|
|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
8 L' ^* [3 m N& F# P. F; r) u# c! r0 e# R8 i V
很简单,你所要做的是创建euhc屏幕或负载。
7 n r. n0 l0 T3 _9 Z/ f& g2 k5 V5 }$ B; ?
Einfahc在itheme.cpp& ~* C z# h/ z4 Q7 S" W
搜索FUNTION# J" S$ C' M+ X5 J
' J4 B7 n l- F2 [: M- b
代码:; ]6 [3 @9 j. ^$ Q' ?* t& V
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)& t/ ^+ C$ w |
0 l" |( b3 [) Z9 t寻求 E: ^; [% c2 \ l! u( }
' y: g% C& X. L; O1 P W代码:9 A3 ]4 ~- @% r" @
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
I- t; x2 \9 E$ Q0 W7 X% e8 F" h1 U* b8 z" ^' d* w7 F `' f
并更换: Q5 i+ \) d4 X9 s& B& @( }- w
2 [' \- h# w; s2 I" x! J
代码:8 E9 O5 M; z0 M, y2 b
#define __RANDOM_WALLPAPER
3 L0 A! x/ j6 C: l4 i" X# @8 Q#ifdef __RANDOM_WALLPAPER' ^& u; I j7 I. v# f2 y
CString Filename;: b+ u+ P- ~8 y
int i = xRandom(3); // 1 , 2 , or 30 {9 y8 B! X' W$ l% J
switch(i)/ Y. I- }2 T% s9 C3 h0 j
{
) c3 l! W. V, a: g case 1 : Filename = "screen1"; break; // first screen; @1 M. U" B5 X" S' a$ _3 w
case 2: Filename = "screen2"; break; // second screen, V) e+ V$ } c! u5 i
case 3: Filename = "screen3"; break; // third screen
2 J: Y* L' x# n4 { default : Filename = "screen";break; // no white screen please / i# M0 u7 w4 r: X
}
0 r% g) u/ V% x3 Q! U2 k. ? Filename += ".bmp"; // its a bmp 0 ]9 S7 c/ o b4 u- i
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
+ N: i N8 i! q, F5 ^# |( g
1 @% N s9 ^4 T }0 X/ Y$ r6 `
- r& B7 i' i0 ^( w#else2 q- e& ?& y& S9 a- |* e. l# ~- w
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
; @& a, P6 u4 C$ p* z#endif
; e* w$ n1 `0 b4 q" M5 V* L* g/ ^- L8 T1 W+ W8 r1 |; J
已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
# v1 @ Y7 a; J+ T, _; y$ g4 f' H. k- w& `
xRandom也将产生一个0的屏幕也是为什么 P7 M8 z. e1 x; Z
( M6 u6 q8 R! f( z) g# i. k |
|