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赏金系统恢复
- U" Y& h- N1 J( vMover.cpp
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Code:$ l. L& w9 e( e {! R' [
int CMover::SubPK( CMover *pAttacker, int nReflect )
8 p; r& A) Q6 H# z. p- t* v& Z{
" y' M' Z: \' x if( !g_eLocal.GetState( EVE_PK )+ i# |, c2 v# `& z
#ifdef __JEFF_11_42 k& H; J' x9 X$ ?8 s; l
|| GetWorld()->IsArena()
: c x. G4 S7 \/ L#endif // __JEFF_11_4
+ d1 K4 f4 b6 ]; n )
) j9 e! p% [1 t' r) ]9 T return 1;. P4 M$ E% g- U* W7 Y
2 n$ y3 l4 _4 m+ V#if __VER >= 8 // __S8_PK5 z' }1 A7 u- I. ^/ Z' E( U; R
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ d6 T! r6 l+ W+ v- q
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& |5 \" c; x" n$ n' W, e* [
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 I; e, R" Z5 g. b if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 O; b" T! E: Y$ |4 U1 a return 1;; U2 {* n9 y. M( z9 @0 h5 a4 `( Z
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) # S' |* e1 F7 f7 a6 N' i$ a# {; l/ B
#ifdef __JEFF_11_4
8 f9 \; P6 G% x/ K$ r# D/ t" u% A& ^* p && GetWorld()->IsArena() == FALSE
/ w ]$ {$ x+ t c% a3 w, f3 \#endif // __JEFF_11_4
e. t4 |5 {9 D: L# V! m; @ )
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if( IsPlayer() && IsChaotic() )
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# O0 p" `7 ?' g' D# ~( \9 D#if !defined(__INTERNALSERVER)
8 O" a$ p) H+ b7 [ if( m_dwAuthorization < AUTH_HELPER )
" T. Q7 }$ b4 e8 B3 G#endif
4 d% D* y9 Y1 i" P {
- R. Y" [3 | |2 n4 ? // ??àì?? μ?·ó
5 Y8 Q& I& b n/ e' O) B- g // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 L3 x x3 j7 L- L) o; [ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' w" q7 w) ~! V A- S int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ }" e, M" |. T' q for( int i=0; i < nInvenDrop; ++i )6 V% w# |( U/ l: a) V
{
% n" p1 V8 u3 Y8 M& o if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ \. z& t: L2 j% ~ break;, c0 Y8 {9 P0 B" T j
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// - à??? μ?·ó
/ v; ^5 ~8 b1 E+ W3 j int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" B# l5 h9 E0 x. Z/ t5 q- D for( i=0; i < nEquipDrop; ++i )
0 F) e, |2 r0 e& N9 {; D {
" O* ], R) w; l7 h7 x( ~ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
8 ^) M5 D: E$ \, |) I* K- ]' P2 F break;; a$ ^/ x7 M, t9 I
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}5 G1 U& n/ e. S
7 {- U1 |$ f; z if( pAttacker->IsPlayer() )# X2 Y4 ?/ w# l& R' Z; P
{
+ K5 m& {4 m( x7 x* k) }8 P m_idMurderer = pAttacker->m_idPlayer;$ {( {* \/ @$ N% I* M" W/ s( C
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3 r: j$ z7 _0 ? CWorld* pWorld = GetWorld();
% f7 {6 [: Q0 b/ _) r if( pWorld )8 a- I- A. T9 c% ]" x
{: ^ r$ D$ _5 _, t* @* N
char szFormat[256];
# N. Z% V2 q1 z# K* p) l strcpy( szFormat, pAttacker->GetName() );1 Z( y( c3 X) E+ i/ V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) n0 Y/ w! ~. t# r9 r2 }5 F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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K, Z& g* s: C6 y, C C if( !pAttacker->IsPlayer() || IsNPC() )7 r6 j$ x" [ y4 g6 X3 ?4 g3 f
return 1;# y& f$ B) `2 t( V0 f5 V( a
/ i# {$ p% o4 `& U1 q7 T4 F# c BOOL bAdd = FALSE;
/ E, |! @( v" y7 s# _ if( pAttacker->IsChaotic() ) // ???à?ó??# G+ e% i! u$ `
{
* ~( d" e2 @3 w" h* ^4 }: W3 I if( !IsChaotic() )% H9 ]$ E7 n& W
bAdd = TRUE;
4 B3 r8 `5 T# I" ~4 i& | }
7 o1 w' {! {: r2 d. v else // ?????ó??, èù???ó??
