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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel5 N( Q" K# F) t+ y' @+ c9 V
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Mover.h+ q0 m+ D5 z) I, A
代码:
& j# |3 E# f3 q) t找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
( ^! w& j h: H, L' `2 o# t
) q; D) O% ]+ i/ B# @下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
% N3 R+ k7 k6 v1 J9 Q, k: o3 C% l+ M
) s+ u/ H3 B4 s8 m然后你去mover.cpp添加* E/ Q* W5 f0 `! L) j2 Q- y
" {( L" H! P |, @/ {代码: M$ L) B0 I: H% a7 p' {. k
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
" k1 Y) i/ q* N; W# Q3 B$ U9 u{& g9 p, o. B, U3 w
#ifdef __WORLDSERVER
, S- s) |5 I: w- x Y' H8 I" G3 t // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó- s9 O; W; l. ?& T( V" X7 K, S; N
MoverProp* pProp = GetProp();+ g p- V; W% [$ l- y9 O; {# A
if( pProp )
* C, L V5 B" `- v {3 g( y( Q) z. G
if( nJob > 0 && nJob < MAX_LEGEND_HERO )6 X7 k( P/ ] N' v; l6 Y
{
: y3 E+ j' `% o! c* f9 N2 X! @ AddChangeJob( nJob );
6 E6 N: b7 u: i [/ ? }else{, h) E9 E g6 z% p4 i5 u
return;7 p( H# y* h$ E" Y, f- m
}# l2 s$ b* T, y) ^7 `6 R$ n7 M; i
int nPoint = 0;
# A! i+ b1 u0 i! I! W$ F8 o if( m_nJob == JOB_MERCENARY )
2 P }0 | L2 A! x0 Z' _ nPoint += 40;
* i' c% j6 T1 ]8 t! t$ ~ else if( m_nJob == JOB_ACROBAT )$ ^( y. U$ B" {3 k s1 l J; S+ j/ s1 j
nPoint += 50;
" ~% P0 X- i6 Y0 {/ u3 m" k else if( m_nJob == JOB_ASSIST )( c: B) u4 |7 y+ ?( V
nPoint += 60;, g k# r `7 o% q2 i
else if( m_nJob == JOB_MAGICIAN )
) h; Q7 m: |" x* _ nPoint += 90;
1 b; b; l/ C0 J7 D else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
# C* [# e# {. U6 W3 K nPoint += 120;, l6 M d$ z- F2 R, O7 `/ e ~
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
; u5 }& [+ L. F nPoint += 150;
6 j6 i$ ^; T `& L else if( m_nJob == JOB_RINGMASTER )
1 c2 k0 C6 T: h nPoint += 160;
4 I6 _. C3 M- K" ]+ `6 d else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
, j+ n% L; r/ P' z9 V0 c R$ E nPoint += 180;
+ @; i9 i/ c9 [0 m- [8 H& j) |# u else if( m_nJob == JOB_ELEMENTOR )- X+ i& i2 A& S0 {) w- L
nPoint += 390;
7 x$ o) J: ~% l4 R$ q else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )3 F9 ^# W: C, w% C; Y
nPoint += 120;
) W( z6 j3 t9 L6 a3 }2 w0 D6 H else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )9 V h+ M! m# i
nPoint += 150;
7 L9 L% ]! {* s, P else if( nJob == JOB_FLORIST_HERO )
. P! S$ Q3 Q8 k }4 n nPoint += 160;/ p7 L, R# e4 k& \& m* a, l) N* U
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
0 r7 G! u' P" b! i! V! Y nPoint += 180;
6 I! g3 e; C. |4 X4 g else if( nJob == JOB_ELEMENTORLORD_HERO )
( C+ D) o9 ~2 V* r7 R1 P6 a# p* e nPoint += 390;
