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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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' o0 S; N: F \Mover.h- S+ r: K/ H; S/ d2 X
代码:3 B, d' h$ R% t
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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4 H' g J- f- p% y0 P! @2 G下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 5 m8 ~9 m" k8 a/ ?- c* a, w
" Z$ Q+ K" D' l/ a1 _然后你去mover.cpp添加 ?. F+ V5 ` Z9 a6 D
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代码:+ Z2 U& t" k( w+ u
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
9 O7 l4 ^- z0 W' w // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
7 x5 E% A" \4 {$ f+ P MoverProp* pProp = GetProp();
' j( ^5 g+ s, H6 T% j% p if( pProp )
7 l. w `7 v3 I {$ U; m- c: ^# z/ ^6 s' \
if( nJob > 0 && nJob < MAX_LEGEND_HERO )6 |# v2 d, q. Q+ y' e, O6 |7 N. x
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AddChangeJob( nJob );1 `, Q2 c* B ~# v6 u; O
}else{; C; i& ~+ g2 F1 }
return;
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2 N8 O) t6 G( o* Q) |- j: [ A4 Z1 r- ? int nPoint = 0;
. k3 e9 ?8 Z; t$ O) y! y$ q) ]: E4 P: r if( m_nJob == JOB_MERCENARY )
+ }! W+ l. k; n. z$ {. `5 E nPoint += 40;
$ t' v# g2 m$ a# K- H else if( m_nJob == JOB_ACROBAT )! F3 s2 y8 q9 ~5 s; M
nPoint += 50;* X+ l7 v3 N7 l: X: D
else if( m_nJob == JOB_ASSIST )1 O" i9 e5 Z$ S' u3 I& o L0 o
nPoint += 60;: |' Z$ J1 R8 j, F; |$ |8 l( k
else if( m_nJob == JOB_MAGICIAN )
^% S3 I# L. ^* N nPoint += 90;- X6 @5 K+ r& J4 N# ~
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
/ a0 C$ g7 w1 {4 w5 ?/ x nPoint += 120;. j! Z# y# g2 J( C% X0 ~, p9 {
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )2 @0 G9 g9 h$ P! k* B0 U8 O
nPoint += 150;7 M9 I" n- v: f
else if( m_nJob == JOB_RINGMASTER ) b) M; z+ \% z% }1 ]
nPoint += 160;' d2 X& k4 g4 t9 S3 \
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
( _( @2 C/ i9 M6 ^- o nPoint += 180;
& n3 M7 l9 T3 j7 s% s& s) M else if( m_nJob == JOB_ELEMENTOR )
' m% k8 { M4 n nPoint += 390;5 m/ {, g( y# {/ o! O
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )8 I3 I6 z" q6 Y" ]! J
nPoint += 120;- t: R) X4 H; ?# L7 O, e) B
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )& v, _* V* w9 a( z3 B' C/ _) M
nPoint += 150;+ @: g3 J; x p
else if( nJob == JOB_FLORIST_HERO )
; X, z- G n" z5 b; g3 c0 P! Z$ S nPoint += 160;
4 }4 ^+ a& A4 o& w \ else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
2 S# \' | @+ y& s2 Z* d7 V6 ?% j nPoint += 180;
( s, \0 e3 Y- |( V! Z" o else if( nJob == JOB_ELEMENTORLORD_HERO )
( E+ J4 }1 y1 m( o$ y1 L+ ~ nPoint += 390;3 V) U# ~! ]! X3 @+ N* e% R4 }
& }' d7 ^ F6 Z% S8 d AddSkillPoint( nPoint );
# I" p; y5 g' I Q( ?& E5 v2 S8 w m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
9 w- z, ~1 z' N4 Z! h3 O6 M m_nDeathLevel = nLevel;
! w1 V! [$ a2 {+ \% w8 W( O#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
# f6 ^/ `8 @6 R( G9 w; t if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108& k! W( m, }: U% n4 u$ I1 _" L
if( nLevel > 59 && nLevel < 72 ), _1 L. r( q% i0 o0 J. h+ H
dwTmpSkLevel = 1;: J+ a/ G3 y- E5 ?: X& _9 Q+ g; _4 }
else if( nLevel > 71 && nLevel < 84 )& m5 R2 o, j& J9 {1 p- Z
dwTmpSkLevel = 2;
1 |6 |! N! n- M! A: B4 @7 X# r else if( nLevel > 83 && nLevel < 96 ). e9 I& K' c" s8 ?4 i
dwTmpSkLevel = 3;
9 B! D% Y( g5 r' D. _) i else if( nLevel > 95 && nLevel < 108 )9 Q1 Z3 g- ?& _/ _& k: P
dwTmpSkLevel = 4;
