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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
4 {# x* W( s9 p& L/ a; S! k, CI posted this because someone kinda posted a youtube thingy about it :O.; c7 g" l+ w( Z" l6 `/ ~2 X# }

" V& }" x) a, b/ U- eFind this in DPSrv.cpp @ worldserver1 }8 b: _9 \) I% l! x1 N

5 g) e. E) v; Z/ ^6 K; R6 `$ PCode:6 p3 y7 Z$ G  \& ~0 g8 I* F) Y
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) V1 P- H7 n0 `8 ^* p5 A{( H1 V& ]/ n5 f$ K* ]
        DWORD nId;$ ^( B2 n4 x4 l3 k/ I& Z0 U( ?3 [2 A
        int nPart;3 F- X" n- _! c6 o( [
" _6 B1 S5 E. _4 h
        ar >> nId;
. Y5 R9 j% w5 }& @9 `# W! C        ar >> nPart;               
2 L2 h7 H" z6 U* A) b       
, _7 U0 s7 {3 e/ a- e/ J  x, M        if( nPart >= MAX_HUMAN_PARTS )        6 E4 E) R; {) T: r1 r
                return;
4 V, q. H  S0 @& E9 l% G9 g8 u6 }( ^) H# X" T0 G5 D3 [
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it" B$ w) Y% o9 a, z$ `" {1 P' s+ C" V

) q7 n8 ^. b) R
# ^, |: _, _0 BCode:" k( X8 _; a( O4 b% [
#ifdef __QUGET_SWAP_FIX
2 T' X" _$ [6 d/ t3 K. L
6 e+ U5 P) L( M: C                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
2 Z! k1 e* p9 V! b                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());! `# }0 H( H3 G6 B( Q, c- `

, `9 u% w* I' f                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
# \& Q, N" @; q/ p. w; A# C! J0 J                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );3 R# g1 x% H3 I4 G# P2 M- |
  N6 v2 Z" F; m. ^) |" X
                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )+ f- Y) K* z' }, b! d
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );. }% Q. D; e/ V4 y+ K
8 r* y7 y5 K0 _
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp7 f. @% o1 d6 l# E0 D/ t$ t
and add under4 W+ o4 w4 X  ]5 Y' j
+ h& H  K4 ?  f4 L& W1 n$ j
Code:- ]7 z6 S# t. z% R( E' B9 g
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ). }" {* _, a- w8 i/ a7 P
                        {. y: [4 K7 D' F, c
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
5 P7 N$ s$ p/ g$ T/ L                        }this2 K; z  Q2 O# ~5 w/ L- r, Q
4 Q$ l  I2 W/ m! g" u
Code:1 r% \, c6 i& z- H, N1 p4 ^
#ifdef __QUGET_SWAP_FIX
# h! C& _! y. M8 y. f) v7 @                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
2 ]( l2 m! x8 u) \                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
# S+ X0 }. M7 Q, y1 n
+ ]1 n1 F) O% s/ q# @( B0 g                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
3 U0 @# ?; v' R( Z) e                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
* V4 u2 M- P8 F3 u0 n! w! a/ `# q% r1 ]6 c" `
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
  Q( `* ]+ z; i) ~0 D1 {8 y                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
7 L/ z$ _# e! B; w" P( v
7 E6 V& Y2 I, C7 o#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
$ [# m" ~! H9 S( y) y# X( M/ R& N3 F6 ], ]& N
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