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这仅仅是一个片断的教程,所以我不会解释非常多。
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& f' Z7 p7 ?0 h. BWndField.cpp在CWndRevival类:
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% `! g6 A, v/ S4 U) I代码:
' p9 E' A/ m9 V: ]* A/ u4 W% [4 a/ avoid CWndRevival::OnInitialUpdate() & S* T) i, j' N, b j+ h7 E; U
{
% k/ f8 I r1 n) m6 }5 K0 f, c CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
5 ~1 h4 W8 x; @0 z1 i3 e m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 f3 D4 ?) P' b$ V. M7 }1 V& t! a m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; R+ T: K" `$ i [. b4 F# w+ l
#if __VER >= 9 // __S_9_ADD
0 t$ ~4 T0 {3 m+ D! { m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
' [ \ @9 m3 F( |! c/ s#endif // __S_9_ADD& K/ O+ l5 {! w
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& h( Q8 L( M7 s: q k. ?+ r3 N m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
) p0 K/ t; q" y0 |4 \ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. x/ U) Q( l% F1 H( H4 q) `" H# q#if __VER >= 9 // __S_9_ADD
/ T8 y0 i) \4 ? E V! `, o% ? m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );/ h D4 Q6 H5 d) I
#endif // __S_9_ADD' f7 [! N$ p! W
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#ifdef __JEFF_11_4
* y# @) g# _% z BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
: q' H/ |% [ s( k: ?' ~ q8 ?#endif // __JEFF_11_4
" }" l/ t" P; ^2 U0 x: K# N! ]/ I2 w if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )! @+ y4 f& d* X3 d5 h1 X
#ifdef __JEFF_11_4& m$ _" a) y5 V9 R! g8 m
|| bArena
# ^. R8 y8 u' Q; Y1 n$ d4 R#endif // __JEFF_11_4' n6 B" D) u1 u. E7 y v
)
2 r0 U4 e) F7 n m_pRevival->EnableWindow( FALSE );; l: D: c W& r, k m, ^2 F# ?7 s
else# p+ a! Q! c3 b
m_pRevival->EnableWindow( TRUE );
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7 c4 p% i! X6 A' A1 o. O$ u9 i CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
) V( ?& X8 P" u4 h7 I pWndWebBox->Destroy();
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9 _4 S1 e/ C' _( v( A' y1 C5 e#ifdef __NEW_WEB_BOX% r( v- s4 z; L- C( y8 P
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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. y0 B! z( w3 H3 @6 Q% {3 J if( pWndHelperWebBox )# i# b8 U4 {3 r6 _* }
pWndHelperWebBox->Destroy();
+ C. `; L5 l' P3 u* _% Z; N% f' d+ D) c#else // __NEW_WEB_BOX
V7 F' I4 `; Q CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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0 S. W. L( B4 x2 g @ if(pWndWebBox2)" Z b' ^; W- u3 O5 p. L" ]
pWndWebBox2->Destroy();
( F* y7 S" F* M% _3 P#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );: s4 p; L' ^- G
& y k- ]$ J; a# @" t/ g! G5 O' B#if __VER >= 9 // __S_9_ADD
' o, x3 H" q2 |. a1 i3 W& @# e /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
+ v; ~$ K8 }2 X, k7 N- ` CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ w& f- N1 F3 [ E# E m_pRevival->SetWndRect( LodeLightRect, TRUE );
) i8 p' ^7 C$ z% a0 w m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );! K/ _9 x4 h+ W, s
//m_pLodeLight->SetVisible( FALSE );
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- x9 U0 I1 I; H2 W4 b& G- C. d// crect = m_pLodeStar->GetWindowRect(TRUE);
7 r+ T4 F+ \" W3 j/ F1 T6 q" J// crect.top += 2;" V/ C+ ^) \, r) P6 N! p' c
// crect.bottom += 2;0 K. a9 r& E: Y; G( @
// m_pLodeStar->SetWndRect( crect, TRUE );- @- m% `7 v( p
// crect = m_pRevival->GetWindowRect(TRUE);0 q( z* u2 t; C9 U r" t
// crect.top += 8;
# u' W% {/ A# X// crect.bottom += 8;
+ x) T' v$ H/ P4 x$ H# V// m_pRevival->SetWndRect( crect, TRUE );
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( m$ Y0 b1 h5 D// crect = GetWndRect();" l* {1 X& l$ j' M$ }
// crect.bottom -= 31;' _9 ?) @$ `& n; \8 R @3 I
// SetWndRect( crect, TRUE );/ p$ L0 l; M+ t6 X* ?: `( u" v5 r+ J: w
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#endif // __S_9_ADD! _# ~ E" ]; P0 B
; J/ A- ]" G ?3 n // °?àìá? à§?êà?·? 3a?à°? ??±a
: }7 w0 u% X0 m2 J CRect rectRoot = m_pWndRoot->GetLayoutRect();; f, c I- m# {& @
CRect rectWindow = GetWindowRect();
7 f* ]; p6 y& s CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
, i1 `% A( @' t8 \4 q" Y Move( point );
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6 z6 M# _1 }! T现在,您可以生成以下的NPC:
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代码:: j: ]; F# t6 I7 Y8 S
MaDa_LodeLightSaintmorning
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6 k) m1 l7 E& o3 Y. x0 p3 JCode:
: l3 A2 b( X9 a6 U* mMaSa_LodeLightFlaris
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3 m3 {, a) ?0 ~& X8 u# KCode:
3 F5 P6 ~$ S2 c- aMaFl_LodeLight4 z4 p; j# }5 H: u
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<-- You just have to add - |) ~7 n- x6 b% _$ ?
Code:1 I, p$ ~& b7 \4 |: z3 e2 `' d
AddMenu( MMI_MARKING );
" |3 _. c8 b* `0 r; q$ }to an NPC!
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