In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about: ) _' i! D. F% J" ?9 HCode: 7 v( l9 f8 G; U6 k$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");: l2 c/ F7 W7 n
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:/ y; z4 g6 O D$ M9 ]
Code:! k4 G9 a9 H1 H; A4 l5 W# v
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");3 W# @& f) }/ {2 W0 g2 A3 e* R
echo mssql_num_rows($mssql);7 x1 F2 R' s: V