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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。
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$ y4 @9 j) z+ `Einfahc在itheme.cpp4 a/ p2 \: T& D8 v i" h
搜索FUNTION
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9 l- Y: O; {; ]8 V) y$ U* N7 U7 h6 |代码:
+ f* ]. @# l/ s4 q" L2 s6 M DBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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寻求
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代码:
) _ N3 O/ g) j m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );% f1 B9 N& |6 d/ w! t
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并更换% u8 ^7 ~6 {: h; Z
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代码:; g- n+ W* S3 u
#define __RANDOM_WALLPAPER$ A; D+ @* d9 u. p- t
#ifdef __RANDOM_WALLPAPER6 v7 ]5 M6 t# w& i
CString Filename;
- g; x8 t% ]4 G% Z int i = xRandom(3); // 1 , 2 , or 3
8 d7 ~1 [* X0 w switch(i)
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( }" _+ Y" g$ K( {' K case 1 : Filename = "screen1"; break; // first screen
% M) H, }* K2 | O2 @8 _3 x case 2: Filename = "screen2"; break; // second screen
' {* q2 b8 X, `; J7 |+ p, Y case 3: Filename = "screen3"; break; // third screen m( m: D) B4 G
default : Filename = "screen";break; // no white screen please , J w" L0 c: g% _; j
}
, S: e% e% j6 f7 b Filename += ".bmp"; // its a bmp 1 E+ d% `! C! g. R0 e/ u8 ^6 T2 Q
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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6 ^- z% L# R. f+ e2 T& e#else
- `7 J g6 F7 l" [- ?# F m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么9 l) t2 M+ t( _0 N8 t
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