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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked % p" K7 N* M; G9 l) Y
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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0 t9 @; i) |( O, }/ N0 MCode:& k7 w( ]: W( d
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 d, G1 g( G8 n2 R. N3 [
{
, s' |& t3 `4 e" Z/ L0 z        DWORD nId;$ {8 b) r( Z; R" T
        int nPart;
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3 {8 H+ D; u. |/ r# _- j( Z* k. T# N        ar >> nId;- u9 K/ E7 ~0 M/ k' \' ~  r
        ar >> nPart;               
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& U$ u7 p* a) h7 e- F        if( nPart >= MAX_HUMAN_PARTS )       
) z$ z8 U) A6 w0 V+ F; N4 P9 L# x" f, U                return;
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  V, [& Q+ Z3 [" v        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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1 A/ r7 G% o" \5 U6 d; k3 e8 |0 qCode:
) ?! U' F9 Y8 b4 T1 \* G: F#ifdef __QUGET_SWAP_FIX" p; {& I, ~* a% N

7 t7 a( c" k3 W. A                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
# }6 U1 E1 c2 w3 \                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
+ b5 e: q$ P& Z                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() ): P6 F# M5 |( |2 T
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp! @: L; {+ O7 |
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )) q5 U' F6 z! M. N4 _' Z
                        {! o& A5 [& X" D! B
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );/ k* Y" H- I2 u5 x; }5 i
                        }this- P, O1 O9 x5 Z
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Code:- h( ]5 |- O! f& q8 S
#ifdef __QUGET_SWAP_FIX' ~! w+ I# ]9 P( ^; @
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
1 m7 ?% Y. i* T; t. w9 E1 K                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());! _+ R8 @" l% Y/ E* y  Q
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )1 D1 \% u; B% y! `( ]' s* U! p$ j- S
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );/ F$ A  L6 E) \+ ^# s8 `) S6 f2 C, j

. h$ ~7 [! R0 w' O: R                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )9 @- U3 i5 X) k" S4 d" L5 I
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );) M# p8 a  v" m7 s$ e# V
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver $ h- b! E7 D' i8 E

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