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赏金系统恢复
- I# k4 _7 ~5 q" mMover.cpp- D( l3 o+ L( W* [' o' f# X
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Code:
7 S. F9 K$ c0 Qint CMover::SubPK( CMover *pAttacker, int nReflect ): W1 J: p$ ?& Y+ s' e0 Q, l4 n
{
@1 P* i; }7 c! r! z! c, B$ Z if( !g_eLocal.GetState( EVE_PK ), V' O" b7 H# z5 W9 [
#ifdef __JEFF_11_4
' B' e6 Z; `0 Q0 n* p" |2 @ || GetWorld()->IsArena()
4 Z$ G2 W; [1 m$ P1 c" S#endif // __JEFF_11_46 l4 t% s4 N/ R* j5 P
)
0 N1 f& A l+ F( j return 1;
e8 m3 C* [, y0 ?( a) Q
; W4 s- e) [% o#if __VER >= 8 // __S8_PK
9 X* E4 W) @0 l. \1 Z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( l+ {, `" ~$ R$ @
return 1;
* Z% n; s# l* _
) |2 Q V9 X, I5 V+ v8 l- [ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); H( K; I, ?: e; d3 p
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1. }1 a% U6 u; B( v7 N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, N+ p) e. L1 I m6 K3 g return 1;
8 O$ r/ ]% w( ~7 @3 h#endif // __GUILD_COMBAT_1TO1
* D0 i* C5 r; j
& q0 c' V5 L6 ~, Z4 j2 ? if( g_eLocal.GetState( EVE_PKCOST ) ) n4 X: b% g" y; e5 W* G
#ifdef __JEFF_11_4
% k8 @& q& d4 e1 D# q && GetWorld()->IsArena() == FALSE
1 ^' X! j5 p* l% [; t) d: w0 ~#endif // __JEFF_11_4. W. y) c) L/ j1 s) W
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if( IsPlayer() && IsChaotic() ) 6 D4 C* C, w4 u& y8 }- ?% c
{
: B( B3 |$ `* i% ?#if !defined(__INTERNALSERVER)
3 ~$ ~- S- A% m5 g, y7 c v' C if( m_dwAuthorization < AUTH_HELPER )6 u; ~# a: Q' r I+ k
#endif
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// ??àì?? μ?·ó 3 L. X% w' c0 \, H) F+ x2 \# o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 K) Z6 g# T+ x0 N) V! B1 [
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% ~9 T% R4 K+ o9 p k+ Z# V- A9 U
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* Z& y2 F" p/ A5 q* p for( int i=0; i < nInvenDrop; ++i ); _) R7 ?7 M$ \- g
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 X$ b- q' D% e+ @: O
break;- }* R. n* ^% D9 Y! p
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// - à??? μ?·ó3 G! q/ [' d3 q7 m% r- | w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- q2 M* s0 `4 |8 a- L' r
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , F( |$ O/ e3 d
break;
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}
4 Q1 g C- a9 S0 L" F. z }
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if( pAttacker->IsPlayer() )% [0 O: k7 b/ x5 V. Y5 F4 x6 L' \
{
$ ~) s% T0 L/ Z3 R1 Q m_idMurderer = pAttacker->m_idPlayer;4 G$ m( Q1 V! p# z1 k# Q0 ?
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6 |1 h H" r( b2 F CWorld* pWorld = GetWorld();
7 _( ]" ?; {% c( _) w9 ^ if( pWorld )$ h _" C- C! _- Z8 a5 O
{5 a( V% ]( `" B& o' n
char szFormat[256];
( ]0 E6 I3 I: U0 P, I! e2 F strcpy( szFormat, pAttacker->GetName() );( M' z! D& s. ~* g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ [+ n3 g/ O# ]; n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! a/ R% m* ^- V
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if( !pAttacker->IsPlayer() || IsNPC() )
, f+ ^: w) H6 ]1 g2 {+ |. \ return 1;1 p9 ?; U) f7 S% m/ Z
$ ~7 z' e: r) B) L/ G BOOL bAdd = FALSE;. U1 B+ w+ e! A
if( pAttacker->IsChaotic() ) // ???à?ó??$ j: I* M0 w7 {" K& X
{( C2 D; y2 G* Y6 f
if( !IsChaotic() )" |# \! {3 ]" ?* B" |: U8 R
bAdd = TRUE;
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$ Z/ l% k* _/ b7 ~; v else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
+ l' h7 }5 X9 b bAdd = TRUE;' G/ h$ n0 Q5 _3 u* [% u$ }
}
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/// ???à????, ?o?aà? ??·ááü& x' b3 u6 @: ?: W1 C3 Y1 x
if( bAdd && nReflect == 0
! L& o/ H/ ]( b' n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
7 @- u1 W8 G0 G/ l- [ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 w% X G Z% C0 ~0 l# \ v
CString szSendMsg;% @6 o6 J7 ]* t( w0 H s2 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; k* ~9 U9 u, {/ B$ v N- l
((CUser*)this)->AddText( szSendMsg );" h! w5 M. I/ P* W! g* i& A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! A+ v; i: ^& q, { ((CUser*)pAttacker)->AddText( szSendMsg );& y3 h" y* g* e% u8 r
}, C6 b7 i2 o( b3 e w
/ H$ ]2 t. V/ A, _: p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ \$ }& Y4 x# u* }8 d
((CUser*)pAttacker)->AddPKValue();* V7 V# R; P3 z9 _- d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 B+ X( p8 M e# l( e+ A
g_UserMng.AddPKPropensity( pAttacker );
[" k' w' `4 {6 g9 l# G) D g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 A# o. g$ N( t. y5 j; R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& ^! V0 N- `* D3 \1 B; l1 y2 y
#ifndef __MAINSERVER
9 e) Q( m6 m; sif(!pAttacker->IsPlayer())
9 r1 V9 `- Z, l FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 p; \# l2 d- g& K, M, g0 ^, o: C
#endif // __MAINSERVER# b6 r) U9 c& |4 P9 f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% s% ~( A+ ?# P4 ^
#endif // __HONORABLE_TITLE // ′Tà?
