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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel9 n- b9 r: I8 J. c* m
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Mover.h8 i, \% N4 v' g" X$ r
代码:
$ [" f' |1 c& M2 i找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü: A+ @4 i( |4 p- ^% o
0 J, ~, q5 Q* [! ?! V下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 4 r9 ^0 l, r3 Q& A# `
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然后你去mover.cpp添加9 ~- _+ q$ D# J& F' R; w
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代码:
- T* P4 ~* G% J9 t) Lvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
8 p: G1 o# V5 [% M0 k: M% z{
' {4 H0 L. j7 X$ j#ifdef __WORLDSERVER
* w" E' k; t; a7 M: K // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
6 T, G4 L2 v. O& d( d: y) V4 o MoverProp* pProp = GetProp();
$ x& h; A b7 r$ @ if( pProp )
. K. g: m8 ^/ A; A, ]) o( t {
4 a I. j5 d: X( x* S if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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" j W3 ]( I, x2 Y AddChangeJob( nJob );
% r+ f" [, V7 D6 ?+ S/ A( G: E5 p }else{
' l3 j2 T, Y; t. S( G: k return;, F) A7 [* t; Q/ ~# ]
}
, p- C2 B. N. l' f0 w4 n8 g$ @ int nPoint = 0;
; n2 _) R6 W0 G9 W7 P2 \+ a if( m_nJob == JOB_MERCENARY )
9 c1 o+ |+ L: z0 y8 o7 x* v. J nPoint += 40;3 N) ~1 H: {: J. X
else if( m_nJob == JOB_ACROBAT )
) _1 N# o5 z( s3 S# c& a, d% \* r: Z nPoint += 50;
8 P+ h' h- F( ]3 @' j9 ~* ^ else if( m_nJob == JOB_ASSIST )
6 R& m" @* q& s Y: Z; d$ Q( n, B. W nPoint += 60;3 ?& V+ u. H9 l7 n, P# ^
else if( m_nJob == JOB_MAGICIAN )9 x6 A6 o6 ^" x0 v6 m3 Y4 @
nPoint += 90;! ]6 F5 j# {4 N$ h/ j
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
5 i) N3 l+ e o1 _9 P nPoint += 120;6 |- k# n& {* h, n
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )0 X7 F* z* W# U# N# z8 D& @- h* Y* e
nPoint += 150;
( r7 C1 r) N1 Y% q else if( m_nJob == JOB_RINGMASTER )7 ]1 a; s# v! L% H7 l
nPoint += 160;- H* x( L& F+ e
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
# |( |0 H- v; K- B+ \; j nPoint += 180;4 C( t" L6 g% _/ s+ }# p! a
else if( m_nJob == JOB_ELEMENTOR )
6 [% L9 {5 r6 Y: w3 k nPoint += 390;1 G: ]( d0 a x. {! O! ?/ h5 _7 k
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
9 X; X P2 S( f4 }6 j1 J) k nPoint += 120;5 z4 F. S# ]; B: I
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
' }! ^) R+ t* {" ~ N4 \3 `; S! z7 A nPoint += 150;
0 V! G2 v1 g t. u% _+ j1 ~ else if( nJob == JOB_FLORIST_HERO )
2 c) }, O6 t6 \( v8 {' Q nPoint += 160;4 B9 b- U$ f. p. Z
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )2 O; {5 \( K4 f! R9 f
nPoint += 180;
; l! \) {# o% \* U" S2 o% u* j else if( nJob == JOB_ELEMENTORLORD_HERO )8 l: @1 n5 @! Q: P y6 C* G
nPoint += 390;5 [4 I$ Y7 ~$ D U
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AddSkillPoint( nPoint );
4 X$ Q! z; `! j6 }, R m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
. v) V1 U2 z. Y8 m; I! d# R m_nDeathLevel = nLevel;* F* h7 t- i& j$ ^5 Z
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
- @+ o- m7 W1 w- {6 W% a if(IsMaster())
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, E& Q1 d) ^* W7 X" {) H0 f int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
8 L1 K( G5 Y! C, m/ W: ]9 | if( nLevel > 59 && nLevel < 72 )# Q; }" I# ^( O" J0 O( p
dwTmpSkLevel = 1;+ Q3 l( Z* W% P( L+ Y' Q) p
else if( nLevel > 71 && nLevel < 84 )1 T1 D9 U {5 e1 Q9 ^+ s
