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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
: H% e9 C0 @6 V1 }$ F9 T* SI posted this because someone kinda posted a youtube thingy about it :O.! r0 K8 B0 W/ e, Z
5 s! l* b# x; H. L% |( ^; g0 cFind this in DPSrv.cpp @ worldserver! O! I d5 { M# D' ^8 l9 I# | `
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
" E p- @0 d* f1 ^4 B; k1 } int nPart;$ G/ L4 r, F7 j; l
. |3 n6 o. ]$ v0 P1 A- N ar >> nId;! f" l( E# t3 E. s( e P
ar >> nPart; . n* G% g! Q' ?& f) |. B2 T
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if( nPart >= MAX_HUMAN_PARTS ) , b O8 p. n0 O) @0 q0 S
return;
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% ?/ K7 }% x: R. ?8 F. W CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it* t5 Y% L, t1 F4 ^7 N8 U0 @) V, f7 l
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6 q. U3 K& L2 R+ J7 `3 N, ZCode:# E9 Y+ m& |) z6 K3 N$ l
#ifdef __QUGET_SWAP_FIX+ T" z/ J. a5 f0 A
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ). H5 b4 ` c7 Z. o+ G
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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$ _, h4 I) g; [- D% g if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )- t" ^+ o: p. P3 w2 V
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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2 L8 ^- a! t) S( I9 L& I% k' |! ? if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
* E, K3 } q6 }& p- n# e pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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: K& C# i) I% P( ]' B( n#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
% |8 ]1 g1 W: e/ O6 i8 ~and add under
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) s8 s N/ E. M4 C0 }) u( NCode:
* x# b3 Z2 T$ [* [; H' iif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:/ C( H# I p' A9 x. L- |
#ifdef __QUGET_SWAP_FIX
H" N* C" w0 \8 K6 o j" p if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
$ V1 t m" Z2 R9 w1 d& q pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());1 e w& D; o4 m2 A
e) X- Y7 R9 d+ Y: |7 a& ^& Y) b if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
d# V" c3 H" n% J* _' f pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );( R9 O" A7 \2 n! l( s
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
$ t. }0 f& w5 @; d pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ( k; g% c6 o/ p: g1 c8 o* y& l% T
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