|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
3 `/ ? H6 K6 H+ E) o3 Z. {! K# T1 Q4 ?7 y
WndField.cpp在CWndRevival类:
& @' Z' M8 R2 Z' y0 {
5 _* W6 r( v& p* \9 e5 D! \9 W. X代码:2 R4 v) u# O+ ~% g# [; ^/ b
void CWndRevival::OnInitialUpdate()
- Z% ` F- ~4 K{ 3 K( {0 [. A' _/ B- F W
CWndNeuz::OnInitialUpdate();
2 J' E( W0 J" [0 \2 `& G
4 K- f# V+ b3 ^# L# u1 V m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) e/ i% j& e0 Q) v' G9 w- f4 P7 @
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 ?2 q: {% J6 z% S" g1 U' Y' l m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
: F4 l* R) w+ M8 g7 U#if __VER >= 9 // __S_9_ADD
?; H+ Z R- f: _ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( G) Y. P/ ~& g#endif // __S_9_ADD' v9 q; S' a' \0 A
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );% z& i) H% Z9 f/ ?/ ~
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. p2 h, s. |1 h2 R* y m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
, x/ I: ]3 L! F$ X/ d#if __VER >= 9 // __S_9_ADD
/ G b7 K( N! C/ v: \ E m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );2 J- v/ ~0 l0 R4 z5 V* W6 \
#endif // __S_9_ADD" p6 ?2 q5 h9 P' i- J
+ F. ~% G0 J. M z#ifdef __JEFF_11_4/ R9 K4 E3 Y8 \4 R# c* |: M! D! U }* n
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 A, ?5 n5 L: ]- T+ H g) r/ u0 x#endif // __JEFF_11_46 r: X P( `9 b: B9 k3 i9 b
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" u2 i: O+ {; C
#ifdef __JEFF_11_4
_% U. h0 w( }% w) X- `+ f& N || bArena- m4 S8 i% t) w4 y
#endif // __JEFF_11_4 S* }6 x& a v1 y4 Z. t- o
)5 t, S/ \5 a* i+ ^4 `8 y# P
m_pRevival->EnableWindow( FALSE );
$ ]3 J; e: J0 M' G2 y4 r, C, e else
3 m8 g6 k5 J$ e3 \ { m_pRevival->EnableWindow( TRUE );1 y% _. r% n+ C5 I) d# d- F
+ c/ r, s$ g6 L
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );7 l* Y/ E: [6 W% E
. y' `2 E, B+ @* [9 u( O# n if(pWndWebBox)
: r6 V4 B" Q" }6 A2 ~ pWndWebBox->Destroy();! t5 O2 ?3 l7 N3 u k A
; D" J' ~7 J! S# l#ifdef __NEW_WEB_BOX! Z0 ^$ `% m, |
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 F2 T! \' Q# t! D
1 G: i- B5 l! B q' ^5 } if( pWndHelperWebBox )# {9 U" d r/ ?3 [/ A% F; h, b
pWndHelperWebBox->Destroy();9 L: `# o4 }, z, {$ t2 H1 u
#else // __NEW_WEB_BOX& p% e% H1 R: P7 j1 ^
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 e2 J% F) x6 J
1 u2 {0 k) a9 P( L2 i if(pWndWebBox2)
. [" n, A1 y$ ?2 t9 J$ u+ i, y pWndWebBox2->Destroy();
$ p; K; n" p( x1 G2 h, d% e/ W#endif // __NEW_WEB_BOX( |; X/ L; k' h# z0 G, S
: U1 f4 a% c+ o4 s) T7 N
m_wndTitleBar.SetVisible( FALSE );
; ?5 U' h& O" f6 b5 W4 P
4 Q( ]' ]' B) X6 i+ j" d#if __VER >= 9 // __S_9_ADD2 o1 i7 E- [& n8 }+ J }
/*if( m_pLodeLight )
, g; G6 p( z# r {
4 w5 l2 w) n+ L1 [3 _9 w CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);+ f/ j0 F+ m0 ^7 q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);( Z7 h' p# b, \% u* w* U
m_pRevival->SetWndRect( LodeLightRect, TRUE ); ]1 ^1 C5 n) K/ O6 @7 C" x
m_pShop->SetWndRect( RevivalRect, TRUE );
7 S5 X# i7 c( K$ i9 p2 j8 `$ n$ M1 Z$ T, Z2 g) r) E) h/ l2 J
m_pLodeLight->EnableWindow( FALSE );8 r' f& u/ ?$ r$ B5 ]8 X8 }) {8 D/ t
//m_pLodeLight->SetVisible( FALSE ); 0 R! T2 i$ a; z: Y
& {. x9 C& l1 L) @4 F
// crect = m_pLodeStar->GetWindowRect(TRUE);
8 G% w! D I* j" F# x! e$ {/ V// crect.top += 2;
* q" _. ?" g6 H, J7 [( V( B// crect.bottom += 2;
6 h5 R2 v! P9 [1 h// m_pLodeStar->SetWndRect( crect, TRUE ); D+ w. E" ]+ X8 G
// crect = m_pRevival->GetWindowRect(TRUE);3 t3 ]( O4 D; a& B+ x( _) P
// crect.top += 8;
' L3 L4 ]6 D7 _$ k3 p; n' X// crect.bottom += 8;: B& _4 D% _/ b2 ]/ E) N
// m_pRevival->SetWndRect( crect, TRUE );
& w+ [& N' }+ _& f d* w8 _/ P9 x% G1 o
// crect = GetWndRect();
. T- @9 l0 n) @// crect.bottom -= 31;6 _' d1 I! v7 `8 @: K; c; x
// SetWndRect( crect, TRUE );: r: G% N7 e/ c+ T/ P; p- w4 m' r
}*/' W3 A; d, I3 L
#endif // __S_9_ADD
# o+ Z, P- z1 d1 j" f0 e9 }( w$ ~: ]
// °?àìá? à§?êà?·? 3a?à°? ??±a; Y5 R) A' v8 p$ t' v0 Z% P
CRect rectRoot = m_pWndRoot->GetLayoutRect();
& U( q( `1 C3 ? G* D CRect rectWindow = GetWindowRect();
4 a' A( O6 f- n( e CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' X; ~. o1 I* _- B. P' O; i Move( point );
7 b( [4 @& I, g, C}: N+ Z) M9 N& p0 Z0 E
8 M# S# ^' U+ p I( M) I; L0 e
现在,您可以生成以下的NPC:( {0 I0 K9 s0 U# f: P! p' \
Darkon4 T+ Y! t6 n2 c) e
) X) V+ U* E3 o1 Y ~3 C3 u" y
代码:* G+ h' ]; f/ F0 I
MaDa_LodeLightSaintmorning
1 t# T% r3 V; C- `7 \& R9 ~; a4 _2 V" U3 i9 H
Code:6 R0 C, Y; v6 o& m
MaSa_LodeLightFlaris- M7 I3 _; i7 c
0 \6 K3 `* v/ B* m9 t1 U, }7 `Code:0 U, N8 [1 k8 X9 t; q6 V
MaFl_LodeLight
% C) v8 O3 f' c/ f
6 C* C6 t5 w+ c5 U<-- You just have to add 8 D1 H3 y: f1 W9 {/ J: G
Code:2 W& M* Q4 r- @8 I" x0 C
AddMenu( MMI_MARKING );7 F# Q; P2 B K7 B- s3 G7 |
to an NPC! ; p. C9 s2 G* a$ D- f5 `9 y
1 y7 a4 Q& `! \- y( X: q' u" w5 f$ k' |/ }6 E7 ]- s" J
|
|