9 d- m) l7 @6 P# Y7 N$ W else if( nLevel > 107 && nLevel < 120 )
4 {- |( l. s& ^ dwTmpSkLevel = 5;: k1 e" u D4 W+ ]
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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* a+ ~% A) \( ~9 B4 v. x LPSKILL lpSkill = &(m_aJobSkill);
: J0 o/ ?+ B; }( q& b7 J, i if( lpSkill && lpSkill->dwSkill != NULL_ID )
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$ z7 S7 u8 ~. @4 R ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); * ?0 R* W. @ X6 u2 Y
if( pSkillProp == NULL ). l; p: `$ C. v8 [, d" v& A+ o
continue;2 o& a% u; G% Z. c1 s4 c2 Y
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)" a7 p+ c1 [; U4 `7 q$ ?/ \' J
continue;
! X8 y, Q! v+ i: J lpSkill->dwLevel = dwTmpSkLevel;* s1 k# k9 z6 `4 \3 g: |8 L
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}
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" `2 e2 L4 t# h else if(IsHero()). W) j% g1 n1 g$ B: }, K
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
H. F. Y! b0 u3 ~" S if( lpSkill && lpSkill->dwSkill != NULL_ID )+ Y0 H! {6 h N0 \
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % A' i, l4 I9 V) @$ F4 ^: Y7 b5 Q8 _
if( pSkillProp == NULL ) Z- V3 [) d0 S4 j
continue;! U3 m/ V6 T+ F0 d d4 T; G
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
& j' L1 r J# f continue;
( Q* @- Q+ n# V" p! e lpSkill->dwLevel = 5;
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}
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else if(IsLegendHero())
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9 j' R# b. k! N; r for( int i = 0; i < MAX_SKILL_JOB; i++ ) * G+ |& A# x" L7 s+ J3 ^
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LPSKILL lpSkill = &(m_aJobSkill);
7 x2 `; N+ O% p& d+ N4 { if( lpSkill && lpSkill->dwSkill != NULL_ID )# ?% U3 D! a; D v+ U8 B
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
' I R! p% @0 C# u( E if( pSkillProp == NULL )" {% B0 f! e5 U+ n
continue;
% P: E$ i7 Q8 D6 r7 u if( pSkillProp->dwItemKind1 != JTYPE_MASTER)1 x) f: |2 A- `7 g: B3 e
continue;
7 e3 l5 }# ?: `! z F) p8 [: q lpSkill->dwLevel = 5;
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}
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* J. \/ W. d3 J& p#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans6 p3 X u% m r# A$ ^0 X7 J
if( bGamma )
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m_nExp1 = 0;- P) k& X! C8 V1 ?/ I( B5 p9 c5 f m3 O
}1 ?" a* {* k1 v5 O# `8 d
- S' Y: Q) a* h$ @ ( (CUser*)this )->AddSetChangeJob( nJob );# r* @9 G/ i) b- G+ l4 R, s) |4 y3 _
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );. ^, F6 u: W; k' w! G
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/ t; y; O4 C. ]; G) a4 `0 {#if __VER >= 11 // __SYS_PLAYER_DATA$ L! b }. D% M: N
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
q/ G' t" T% \# B/ y#else // __SYS_PLAYER_DATA
6 f& x% Q6 [* e% ^+ h g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
8 F/ b* ~8 {1 Z3 i/ V# ?: E. B, T g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
/ R, d5 a# G. D+ R1 D! ]& } if( m_idGuild != 0 )
9 L( p8 k# U- M! \1 Z g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
/ K1 |0 ], T1 r1 b& L, y/ n#endif // __SYS_PLAYER_DATA
* V# Z8 M: t4 {/ Z SetHitPoint( GetMaxHitPoint() );
4 Z( Y7 ]) z3 |: M4 | SetManaPoint( GetMaxManaPoint() );8 H+ _ |. w, F3 @1 T
SetFatiguePoint( GetMaxFatiguePoint() );
+ u& ^ C& K+ e if( nJob >= 1 && nJob <= 4 )
