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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?/ R& q; @ q$ K; p! J, P: X
defineItem.h
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propItem.txt
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4 N2 E$ P1 H$ ~7 G& B* Zmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q. Q% S' A, _+ m
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件: n# m) @5 U+ W- h6 \, x& W
k4 a# S$ ~5 a6 OItem目录添加dds图标文件
, z) `, t, f/ h2 g, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j/ |& N/ c3 D7 X5 r
( q5 D- A. \& g, j+ _, v" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID. D3 e0 V, u( w( K
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
: {0 ^0 p+ ^5 k2 F! y6 @: e. S8 O% lpropItem.txt定义物品数据
- ?/ H* f, X. m8 R+ m6 k2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~7 T) t: V+ h G# z5 i; M
6 u2 j* T X4 a- f" r( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾; H( O, m) H( s$ @1 q3 m
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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2 W Y% d- x* z* W单独添加6 Y# n0 k9 d% y- S
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
& O. H- l+ k3 w4 m5 FIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |$ C! O# k9 J, y: g. j3 S% N* b. w5 U
IDS_PROPITEM_TXT_FFSTART3 飞剑. U& l( }( ^% |7 O
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。& D6 h v* @7 C$ z7 X
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应8 _7 l3 }# k3 C6 w
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! J) K' G- d9 x: m9 {+ H下面说propitem.txt 1 z* H6 L, {( @6 v m% N) A
2 `$ Y8 d- f. r- ?0 s: z单独添加
2 r+ Q2 x- k, u& m4 S0 {4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
' T& V* u7 |3 |% j# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
_6 [3 r* z; ?# z+ f$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了4 e1 |: U1 j' M0 \# H! V
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" D9 q. M- U$ s( R6 `$ ]//飞盾
) T5 F/ i& I8 j( B% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
3 p- c2 i+ C6 e1 \2 L+ g/ I' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C2 R. U# O, i4 R' x. h' Q" W/ I
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1- ~" s5 J3 U; `
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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, q7 u" l( l$ w7 W+ w) C+ ~( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
! R5 {, K% a$ `( D//飞盾7 j* w* D4 U! h+ x* I! b1 b1 e: n/ \) {" [
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
: \5 ?/ Z7 o5 E//飞剑
) G9 s) r# z1 ^0 k) k) ]3 H( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了; ~$ w: d$ h2 D) R1 A* I
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* D6 k$ E8 v+ m" e7 ~到这里已经结束了,一定要记得 服务端和客户端文件同步!; c& `# @ R' q5 j
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