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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
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0 }% c* F4 c/ t, [+ P% eFind this in DPSrv.cpp @ worldserver: z* T, ]( \( j% L5 h
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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8 F' }8 }' Z* o% I% K. s# C DWORD nId;
4 p( U7 {6 C9 l$ f int nPart;# k& P1 [) _! u4 M- P
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ar >> nId;
9 C! O k: Y: |# S ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) 5 O+ P6 |6 L2 `& \* u
return;0 z# Q- c2 W& I* y l% E
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it% b) L& M Q* c$ f/ p6 s% v& F
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( l" l1 ~: f/ D/ D+ M: ECode:
/ L. e3 H/ W) X#ifdef __QUGET_SWAP_FIX
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( B- Z' K+ O# X2 [: D9 m, p if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )4 w( k5 J* C, U. S
pUser->SetHitPoint( pUser->GetMaxHitPoint());, j: `/ z0 S3 E
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
; y x( G- _) F2 l pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )) Z5 _& G u" ~6 w3 [
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp! p& N2 Y* a4 E- c( O) j2 l: D
and add under
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/ P. `( B3 D7 k: U3 j. P0 I; hif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )! m; _, L$ r* b" g n
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );# c! ~7 f8 t1 L; {' o* T7 c* M2 d
}this
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Code:8 ?; o& D+ O# v# J
#ifdef __QUGET_SWAP_FIX9 v, I4 f* m0 p4 S
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
' y) e3 j. B7 D8 c6 F* c pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());8 I/ W. L( r" q# p! y1 F% `
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )2 W$ H: A; u. s( h
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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