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赏金系统恢复
" e/ P( ~0 K9 A* F: J, F o _Mover.cpp+ \7 _ ]- [! c( e
B/ b o8 x" ?1 }3 C& NCode:
4 I9 V( T- N2 O0 I1 L; Yint CMover::SubPK( CMover *pAttacker, int nReflect )
! N D) O. u; {% D2 T$ L# f{- u9 R1 S0 s1 q. W8 L
if( !g_eLocal.GetState( EVE_PK )8 o! e4 n) G+ |% E( s+ r' j
#ifdef __JEFF_11_47 u3 L% o# E0 h4 ?
|| GetWorld()->IsArena()# Y5 m! J9 K: [1 n9 T6 x
#endif // __JEFF_11_4. _# `' W" h1 l( u
)
' F4 v' H( A& U- N% C% C return 1;
- [. t6 E. A7 a A- O/ \# O: B# b" Q* q H! ^; Y+ _" q
#if __VER >= 8 // __S8_PK
+ `) e- K8 r1 p; l if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 ]9 z2 B. u7 V# S* B return 1;. T- o( _+ R& [% g% D( W" ^/ W9 i
' j0 J8 m1 s! h7 x. P# i: p" U if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ q; f; n8 m! F, ?$ J7 V, Q return 1;! G3 F2 \& w" `3 i3 Q1 ?' ?
) c8 t9 F I, i2 h5 I7 c
#if __VER >= 11 // __GUILD_COMBAT_1TO14 ~: D; Y4 X0 }# C5 V
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% x: s- p: x( b5 R4 `- f* U ?: y
return 1;
- } h; g3 `& D# B! E2 n+ [#endif // __GUILD_COMBAT_1TO1* {; M ^' T$ g; x: Y+ e
/ ?) j( @- |% y if( g_eLocal.GetState( EVE_PKCOST )
% ]; }& g) i' b2 U7 P+ B#ifdef __JEFF_11_4
: v7 i2 E' t5 u% U1 d$ n9 |( x && GetWorld()->IsArena() == FALSE
' L% v5 U0 o5 m. D p. u" T#endif // __JEFF_11_4% a( J) D0 I* ?" J, C1 P G2 W! Z
)
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if( IsPlayer() && IsChaotic() )
+ x# H) K% p. O) z {9 e* `$ `2 r# ?3 W
#if !defined(__INTERNALSERVER)
% S5 v$ O3 S" s if( m_dwAuthorization < AUTH_HELPER )4 B, @5 s6 C+ |2 [. @# V8 U
#endif1 Y/ n4 F. a$ ~$ @
{
% u( P- N7 p' O // ??àì?? μ?·ó ! H3 T! i& c9 a6 B8 h3 d0 M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ t4 ]$ h* D @$ s
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; d A- \7 @& v6 w* B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& y9 n% l3 Q: a$ u, X; K7 r) U1 Y& g
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) |' n |0 A! m. i" D break;
+ \" l5 E, A( H4 L% l2 f8 R }
* G" t3 k( {( q5 m2 P0 M, G( Z5 K N& N7 M' A2 @" u2 h; Y
// - à??? μ?·ó ^) b) b: E5 h6 l) \8 t
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 J8 O" {0 D. }; ] for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# Z: z% G( k2 |, @" g break;
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} - ?/ F; u* m" [& m6 G" i( @9 E
}
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% E% b$ T; Z9 @7 z% q) x if( pAttacker->IsPlayer() )
# D& {$ b% I& y {4 p0 [# b8 E+ U* ^/ \" _
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();! h2 s M/ u8 U6 w8 A4 b
if( pWorld )$ u, ~& U \3 w
{+ {8 [& P; R7 i) I0 i6 W- I# U4 f- Q Q+ G
char szFormat[256];. s" c0 Z. u3 @% O6 E# d# m! T7 a
strcpy( szFormat, pAttacker->GetName() );' ?3 B% D0 Y6 } b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 q' U% p3 ~- G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- y4 e1 x; e; I" `
}
% v0 k3 H4 ]" t2 D" u1 z9 r D }9 u" N" L& @8 Z+ ~
e% n: W; Q( \+ N if( !pAttacker->IsPlayer() || IsNPC() )6 {1 M+ _ W% `9 s8 N
return 1;* b' ?* r6 h1 g: f2 B5 ]
# z* l+ r* W$ C. Z5 J
BOOL bAdd = FALSE;$ k7 g* w1 Q! i" X0 n5 Q( J
if( pAttacker->IsChaotic() ) // ???à?ó??2 ]* I1 @! d6 E1 M2 |/ G$ f% S
{% Y" D& F4 P* k) P( a1 d) C( A
if( !IsChaotic() )' _2 `% e _% t. S
bAdd = TRUE; K# h9 m: |1 a" e
}
9 _! m0 d* S) O6 `: f& J else // ?????ó??, èù???ó??