1 ], P% q2 I) q& k4 S { {
g& l' r) H& t4 k3 _* G if( !(IsChaotic() || IsPKPink()) )* w& c& _; x& @! s
bAdd = TRUE;2 v- }( D3 W9 c5 }/ G' e5 T
}
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' u/ p: F' j. U3 Y /// ???à????, ?o?aà? ??·ááü5 z8 v5 S- K) m5 ^3 a
if( bAdd && nReflect == 0 8 i' W; ^( V' {0 Z/ M) a q0 {3 s
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
# Q8 l( s* U* b! ^- C ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ u7 Z% c a, A3 e' H3 ] CString szSendMsg;
! g8 D' y7 a# G) t- p szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 m2 I: ~7 l* o; i ((CUser*)this)->AddText( szSendMsg );
. ~$ |0 f M/ P- i' g" P R4 {) A szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- R! k5 r! x# M' Z ((CUser*)pAttacker)->AddText( szSendMsg );
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2 N7 ^: S: A0 g, s' O5 H6 e9 N pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 ~# h, F, Q6 I* e9 G- ^
((CUser*)pAttacker)->AddPKValue();
' p' b0 o) L0 |# v pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( w) R0 M1 x8 K! f7 \/ [& W3 k
g_UserMng.AddPKPropensity( pAttacker );
' e) p% j5 T _, O g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 {7 B7 j; b; E% G8 u2 [#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& U# i6 p% }3 d- f* l J
#ifndef __MAINSERVER
4 ^% K3 z" V) n' eif(!pAttacker->IsPlayer())- J' B1 i7 Q5 @+ t% c
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* G+ @) t1 D9 R% b9 E#endif // __MAINSERVER" r8 `6 H! O$ y8 q/ ]0 {
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( f H) g0 K" e& Z) x! |3 g" E#endif // __HONORABLE_TITLE // ′Tà?
: v4 y4 d) ?( | }
# X5 d: s4 b4 _( C#else // __VER >= 8 // __S8_PK% d9 v7 o, j3 n3 g- e1 ~2 \
BOOL bChaotic = IsChaotic();
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: W/ g, i( `% H3 T! j! A m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) K3 `1 `" |# p pAttacker->m_nNumKill++; // ?3?? á?°?
