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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
) c& i" P9 ?4 E5 X, ^I posted this because someone kinda posted a youtube thingy about it :O.
9 p; U/ q* g$ |9 C- l/ e( @( B: |: Y) b2 T& F- x; S) F: Y; X  {
Find this in DPSrv.cpp @ worldserver
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Code:
, h9 E% O0 \4 n! ]1 b; _void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* ~% c3 }! ]( e
{
  s3 j2 W+ Q2 ?/ Z5 v0 R' M+ E        DWORD nId;* p. ~& {3 \  R# S% M' y, n3 E
        int nPart;
: E' n9 O% y( e- }! x3 G: _
! ?+ i" i" ~- o. g% O: o4 Y" t$ l1 e        ar >> nId;
3 p# z; Y+ _6 r% v' n        ar >> nPart;                6 w0 j6 H. H9 w8 \4 p% B0 B# \
       
2 A: m5 f* e' H% _2 H( [9 I0 L! Y        if( nPart >= MAX_HUMAN_PARTS )        . F- g! Q( P; l0 E9 t% |  k' a/ L
                return;
4 A( W5 |) H8 L6 ]3 M
; @" _* r0 B1 J+ I; F, I        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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1 h4 X2 P6 ^& }; Y# W, D7 dCode:
& _* Y, Q; P& t: l% D, Q#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
, x; _. m- [1 z. N" U                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
+ `. {) R/ w" O5 o! X8 W% Q6 u5 G* x3 l1 e  v: g
                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
; f! X' `' e( F! }, X$ j/ R                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
$ r; z6 U( u0 Y! C& l( J8 B( u" E  D6 d5 i* o+ r" {& y
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
6 Y/ E. _, x3 {- w1 U! b) }! ^                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
* o7 u0 u! P9 w* {- G( z! M# a
* y2 Y0 @) w1 _#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp& _% v4 C- f/ `, J" B7 R
and add under
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+ E' K- X' f- ]2 v3 C4 ~2 B7 RCode:
7 d" t1 o* q+ ?7 n* lif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
* O. \3 @& g; k0 F9 s% C5 p9 Q9 a                        {
" _: e1 ]% z: Y$ Z3 R                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );2 @& C  A; S. S: G& ?6 r' @2 ]
                        }this
- }, |  ?1 S5 u& ^9 M$ F- ?3 o' J
, y$ c' N# m9 T) S. aCode:
; o* Y  E3 P+ M: S" g& c#ifdef __QUGET_SWAP_FIX6 f* @8 ^- b0 g$ z1 T( w
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
: Q& X! J# t- u4 K5 J( g                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());! ?" u8 ?* Q; C1 d
* r5 T% L( |5 `0 [; W3 D
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )) W' J, [  L; _: k7 Q. I% R0 S" E; q
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );4 a, S6 q9 b% ~: l- A
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
* P! @: O( w) Y& i7 |                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );/ N0 q# t2 G5 Q5 y8 y& L1 S
# z' x: c/ R4 E8 T- V0 H
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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