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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
8 N0 z8 ?! {, b" q; J- QCode:
$ w3 x( I( }2 D# _) H$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
* A/ |9 \# D, x& s9 ]echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:& v$ I$ h: S3 l, i9 ^3 I
Code:
6 ^1 C; |" _% e3 |! u) P2 K* N9 Q$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
# d1 N$ f- g. B) J6 necho mssql_num_rows($mssql);/ N/ s% G. i2 d8 E, e+ f
: I# u$ H, Y9 k6 E
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