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" ?; n& w% W% E6 u9 v& q4 F, y* n' B1 f AddSkillPoint( nPoint );
' e- c6 t! Y T m_nLevel = nLevel;9 R) T- w: o# B L
9 A: N* w; E& K- ^+ ]
SetJobLevel( nLevel, nJob );
# U, x3 t5 m" G1 i; Z& g( H' f m_nDeathLevel = nLevel;" Z* [, a2 H% @. n
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans) V6 {* I3 ?+ R% t' R- }4 E
if(IsMaster())( B2 n! D |# S( S
{/ W/ x+ G" Q7 p0 l* q) f
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
+ e, L, O1 @" |- @% T if( nLevel > 59 && nLevel < 72 )8 p8 s/ @+ L- l' C; u2 M$ \' I
dwTmpSkLevel = 1;
5 K* U# U9 C$ f9 V( o& j4 | else if( nLevel > 71 && nLevel < 84 ); l/ g6 W& i+ ?! k A5 C! P( G+ r+ C
dwTmpSkLevel = 2;
: j( v$ W0 @3 F! `' Z else if( nLevel > 83 && nLevel < 96 )* a# N9 k2 Y0 A, w# u* H" Z$ [
dwTmpSkLevel = 3;
) C. N+ }: E; Q8 |7 V) v; A! ? else if( nLevel > 95 && nLevel < 108 )! U* W* D s- K1 W: D8 [
dwTmpSkLevel = 4;
* n6 r4 I: r' ]) t) M else if( nLevel > 107 && nLevel < 120 )4 Q' r2 x. j: t" D* G
dwTmpSkLevel = 5;
; [6 _' v, a& k4 Z! ?% U) I for( int i = 0; i < MAX_SKILL_JOB; i++ ) + P6 ]# @: I: P0 @, ~& P8 H+ O% L& b, r: ]) F
{ / e; u- i" A! @2 [
LPSKILL lpSkill = &(m_aJobSkill);( K9 z/ ]* I7 O5 e4 C7 `" H# {
if( lpSkill && lpSkill->dwSkill != NULL_ID )+ R3 f# K6 I+ w) |+ h/ C& U5 d: ?
{
, ~! W# ]9 H1 O( F( j ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 G1 f- {4 h3 X if( pSkillProp == NULL )3 P+ a! A( A& s! C4 d
continue;
9 s% S/ x! k% n6 p5 J- O if( pSkillProp->dwItemKind1 != JTYPE_MASTER). N" P8 `7 I2 M0 @9 R6 R
continue;9 ?/ d5 U7 ], ?
lpSkill->dwLevel = dwTmpSkLevel;+ h# ^( B2 {$ s' z2 q: x
}
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}
1 Y; g# i R' b5 h else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
) M+ L$ Y. h4 o9 _: O; _3 K2 W {
' F- R. G5 _8 E; W LPSKILL lpSkill = &(m_aJobSkill);; j) X- C/ [$ [3 U$ J0 w4 `
if( lpSkill && lpSkill->dwSkill != NULL_ID ): I0 P4 p1 ~$ r/ U( u+ \
{
* ^6 O1 Y2 X$ b+ \2 p' ^ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); + o0 i G8 x4 t+ \+ F* Z3 }) ?- Y0 I) S
if( pSkillProp == NULL )" Z9 Y& e6 g- a
continue;
1 }7 |2 o7 j/ i3 M if( pSkillProp->dwItemKind1 != JTYPE_MASTER)8 z% p+ D0 [: E1 ^; k2 V/ L
continue;" s3 j+ o+ M9 s: U+ v' {; D$ b# \0 x
lpSkill->dwLevel = 5;
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}
6 [( [% U1 U2 v3 q4 s9 [+ v- V }
$ q2 c5 r/ I" r! \+ `$ h9 w else if(IsLegendHero()), X6 H2 n& a8 b5 H# x0 x3 x$ L: W
{
" C: I: Q8 F0 N5 ]0 ?8 q8 y5 M for( int i = 0; i < MAX_SKILL_JOB; i++ ) , n& E0 @7 D2 |8 b. X
{ " }/ L7 W! O6 ]4 g; v7 t( ^
LPSKILL lpSkill = &(m_aJobSkill);! `3 R% k% w9 m3 A) f. u
