|
|
赏金系统恢复# B; v1 V/ l, ]! K- W
Mover.cpp
& \ g; `' B# \$ K5 [, r: i8 F( ~' ^3 i* F+ F
Code:! e+ o* o+ Y: B* D# J
int CMover::SubPK( CMover *pAttacker, int nReflect ): g4 Z& N) b- \
{+ o6 r2 }( ? X( z. X
if( !g_eLocal.GetState( EVE_PK )
4 F6 J$ h3 U. D#ifdef __JEFF_11_4
4 l, l, a/ v$ ~! x, q || GetWorld()->IsArena()+ s# d: L9 b p$ u4 I7 b
#endif // __JEFF_11_4
% \* S n6 ^5 U/ _ )
$ o2 t& }! M. |- t0 O return 1;2 ^0 ?2 F+ F' p3 E
: c' f& y( ]4 k; T
#if __VER >= 8 // __S8_PK
2 c1 Q; D1 A5 A+ I$ i8 ^" t* g if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' h: q- [& M( m- M8 y. c return 1;# J% w' Q* M/ I: w( X
8 z% x0 y& ]) N- l- R' B' b: ^
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 a s, w( C! {7 z/ @ H
return 1;, V8 G% N$ y8 T9 F5 |1 t: J
N0 V z9 d7 U% V% z! q
#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 ^* b# w0 j3 w+ x( G if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& i3 Y# j; w/ f5 o6 c1 r/ X
return 1;
- v! U/ ^8 B0 R; R8 A- N# c#endif // __GUILD_COMBAT_1TO1
5 ]; d+ u3 _- w5 p# m0 f) v7 ?& ]9 M7 U( D U* E
if( g_eLocal.GetState( EVE_PKCOST )
; _# c5 g' z9 j( |4 D2 m#ifdef __JEFF_11_4) T# e! x9 C3 d+ L7 c/ l( R
&& GetWorld()->IsArena() == FALSE
5 L( q% \& ~! F8 M' h#endif // __JEFF_11_40 @; u8 y& M7 d6 c; B
)
& D* y m1 b; ^ {
+ f. Y0 V- z, m: z- M6 w# { if( IsPlayer() && IsChaotic() )
3 H% d+ j- i" B! y) n {; k0 ~2 U3 {5 |6 J
#if !defined(__INTERNALSERVER)/ A' [, y; d- K5 S+ J! C. l
if( m_dwAuthorization < AUTH_HELPER )# i( u1 U9 J& o
#endif
+ U; d) I* Z( `7 f {7 |6 z/ c( _& B" K1 G
// ??àì?? μ?·ó
8 ~- E, P8 U( y- ` // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- Q' j7 I% V8 L2 l( p& c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 A5 J8 z% O1 i0 m int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 O i2 Y+ R( a" K
for( int i=0; i < nInvenDrop; ++i )5 K; A5 v1 u3 C/ Z7 Y8 o V
{
- t* q: @. y; j8 V9 F. f if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # y4 Q1 u( X8 }
break;
. O* x4 D+ u" H2 z8 q. @6 \2 `5 f }6 |' k: Y5 m6 J
2 W5 I" J, u& X* S! H
// - à??? μ?·ó
" }, M$ f0 E( g' {* P6 Y& U5 H/ g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) M' _, f Y. {4 \
for( i=0; i < nEquipDrop; ++i )2 n# O; t9 H$ _: P
{
6 J: K! a/ O0 Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" R4 H: X, R5 P, ?1 h: \1 ^7 O* x0 l break;
( B$ z! K' T2 k$ j/ W }
3 u; u2 ]2 ~! S4 C! } }
# Y( T* E7 ]( c1 {0 P2 y } " Z0 {% \1 @3 L# T0 M7 y3 a
}
* d% j% w9 A! e0 V# V% }
8 e. S' }2 a$ T, T6 m if( pAttacker->IsPlayer() ): ?7 L+ o& L C' n/ {& Z
{
4 Z8 T& i8 F+ p2 |" G$ v m_idMurderer = pAttacker->m_idPlayer;
7 Z" `+ h1 s% k, e, ~/ M t5 O4 `. G3 D: _7 C2 B6 p
% n% Z% V! ~: [' O CWorld* pWorld = GetWorld();7 \* ]! u; _" u* B, u1 S
if( pWorld )2 b' c& L b' j9 Q, X t; x
{3 [3 k7 }+ F7 D& B- V- H# h
char szFormat[256];
9 e+ f( o) T E7 p9 ] strcpy( szFormat, pAttacker->GetName() );' E6 L. r, T! S/ e0 x- p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# e8 {4 J( _( Z) z, b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 l, q) }4 {8 M& j/ d }& U5 P8 u# ^: [% Q$ G, I
}6 s* t; @( J" [& t# P$ L- R
# {4 j4 M5 H) i$ a+ [3 v5 I if( !pAttacker->IsPlayer() || IsNPC() )9 s _: G4 f1 A6 E
return 1;
7 \, C# D5 ~8 K. j: M7 C
4 j' t @* j. x3 Y BOOL bAdd = FALSE;
; H% C6 u+ ^; T2 e5 M2 e1 F if( pAttacker->IsChaotic() ) // ???à?ó??
