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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
' Z9 H& q( x" [+ OdefineItem.h
; Y! I2 x$ C* B5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
, L1 Z& ]0 E8 L& C! W+ ^3 i% SpropItem.txt
) g. u$ h3 j& A% g8 L# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U- ^/ G, o; V# C" f+ w% p% ]
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
' @, {3 s- h4 c2 T' H" k5 N6 Bmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件# }) \! Y' |! s: F4 d" ]  E
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
8 B+ O$ `$ w6 E6 ]+ ^) R( y6 W, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" ]: a' ]2 n- j7 w" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID3 `& K5 l2 v* J8 ^
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @: O- _/ B0 m$ ~& m4 r( r5 t
propItem.txt定义物品数据
5 c# e2 h: x( B* \& A2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~; o" z5 J3 J, t7 J8 K% }
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下( s) y) ^, f1 Q+ Q0 O
0 u& d$ |) E8 G$ B7 o* ^8 S8 _$ d) O8 C: T1 W) s$ o
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
; Y. |1 F5 C- w+ m" @# s& d6 J/ s. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @  h$ U; I/ C* B" H6 |" h
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, o! _1 _! D, \单独添加  F6 f! u+ e' W! l5 w
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
2 H+ b: P  g  k. t) _1 }$ ^* |IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
, s9 o, H- K0 y0 Z+ {- p1 p* lIDS_PROPITEM_TXT_FFSTART3 飞剑- X+ ^+ B: V! ^
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
2 H; X0 Q0 Z: s2 H/ P* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
) |& Z! h4 q3 e( e! l, X! G% a5 l9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y% a6 Q7 t) K0 \, s8 f8 h5 d
下面说propitem.txt
" D' d# Z" j$ G) [* b- z2 `$ Y8 d- f. r- ?0 s: z单独添加
) v# y5 U  g$ `& z( y9 ?4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART26 D/ a! n. o2 p9 I% @
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
. G3 i0 F- F" B+ H& E$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
2 G" e4 ?- D) `8 d% [4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O% p4 m/ g: V3 M" Z6 K& M& B( t
//飞盾- Q& @% J7 t! }+ v2 y" Q1 Z% d
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
$ Y) s9 T( _/ U6 v' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C, Y& z" L1 O3 n2 Z: s
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 18 _; b. z0 j) J% t/ \' h4 N" G6 ]$ Z
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |4 @$ K) i  S; x, ~$ d

- i. C3 V. w! _$ S& c( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
" m4 q9 P' Y" A+ j4 f  M//飞盾7 j* w* D4 U! h+ x* I2 w' z' [( [2 ?' D2 S
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
! N, g$ Q! a' {//飞剑, u' Z" ]$ b" l$ G$ t) ~
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了) y0 a. T4 o$ d! u0 z' u: F
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h8 G) s) M9 j$ k( h( r( U$ Y' y
到这里已经结束了,一定要记得 服务端和客户端文件同步!" m0 q" E- H  D" |5 ?( z5 _
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