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赏金系统恢复
" X& u# w1 J) n% g$ TMover.cpp
2 M+ \# E: n8 z S, U% x7 T8 \
. X! S" D* {5 e4 ~Code:+ d+ M% F& D% U
int CMover::SubPK( CMover *pAttacker, int nReflect )/ X; A. w+ a _% h5 s
{
. a4 i/ T& ]- V# j if( !g_eLocal.GetState( EVE_PK )4 G. G9 m. p8 o! _; A
#ifdef __JEFF_11_4
" p4 u9 v3 q( h4 Y || GetWorld()->IsArena()
$ o" x% r, E# l/ D% o; k1 o#endif // __JEFF_11_4, w- A+ P* Y: w2 e) z- S
)
% }9 W2 X' m# ]5 x6 U& R3 | return 1;9 k( E4 y% v, s4 h3 ~
. f) y& a' ?0 |3 Y8 ?, k8 ]- w
#if __VER >= 8 // __S8_PK& V& y x' |: s5 L+ p$ d0 I: j; m: Q
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 v1 r/ E2 a! t7 U5 L5 G$ { w) X4 K
return 1;1 S1 v+ d/ i4 u. t9 W
8 T, x2 J9 o$ a) R- j# w$ ^( ?
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 R2 T% _1 p# f; C1 e8 I return 1;8 x1 U3 \3 O5 o `- q
9 V" x0 m& z( N' ]" J
#if __VER >= 11 // __GUILD_COMBAT_1TO19 I( u) r; f4 G+ |/ r, i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 o# j2 H0 j/ j4 A: d$ r return 1;
+ O: |0 E( c6 K4 ~, k#endif // __GUILD_COMBAT_1TO1
- V& w/ }2 M2 S* ?) j) S8 w" g8 l
. ]( M0 ?4 j+ T3 ?/ q, I- G* C if( g_eLocal.GetState( EVE_PKCOST ) $ B, u% D" W, `( e, V4 Z
#ifdef __JEFF_11_4# U& R1 s+ b+ q" x
&& GetWorld()->IsArena() == FALSE
; v4 u5 H1 F, I( o F#endif // __JEFF_11_41 p, A+ ^/ E( T: S/ O0 p6 s5 J3 P' V
)) G) n! Q; w Z) Y) N
{5 c$ B9 i- ^) d( D+ m
if( IsPlayer() && IsChaotic() ) * E8 T- d+ a6 T) O
{
C* K" b, p8 M#if !defined(__INTERNALSERVER)
% D1 i6 m, h5 K& T if( m_dwAuthorization < AUTH_HELPER )4 j n5 H5 }* q( E
#endif2 Y. q' ~8 G) y5 X$ L
{
1 h9 R8 u2 e, T& u- _; E // ??àì?? μ?·ó - R+ O7 a1 ?8 @6 q$ P
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! d. T4 n# m3 b) p4 j0 J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ ?4 C, w, P: D, \8 j int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( \# N+ d9 Y% m1 z( w6 S; \* |; W for( int i=0; i < nInvenDrop; ++i )
+ H- w+ I" N6 N$ k$ B {- F: i! `1 e1 _4 O2 u; K# P0 u
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) m6 h# Y: p: |9 I
break;/ `* u; e+ j v+ q& h( ]0 j+ r* g
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+ U1 g8 J- i# _) Q* w
// - à??? μ?·ó! L, b2 Z" ?7 B& Y) o6 Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );2 d! z. j* k( v6 Y0 c2 F
for( i=0; i < nEquipDrop; ++i )
# X- q9 c+ Q) n' J2 r4 m$ p3 w {7 Y' t; r+ o+ t* u% x
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! y% E5 `- f8 R( d! }* q1 @ break;5 W- W* [6 x$ U3 N
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}2 j/ u E# k% }$ t; ?9 ^8 W7 ~
} 5 h. k' r/ h9 X; D2 J2 W3 X
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& P3 ~7 T, ~: ~2 z( K8 d( ]8 o if( pAttacker->IsPlayer() )$ x1 }: ~) ^3 F# Q5 Y
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m_idMurderer = pAttacker->m_idPlayer;; e a2 D) v* {2 }3 Q
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! ^! c& G8 L" L, d/ b/ Z# Q; l N CWorld* pWorld = GetWorld();4 R: j7 A F o9 C) a
if( pWorld )9 S9 s8 @8 _1 D7 s
{
/ h) o/ U0 J6 s. q5 V; e% f7 u0 \( b char szFormat[256];, D* t. L" o: s7 D- ]7 h
strcpy( szFormat, pAttacker->GetName() );# a8 [0 d# r/ p7 A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) ?4 A- A2 Y7 u7 L6 x# l v, _& e' T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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& r9 g! ]; [( I) h: U$ T if( !pAttacker->IsPlayer() || IsNPC() )
# t. b0 g0 e! e return 1;) \" ? s; a& X9 m
: D) k) O' K# a5 E! r1 S% t% u BOOL bAdd = FALSE;
# m+ o; E, H3 I! Q3 ?- ` if( pAttacker->IsChaotic() ) // ???à?ó??; ?. P: D; r A. w& k* O: [) b
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if( !IsChaotic() )* V# r& h+ G8 f& G2 a k
bAdd = TRUE;
) a h0 ~0 O0 H* s& A0 q }
5 d) v# z8 b+ C' I0 l( ~, b else // ?????ó??, èù???ó??5 M: o( Z9 }, L1 U: ]: W
{0 G4 y) `: _+ ?7 D& p4 ?