( m- }# I/ H" g( K {( d2 k3 @' M; U( K
if( !(IsChaotic() || IsPKPink()) )8 l& `5 E& h; z* N2 R! m1 i$ C/ T0 k
bAdd = TRUE;8 S) A4 z( n2 X3 F, l- v
}% T. P# l2 _6 E8 O- l
8 g1 j. s( a: I) X7 C1 X& N
/// ???à????, ?o?aà? ??·ááü
' E. i3 C6 l" l. [2 c if( bAdd && nReflect == 0 8 l) `" Y8 z* Q9 E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 E9 B0 c4 V' U3 p {
1 R0 |& ]6 ^9 R2 q; b if( IsPlayer() && pAttacker->IsPlayer() )7 t" m( M0 U: h, ^6 t
{
! D' |4 y/ W' a, F: b! a/ _5 r- u# i if( !pAttacker->IsChaotic() )2 l7 S+ E% U& e; }; E
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS ); p! \6 x( |- j4 c# L% E
CString szSendMsg;, f( M2 \5 I8 G2 ]+ F) j
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 }7 L- C) f1 r8 d ((CUser*)this)->AddText( szSendMsg );
S G* _& t6 ^/ }5 O szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, _* v+ o% s k; I: J5 s
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- V( S8 v0 S( V: n, y* i
((CUser*)pAttacker)->AddPKValue();
3 |9 _3 o$ v( Q! r. L pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* |+ T" N" c" r3 @1 k: o& N
g_UserMng.AddPKPropensity( pAttacker );
3 `" y; Y1 V/ ?- D g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" u8 u. h" n- M#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 ] e' a% c% M
#ifndef __MAINSERVER
: Y$ c- g) n: [5 Rif(!pAttacker->IsPlayer())
7 @+ }( [' V: i+ x! R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ Q1 j2 P1 f& O( D- F#endif // __MAINSERVER
. ? Q$ h0 R- {$ v ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; S0 [! E2 D' W& y8 K
#endif // __HONORABLE_TITLE // ′Tà?
9 w4 g6 R# o5 n2 {6 x: W1 i F( j# U }
9 ~. D2 v- t6 X' g2 b1 X#else // __VER >= 8 // __S8_PK
! `8 Y) L( B/ j3 B- ]) h! f8 j BOOL bChaotic = IsChaotic();* b8 Z8 i8 |: k' w
1 w5 {+ R! b* ?! V
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 e: L: ?+ k2 a# a0 Q1 G pAttacker->m_nNumKill++; // ?3?? á?°?
: _2 b$ _0 C" I( E, h (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" v: K/ _; L t; O. r% `) k* E/ C& X; \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, U3 u3 C9 r2 z- z' N+ R
if( nGap >= 80 )
/ c- Z* Z; H" L5 }: t2 ^7 v ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 O8 q% o# F! F' i5 W4 {+ \( {: H A2 k7 Z7 p8 s. O2 t9 u
// o??ó±Y ?3±?±a?| ??????′ù.
