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如何让你的盾牌发光
! N( _% f2 w: m Z1 `打开文件ModelObject.cpp
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0 B' D9 b1 s$ ]: \- @: Gvoid CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )/ C2 U. X% I8 a) \
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1 s" n0 P% {" k/ Y: U+ V找到下面的代码:
! I% r$ V1 S1 O g- r \2 ]case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;2 X$ ^1 I O$ S2 D& Y0 S
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
) x/ f" H1 m2 U) L; B) q0 ccase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
8 i0 s& w5 `9 ]4 f4 }' K' G2 M, Z& |case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
5 m5 m' Q# ~" t8 c4 }case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
, i) _2 _" C8 |- n1 e. Mcase IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
1 |+ J! J* O; S, k" Pcase IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
1 Q- C" p# M+ I" J5 _case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;% ^* C1 p: ?# p* {$ i7 S" S3 p/ U' X
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;( `& P" K- a- |3 h
case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
( m* K5 y/ r7 Icase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
. s& x5 @8 f9 f; Icase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
/ e8 f; \, m- T: q1 K* zcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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+ Q. ]2 J" |+ V/ T4 E: d1 h添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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( h4 ]- ^! P) m( V*你可以使用同样的方法添加其他部分的发光 ^^
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