首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
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& z+ M N5 U0 [# R( epropItem.txt
1 ~# o0 p' D0 j& G* g# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U3 b K2 V8 [* ^1 t7 G( c& x
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q' {* h# |7 _1 ^( O
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
- L3 C, I$ X+ F- |9 L7 R k4 a# S$ ~5 a6 OItem目录添加dds图标文件
( J5 Y9 X; F" R. C* b7 x+ v, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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9 C1 n2 L% V+ P$ C7 M6 {: v" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID" f n- s; O; r8 F" t
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
6 n5 ~5 k* |+ W9 S! xpropItem.txt定义物品数据1 w* o$ Z; ?5 C, A4 ^) w
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~' T% c1 J, L# N4 r
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
* t! _& E2 I1 B9 h8 S2 L. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加
% u1 L9 ?+ Y; Y( D" ^) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i/ }) U5 Q$ L( [5 \9 z
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |. N1 g6 U& }& i \
IDS_PROPITEM_TXT_FFSTART3 飞剑) P# I b" h$ Y# Z d8 z
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。3 ^ ~. ~ o$ `+ @
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应: H/ m8 ]: y; I) f
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$ d# E: |# |8 h1 E下面说propitem.txt % s; e: D8 l4 I2 U7 H
2 `$ Y8 d- f. r- ?0 s: z单独添加. R9 Y5 { { V' |" h% n9 \, f
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
. ]; X# _/ F5 q0 a# M3 O6 F6 ~# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ; b( f/ @4 \7 |/ \
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了0 j" M- b* V* k5 I# E. P
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3 y, G% i3 u \- K//飞盾
/ v* O/ ^$ ]) j# l% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1- h9 I. l9 I" ?" p1 t& g j
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C' c8 m' M S; U3 Q; E# }, c
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
/ F/ r5 K0 @' |, g4 `1 U) d9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m! s' n) E! @( t/ Q
//飞盾7 j* w* D4 U! h+ x* I
5 f( q: o) `! q8 A* M" o. O; v#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D- m# j! l6 k$ `# R: `. N& c
//飞剑/ w5 F: l) f$ f3 v
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了, L" N5 A, G4 r; w
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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