In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about: $ _' W! D5 w8 m' E2 }/ R& sCode: 7 H: F s1 r6 u$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); 3 B7 I" O5 t8 x; L% Jecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:0 G1 k# m3 X. W
Code:; \ v; |) \& x
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'"); y( |* ~0 n( V: W( [' r6 Q6 h; K
echo mssql_num_rows($mssql); . n# K# D/ X# @0 d0 p4 ^! s% `* m% v2 y5 {: n