飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13091|回复: 0
打印 上一主题 下一主题

如何添加飞剑飞盾模型

[复制链接]

197

主题

203

帖子

1064

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1064
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
$ G' D3 o& x9 F6 M1 U1 y8 xdefineItem.h. R* S- g3 s& {2 m$ g
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
& b4 d$ `4 I- B6 YpropItem.txt2 `. V8 Y/ u8 B1 Y' X, z3 E4 h* J6 Q0 Y* t
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
- p; k3 ^0 E8 k, r5 j8 X- i7 o7 ?; hmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
* i! Y! D# x! ~model目录TextureTextureLowTextureMid目录下添加dds皮肤文件  t5 @  ~$ ^2 r3 T' O
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件8 v4 Y7 s. J, ?6 ^$ z/ h# r
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j2 c: y. x! x! [

/ h; W7 k$ a2 h# G0 M9 C; d# o! J" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
0 c7 ~7 ^# [( a4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @+ q2 d. T2 t- X
propItem.txt定义物品数据. I3 T0 R  h( H0 }
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~1 m+ N  k# @- n9 _

2 g( s% `; w8 L( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下) O: r! G) n) {& Y
0 u& d$ |) E8 G$ B
8 o) ?; c( v7 v5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾' u* Q8 g$ ?' h. r: V0 s- u
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
. Z& s( ]0 \( E+ k: c, F% |5 \4 N%^  u4 v  U9 o  f  ~4 H0 \3 \$ |" k- E/ A' I  Y! n0 ?
单独添加2 u& g, ?1 t: h7 E# D
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
/ @- Z, w- o6 _) t  o3 c7 K1 V) qIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |4 z1 j. ]& ]/ t# F. V
IDS_PROPITEM_TXT_FFSTART3 飞剑; L% Y7 a  f% P- J6 X
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
2 ]. A2 q  o; K* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
1 h0 d5 H1 [4 s7 ^. L9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y( v2 @0 V! K) g  \" }1 W
下面说propitem.txt
: @+ M, Y3 z2 s, Q" `' x; i5 j2 `$ Y8 d- f. r- ?0 s: z单独添加
9 f4 {0 q% `  S" y/ s% ?1 G4 t4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2: U( }: w, b- l( L* }
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
( Z- \5 _5 i8 j$ p$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
2 t6 u& w+ c4 X8 q% r4 o4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O
/ u. [/ L% H* w" |/ r' U& L//飞盾
: z2 T7 U2 d5 D# ~% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
9 Z! D% }! n' |' @( p( L' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C3 m6 b, L& v; [4 {! I$ ^
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1/ D- F+ \" z& Y! B! z+ p* y
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
: h& f! ]1 }3 N' p% \1 B$ |( W
( {, Q5 M7 ^8 B# C, p  a5 d! p9 f. l( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
$ f# S+ O# k7 Q! i. x7 J3 q//飞盾7 j* w* D4 U! h+ x* I
" J! P" r8 J) M- g0 g#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D" Q# m9 J! Z) z6 N6 h1 D
//飞剑) Y, m$ t( v$ P* e# _6 J6 g
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了# w1 {2 k  u! i. }. {2 X) C+ A# U8 I
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
; G; F2 Q+ Z* |  v' T# m4 }到这里已经结束了,一定要记得 服务端和客户端文件同步!
+ h/ h  \) ~1 V! y+ i& r" N7 s3 ]* e' v

% [! Q! }3 [, R5 ^5 P
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-6-27 09:55 , Processed in 0.080035 second(s), 25 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表