您需要的文件: # s! H0 {. j: {5 u" Y% ?
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h ! ^; S: V ?& U6 S8 v
1 K4 r& ~( v- J6 q. M' S以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
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# v, m3 z9 m5 [! w) l. k( ?我们将制作一个巨兽CS宠物。
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邮编:
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/ G; M% n% M) @8 I/ h( ] #define II_PET_BEHEMOTH 37539
0 E( Z* \6 }; x" j[确保不采取绿色]
- \9 h" ~' K' E5 U这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 $ O. o4 ?7 q9 s0 I" T" l
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defineObj.h
# U4 u0 O4 R1 P# l7 C) |- M$ h1 B, @邮编:
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#define MI_PET_BEHEMOTH 1541 3 R/ A4 i% S: K# p
[确保绿色的数字是不采取] 9 p/ K$ Z j3 P+ f2 R* g( |* i
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mdlDyna.inc + Q0 P5 k4 |# f& D
[有2部分mdlDyna一步]
6 q# u* h5 J7 b3 o6 v第1步:
9 w. D/ t. `, ~( Z6 g/ w邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
6 U$ Y1 [, ?' Z6 V[非常重要的步骤确保您的地方的NPC /小怪。]
9 o- T- k7 V6 |: s[绿色的颜色是暴徒的大小] ' M' N b1 `* i8 o8 f
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
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, z% d8 P! [+ d2 ppropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ( }! C0 |5 I" x Z" W
propItem.txt.txt
1 o' R+ Z/ ]; _3 m7 r您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. - d+ @( F* s2 K$ E ~# z" m5 s
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
2 p8 ~7 w# b/ G- C# y/ x! W R% Y# mpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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* W2 I6 H7 @8 j您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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