if( !(IsChaotic() || IsPKPink()) )5 \% c& A! K1 c* n
bAdd = TRUE;0 R$ j# r5 L+ [2 G
}8 h0 W$ U6 F$ A' _3 X; |
; D# U1 b5 b e4 [4 ]8 ^( t7 w /// ???à????, ?o?aà? ??·ááü k9 \$ K. I* \; L
if( bAdd && nReflect == 0 + W) W7 Y9 ?* H4 x" f! ~1 l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! I, }- ` W: r' {" u
{
, ^1 F. S4 u; j1 F# m4 @ if( IsPlayer() && pAttacker->IsPlayer() ), B6 ?( J. B: K
{
! m" K4 r$ E0 `3 C if( !pAttacker->IsChaotic() ). r0 r% ?" D- r+ w2 C; l7 s- U; y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* d4 o3 _, P8 g' k) H CString szSendMsg;
' |5 E% f) H S7 I4 y2 Q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 y) ]4 |- p) }! _: Q* L ((CUser*)this)->AddText( szSendMsg );" \* B0 w9 T1 C
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: Z2 P, r" Y0 ~9 r2 @ ((CUser*)pAttacker)->AddText( szSendMsg );- @/ q& y" y2 J) z/ K& R8 ]
}
# N& x+ J" [. \( I3 p) H, K
' z N" Z. f9 ] pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 r. b% E1 L5 U9 F ((CUser*)pAttacker)->AddPKValue();0 {7 V* q' U3 b+ o2 a5 `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! O. p& b$ k1 \. b) i
g_UserMng.AddPKPropensity( pAttacker );# T1 O$ Y2 `1 }8 k) M- L8 \4 D" k( u5 |
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 ~. M0 _: t' l! B* S' j4 r
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 n" b, ?$ T0 W! z3 k: z/ \4 H) f" h$ t#ifndef __MAINSERVER3 \2 x: c" i: ]/ i: d0 b8 [4 b. @
if(!pAttacker->IsPlayer())4 W' V$ o* J% ^# A1 x+ _; K' _
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) g5 `6 m" }& m$ G" u( `( t9 h* j
#endif // __MAINSERVER
" M3 u, S" M6 Q4 }4 F( J& H8 X ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' ~" ^8 z1 t9 }+ U; @#endif // __HONORABLE_TITLE // ′Tà?
7 _. E( F/ g- a V! G) ^/ x7 O }& G- M& s1 e4 V c# M C
#else // __VER >= 8 // __S8_PK
9 b$ V% Y) z. T6 q' Z5 }! w BOOL bChaotic = IsChaotic();3 N! x4 \" k- n* P4 h0 }
, _4 g8 b, i+ H* `
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 Y! g$ a" y6 J& U" ~ pAttacker->m_nNumKill++; // ?3?? á?°?, g; z$ S$ ^$ v. Z8 Q, G8 g
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
* ?& H0 E" T- b. i# m' d* u5 J
. }2 ~. I- Y' A3 T int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- }5 D7 w' I2 I- U2 h if( nGap >= 80 )
% _7 v3 z7 _; R+ r( N, U$ y& p ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , Z5 Y( \# l" p6 E, @9 K
7 L! t1 N* g, m6 ^
// o??ó±Y ?3±?±a?| ??????′ù.
