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在服务器找MonsterSkill.lua打开!
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$ l& K, G8 n5 N1 d-- ÃʱâÈ* ----------------------------------------) C& r8 K& C1 r( P
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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--[[9 r; U" _* Q% Y
& ]& X k+ u( U$ Q) O) uAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
) o- D- W. ~8 P, _7 N; x--{
6 L, ], A* Y( Q0 u! i2 B# \-- µî·ÏÇÒ ½ºÅ³
( v" t1 T2 k9 p0 Z1 e Z+ K; ^! }-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
5 E0 W, C4 {2 _, _( hAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )+ V% t6 r0 T! W
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )2 S- s. {+ C l
--}
l, U# Z( s6 N' H. |¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý" Z5 K0 Q n. r1 v) g
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ8 \8 \' o8 h. S% E* M* T, Q
--]]
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1 Q1 F; m4 ]9 p" _4 IAddMonster( "MI_LUCIFER01" )4 A! N4 ]- q$ y0 |; x# v6 z3 B
--{
/ z* Z6 R! |7 x9 _9 m t: { PAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )6 b. u# V N2 X& n5 Z$ A
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
% k- }; U' I5 G3 P# e6 d6 J3 }0 o" BAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )2 ?% ?7 Q* K j0 T
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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; C: I9 ]2 C' c+ UAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
, {# @3 B$ n/ N5 R) a4 d8 gAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ- c4 i% Y& x" \0 ^$ K P8 d. l7 z
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
- g+ G, R5 _ p0 R( `9 l8 QAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
+ L2 n* \* Q/ d$ R+ C% `AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ! A' x7 r+ C$ l+ n7 e- r
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬* l, }1 V( q9 M7 O
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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8 R: j4 |2 P. F0 N: I! gAddMonster( "MI_ASURA04" )7 S+ \: o6 d: z1 U. S
--{
4 H" ~# v, D9 ~+ a% wAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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AddMonster( "MI_VEMPAIN01" )
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" w- S; P6 x2 U3 X6 B* |0 ?2 w- G- YAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
# }: s3 I0 b3 K: h. `8 k. hAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )! C3 G) ~% V1 F" x: S$ v
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )+ R5 c% S; G$ [* v
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö/ }% N" b( R. O8 r* M
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
2 e, r' @% v) jAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
6 o$ U: l" ?, L3 Y* S' iAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
- ^" v M6 J9 CAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ8 B) ~! S3 ?, n. n! C0 S
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬& e+ g3 @/ h p# C ~% m) C* F
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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; U$ [$ R0 Y3 W7 JAddMonster( "MI_VEMPAIN01_1" )
; I; F7 \' r7 e/ y. l--{
* X+ V! F, k* TAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )! q! z$ W x6 ?) G
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
$ h3 e( r; e+ K$ Z* f0 N) B/ cAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
0 ? r2 Q$ l7 l$ E1 ]" S# |AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
% v6 O2 _' V+ HAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ% L! ^# ^! l- t: q, o
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
2 z8 h/ L5 u, e9 X( wAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
1 F5 O% Z0 J) YAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ5 f: C, z I/ |) S
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
& q4 r% D6 ^- s% qAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_SKELGENERAL" )
* v# n0 ?, D z" n--{
2 F+ x: d$ e+ w6 S0 t* q7 y5 YAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ5 i9 D$ [2 Q$ q5 f: X! O, q
--}$ |. K- Q1 J' S6 {, H; r
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AddMonster( "MI_SKELDEVIL" )$ m0 c% D% U q+ J' n
--{
$ E! ^1 z0 Y0 @" o' ]AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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: `; ]7 ]# s! _0 b, GAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
. C: G( a7 u1 S7 S) t' @AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
- h: `+ G; B$ Q* {: JAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
0 g( `9 P5 K9 y! p--}
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- ?; X' K. n. w8 f1 cAddMonster ==命令到一个新的怪物# @& X# g0 S# @/ x5 O) l
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称9 o% d; W- f& x5 t' U
% S2 ]' N+ i) ~/ O* Q/ ZAddSkill =[size=100%][size=100%] 命令的技能
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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; `, L y( R% b! I4 D t$ l* W& N“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。3 B% {1 P' T/ U, l0 |
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但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
8 o. l* H6 \1 K" U8 [) e: C# s[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。! v, j8 N) [, u; y2 n
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
~4 p* q+ o0 I* p: {[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。9 C8 }5 D# F- S s& D9 l
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!2 }; h( l2 T6 q; `
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。3 n3 ?* {; v) I+ a/ g
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
" k {( ^, N% K[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。$ T# o! u) w1 q) S R
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