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% i5 u2 L" ] u7 n7 v m_nStr = m_nSta = m_nDex = m_nInt = 15;" X5 h2 b8 Y; K2 u5 ^ n# p3 R- x
m_nRemainGP = 28;# L0 B! C1 ~. F
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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& F, e: T! z. R4 N' u% N m_nRemainGP = 118;+ ?; F3 O% d4 Y! J% u$ v) D
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
5 n, h0 K2 C5 g$ V/ q m_nStr = m_nSta = m_nDex = m_nInt = 15;, a1 n6 H; j8 [ B$ W
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )! A& L4 ~4 _8 ]; Z
{
* p7 M# E; A7 | CItemElem itemelem;
1 @4 x7 U0 p$ Z itemelem.m_nItemNum = 1;# w7 \" ^ J5 B! m8 q
itemelem.m_bCharged = TRUE;8 z' O1 ], n U" r1 O* a
BYTE nID;
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4 ]7 \0 x9 e L: v, R& Y! e7 ^ if( nJob == JOB_MENTALIST_HERO )& x2 ]7 Q7 A# i) y1 z" D
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
4 A, r( F3 Q2 c8 ^0 E. K- _, D7 Q& ] if( nJob == JOB_FORCEMASTER_HERO )6 V4 c* ^; i6 n" H
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;; N4 p- O3 p. t( S
- a6 m3 k, {6 b9 q- p- W$ H ( ( CUser*)this)->CreateItem( &itemelem, &nID );
1 N- y) N7 \# |- b }
5 Y8 \: x o0 |0 @$ m: s g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
7 n! g0 v5 D3 } ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
2 Z+ U5 I) f8 ], V0 s+ ]3 v ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );( T* O6 R5 t' g' p
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
! g# I w8 _% f* u9 ]/ A ( (CUser*)this )->AddTaskBar();*/
4 h0 t8 N8 p. Q, L4 x0 u9 x: ^4 m ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
" e8 k: l9 H7 Q6 ?: n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% p$ E) q7 e! _- ] ((CUser*)this)->CheckHonorStat();
& m; _2 b( v8 V ((CUser*)this)->AddHonorListAck();
* i# [- x& N0 i& k' t g_UserMng.AddHonorTitleChange( this, m_nHonor);
6 c% L* r0 [; `% u0 n% \! I6 O. d#endif // __HONORABLE_TITLE // ′Tà?
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#endif // __WORLDSERVER
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i) K/ b9 [' d$ P/ d: g然后你进入functextcmd.cpp并添加以下
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9 U, k3 U. L- r. {/ }# g, J代码:3 ] D% \1 i7 ~
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )1 A* e6 |- s' Q6 [! b8 j0 y
下面插入
! _) L0 V) o# lON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去! h8 m7 Y$ O4 _ E, P
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代码:7 ~% I3 `" G& d' Z& O$ X3 K: p
代码4 A) v5 a8 q) b0 _
BOOL TextCmd_ClearPropose( CScanner & s )
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#ifdef __WORLDSERVER
+ I1 j( z4 ]7 z ^ CUser* pUser = (CUser*)s.dwValue;
9 n7 A* F" O! ~* z g_dpDBClient.SendClearPropose();' }- w9 `( A) ?# |- W. _
#endif // __WORLDSERVER
' b; \, W n/ r- U0 x$ O return TRUE;
4 v2 H1 `# c8 s% Z& k- Q, O}& Z4 U" n( ]# `+ f3 o- i
下面插入3 N a, b& }/ t2 K
BOOL TextCmd_rebirth( CScanner& scanner ) U/ a1 t0 X; S1 W [
{
# `* i, P( Z" p! f; U#ifdef __WORLDSERVER
3 F. Q: j x6 a* ]5 u, H( c( bCUser *pUser;3 ^; C+ ]1 _# ?) p/ @% y. e
pUser = (CUser*)scanner.dwValue;" C; {& ~! T1 G$ n
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())0 L3 y# h' G4 c, Y; y B" W
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);% Q1 u% W: d; w% y2 Q
else5 E1 i- k( H; J# D! ]( |5 y
pUser->AddText("你还未达到重生条件!");
' V" S% r# c" V, i#endif% A0 S( l7 [0 |" T8 q& G# i
return TRUE;
+ ^1 A; j' g5 G3 ?' D}
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