dwTmpSkLevel = 2;3 G9 a8 U6 B+ F; ~6 k
else if( nLevel > 83 && nLevel < 96 )
# N9 L5 T" L4 _" a+ [# ? dwTmpSkLevel = 3;$ J6 h) j4 P& F2 f
else if( nLevel > 95 && nLevel < 108 )3 x; o# e+ \4 U7 b* D' c
dwTmpSkLevel = 4;
) n3 W+ ~ ~" u else if( nLevel > 107 && nLevel < 120 )
' T Q+ s- ^4 _9 Z dwTmpSkLevel = 5;
+ w. b- W9 V% M: R( F, _2 [ for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
: m# |/ o2 C4 e1 T8 _% _ if( lpSkill && lpSkill->dwSkill != NULL_ID )0 W0 U/ t/ L8 E3 W5 h U8 @3 z
{
1 \8 P" l& \9 h2 Z$ R ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ) x! U1 H( ]3 r3 j0 f3 |3 [
if( pSkillProp == NULL )
5 ]2 R) z/ h- B! A8 @3 |" W/ B continue;
) Q& L& `) f5 O6 l4 C+ _8 Q7 N8 b if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
5 z1 e2 y% M2 M* `8 E continue;
- E8 o# W0 j$ c lpSkill->dwLevel = dwTmpSkLevel;
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}9 M! I& r% s3 V
}
$ P' Y4 Y& k) P' n$ m2 Z else if(IsHero())
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; R) X P D2 A9 \ for( int i = 0; i < MAX_SKILL_JOB; i++ ) * K+ H6 _, k" {4 c: M# E, U: j5 b
{
( s/ J) z9 w, c* E h4 b LPSKILL lpSkill = &(m_aJobSkill);
: e* U2 A2 M7 p if( lpSkill && lpSkill->dwSkill != NULL_ID )! B" t" o* t1 _$ M+ m, `" X) t
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ n( b6 ^- l* i if( pSkillProp == NULL )
% Q$ M }- \) F. K+ n- j$ s s continue;
9 F9 L% V) k, X9 H) O if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
7 P2 {0 f8 f Y- j$ ~ continue;' a% _5 z; g G5 O" |2 x9 C
lpSkill->dwLevel = 5;0 h* v" {8 b* y; j2 W- v" e" _- @4 b: p
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}
) _: [3 h6 A! z- ?' | }
$ l \% J: b) M, t* N9 u3 V; B' W else if(IsLegendHero())% j; [8 L. L8 z9 u; Q+ M
{
+ i/ [0 p8 F: U* t( Q# I. a# G2 Q& ~ for( int i = 0; i < MAX_SKILL_JOB; i++ ) ) d O7 W; y0 a
{ 6 H7 n; ]! ~. O* J
LPSKILL lpSkill = &(m_aJobSkill);( H0 E7 r( P$ i/ j B, ?
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ {1 L* F2 w9 f* v. `+ i if( pSkillProp == NULL )
# H$ ^$ a- u# W c; _ continue;
/ f) a: o: [1 } T( l' m5 @2 b; n if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
3 x7 d i% ^, T" G q# x& Q continue;% j, o/ i8 ~' E- R5 v
lpSkill->dwLevel = 5;
) }9 i; B' s" D6 L3 J4 y }
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$ g2 b, f8 P4 c/ V/ a: Z, Q( C#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans5 t$ b; @) M% D m$ u. q
if( bGamma )
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m_nExp1 = 0;
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! x3 t8 M( b: }& l5 { ( (CUser*)this )->AddSetChangeJob( nJob );+ I" E' l# B# P7 w, h4 i3 @
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA) H7 r" M7 q- {, e4 i
g_dpDBClient.SendUpdatePlayerData( (CUser*)this ); F- V8 r* q# S! g- f
#else // __SYS_PLAYER_DATA
! i9 v' z+ g! @0 A, `% P" D g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
3 z( Y+ [& o3 O4 w g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
/ ?, l1 x& B. c if( m_idGuild != 0 )
. U( ]2 V% i1 x g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
/ y0 a3 T% I7 C2 A" f `5 D* ~#endif // __SYS_PLAYER_DATA
" \: a. _: _& c. Y% ~! N% B SetHitPoint( GetMaxHitPoint() );
, X# P! g0 R+ T# `( c; T/ W' |0 f SetManaPoint( GetMaxManaPoint() );
2 N1 ~$ L4 p. R# m* q, | SetFatiguePoint( GetMaxFatiguePoint() );
) ]: [1 {$ U, Y$ U) b if( nJob >= 1 && nJob <= 4 )
