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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)* T0 p5 q. t+ R1 D
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很简单,你所要做的是创建euhc屏幕或负载。
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Einfahc在itheme.cpp
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代码:
2 \$ R" v2 p$ j* PBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)! g. L6 J: U, a: ?1 I, D5 H% t) ?
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寻求
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代码:+ D2 T4 p8 I- Z5 |) A& }6 @
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换3 Y+ r: i" a# {1 }& o, f
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#define __RANDOM_WALLPAPER" v! X0 ~8 d" f: t- c# |
#ifdef __RANDOM_WALLPAPER
# b: ?, u2 u( g( u$ c CString Filename;7 \# r: u* L- _5 @) E* ?7 g
int i = xRandom(3); // 1 , 2 , or 3
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case 1 : Filename = "screen1"; break; // first screen$ x P9 O6 G+ e& t
case 2: Filename = "screen2"; break; // second screen) R; ^; b d" V5 N
case 3: Filename = "screen3"; break; // third screen
" |, u W6 v1 X2 P) c. k default : Filename = "screen";break; // no white screen please B8 V- p, o2 P, V& s$ E
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Filename += ".bmp"; // its a bmp ) b: c9 D, Z4 h! O4 m; \* O; E
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG: [4 v8 t, c5 {/ p; d2 Y2 U* F
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m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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x* z* a2 b* kxRandom也将产生一个0的屏幕也是为什么 o( G0 O, x1 K. @$ Y
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