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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked # A5 k5 Q- }" S  j/ f! M' M5 e
I posted this because someone kinda posted a youtube thingy about it :O.; y# t7 }! K$ W( B1 S" b5 @8 M

9 f5 X& h  P0 ?4 @& k8 T  ^% H% |Find this in DPSrv.cpp @ worldserver: E4 U' G2 a! Y4 X# D4 {* ^, f

7 @+ B% h% @5 `& WCode:9 y$ Q  L6 \9 s; r1 \/ Q" a% w0 ?
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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        DWORD nId;
% R; S9 p+ Q. Q% M1 p- g) S3 B$ g        int nPart;! M1 p1 P8 A+ ?9 k+ x* e$ B

" \2 q* a. u0 p+ b) [' N2 v) q        ar >> nId;
6 ]) `* [" H; \6 `, D' p        ar >> nPart;                : Z  c( d, V- N$ v, H; s
       
! X1 [9 {) z6 r0 H7 s: \        if( nPart >= MAX_HUMAN_PARTS )        $ K3 L1 G; |4 N
                return;1 r% k* \; `' m, |* T- Q
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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6 N; P2 v% G* |. x% G$ W' YCode:) `, E; v3 {7 B4 U& n+ m
#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
; e8 ]# S# Q6 j. Z                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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# u( L  P! `: B; l                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )* i: i, Y5 w. M: B; W3 l
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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7 P* r: F$ Q2 @+ K3 S# ^; I                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
( q: r7 L) c, x. ~$ A) Q/ K                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
% s" j  O# z- C
- x$ h( R* S# U5 ?2 R. g1 s& M#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
" T9 L& r4 f  [- Iand add under, m' j) V1 T  q1 Z

3 z% Z; [7 l. V. {8 e/ P8 OCode:
3 @1 Z: C2 i) o7 bif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
, O& q5 ]! C% J- P) F+ y3 H8 e2 R$ U                        {! W+ a" X4 |% [5 ]7 y
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );: s+ D- j% N6 D8 }
                        }this3 C* X3 L1 p: |; l% _) o
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Code:, M5 ~& {& z0 [$ t
#ifdef __QUGET_SWAP_FIX
5 V0 V# t5 ~. {$ m2 C% y7 ^" _                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )5 l; W( S$ @. Y$ x: ~2 s: Q
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());7 p2 p, r8 J/ P

: C. S& U" N7 s                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
: j1 g- C( I/ S6 ~                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )1 Q, L/ j, G2 E5 j% k8 a
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );, ~9 v! o% ?2 Z* ]2 f0 g5 S
9 ?. E/ |! f# @( a- G1 N. y  R
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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