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在服务器找MonsterSkill.lua打开!
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-- ÃʱâÈ* ----------------------------------------$ U$ l0 E! N+ L8 {
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" ); ?1 m5 r6 {, f
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--[[* v, _ ]0 P( U* \
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
" q. z8 J, u1 o A! d' d--{! }! @# E7 Z+ B, b, H1 R/ S3 C5 F; H
-- µî·ÏÇÒ ½ºÅ³
/ E: B) F: c2 r& _% Z-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
5 y9 w* B; m( j- h, I' P+ F: dAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true ): h1 v, { e7 H8 h: T, q) L5 d
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )/ f$ e9 D7 P# b
--}: a+ Y. F: C/ T" s& ~7 z
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
+ [" F% f/ Y9 D/ Y/ U* K; c$ lÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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5 ]1 F o( Z( M/ H7 S$ U2 ~AddMonster( "MI_LUCIFER01" ): ^! n: Y/ ^( d& a: A3 i$ _8 c
--{3 G1 @+ U' G# K d6 q1 m# T
AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
8 n6 `, r# L" u; P2 xAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )$ j9 ?! s2 U$ G' \- M5 H8 v
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true ). p3 n% j: q: u8 z' P
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ' [0 ?. a b3 A7 ^
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
9 o2 W; O$ d1 E) {AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ/ G. E5 p! e, O8 o' \9 D
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ# y7 s/ z" l5 O) V( l, T2 V
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
! t6 Y* v) j# a) S5 u7 QAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ! d: ` E( a6 q! I: W5 \
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
, h9 c# i) A( o/ ]3 A$ M, N, ^2 `AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ; g) F! k3 V" ^
--}6 ^, y3 f5 |5 c0 b+ O' o
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AddMonster( "MI_ASURA04" )
$ b7 b0 H) I' \9 V' B--{
4 j9 L: C7 _8 n+ ]0 u% L: pAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )( F! {% `9 U. A; ?$ I
--}
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AddMonster( "MI_VEMPAIN01" )+ ] M& g% X& {" D8 a) ?
--{
5 q- U5 C9 i# W; F6 P) AAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
. B7 m o* C! M+ O4 m' d% wAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
" f6 |9 r( d# u+ m* ^AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
" x& c" p# C( y: B0 `& R9 i6 {! bAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ8 n( S' b" g% P
9 N" E% ~# h3 t; }AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö- j- S8 I0 ], ?
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ& \; ?" T# r4 h
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
j2 i: N( _4 R/ T7 d' j7 gAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
3 p% Q& d/ z) HAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ* P! c8 U( K) I- `! S: E# p- N7 P$ q
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬# g# z7 f$ U+ x* ?" k7 g% Z
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ* N# Q- ~* I5 m$ f2 O0 T
--}# `/ L. N; p" u0 V; y( ~7 P( R
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AddMonster( "MI_VEMPAIN01_1" )7 s1 C- R4 v( Y y' T& E
--{& h# {9 L! r8 J" ?
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
5 g, w! c* r! Q% K" v( X [: ~AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )' m6 S6 s$ Y+ o- H1 ]1 W4 D
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )% s% P4 ]( D y& |6 i* Z0 Q; j% g
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
! k' x, j- l# p7 U: }4 p; _AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ; t, v# K' ?( M! N1 g" {
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
& L. k% {! ~3 S0 N: f9 uAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
6 ~+ s) u Y5 cAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ( m' C1 A: y! w4 A" l7 l
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬2 r' x% ~4 | y* K( h- D6 B
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
; Z0 w7 ]3 [7 s5 b% R5 x. t--}
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AddMonster( "MI_SKELGENERAL" )
+ k& R8 ~ J4 D$ R* B% u. N--{
: y% v6 ~9 N7 P" o- B: [AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
" w! y- h( V0 H: [--}
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_2 M! q! Y' K3 v& L' Z0 o, JAddMonster( "MI_SKELDEVIL" )4 J, u6 K" `# d1 C% W+ A4 @
--{
- J; R ] x& p( P! w7 z2 I i' CAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ' T- n2 w/ L; L
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
" [2 G9 o5 }; g8 CAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬% @5 ^& P6 d) Z% \1 d" K; s# j
--}9 s9 X2 Q6 X' C9 q
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; F u' D) X9 z; XAddMonster ==命令到一个新的怪物
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
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AddSkill =[size=100%][size=100%] 命令的技能0 w+ X3 U' h# k- d" z: S4 e5 p; s) B& U
1 I+ y2 h2 s& w# Y1 dATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)' c* Y. i# F( C i( ?1 p
: B8 J$ Z7 p1 f7 ]" B“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。: O$ E* J( L' ~6 Y; w' S
* E# B; t X2 K: g. G但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
1 R, O1 n' F9 Q[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
( [- L4 z0 D8 _4 i7 |[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。3 `% n& I: @0 e0 i
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。, @; v% l; l: F# x ?' ]# {
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
# O9 R3 d- z( `9 O[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。
/ h n: G, d6 v! P+ ]" g[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。& O/ I. P$ r# m' F% f
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。; N5 l E2 \* G c8 b
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