3 v! \! E P) u: o8 f; | {
: i" B/ a! |, ?: b, b+ C2 S m_nStr = m_nSta = m_nDex = m_nInt = 15; a& ^; c" N7 ]2 F
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ) l# y9 G8 Z* r2 \
{4 k; R" J/ k- I3 w
m_nRemainGP = 118;3 o" q/ W- [, B
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
( I/ t, G9 u q& w/ g$ q m_nStr = m_nSta = m_nDex = m_nInt = 15;& e: b, Y$ ]$ H K4 v G B
}
- _0 p7 o. b( e8 _. T if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;
+ Z- ] c9 d: Y" Z9 i% w$ G$ ` itemelem.m_nItemNum = 1;8 E4 D$ c; W# i- Z/ m @/ E
itemelem.m_bCharged = TRUE;
- e1 d0 \( M, A2 O BYTE nID;
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if( nJob == JOB_MENTALIST_HERO )
/ r* s( x, L% D( P1 m itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
; j2 ?- d( `- S$ Q" F if( nJob == JOB_FORCEMASTER_HERO )
& }! Q1 W$ j( l" z& ] itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
* b2 M& n2 z9 p" ]9 l n. k5 B v# J6 u( F( z
( ( CUser*)this)->CreateItem( &itemelem, &nID );
$ z7 r: t( ~" S( g- h2 Z- [2 y }
0 | o, w! O4 q' U0 C' ]& f0 v6 k% D g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
# C6 I& J' g" Z9 ~9 ~) R) ] ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );1 B4 m6 }- ^' m% x
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );0 R/ E% {) d+ P* D/ M; \& p4 Q
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );9 W' M, c3 K z, L: U
( (CUser*)this )->AddTaskBar();*/# Z$ K1 V. ~. j. m
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );: [3 Z4 U3 }* l4 r# @: s* f
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; E, S2 s$ N$ k, m0 q* M
((CUser*)this)->CheckHonorStat();& Q1 w: P* R8 x/ s8 a; V
((CUser*)this)->AddHonorListAck();) [8 P5 M7 q9 o& m- L8 I
g_UserMng.AddHonorTitleChange( this, m_nHonor);
- P3 P" _. m9 ]5 M) d#endif // __HONORABLE_TITLE // ′Tà?1 g* T. B; K5 h6 K5 C. g4 p
}: H, A+ f( W! ^" [, G4 Z% c
#endif // __WORLDSERVER, Q" S1 t8 @7 M+ s
} % k2 H/ |: X4 ^$ n# e3 K
- u( H9 y- h8 F然后你进入functextcmd.cpp并添加以下) I9 j; c7 O6 X6 D
6 r3 T- i# s/ v1 ? R& t/ u4 u
代码:
) l1 Y4 q/ c0 ]ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
; r1 R$ B. l* T3 `0 ~下面插入
: ~2 Y: i0 V9 ~( f" QON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) . N$ `; X. d* j: \1 j8 Z! f
8 O; ~- F( @7 y. F
然后你去
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代码:* b/ F ^2 e2 L# Z# H- i" F6 j
代码% H+ D/ Q/ u9 g* \* |! o* r8 P
BOOL TextCmd_ClearPropose( CScanner & s )
2 @, |% ]$ W- s$ l{/ @- M6 l4 d/ a+ `" I: L
#ifdef __WORLDSERVER
6 p) J1 S8 C5 J$ r CUser* pUser = (CUser*)s.dwValue;
# g# q" C" S) Q; N i g_dpDBClient.SendClearPropose();
' {! n/ h. g( |( v/ ~) m) m9 |#endif // __WORLDSERVER
Q' h _7 I" A# E g) g" P return TRUE;
# a" V$ V& a4 V4 f3 ~8 Z3 I}! `4 B3 K( B* i
下面插入+ [; h% E* R3 ]4 B& j. S5 g7 _3 z
BOOL TextCmd_rebirth( CScanner& scanner )
9 B# u( j2 l6 o& x" K, Y! W{7 i: t7 @0 k9 v% B, R5 I
#ifdef __WORLDSERVER0 |2 A9 d) {, a( [0 ^
CUser *pUser;
- p b" ]# Z. rpUser = (CUser*)scanner.dwValue;
/ ^5 I1 ]. z& B7 {if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
. H5 W" w; `0 X/ k! }pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);$ l5 v7 h/ i9 s9 E, v% Y
else/ t0 h# S2 G! B2 G
pUser->AddText("你还未达到重生条件!");
& V( b: v2 w9 n! e+ q A#endif
3 }2 i, @5 i8 q f8 s0 d/ d" x' Vreturn TRUE;
0 G5 x$ q: @" O. ], W+ x2 Q' c" P8 \) y}
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