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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
# V/ `- |# k& j" e6 z* M" z8 MI posted this because someone kinda posted a youtube thingy about it :O.
" \  P) }8 J+ M; m, m! w
- ^+ S5 r, f0 i/ k* jFind this in DPSrv.cpp @ worldserver
& A) U( ^7 F) S* V) V9 X4 a3 c3 }6 u. s
Code:
: X4 P2 c+ E1 E% uvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! D$ r  Q2 s/ z2 `
{
4 `, O0 {5 s# U" D# Z5 v        DWORD nId;
9 j0 ?3 Q2 j  N8 s  H& R& x% m        int nPart;
5 a: j% \$ V* V9 g8 W  [/ K1 e) S: ]: K- F, T3 I1 b* ^
        ar >> nId;
3 Q. P& {/ i, d7 Y        ar >> nPart;               
7 j% Q  D# c9 J8 Q7 G1 X        : @. i% o  N/ j( M) i1 S# g, \
        if( nPart >= MAX_HUMAN_PARTS )        " j5 A' [" w: X) k5 K$ C2 H7 |2 a
                return;
# @/ M* ?4 @# S' V/ e& l4 ]0 |) Z" t; b
: p, {' X: c5 s: H0 V9 {9 k        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it3 \' Z" M. P) Z. B9 y: T3 ~6 w) N
8 h1 O7 X3 R8 b% j
- c  K- m; V. l/ y9 q% L8 E/ X  y
Code:
( j( @: Z* ~2 ^( |8 Z) F- o#ifdef __QUGET_SWAP_FIX
* {7 [: a& j' X( B: D% h" `
& K8 J/ h3 L4 U6 P9 H5 ]* r. X                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
) ?. K8 x) V) ?5 H+ d- [5 Y                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
* [/ q$ @8 f( e7 Q2 N5 W- d
2 a1 H3 z8 C  j. b1 b! ~. h" j& E9 W  f                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )% F; m% b# m3 a+ z# H
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );) g- {/ P0 Z7 n. I) F+ T( Z
6 X( s, U4 b9 H4 o# b5 h
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
8 x5 `$ X, R; S9 X' }                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );6 |- n- C& P; {7 N: C4 W. g. k4 k9 J

, s  W9 |) i* m7 H2 }. N; F1 n! m) A#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp8 U- |" Q7 k9 G3 h6 W
and add under9 m# ~( O) C: q( I! r

/ B; p' @2 K6 B. v8 w3 p5 C& G! OCode:* I( f4 R' D0 E% Z3 l
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
5 y' z: f+ i2 N1 ]" v- q- n                        {8 F3 f% X3 \0 b. y% [' J
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
+ n" K5 s& B- e- V1 y                        }this# w- ^) ~* E+ @# Q( \( Z7 L* v, Y
5 f' S: u+ j7 G- \7 _
Code:
/ m& m. B! W+ S; _#ifdef __QUGET_SWAP_FIX
, S! L# F# p3 ]                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
/ N- j- z/ y$ C                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
, D2 y: @. C, F8 H  P3 V8 S' E# D$ V2 K' `& Y+ ^2 q
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
7 i0 B- B! e1 w9 \0 |/ C                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );6 F9 w  U5 j) c: w! ~; M* d7 o
; {$ t' a! s: l, g! V1 e* O
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
& F5 L$ I$ R5 e                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
2 P# j' W" T) g# Q+ W0 B# C, U$ i3 o0 n
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ' d/ Q0 y- B: ^/ R/ @& H( J
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