- Q! E2 D& T; G+ u) j {
; U5 b! d' v& Y- c! ~ if( !IsChaotic() )' `7 f$ b4 ?. n4 f( |
bAdd = TRUE;
% A* z2 ]$ P% V0 ^. k; l) Y9 E }( i* i( h( _! j
else // ?????ó??, èù???ó??
: [# B1 s; ^8 Q# |1 w {) j! U3 C5 Z* E
if( !(IsChaotic() || IsPKPink()) )# C. x4 w. i' |7 J
bAdd = TRUE;- }; K- t9 u- a# H4 o [6 V
}- D, k" k% m+ l+ d/ p
7 w! Y; i; |& ^6 n# t( C/ z2 P /// ???à????, ?o?aà? ??·ááü
: V& z' _0 X$ a! }) _+ ^ if( bAdd && nReflect == 0 : t; }. ~3 W& O
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... a$ p0 B" A1 L3 z+ |
{9 Z7 P3 ^3 T" `
if( IsPlayer() && pAttacker->IsPlayer() )2 v& @5 V/ {. L+ y
{) a& \8 i# _. Z- ?( f4 S% [
if( !pAttacker->IsChaotic() )
% x" t+ D7 Q/ k. T9 U ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 m* A9 `8 D% ]# {! b CString szSendMsg;, m3 j2 Y) @9 ~5 Q- D2 Z. J0 t
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& A. Z1 c. h8 g$ p) J7 u ((CUser*)this)->AddText( szSendMsg );& K9 R/ s/ r$ |; V2 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 {- k+ v" V& l6 Y9 ], R9 _2 T ((CUser*)pAttacker)->AddText( szSendMsg );
! G% x' D% o9 C4 h4 T- ? }4 A, J* j& V) D! s
8 l# p. y( f$ \; n* r pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& F* q" w8 v: M* P" }
((CUser*)pAttacker)->AddPKValue();! {: j6 }' d% ^& j2 m1 t
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* k, `/ z+ S; \8 O# T/ Y8 v
g_UserMng.AddPKPropensity( pAttacker );
" S- w+ l7 e+ ~6 ] g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- u9 C* }/ Q9 n1 `5 h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ |2 u, |; t( ^; }- l3 O2 N, h
#ifndef __MAINSERVER
/ B( M: {1 Y/ g+ xif(!pAttacker->IsPlayer()): \" x, F# ]7 P, Q# y% D
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );' x- N- q" i. ]+ {6 _5 g$ J A
#endif // __MAINSERVER8 d8 I" g6 }% C
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) t0 g9 B y9 {4 _( V#endif // __HONORABLE_TITLE // ′Tà?
& G$ @+ s1 R* H) W- A }9 k' y, n5 T8 z( A- u& \8 A
#else // __VER >= 8 // __S8_PK
1 [) W$ ^6 y6 K) q' x8 b7 C BOOL bChaotic = IsChaotic();' D3 B5 A7 k7 g9 [- T+ e( x
6 [9 S2 G5 D6 {9 e5 f6 G
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# @" a/ s; z d pAttacker->m_nNumKill++; // ?3?? á?°?