if( lpSkill && lpSkill->dwSkill != NULL_ID )$ k0 n u2 ]6 S3 l1 w
{) `+ }9 F3 H" B' P! A
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% B% A$ z+ D3 P! g5 s7 I: S if( pSkillProp == NULL )" o x5 ~! B9 S# p. K5 @
continue;
( r; ~: @- ]( g if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
4 Q. O0 `8 c; U+ Z& [! [. i continue;
$ L, |+ b) I" E1 B/ B3 J; n) g5 s lpSkill->dwLevel = 5;
/ S$ s7 S5 N* A% ^4 |4 J }
" ~( @" I. R: v, i" f! `1 F }. v2 w. e0 x7 I7 a3 E9 s- h
}( m$ X' v. a `) g: |" n' h6 Q; `9 j
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
& b* B- L4 ?8 U4 c, |4 d if( bGamma )
5 U. z, D* U- ]# V( k/ T0 }9 v {# \+ D& [9 b! Q0 C4 n' Z
m_nExp1 = 0;2 g+ ^+ v# M& I0 H$ `: M
}4 [5 R3 {+ {7 k% M1 L) g+ l
9 X* S# a* s% x; x7 k ( (CUser*)this )->AddSetChangeJob( nJob );" F) c1 n9 m/ p& e7 e
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
5 v3 ]: L$ y4 Y/ ~. U( f3 d+ w+ ^/ J0 Q
0 S( N% [9 N7 z" I
, z# Q1 W% h" A* x2 b8 N#if __VER >= 11 // __SYS_PLAYER_DATA
, _! n2 p/ ]% w1 b4 [' G* J, F8 x g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
( v% T: i }( r* S/ a- v$ ?#else // __SYS_PLAYER_DATA
( v1 y2 v# n+ x# o g_DPCoreClient.SendPartyMemberJob( (CUser*)this );" Y% {4 W9 R( A) v$ h4 ^
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );6 h! Y" i& O$ @/ ? G
if( m_idGuild != 0 )6 C$ ?) v2 o& o2 z5 | ?
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );" J) |1 P- ]% g1 S( G7 n
#endif // __SYS_PLAYER_DATA
0 T0 ]' H$ ^$ Y* w" d3 h. T SetHitPoint( GetMaxHitPoint() );$ H7 _8 X6 J; ~4 x% p0 }
SetManaPoint( GetMaxManaPoint() );
4 }# N! c( I$ P4 p8 X1 \ SetFatiguePoint( GetMaxFatiguePoint() );2 W) n3 r% x' v! U' U9 I
if( nJob >= 1 && nJob <= 4 )5 V. n( [# K5 m9 D, c0 n
{
* H' r3 W7 g8 ^6 Q6 z$ `, O m_nStr = m_nSta = m_nDex = m_nInt = 15;
3 B+ O! v( [9 [% {& c$ S, g. ^ m_nRemainGP = 28;! L: w1 a$ R4 R' l
}% y8 M6 K# \! r8 Z
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
" ?2 o8 Q: j# z3 D0 n {: l5 l% W) C% b
m_nRemainGP = 118;
5 `. _8 _- x/ r" K //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;' |! n* ^7 a4 g# N* t* d5 l
m_nStr = m_nSta = m_nDex = m_nInt = 15;
3 u+ i% {5 L8 h2 w, Y& L }. \8 e0 L2 A; Y5 q9 @
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )! C( B! s' ^) \+ b6 t
{! [% r0 c+ b3 Q/ \7 q, l
CItemElem itemelem;
/ d& e1 c# R$ m2 r( Z itemelem.m_nItemNum = 1;8 w- l: {* v8 @: H$ O$ ~, {4 l
itemelem.m_bCharged = TRUE;" v! V" \" ~" n) t6 n7 e. K0 K: P
BYTE nID;7 L+ Q0 [9 O: t" _( t
3 M7 W: J1 f" ]1 r' U5 [ if( nJob == JOB_MENTALIST_HERO )7 D' F+ t; P( ~/ }. u
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;# ` Z+ ~# G' w6 e
