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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:* R. `  N2 e, s4 v' N7 m 
Code: 
( }) U) ], ?! \8 Y% L$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); 
& t  b/ J; q. Y9 s- ]echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:  K1 e5 ?/ m, g+ z( E 
Code: 
, e2 v0 m$ `; C4 B9 E$ h$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'"); 
/ D+ x( A3 S1 a% r; G. \; A8 h' E# xecho mssql_num_rows($mssql); 
1 G; A6 f; a0 V; m! `, T! Q1 d3 x 
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