2 y3 |$ H" S3 e$ c CWorld* pWorld = GetWorld();
. }2 s9 `. ?2 ~" X. d if( pWorld )7 M$ w/ F1 b- V, |; M+ F
{, K" t5 ?2 `# S0 t; e& d/ b2 V
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- [/ e( b, h/ D) o6 L6 u5 {+ h3 z
char szFormat[256];- b# C9 V& j7 a$ M2 H
strcpy( szFormat, pAttacker->GetName() );
6 ~4 |* K+ W; N* i9 @/ J% S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 x! c7 R% Y1 `) g, N0 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! {3 ?; s3 r0 ?9 ]) Y# o2 B/ P- k }
- g. s' O$ J% @! x! {. \
5 p5 Y+ v0 D: V* y if( g_eLocal.GetState( EVE_PKCOST ) 6 d5 p4 m: P. ?2 d
#ifdef __JEFF_11_4
0 I0 }" W7 H; j- T% D/ e; l! k && ( pWorld && pWorld->IsArena() == FALSE )
, I4 S' ~4 y; u8 E8 ^9 T# }#endif // __JEFF_11_4 W- Y- H6 y+ [0 q$ ^, O1 j
)! }. x( }. I |* O
{
4 C9 I H! F8 t. j4 c) `; p2 D' g if( bChaotic )
, R4 G5 w& o0 H+ O7 O% ]$ ^7 g {" }3 F* x1 L: [. L' k2 s( F
#if !defined(__INTERNALSERVER)
$ i% w! x/ ~' N# ~! A, n l7 y if( m_dwAuthorization < AUTH_HELPER )
5 n& n5 |5 g* w" y9 E$ K #endif
8 @7 ^( o, f1 p; n; F6 j {
+ y5 E0 ~$ q O/ A" b, R // ??3?μ?·ó
y- X, r4 N* C& s# }4 k! J KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) h7 m! S% I$ S$ b& R
float fRate = pProp->nDropGoldPercent / 100.0f;
$ d8 I9 I! b; d& u6 H' ` int nGold = GetGold() * fRate;
6 I( D- ^$ v& |9 p, `! m. I U' ?0 y5 c1 G. ?
if( nGold > 0 )+ z$ y0 U* R: J& P1 Z
DropGold( nGold , GetPos(), TRUE );
2 u: W3 j" p4 l, m* R. h
t* v6 X0 V% b7 j // ??àì?? μ?·ó
" v* Y9 p# B/ @ for( int i=0; i<pProp->nDropItem; ++i )
" l: L3 g% d' X3 J6 x+ B: S1 y {
7 k4 v; v& q8 E4 G. Y7 E) B BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% R/ J2 U" `# Q% i a
8 N% B u) j1 i8 M" x) F3 f if( xRandom( 100 ) < pProp->nDropPercent ) * q: {! q; V8 h) `$ S0 [; K
{1 I* c: t1 M) A, b p
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ l& {" f T0 [# b8 j break;6 r0 U" F9 k8 u
}
. w$ a$ O: u5 `( z0 X h }
* y! f$ a1 e2 x- F# o( M' m N5 B }
5 A* Y* e/ ]9 u, z3 f }
7 |/ ^- s8 a/ P+ S2 U2 q/ P4 X }! A7 c0 r9 L& n" ` {9 E
[1 t$ I- W) A! ], i
//pAttackerà? slaughter°aà? oˉ°????2′ù.
& h3 r! R2 i8 p7 w) Z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- Y: e" e4 k8 U: d0 q: y& a* m
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: p0 ^ v, p/ W if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) R+ P" A& y: v% F$ R UpgradeKarma();( ^5 I% ]+ B2 }
#endif // __VER >= 8 // __S8_PK
, T; q* C2 U+ ?3 l& h( a return 1;
' T% G; q7 ^/ n0 s4 q" v) u}
0 {7 \: M5 v |/ s6 B% T- @8 V8 {3 _- H8 E0 \2 u6 E/ W+ ?
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f2 h" I+ u4 S) {1 {7 M1 F' Q-------------------------------------------
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+ @. a% O# S6 ~1 p ?" B9 {
1 |! Z6 m% `" ]; X$ t3 B if( pAttacker->IsPlayer() ). W. q+ z8 h( S0 k- I5 v3 x4 ~0 L# b' y
{5 l* U7 e W, r( c
m_idMurderer = pAttacker->m_idPlayer;
- ~( r# Q [9 P2 c# M# Y' A# E: R7 r# g+ q1 r. Q8 V
7 w. T+ C5 z, @ g
CWorld* pWorld = GetWorld();
# ~8 _8 O+ b" N q2 d% ]0 @ J3 N if( pWorld )) l. e% t3 L$ g/ N. R) R' G
{
8 A( M; c. l& \5 [+ c8 X char szFormat[256];
- @, S( `2 I1 w5 J& I$ z% `; a, D strcpy( szFormat, pAttacker->GetName() );% s$ p9 f+ L" D% ^1 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: B* R, n5 _8 b/ b) c A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& U) r! {: P5 g w
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