( g: J) ~9 T# o" S- [, A/ G (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 N% g; g2 _0 T! S ]1 _8 Y- n: s1 i: ?0 T4 v
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 F, G" D7 L u, q if( nGap >= 80 )
* w& c& ~! z6 `/ [3 f# i) } ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 N# v: D' V! b. ]/ d; J+ l( E8 k0 |8 R7 r+ [1 h; w% V
// o??ó±Y ?3±?±a?| ??????′ù./ @3 y: k/ q. g8 D9 q2 @+ N
CWorld* pWorld = GetWorld();
, e" t: W0 h" M3 ? f/ K, ]- C if( pWorld )
4 Q( B) A2 O# M% Z- {8 T {8 r; u. j) K9 _3 ^- B+ u
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ q8 {0 D8 L1 }! d' w; H
char szFormat[256];2 \( ]; e( | [6 _9 {/ O7 V; p: Y
strcpy( szFormat, pAttacker->GetName() );* Q( m' [# n1 v2 X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 y: D) v5 z- G5 Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! z/ t" T0 `# w$ i7 U, x6 V% { j
}
3 V( \, G( i2 _; b: b( I- _$ t* L5 u% Z0 T) m
if( g_eLocal.GetState( EVE_PKCOST ) 0 W! q% B" I& Q# U; B0 F" D! |! X
#ifdef __JEFF_11_4
: S2 g4 l4 G9 w/ b4 d$ L* Z3 @6 | && ( pWorld && pWorld->IsArena() == FALSE ), n) f/ | x6 Z1 X/ m3 R z- ?4 }! M2 T
#endif // __JEFF_11_4/ s& N1 t8 G7 g! r5 h
)* T' }4 {/ ]; h' ]3 N
{
: Z1 M+ h# Z& w. J# O, s if( bChaotic ) 1 a3 t6 B+ K; h s/ |
{& U( D& y: Z# U- z$ a t
#if !defined(__INTERNALSERVER)
0 _5 f, x9 l3 m! O# h2 S# [ if( m_dwAuthorization < AUTH_HELPER )1 e0 @/ i/ B3 H5 B, [ |: k. Q
#endif( C# W3 p) ~) x3 x. K4 E
{/ ?) e3 \; x3 K
// ??3?μ?·ó
2 s. s. `6 u. W3 e3 a: r- Y2 N2 ?* x KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 f; ^; W/ s; y! c$ [& x7 K0 o- Q float fRate = pProp->nDropGoldPercent / 100.0f; b( R Y3 Y7 i* Z7 s, C4 `0 M
int nGold = GetGold() * fRate;. ]7 G4 ?1 a, W& K: {9 z2 a. n9 {5 F
% u3 |, U9 |! _# _( [! P
if( nGold > 0 )
v7 u' X+ \' c5 r! P. k$ c DropGold( nGold , GetPos(), TRUE );8 O1 k! ^4 p" ]$ G' Z5 n4 @; h
& [# a/ A6 Z# ]# z, g! W! m // ??àì?? μ?·ó
0 B. d/ `6 ]# s; y for( int i=0; i<pProp->nDropItem; ++i )/ i# w6 M! M1 J' N, |1 J* m& Z
{8 o/ \ @. _+ w
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% R# x' V. w7 s# E! G* ^0 z ~) e! \$ _: }+ L$ s* X
if( xRandom( 100 ) < pProp->nDropPercent )
, s! S+ L+ ?0 P# H1 b! N {
5 o( E5 H4 l7 E+ e6 E; l if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # {. ?5 k. b5 v3 N7 ~
break;
2 V4 \+ A% d7 U0 @- e Z; X! ] }4 r9 }1 h, A& F# @+ O1 h
}
% F1 H2 p; B% H1 d& K }
9 T S% a5 ^0 I6 f% A+ q' Y' d$ v } " D. G. Z' V/ Z; d/ j3 M7 K
} r7 w! X1 x" c
$ T0 }0 }8 O# K% z: S //pAttackerà? slaughter°aà? oˉ°????2′ù.% q' r3 s9 q9 g3 T! J& ?9 M& [8 `1 N
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 f1 J; h0 q+ D // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* F$ \% j( w* L4 |( r
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) i1 H+ \$ U3 z6 X+ N: ? UpgradeKarma();5 J$ V4 {6 X+ I0 n% ^
#endif // __VER >= 8 // __S8_PK
7 d$ Y- _0 @ }" _6 X) R return 1;! F' A/ Q! L- S( J3 G
}
, r, |$ t( X/ m2 M& Y- ]1 Z
0 \6 ~5 O, l I+ [* y' Q2 ^ U8 k; \& T# G
) I9 l3 g$ ^+ `2 N3 `6 N# f+ M7 K) Z! G! e1 I) F- e4 z/ L
4 Y' n1 I; l+ H+ S) ~: A" T2 g: R3 h) G5 E% R$ h
-------------------------------------------
) g8 U* v! q* ^
( P, N: b' k& p7 Y
* C8 @7 f5 x- a+ C- B( _ if( pAttacker->IsPlayer() )( x q+ J9 w, a
{, E; d/ O4 @- I
m_idMurderer = pAttacker->m_idPlayer;% ]: R. [% Y9 V# z5 f1 w: b/ t" O$ F
+ r* A( [; S# y' `1 z
5 d: ~) }; f7 w7 C CWorld* pWorld = GetWorld();
/ ~1 v4 Z/ ^: W, J4 `' v7 N if( pWorld ): {4 B1 \- s2 G; d
{
$ D7 D# J$ X3 Z char szFormat[256];; W4 W' K8 [5 g; L9 i9 Z% I
strcpy( szFormat, pAttacker->GetName() );
) _- z4 U# W# s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, Z1 v4 \, s% U6 @% t, k/ k! R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 I- k: B/ d8 ?) W
}9 V u& P& i5 X9 t+ P
}
# T/ r6 N8 v9 f( }/ s, M- v$ ~( q- } F+ G8 k
|
|