* d/ t. a% c% S$ l) t4 ^ }
i. k* {0 `0 k" h% W/ V( e#else // __VER >= 8 // __S8_PK
a8 X) L0 n3 o- D. v( Z5 W3 E! R BOOL bChaotic = IsChaotic();8 s1 P6 J* s3 q$ \$ \$ o8 v
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 j. }/ A" n+ f8 v% p- z pAttacker->m_nNumKill++; // ?3?? á?°?1 _3 ~( v6 L3 d4 t4 A
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
3 Q5 \3 u1 l8 z8 ~1 _1 }, Z8 U- U if( nGap >= 80 )
" `2 p" K2 T2 K5 R8 N; K+ X: @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
( ?* t+ }! p, T! U6 n1 j& @ CWorld* pWorld = GetWorld();( z I9 q( i6 R. t {3 a$ x L
if( pWorld )
" X1 O1 O8 P+ }- E1 e R {
9 @: m0 g) a: |, _: @ | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: m9 l7 M9 Z" z char szFormat[256];
$ F) J% e' ?/ [. I" ^) m. j strcpy( szFormat, pAttacker->GetName() );
$ y- t9 X- e! b3 i* i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 V$ e. K! V& K, l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );2 \. Q. t" S* l1 ^; `9 }4 j
}' A+ K g9 K3 h
3 w) r. Q2 e' }4 i' l- \; p if( g_eLocal.GetState( EVE_PKCOST )
* ]5 n5 K5 T7 S; A3 K9 H9 H( G _#ifdef __JEFF_11_4. g' B& a. \6 F, g
&& ( pWorld && pWorld->IsArena() == FALSE )
9 e; ?% R8 p) |; _" w- K#endif // __JEFF_11_4
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{
& x6 L# I- T. R/ M! I4 c& F if( bChaotic )
5 C" K' H9 K8 I3 m! ?) j9 M {
. |9 h6 U @+ a9 _8 p #if !defined(__INTERNALSERVER)
- a: Z" s" u: ?8 z9 A. V& O: V' V if( m_dwAuthorization < AUTH_HELPER )* h5 _) j1 i* i- I8 d
#endif0 x* X% w4 c; Z- v5 I; m, V+ [
{
; L- ^- M7 S( R. _ N0 F) P. [5 v // ??3?μ?·ó
3 w& Q1 x! y8 N" n" j1 g! \: u/ t KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* y! H( e% C' @$ B$ {) {
float fRate = pProp->nDropGoldPercent / 100.0f;
7 K, ~% h3 N9 w& t! }% i) ? int nGold = GetGold() * fRate;
, k0 |5 R/ x5 X; R8 S* ~
+ D8 |3 z0 ]6 B7 r9 e if( nGold > 0 )
. b! Y; g4 c8 A9 L: U DropGold( nGold , GetPos(), TRUE );" H$ f) s; @3 g
0 _, Y: p& V/ `) J3 c) D/ L4 q+ h // ??àì?? μ?·ó
$ G! V4 o. t5 }2 H! R for( int i=0; i<pProp->nDropItem; ++i )
9 T. g& R5 P" ~ {
) r5 [7 h0 W; a; {# _& g+ ? BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 @+ C- ?/ x, j: d
* ~: X; R& O9 g if( xRandom( 100 ) < pProp->nDropPercent )
2 u$ a& k, ?6 K; t$ C$ O! T5 Y {1 R2 f" G- w% L7 ?5 x1 F: w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& Y9 b' m7 ?/ M) P1 A6 |4 L: Q1 @8 B3 S break;9 u7 D/ }8 G, J2 X5 ]# L
}
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}, t' S2 P- b, a B
}
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+ R$ T0 t8 @$ Y3 V! J7 [- G //pAttackerà? slaughter°aà? oˉ°????2′ù.$ C, X5 g9 ]& S
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ ~1 ]2 G5 }8 y- G
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ ~: u6 }; Q1 J2 p/ s2 F if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: o( k8 g9 o% y {; I UpgradeKarma();* D( v0 q6 z/ t) k& |! Z. j
#endif // __VER >= 8 // __S8_PK
\# ~* b* k, \# Z* N, X$ z1 Q return 1;, c# [# @+ J3 {& G0 ?
}3 _& d5 Z$ q% Q% e: W& _$ u
+ W8 a& U# n$ l) N9 M/ F1 V9 w/ N9 j# D7 y" K+ h- [7 ~
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# N! G& j, i' F* E+ k; f, W' ?& \0 D9 E) z) Y! d
-------------------------------------------
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2 D* _) }% I5 i; M1 E3 R( K. [ if( pAttacker->IsPlayer() )- k4 C9 K2 M5 w% \- d
{/ i3 _ b7 x( I% z. k1 p- r
m_idMurderer = pAttacker->m_idPlayer;
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" {5 c+ x- A5 E v- H* x) v1 ~- M4 t3 d( p* S3 r8 k, z# N2 ^7 b' u
CWorld* pWorld = GetWorld();
, J( y$ \! T, u if( pWorld )
( V7 K) U5 O- b" I, V5 ]+ l {
( P7 E W- B8 L3 k char szFormat[256];" [5 m1 I" [0 a/ S5 O
strcpy( szFormat, pAttacker->GetName() );
6 K: T! t0 y; Z$ s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 h7 G2 e" S3 H( Y; S6 F4 H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 x5 _, [$ ~6 q$ ]$ N
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}
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