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Hi I fixed the swap bug a long time ago it got tested on my server and it worked / d+ z% W9 Z0 {1 E( t' A8 e
I posted this because someone kinda posted a youtube thingy about it :O.
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6 _2 I E6 _- l0 @Find this in DPSrv.cpp @ worldserver: ^' ]& O' U2 Z
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" A2 x ^3 Q* k) W) ]5 |
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DWORD nId;
4 ~& }) c7 X3 {5 L' G4 { int nPart;
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* d+ k d/ f. q ar >> nId;# G7 C2 i$ v# V5 U. L4 `
ar >> nPart; ! n& D& s; c- ?7 p, u* F
4 N' L5 ^' c. ~/ B if( nPart >= MAX_HUMAN_PARTS ) & a, v# T1 }: @
return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it9 X& r3 G1 f2 L
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Code:
( D- j& z8 C8 E" M. T6 b7 ~9 ]#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) b) [" c; T3 y& u. z4 P- B
pUser->SetHitPoint( pUser->GetMaxHitPoint());4 R3 f& j& ~% }( N7 d$ V
. p) e8 G/ \. Z8 C7 l! ] if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
* S4 g5 f" S2 j: x pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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$ i$ H; n' S# ~) m+ O if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
( o/ w- ]5 D8 G5 p% \' V Z pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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& Q. r. C+ C* [. V7 [" Z: J CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );7 k1 t: L" q4 J4 G/ f! S
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#ifdef __QUGET_SWAP_FIX
4 L; z. D; X3 B1 G3 X) ] if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
. E& H+ [3 d) {1 z9 C8 m pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )' Z. J5 u D# X4 b$ J# t; m
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );. }: ], s" h7 q# M
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
- a; O6 }: p* o' o+ x pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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8 Z& p( X5 i7 s#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 4 \& p _( [8 R8 E' U; M
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