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赏金系统恢复+ g8 e' z5 `& F
Mover.cpp3 h# i0 o) {/ t& ]1 N# k+ o2 J
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Code:6 E) |4 R) F7 y( @9 m7 v3 v2 d
int CMover::SubPK( CMover *pAttacker, int nReflect )9 n; Y2 A0 M! k, }
{" U5 c8 P6 O$ ^1 d" J- u9 U
if( !g_eLocal.GetState( EVE_PK )
4 U3 c1 c+ S9 X+ D' Y }+ B#ifdef __JEFF_11_4+ v: M6 s6 {; {: J* b
|| GetWorld()->IsArena()3 W3 e8 T# j& @6 x! @5 l
#endif // __JEFF_11_4
) c( K' r y( I4 n/ l c )
) C2 B' L% a' m6 ^2 ^ return 1;
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# g ~6 u) B3 h+ q2 x#if __VER >= 8 // __S8_PK$ c O* G( @8 x- h4 D. D
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ S) p' t: r' g! n return 1;% y$ [' L9 L; Z$ o% U
. c6 U7 {* m! \1 A+ S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& n: o7 S: N4 j& l/ b, f6 G, O return 1;- x5 {5 d. f) _% F2 s3 X$ r
6 F9 W( U# F' ?; T; t5 j. D- ?: Q#if __VER >= 11 // __GUILD_COMBAT_1TO1 L2 u% F7 h% |& l, q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" R, C3 _/ I8 z+ S, @ i* Y. \3 s return 1;
- @ Z) l) K. \- f5 a#endif // __GUILD_COMBAT_1TO1
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, \, W$ N3 E- _. j& l if( g_eLocal.GetState( EVE_PKCOST ) 5 P5 m; M& N! J3 Q7 k
#ifdef __JEFF_11_4. S( Y% d7 [& Q7 [& q
&& GetWorld()->IsArena() == FALSE3 c4 M2 \2 `: `' W, w0 J
#endif // __JEFF_11_4" H5 d, m- V" P, E7 S' ~
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if( IsPlayer() && IsChaotic() ) 4 N5 [9 ?2 [# u( y% O
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#if !defined(__INTERNALSERVER)
7 O# D( A7 H2 J$ W' E$ ^ if( m_dwAuthorization < AUTH_HELPER )& J$ M7 }/ |* L/ ~& V* @
#endif
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; Q1 `+ O. {3 ` // ??àì?? μ?·ó / c. I, G2 Y. J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 n8 M9 C8 A* _9 U
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# A4 Z/ y, G0 L& W! Q( \6 \/ u int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: v! L8 c* C5 z; p+ D7 n0 i% r2 l for( int i=0; i < nInvenDrop; ++i )
; o2 n6 l6 L; }0 J9 f {
# n8 ?: j. d( N0 l j if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 x: u% {# k; I
break;' I5 x$ Z3 d* R( @2 \! m
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// - à??? μ?·ó8 `/ t5 }5 {2 k* \! m8 Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
- @; w6 B2 ^: v7 w- } for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ p* E$ P* P) h' I* \
break;* f# y# o+ \( p1 O; N' z. l' J
}
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}
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* s5 k( F) Q2 ~' {. J if( pAttacker->IsPlayer() ); j0 M' z( v' U6 T. _6 x
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m_idMurderer = pAttacker->m_idPlayer;( n0 [ C! |7 v, ~$ v8 Y7 T% b( ?
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7 l _6 H/ |# n# i" n) z5 u CWorld* pWorld = GetWorld();5 s7 G/ _9 R/ x l. _
if( pWorld )) x, b- X" K( K0 _ K
{
; u7 v0 }* l1 l0 I) x% E6 Z' R char szFormat[256];
5 p: x" S" h. x' K4 _ strcpy( szFormat, pAttacker->GetName() );
. k7 Y* d: |6 T9 S) D6 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# N9 p' c: P0 s" J: s: M4 y$ s+ P, R7 n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; G4 p. u( U2 i+ K( \$ w
}
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if( !pAttacker->IsPlayer() || IsNPC() )2 q0 Q7 E. k- `3 i! d
return 1;# r0 y! ~" Q6 l' j8 D- a L9 l
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BOOL bAdd = FALSE;
$ M r$ P" C+ g: v: Q. p if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )- M l s+ g3 o" F$ @) ^. @$ K
bAdd = TRUE;$ R* Z4 d5 \4 ] P$ G5 W
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else // ?????ó??, èù???ó??/ M8 j+ n# t) V) ?& ~ C1 k& Y
{
6 l, a* {4 V" Z0 R- Z+ V if( !(IsChaotic() || IsPKPink()) )
; N6 L. c# Y( ?8 d bAdd = TRUE;# }* Q3 C' D' w- O. r2 X
}
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4 e/ E5 R0 g, [1 ~! f2 a3 a /// ???à????, ?o?aà? ??·ááü7 K/ A8 w# S! |
if( bAdd && nReflect == 0
' |( _7 v/ u( ?, i" g && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
C; s7 x! k/ j {
& S8 G" m& v* k/ @/ h- J% \/ A& P# ~ if( IsPlayer() && pAttacker->IsPlayer() )8 U" b! P- ^& z0 d" o7 s
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if( !pAttacker->IsChaotic() )2 L5 p2 o( [: ]7 C9 p
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 K8 m% c+ y4 r* i \ CString szSendMsg;
4 C6 j" M! r: [- f szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );% L! Y! l' p1 |" J- o
((CUser*)this)->AddText( szSendMsg );
$ C) |0 h5 B# b. ]. ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 P0 w8 T+ z) f' t0 c' c2 B2 L ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 m. V- C% F( \) [
((CUser*)pAttacker)->AddPKValue();' ~' h' e$ V5 [% E- K. P h l
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& z" ^* x( b: a6 |2 Y g_UserMng.AddPKPropensity( pAttacker );
& {4 I" I5 w, `1 Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 F% x5 _# ]" h J4 Q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: x" _, i: c% k) q6 A, M#ifndef __MAINSERVER# B/ C+ ]$ q; h) I! ]# Q
if(!pAttacker->IsPlayer())
: F" V6 f0 L7 K0 g4 t/ Z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ \' u& Z8 n* x9 l9 O, Z#endif // __MAINSERVER4 q! P" G! m' T3 t! j0 M
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, x, ^9 i# t( |4 [" O( Q#endif // __HONORABLE_TITLE // ′Tà?6 D# r5 b. V, d9 J1 G5 f$ }. W
}7 `( l& |3 F9 g' L* G! z1 a- Q
#else // __VER >= 8 // __S8_PK2 ~+ O4 o1 `+ Q$ R. u; Z
BOOL bChaotic = IsChaotic();" G0 c- t( Y u5 R7 u& g8 W' V
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 F. k# X& J0 a& ~
pAttacker->m_nNumKill++; // ?3?? á?°?
