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Hi I fixed the swap bug a long time ago it got tested on my server and it worked # A5 k5 Q- }" S j/ f! M' M5 e
I posted this because someone kinda posted a youtube thingy about it :O.; y# t7 }! K$ W( B1 S" b5 @8 M
9 f5 X& h P0 ?4 @& k8 T ^% H% |Find this in DPSrv.cpp @ worldserver: E4 U' G2 a! Y4 X# D4 {* ^, f
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
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" \2 q* a. u0 p+ b) [' N2 v) q ar >> nId;
6 ]) `* [" H; \6 `, D' p ar >> nPart; : Z c( d, V- N$ v, H; s
! X1 [9 {) z6 r0 H7 s: \ if( nPart >= MAX_HUMAN_PARTS ) $ K3 L1 G; |4 N
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
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# u( L P! `: B; l if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )* i: i, Y5 w. M: B; W3 l
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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7 P* r: F$ Q2 @+ K3 S# ^; I if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
( q: r7 L) c, x. ~$ A) Q/ K pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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- x$ h( R* S# U5 ?2 R. g1 s& M#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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3 @1 Z: C2 i) o7 bif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );: s+ D- j% N6 D8 }
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Code:, M5 ~& {& z0 [$ t
#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());7 p2 p, r8 J/ P
: C. S& U" N7 s if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
: j1 g- C( I/ S6 ~ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )1 Q, L/ j, G2 E5 j% k8 a
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );, ~9 v! o% ?2 Z* ]2 f0 g5 S
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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