今天,我要去你展示如何每个球员都可以细化元素挡箭牌。4 G2 h/ }! j) W1 \. m- d9 R
首先,打开你的源文件夹,查找文件“Item.cpp”
( `( c' [# ^8 X2 g. j在这个文件中,你要搜索: BOOL CItemElem::IsEleRefineryAble( ItemProp*pProp ); t' w: q1 Z0 k1 g E, N
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下面,你看:) _! B( `1 }8 Z5 T
pProp->dwItemKind3 == IK3_SUIT ||6 Q/ G2 B8 j# V) I8 o5 l' p" G3 Y
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
7 C+ t6 B: \" n E! G+ mpProp->dwItemKind2 == IK2_WEAPON_DIRECT ); B, H j, A- C1 T H! d8 ]2 n
return TRUE;
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( H: a4 w$ w( N7 O更改为:8 |, N* K% _' }5 v% a) B9 a% [3 C
pProp->dwItemKind3 == IK3_SUIT ||
1 K; C: z& K9 k8 Z: h% @% i* ~1 ^pProp->dwItemKind3 == IK3_SHIELD ||
2 o. Y" r: \! O0 v- QpProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used
2 h# F* w% |& ?, X& G! u9 `) PpProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used 8 K2 R+ t: {. f9 N7 V
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||7 {* H8 d! I4 k
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )" k4 b1 X, V5 a7 M3 l8 [. N) i
return TRUE;
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当IK3_MAGICBARUNA和IK3_ZEMBARUNA使用,您还可以piercable。因此有一个看看这个: BOOLCItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )
7 N* ^0 W5 `, q, |( v这么多的是,cuuu。... ; Q8 o: t* P* X; q7 o2 Y6 N% N% ?
德国
% N8 p1 p- ?' C5 _% j6 o尾翼:
9 O+ U4 t( M& X今天,我会告诉你如何每个球员可以升级Elekarten自己的招牌。& n. }) `7 x" m/ s; b
首先,它会打开你的源文件夹,查找,“Item.cpp”
+ r3 W/ }1 w ?, U7 k% ~3 L4 s+ V1 v打开并在那里你看:“BOOL CItemElem:IsEleRefineryAble(ItemProp pProp*)
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下面你可以看到:
pProp->dwItemKind3 == IK3_SUIT ||
e& \% Y/ |) e) f3 g: vpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
; c0 i) o' W$ }8 S7 NpProp->dwItemKind2 == IK2_WEAPON_DIRECT )' h6 s: ~1 \7 Z7 s5 s
return TRUE;
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它的变化:
# H0 b5 M* u( ^2 ~ @4 s& c* XpProp->dwItemKind3 == IK3_SUIT ||( y" t# }, q6 A) m: G* k
pProp->dwItemKind3 == IK3_SHIELD ||
9 Y* }4 u; w u4 C# Z& lpProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used; Z3 m/ l9 J5 \3 O' i* w! o! H
pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used ( o# u- e( f7 l
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
& M3 d3 O. b A. o NpProp->dwItemKind2 == IK2_WEAPON_DIRECT )# M5 @* E* R2 O# a' U; n+ T- Q2 @
return TRUE;
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如果您使用IK3_MAGICBARUNA和IK3_ZEMBARUNA,你也可以指定的迹象Piercebar。寻找夜
# \/ G8 y6 j" n/ L7 P4 E4 rBOOL CItemElem:IsPierceAble(dwTargetItemKind3 DWORD,BOOL BSIZE)
. B5 u' v* A8 P- S, ]1 a其余的是同样的原则之上。这是从我来说,cuuuu。
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