今天,我要去你展示如何每个球员都可以细化元素挡箭牌。+ K; y6 W3 k4 O, t3 v. o/ u( T
首先,打开你的源文件夹,查找文件“Item.cpp”& B! w& S- @2 Q5 \5 ~. H D
在这个文件中,你要搜索: BOOL CItemElem::IsEleRefineryAble( ItemProp*pProp )
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. Y9 d. c% V0 x$ @& n0 ?, q下面,你看:
6 C& o8 H) k. _1 ]3 npProp->dwItemKind3 == IK3_SUIT ||
' `" C. I) H) X/ M& b( opProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
1 d6 a9 {9 K+ e: PpProp->dwItemKind2 == IK2_WEAPON_DIRECT )
3 k8 I M2 P, h. ~" vreturn TRUE;
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2 M: n& N @) i( _) I; }; ^) Y# X更改为:
5 f {: \! m; }pProp->dwItemKind3 == IK3_SUIT ||7 S# Z# m: }* z6 W( [
pProp->dwItemKind3 == IK3_SHIELD || h( H1 r7 I3 Y$ I7 G/ e3 r4 P
pProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used! s1 r" O8 W$ C6 R- x8 q
pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used : T$ [6 W! ~) Z. R" F) h
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||9 C( o: D: D! h6 m$ g5 \
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
* v/ v/ b( {2 U, t* d4 @; L- a3 Ereturn TRUE;
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当IK3_MAGICBARUNA和IK3_ZEMBARUNA使用,您还可以piercable。因此有一个看看这个: BOOLCItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )
7 D' N5 u$ `" L) T! M( _+ U: |! z这么多的是,cuuu。... ; F% Z& `- @1 G' N _! N
德国
9 V- S9 L$ L n0 V尾翼:+ C) n' j# ?6 e: j- b7 V
今天,我会告诉你如何每个球员可以升级Elekarten自己的招牌。. B3 M) b% w1 e' d, E$ a
首先,它会打开你的源文件夹,查找,“Item.cpp”
" r o; E! r. Z' R9 E6 M打开并在那里你看:“BOOL CItemElem:IsEleRefineryAble(ItemProp pProp*) ( a' S- U0 ]; u6 S, T3 _6 K# i
- j$ {8 e! Q% k. J9 R2 C7 N: G下面你可以看到: pProp->dwItemKind3 == IK3_SUIT ||7 W3 q% ?8 ]; e3 K$ T2 S7 m5 e
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||6 T# z% o, `. w2 C% v/ s+ K
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )5 t; k5 s2 m- L F
return TRUE;
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它的变化:
5 ] I. J3 P/ G; g) }pProp->dwItemKind3 == IK3_SUIT ||& Y9 I/ h$ }) w/ `# B
pProp->dwItemKind3 == IK3_SHIELD ||$ ^' t2 D6 p' ~* m# D
pProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used9 g! y4 s7 k4 p3 T. H! {
pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used / ~+ s: q# ?( G( B2 w. [
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
i( }/ Y& z% O9 X, N& w( r( OpProp->dwItemKind2 == IK2_WEAPON_DIRECT )
) @1 K6 m- e' s' K5 R( K* ^6 N9 f7 preturn TRUE;
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4 C) [ [( d+ V+ H, K如果您使用IK3_MAGICBARUNA和IK3_ZEMBARUNA,你也可以指定的迹象Piercebar。寻找夜" Z& c* V8 A2 g3 K1 ^
BOOL CItemElem:IsPierceAble(dwTargetItemKind3 DWORD,BOOL BSIZE)
( C& Y# D! k7 E! v+ ^5 O' ? k其余的是同样的原则之上。这是从我来说,cuuuu。
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