t" s1 E0 U8 M. h! n (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
| l4 }& E$ C5 b/ y9 l if( nGap >= 80 ). Y/ c$ r7 o/ k9 j# v" w( _6 n
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
/ n# N( j% s) Q6 C1 u b, n+ W CWorld* pWorld = GetWorld();5 w7 \& j* O4 w& N `
if( pWorld )) m" b. `. X3 l( P3 W8 N* [
{/ z7 C6 [2 A" @8 g& Q; U. B
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
% F0 l( i+ H7 U: u8 ^7 h5 E+ R char szFormat[256];5 W6 y/ T( k9 w, B; z: G
strcpy( szFormat, pAttacker->GetName() );
2 _2 H9 y) m/ O- b2 j6 C; B- X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 \$ M2 B8 A) s' ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: ]& T- ?- D, k" f9 r+ H3 Q U }
. {. Y2 U3 v9 b+ A* O" f3 K, \
- i1 j' I% D0 X r6 o6 Z if( g_eLocal.GetState( EVE_PKCOST )
/ }+ S. o, Q; B#ifdef __JEFF_11_4. _% v/ N( r, b. W0 r$ q5 }0 o- W
&& ( pWorld && pWorld->IsArena() == FALSE )
$ f3 U; y( }! L* j#endif // __JEFF_11_4+ v; q$ E* l! W3 M4 k
)* r. K/ B, C- D
{& [% ~0 C4 b' N
if( bChaotic ) 2 ]+ ~* F! t! _8 A: Q
{
}" h/ n6 p% B# Z5 p$ n$ t #if !defined(__INTERNALSERVER)' t) C7 W. v* k8 t
if( m_dwAuthorization < AUTH_HELPER )
6 Z/ ?" X7 q7 M' V4 F #endif% Q( O- a) _8 F" e6 ]4 m
{- s8 F6 w( K! i$ l9 u. |
// ??3?μ?·ó
/ K k6 k% a7 a+ X1 e! b1 n& i KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# S( _) d3 H( }) F' ?. Y9 r. V
float fRate = pProp->nDropGoldPercent / 100.0f;
" d; o, D/ [; W int nGold = GetGold() * fRate;
& ]/ R: H4 @. t% s) F: ^! z2 c' {' {. s& }4 [5 Y
if( nGold > 0 )
" w4 b7 b4 h0 s. A @/ z DropGold( nGold , GetPos(), TRUE );. P9 A+ A' E5 z
8 V: [- j% N: W6 Y! ` // ??àì?? μ?·ó
8 H7 Z1 q" B2 _. U7 H for( int i=0; i<pProp->nDropItem; ++i )) }& f' E9 v ?& {
{! z5 {0 t3 I4 f8 h$ y: @/ [
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 @3 `/ ^! k4 l+ `4 W& j
5 x+ y9 r* I7 J if( xRandom( 100 ) < pProp->nDropPercent ) ; I2 u! d' ~2 c2 k4 P3 N; P
{
& \( _6 w: p- U6 K' N if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) I4 K; Z6 u: {4 A- G break;6 D1 f2 n j- w1 P p3 r
}5 K' C: @! r9 ~" ^8 ^ Q" ^
}; F5 |3 S- l, c* V
}! E* s" m) @4 a; x. h# L$ ^+ Y! }" E
}
5 s1 f+ F2 v) ~# t" u: z) ] }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.2 x& Z. K9 n% G: ?
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 V" ^: _$ J( G l2 I- F- D+ M // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
7 A9 G G) V) b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 G8 W' _7 \( H7 ?: o UpgradeKarma();
8 H$ d" o% U2 u* Q#endif // __VER >= 8 // __S8_PK
. d( Z* P) J4 g7 k( M) x return 1;
& b" h3 E6 `# p& B}
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7 `, U! }1 K7 [; Q; K4 Z: ?-------------------------------------------
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: F; H5 V7 K' P; Q2 H7 w7 A1 e- k
if( pAttacker->IsPlayer() )3 i' S$ e4 n3 u0 w) {' K
{
; L6 \: n3 F( \! X, x m_idMurderer = pAttacker->m_idPlayer;
+ U2 ?* E9 R9 L3 q9 I. i' E& `; ^6 ^" p9 M/ ]- o2 M
7 C9 U- h( h4 L/ m( {; \ CWorld* pWorld = GetWorld();
H w/ V# X2 f9 w+ I* D* ~& K if( pWorld )
7 O$ P7 T# V) u# J/ p# Z% H) s {, o- `: w' B" x
char szFormat[256];
0 b; i- a7 |# L2 L# S! M' p strcpy( szFormat, pAttacker->GetName() );
0 u& ?+ i* E9 P! ]9 h! D( u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ r7 s/ x: v7 {! ] a B. H. f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 _0 Y+ V0 H, d5 ]5 P
}) c7 q% }6 ~0 b% N' O T j
}
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