+ L4 B s% {) @( ]( j1 O9 ]% f (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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' @- a8 w) X! B8 h9 \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ ~% g& |9 D7 L9 I' ?
if( nGap >= 80 )
^! l" O7 T% F. P% H+ Z$ ?6 A4 \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
@2 ?5 [) I% D! a% [4 D9 u CWorld* pWorld = GetWorld();" ?: j# ^: b" e3 X) A- Z
if( pWorld )' B2 [5 @8 E) C, x
{
5 E( W- ]. Y8 ~) I% V //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" o+ R8 n" M, \; i; ]: }4 A* D
char szFormat[256];
@/ ]9 q3 a; r' `& i( y3 X4 H strcpy( szFormat, pAttacker->GetName() );
; {7 o- X4 g4 e! d# t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 n9 U8 ?" Q8 Y7 q+ e% |) ~+ `7 F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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& v7 u" l) Q! v% ^5 i if( g_eLocal.GetState( EVE_PKCOST )
5 M- j/ T) s1 J/ p" |#ifdef __JEFF_11_4
, V. x1 d$ m W9 b: K7 k8 q && ( pWorld && pWorld->IsArena() == FALSE ) R; L3 U7 w2 R z2 w0 @% k3 ?! t
#endif // __JEFF_11_4
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if( bChaotic )
* U1 k! C! d4 v( F, s% E) ?# M$ B# b {
& j7 O C% M9 s3 ^6 D #if !defined(__INTERNALSERVER)
6 p2 l. F g9 N if( m_dwAuthorization < AUTH_HELPER )6 B4 q- A3 t( ?. A5 H0 |$ a
#endif1 {( _0 \) ]' b
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// ??3?μ?·ó
( [6 F) z0 M( O3 Y+ i- w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 C' G v, b& R; w8 \ C3 q# ^
float fRate = pProp->nDropGoldPercent / 100.0f;1 I5 a$ \. t9 J4 K
int nGold = GetGold() * fRate;2 \( u; ]. w6 Q' Z4 k! O: R
; i( ^, h7 q& t9 @& k6 a6 Y if( nGold > 0 )
1 d) q* K) _ [" _0 Z5 p# C DropGold( nGold , GetPos(), TRUE );; H7 q; \/ u1 F4 c5 ^* }
# \4 q, T" n7 o+ y+ `( N+ ~# m
// ??àì?? μ?·ó
1 z2 r7 ]! U2 k, Y; x3 S5 g for( int i=0; i<pProp->nDropItem; ++i )
! x- {; ~3 ?0 ~& t" H/ a, N/ A {, o( l- J3 b& o: J8 p3 S
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 z, x8 C# \, i6 T
" v' ]; ^: B' [7 e2 \$ h
if( xRandom( 100 ) < pProp->nDropPercent )
! {1 a# p* J4 r; e( B. j {
! k* D, C- e% A; t& r+ C if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( u0 t. j# {9 g6 r* {6 j break;
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}
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}
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# `; x( {. u- h) F9 q& \. g7 z7 { //pAttackerà? slaughter°aà? oˉ°????2′ù.2 Q' [: ?$ ?( o* d- {1 j6 M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& i: O% S5 U; f3 i; z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 P& S1 S9 E s h6 h if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 W+ `" b% U3 _8 W7 z! \3 C UpgradeKarma();
) w( p" z2 R% l4 [+ V7 X#endif // __VER >= 8 // __S8_PK5 g- ?- b0 H* X, L/ L, I
return 1;
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-------------------------------------------% k l0 W( e. n8 c5 Q
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( |9 `" G6 g( n ? if( pAttacker->IsPlayer() )# B' E+ ^: X- C; B3 n5 J
{
6 \& ~$ |9 }6 C3 z, \ m_idMurderer = pAttacker->m_idPlayer;
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5 `4 e# J$ `. C, @9 ` CWorld* pWorld = GetWorld();
% I | U& x- \- a1 d, z8 h if( pWorld )
( b+ W |, D' B/ h! m {- i0 H9 [( N4 D- C& O) ~3 P- ]
char szFormat[256];
, n& t' f0 |. b9 ^! V strcpy( szFormat, pAttacker->GetName() );6 H5 K5 l8 T3 L. q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 y2 i1 n c: P# J- `8 m6 B0 U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 H& ?9 _0 K! g/ G5 w5 d
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}
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