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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?$ u& Q; ?! V+ [7 H' ^  j8 c, N9 e( A
defineItem.h
6 m: }' q; H) @, u% n7 A' i5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
1 ~7 p) H4 O/ p8 `/ tpropItem.txt
' V+ L$ U& C1 ]( w, H# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
9 n4 \$ D# i0 l! f/ U& Imodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q+ C! @/ W/ J1 }8 \) o- d
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
9 E5 ~7 ?$ b* x7 T1 A  k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 j8 {6 D8 i! s, b' n! L+ ]
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j$ S2 S' K; }- a
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
3 X! ^$ m) S$ r2 I! e4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
1 O  t8 b8 [* e" s) ?+ D6 ApropItem.txt定义物品数据$ F, i- e+ h! L( t; E. f+ S7 W( o
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下8 j1 q, J/ m- |, K  R
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
( |* i7 {+ U; `4 `. A$ ^* X. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @7 {5 t- j0 C  e- V4 _! U& {! m7 a
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单独添加
5 T+ b$ ?6 B* e+ V4 j0 v) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i+ {" Z2 E" D4 J" [; Y! H
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
3 T; Z9 ^3 @6 l8 v: cIDS_PROPITEM_TXT_FFSTART3 飞剑
4 Z4 S3 a: F  E. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。: G, H6 o; X) l- Y# g
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应# H9 {! t4 T; ?' R& i0 G7 v  A
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
& e" E1 C. u% _/ T2 n* V2 r# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
; o  @: {3 N* Z2 }" X8 \$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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2 G. Q: k/ q- W7 @& N9 b//飞盾: r% l  c: N5 o, s, [' Q) N
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
" j- j+ C2 q! E7 S, [0 h: n' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C" |  F8 O2 B" Z$ T# B9 N7 v2 ?
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
- w- i+ P: c& q9 ^0 [, N! S9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |9 e6 Q2 O) G$ H
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
) A( v: S1 `8 s4 u6 `! I//飞盾7 j* w* D4 U! h+ x* I3 ?+ I/ @1 T& u, N0 R- ]# N$ g
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D4 \0 M8 H, X" j! S3 B9 v
//飞剑
. o: T9 q& N/ x  ^4 @/ Y: g+ g2 z6 W+ w( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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. [0 J! i# G; ?2 v0 b/ e到这里已经结束了,一定要记得 服务端和客户端文件同步!- a* [' e9 d' K
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