E- B' A7 l7 S- e CWorld* pWorld = GetWorld();
9 ?& R( v4 V2 l4 l% w, V& b* H if( pWorld )
4 l1 T% X/ q5 l+ h! b/ { {2 w) w; W+ k( p/ L$ Y- h2 _# W) O
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 k4 D3 y6 T' j7 d6 E( m+ v3 q
char szFormat[256];
# v8 e- X4 K j( N+ c+ ^* Q$ L6 D; n strcpy( szFormat, pAttacker->GetName() );
- J' ?4 t+ M. t/ i/ H% ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 D" l7 c9 |. N s/ U& C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. i! G% I; V R# ~3 q1 E9 ^/ V
}6 v/ P/ L+ B. |) F; A) z; a
( o. k0 D: K }4 y7 z if( g_eLocal.GetState( EVE_PKCOST ) % X* t p% |- J t2 e
#ifdef __JEFF_11_43 q4 ]9 V! j* `& N5 J
&& ( pWorld && pWorld->IsArena() == FALSE )5 B& b- _. C$ W
#endif // __JEFF_11_4% v& `+ d$ `8 P1 x0 p
)
' A( e: [1 ~4 t2 j% z5 y {# m4 T( E' t3 w t, B! _% {' D
if( bChaotic ) ) l5 M$ k; [8 j5 [ l8 r( G
{
% r Q9 W/ o/ p) p( k# B #if !defined(__INTERNALSERVER), P: D6 q! F! [+ W7 C; b
if( m_dwAuthorization < AUTH_HELPER )
( `( j7 R. b; k* t #endif
. h+ @! E8 a* U4 K2 }8 i) v5 W6 e {
- J8 t5 @$ x5 Q6 s // ??3?μ?·ó 6 d/ E5 g+ g/ X, F! \" F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 J+ J$ s2 R7 ^% x- _ float fRate = pProp->nDropGoldPercent / 100.0f;
7 J4 u5 j) u; P* Z# N' v int nGold = GetGold() * fRate; z1 G4 i" ^8 Q/ @/ K$ ?) |+ h
0 m; s1 v7 V- g. J B- v- n3 E; |& _
if( nGold > 0 )8 U0 n- u( p9 \7 |
DropGold( nGold , GetPos(), TRUE );
9 s4 ~% w+ X2 y. d# S$ T* c0 K' m! `. j2 M& n4 F
// ??àì?? μ?·ó / m1 i+ m6 ?8 ?4 A6 T) ]' k/ T
for( int i=0; i<pProp->nDropItem; ++i )# Z4 f! z# @ z8 ]
{
! `1 e1 S! i, {1 W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
) C- Q) J% l3 }' N8 J6 V3 X, t
& b z g3 P3 a/ I; W' x# M2 d' ^* i% ^ if( xRandom( 100 ) < pProp->nDropPercent ) ; J4 A0 c3 Z5 R
{
" g+ N: b8 P5 ?5 p, \ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 e$ v p% Q* g- ^. @ break;
: `: {5 G9 U4 s J }# C: J. P+ ~/ ~
}
4 s" p, |3 @6 K }$ f/ l3 G. |/ x9 L2 q+ z
}
! r. A) k' L! ]+ u5 R5 } }
' Y0 {! {/ J( F
: j2 M- E1 A- o: Z6 G' k: m$ [ //pAttackerà? slaughter°aà? oˉ°????2′ù.
& b: a3 t* K6 P3 Q( S& N- E& n pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); m' a; ]( A) V' ~, M& n. u
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- G9 F+ `5 S' L, f( m
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! R6 N) e. S" Y
UpgradeKarma();
( @% @8 ?2 Q! J a, W#endif // __VER >= 8 // __S8_PK
9 `0 S6 z7 u, x9 h+ d return 1;. J" k2 e/ S+ Y7 x# G
}
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% [7 {1 d: C) H+ w8 m) A! J
+ B2 j+ c8 n; Q, d2 `( [4 M/ ?- |
. ~: M7 T# s5 X: }# _
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. U% t- m% u* p& y8 K-------------------------------------------6 u& [& H. k s
2 I' F2 O! v l
1 h. @; s- A" ^. M7 [; ~- c if( pAttacker->IsPlayer() ): \; q0 ^) `3 f+ E1 G! l4 X8 u
{
- s0 T2 a6 f1 M! @$ p( q m_idMurderer = pAttacker->m_idPlayer;7 e8 _( n/ U# d: i: `
( v# A+ j4 q0 p. v: Z h, r4 d9 a4 t% V/ S' t l
CWorld* pWorld = GetWorld();
5 l! \; ?1 l ]3 M: U8 K+ h* z if( pWorld ), W4 D/ N5 t' K/ I, ]
{/ _% Z0 ~9 q& D: N
char szFormat[256];
. n- U) S+ H4 N7 t8 t strcpy( szFormat, pAttacker->GetName() );
. h0 e) ^7 a- X5 K" E* Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) ~' e, ?2 C/ y6 F1 E& N. K" F/ B$ { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& x& \- z; N N }
9 W7 k0 B3 z$ S1 m9 p7 { }
3 \6 \; x$ O+ e8 O" u9 g% n
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