if( nJob == JOB_FORCEMASTER_HERO )) j5 ~0 U+ }6 x* f' x( U( @ m& x' B
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;7 | Y7 e% B# o
# r5 h+ E# @# K- {/ E$ i ( ( CUser*)this)->CreateItem( &itemelem, &nID );
' t2 }9 E! N ]( i }
7 y5 G: d9 `4 X/ N; F g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
/ {0 H- N2 q8 I, t4 C5 T ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
8 q& l( B$ M& b, z1 @! ~' { ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );, I- t7 o' z8 U% n% k9 @2 h
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );7 J9 A: `8 U: }: B
( (CUser*)this )->AddTaskBar();*/$ B' O1 m; V" ?, I2 s! k& I
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
! f' i) L S: _/ N# H/ O#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- _! i9 f# R4 C, s ((CUser*)this)->CheckHonorStat();
' t7 G5 y8 V+ h, w4 F& J ((CUser*)this)->AddHonorListAck();
! X$ T" d X3 R* R0 K1 g) j g_UserMng.AddHonorTitleChange( this, m_nHonor);
! n" l$ W9 n0 I' O: k8 ?#endif // __HONORABLE_TITLE // ′Tà?+ M) G; k% j. i1 C& i
}+ k& g8 d5 {7 ~1 U* V
#endif // __WORLDSERVER# M& P! ^0 `7 {) a
}
) i3 |4 G& Y% a" y+ B8 ^9 W6 O& p1 r9 d
然后你进入functextcmd.cpp并添加以下8 T8 ?6 R2 Q/ v! A* | h
$ v0 E8 H0 h3 k0 r& I: N% s+ P0 W; @0 r代码:2 \2 j. R% F, J1 p8 j4 L* y
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
* a9 s. {) u$ ` K/ F# e下面插入5 h. m2 T8 y+ D3 S
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 7 Q& E/ Q( ~( [
) x0 _5 b* M0 q2 O4 X
然后你去4 B# P8 ^( W$ r- T% C/ E. D+ {
5 }! n) I- h! H0 M
代码:
* I9 L2 a+ ^8 {' Y代码
; e& e& ]( a1 `" V; D( O4 T h% FBOOL TextCmd_ClearPropose( CScanner & s )$ Y( r0 U; }$ v, s4 O; `) H
{
7 W, _3 c4 T: i3 l2 ^7 d4 n#ifdef __WORLDSERVER, ?6 w: j" ?; d7 l( x& N
CUser* pUser = (CUser*)s.dwValue;( i* C8 `' H' I& l, e6 H% Y8 Y
g_dpDBClient.SendClearPropose();5 k. o# k4 A1 X
#endif // __WORLDSERVER
v# y, o; _; `/ k0 G, Q5 F+ [ return TRUE;
* M; k. s+ d K/ W4 j}9 J0 k H6 m3 k
下面插入
4 U1 R5 r( c( M1 bBOOL TextCmd_rebirth( CScanner& scanner )" B& `# u9 M1 H+ V! n; [9 d* ^
{2 D& P0 _; R6 Y9 h7 `9 o
#ifdef __WORLDSERVER
9 ~8 i) _! g- ]. J" P. u/ d6 W: uCUser *pUser;- Q! H; s* S p0 {
pUser = (CUser*)scanner.dwValue;
, z2 _9 p9 y! ?! F: Z; C9 Dif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
1 \! M3 @$ v8 T$ M, v& S% QpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
8 i: v! `8 M: X/ R) i, w9 Helse
' X% {: B8 p4 F( Z7 t0 DpUser->AddText("你还未达到重生条件!");1 O! i% t: Z3 V6 A
#endif
+ k6 k5 I+ O# p N! T1 l1 t) Mreturn TRUE;/ l+ T5 z8 d$ c" l
} " |% X" o G; y9 D$ K
+ B O) F# a4 M; n& h5 S+ Q4 v% T A
2 t% Q/ Y5 j8 q& `2 ]
7 }9 V! O0 A2 M8 Q; { |
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