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在服务器找MonsterSkill.lua打开!9 u5 y# V S) f+ J8 a; q' P& j
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-- ÃʱâÈ* ----------------------------------------! |0 u- B5 d& M1 `& N2 a$ h& b
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )& C+ t2 O8 i6 m2 P- e
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--[[
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; s6 x1 U; b) l; f% ?. |* M7 B9 }AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.5 K* `4 j6 |1 r
--{6 c4 W: O6 N& U+ Q/ N, h& ?
-- µî·ÏÇÒ ½ºÅ³' M- k# ^( v0 v. A4 a
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
" x/ G3 Y' [; Q3 _4 YAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
2 m |0 U' N/ n, GAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )8 Z) c* n& C8 p! H+ E* v I
--}8 E+ r2 U' n: H0 ~5 Z
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý) H8 w* c5 K- q6 s; _
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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AddMonster( "MI_LUCIFER01" )
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AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )/ k1 y. t5 A3 @; x+ i& G
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
% E& _5 U& q6 f1 t5 }0 TAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
. X- j1 u0 `* `) w5 V, j8 XAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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/ r( M. ]: @' V/ b7 |7 AAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö. j1 u/ L9 N. r; F
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ+ A& H+ z( B* [4 c) N% q' t
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
0 i; B$ K6 b% y7 z, G8 M0 |, mAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120% c4 `+ i* [' d3 P) u
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
) c/ |& H7 i. e0 S4 _4 {AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬( ^% B0 B; t! c3 [0 |
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ' Z5 `" A# O- q4 K3 ?
--}8 h. Y: v8 _ t2 Z: z! C, c
' Y6 {) \, @7 M( u( FAddMonster( "MI_ASURA04" )! ]# A" @. a* J$ I$ q
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AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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+ @) N- P8 k. |2 s0 sAddMonster( "MI_VEMPAIN01" )
) ^: v S% p* P4 E, K--{
; s( `% [/ b% Y' y1 N" p! dAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
3 | ~: t# S1 `. k7 `AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
. L, g% h7 }$ ^& `- qAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
7 B/ @. o+ ~( s+ Q- M4 D- B2 ^- SAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ/ A' O( P* ?. O5 R" Y
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö T* D4 G2 L# C; a: A
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
2 C8 k0 x- A* f' M& c+ iAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
1 ]. \; X6 t. f6 r3 _AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
. L4 V" K1 b3 p# |9 s' l( ^# }AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
8 }' T F5 Z! p6 E- {' ~+ IAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
) ~) W$ C5 I8 fAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
8 P" { m: Y& @% C! [. f--}
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AddMonster( "MI_VEMPAIN01_1" )
, u. @6 ^* b* X% \5 o' D' B- ?--{
7 ^4 c) n3 G. m9 X. ^AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
4 {& g+ D) R4 ^AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )2 \1 S* l) T" H- F% a$ q+ A6 K
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
2 Q8 P \# g" o5 b- Q' `AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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5 l: G1 F0 O! G. P3 W5 DAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö; Q* m3 N6 i y I0 ^* ?$ v
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ8 h3 \! N. J( J; z
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ7 u5 p; M4 T- W2 b: S/ N( D$ \6 }
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
/ I0 f0 b7 T3 YAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
& J- [: K& v' L& H6 EAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬5 X' h {+ O3 M
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ0 P. m( s4 x! L* t s) K5 [- w. {
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$ |- S: |: }+ o$ a6 ?6 |AddMonster( "MI_SKELGENERAL" ). ~/ G( O; l) o% b# g8 w
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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: e, |2 `- Q$ z: a- O% rAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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AddMonster( "MI_SKELDEVIL" )
! F0 D% X4 {3 q9 D( l* g" y--{
?2 l/ i" {8 u7 TAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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/ c+ \8 z2 p; u& tAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ$ Q& R N7 _! p: H- R8 }
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
$ L/ M% G& G; l( O+ q, y# {AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
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AddMonster ==命令到一个新的怪物0 Z! e: `1 ~) N. K" Q6 Z& o, v
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称* Q6 F3 B, H( U2 i" p
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AddSkill =[size=100%][size=100%] 命令的技能
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; D4 r$ |( Z- ?5 G4 jATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文) n' U7 F6 ~4 O2 [, v$ V j, G
; M6 N" T% Y' x+ U" U1 v4 K“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。1 `& n. d- E8 y8 H
+ S! J. j) d3 E但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
8 W- @0 O) O+ U[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。5 V. Y$ \9 ^% M5 Z5 Y" R
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
* D6 q/ K, r/ U) E) F' \6 C8 Q& \[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。- f0 x$ i& f* i y' {) ~+ s
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!# P8 l- P4 c$ c# ~& d" D; K9 U7 f6 ^/ X
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。. t0 R- I% z! t' c1 E
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。2 D) `3 D# B( I9 z( a
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。3 Q0 Y7 ]9 R% B
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