a
1 \& ?1 ?/ j% l- A3 C CRect rectRoot = m_pWndRoot->GetLayoutRect();
9 I- N6 o( @4 p% h2 f1 j5 h CRect rectWindow = GetWindowRect();- ~/ N D% ^; O6 k- e
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 J7 g) i; L0 y& F( a Move( point );; x, ~0 ~' `+ J/ T, P
}
& Z% l; P* p! b
* G8 T' h$ P9 M+ `- m" i- X$ u. y2 f现在,您可以生成以下的NPC:( u1 I: c3 O( r! C9 C7 j1 w# |
Darkon
) e' r, t: Y' B9 i- H, z1 V7 L+ B- K
代码:
- }& b9 A) M, sMaDa_LodeLightSaintmorning
1 y0 y7 d2 m, y9 Q. ] r6 w" J: M- n3 T5 |! I5 _, Z
Code:! I$ ?3 Q4 B8 M- k
MaSa_LodeLightFlaris" }& V8 I' J) J+ t
1 b# H+ q' Y* o( F1 j, lCode:& A' d! F6 [) b- b
MaFl_LodeLight
1 Q r+ u9 R& q; L& I. X4 \- j3 W3 u; B) K$ r A! x+ v) H' A
<-- You just have to add
9 B! [: B6 B1 ~: R2 F! g6 e, \- o+ t3 |Code:
# K- r7 N: L/ l1 \AddMenu( MMI_MARKING );3 h' R' B+ h5 r6 _5 B% V: {
to an NPC! ! R; ]0 v6 w! i O) j. W
5 z9 P" x3 n# a: w# U2 c
$ O/ K/ y0 b+ Y0 i w |
|