|
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
: j$ p/ b6 D ]6 R6 {& I9 w6 edefineItem.h( v" Z- e' g* Z: h2 h
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z! D, }' J4 J' h# \, c3 d5 J
propItem.txt
8 T) A/ Y3 R4 R# Z) p5 P# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U# Z( D4 }/ }* d+ m) Z4 y
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
# s' B9 u1 h0 m- B" y2 Smodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件3 D) Q' |% m" [9 X- a5 a: E% a) W
k4 a# S$ ~5 a6 OItem目录添加dds图标文件
3 Y2 K' z- a. r0 A, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
3 K8 t/ V- G3 U7 N5 J1 O" A, M5 Y0 g6 w! W: o
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID5 f( Z J, `( y" D4 x G
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @4 |. N1 V) X" p. @& T, T
propItem.txt定义物品数据2 v6 P/ F: E2 w1 b1 n
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
' c+ I' g4 o) R9 P7 M6 B( a1 J* X, Y2 t+ B# G7 C
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下7 E* ^( i5 |0 L
0 u& d$ |) E8 G$ B$ F: ^! B0 z" B1 c* t
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾1 S+ c4 Q" t2 x% c. P( o$ p
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
( R& D8 w0 ]& w8 ?3 A7 X! j4 N%^ u4 v U9 o f" N; {# F0 i9 G1 D
单独添加
# t, R# V! |2 Z) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
7 p0 |- z& k( LIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
3 q5 y8 _" E9 m* t. YIDS_PROPITEM_TXT_FFSTART3 飞剑: k, {, y% w( q* Y8 i
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
8 }7 r, ^7 S7 s* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
% p3 Y8 T, \! |7 y# g' c9 Q! Y+ Z0 e7 q! P1 j r3 M+ q2 t: J% Y7 c o- T, R' @6 `* ~) r# j
下面说propitem.txt 6 Q# L& q0 h" i# V1 }
2 `$ Y8 d- f. r- ?0 s: z单独添加& p. l8 j/ @3 B, j0 W
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2+ D- l; E4 a6 |! w& y
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ! d0 z3 T4 P. C# s
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了' \+ O8 _( Y* B7 L
4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O# e1 x# h- E4 m8 T! @+ ^9 k
//飞盾
/ O# V. q6 v* |+ ~( a8 {* g% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
* R( X9 i7 t0 N: t. r6 C( f! q' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
" f0 M# A7 H: Z4 O$ s7 H4 I "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
/ W, S6 N! Q6 e2 N9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |) l' H7 f) E% g$ J# y
+ s5 @( p8 a8 ]6 S9 L" V- C1 D
( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
w+ b0 U1 v0 \, F {; Q# Z//飞盾7 j* w* D4 U! h+ x* I
6 P- x5 Q$ ]. I6 K6 j# }* ^5 b#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D7 J8 Y) K( U/ Y5 N
//飞剑
+ B) K) W$ U6 Z% T, O( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了" j9 o' v9 T2 D$ {
o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h% A2 F) I" x/ { B. ~% y& o( @
到这里已经结束了,一定要记得 服务端和客户端文件同步!
. P6 b( ^2 h9 h0 T* g& r" N7 s3 ]* e' v " R9 n9 U8 P) G+ W. i5 P# N
|