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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 4 t( k& w) ]- F3 G( r
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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Code:
! o3 d7 y* N2 D. Svoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( n2 G8 o5 p, ^- A, _
{
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int nPart;. s5 F$ S* k% E. d0 m% C
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ar >> nId;
: {6 Y6 W+ O8 E" e0 _ ar >> nPart;
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# u' Q. w) d# D8 Q if( nPart >= MAX_HUMAN_PARTS ) ) p; }- {# m: i+ }* Q! o1 @( D
return;5 T& z S% z4 A* W4 ~! K: }3 Z
* Y3 N% D/ a7 [ k* M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it0 T0 k: x- P* x5 v" S
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#ifdef __QUGET_SWAP_FIX
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! F( Z. V- y7 b f! Z6 M+ \' x7 w if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )5 [" p# U) `1 i0 `4 {
pUser->SetHitPoint( pUser->GetMaxHitPoint()); V i8 J% y# k
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ): l1 o. c5 l4 L" M. |5 w" c
pUser->SetManaPoint( pUser->GetMaxManaPoint() );* h$ f7 ~$ o% q1 D# ]/ X& S
: M$ l5 u9 Y2 \ if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
& k s9 ?9 D+ o4 { Z) @ pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );/ `: ]% {/ a. ?/ ^2 {
5 ?( C5 R1 P* W/ Z6 L: D% c$ R6 f#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
# P2 r j1 c8 Q; m6 h3 Vand add under
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( [7 p) ~3 c" c$ ~+ X1 q: |if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )7 q7 l& M% J: L' T
{
. a# v. q" R: y* {7 P2 q4 _ CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:
- L, `# B9 f) q% p) x9 Y- U#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());9 e7 V- z; N2 F3 m
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pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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, K$ o( S) d! |, _( _ if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )3 z. P5 P2 d- S1 `" n p7 B3 T4 `
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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* ~' V6 Q5 T9 L# L0 }#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 2 I$ x- c$ U) I2 N4 d
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